Previous Topics In First Thoughts 10/7/2008 etheruk: Cold War Spy Game Having brought the Ultimate James Bond collection I had an urge to write up a spy game set during the 1960s. I want to capture the tone of the early… In First Thoughts Participants: etheruk, Eero Tuovinen, Vulpinoid, Noon.
10/7/2008 visioNationstudios: [Hardened Heroes & Fiendish Foes] Power 19 I've been following these forums for quite awhile, but have recently turned the attention of some in my company to these pages and articles, and have begun walking them through… In First Thoughts Participants: visioNationstudios, hoefer, Vulpinoid.
10/6/2008 Dementia Games: Starting with the basics: attributes and traits I am working on a horror RPG which has suffered many different incarnations due to my inability to settle on a given method of...well...anything. From the basics of the dice… In First Thoughts Participants: Dementia Games, Eero Tuovinen.
10/6/2008 T. Ettinger: [Halberd System] A very different approach to a lot of mechanics. Hello,
I have been working on one system in various guises for almost 4 years now, and now I am getting ready to actually write a book using… In First Thoughts Participants: T. Ettinger, dindenver, hoefer.
10/5/2008 John Blaz: Thoughts on a wounding/damage system? Note: Nothing is set in stone, just tossing around the idea. Let me know what you think!
Wounds are based on a severity level, which shows exactly how deep and… In First Thoughts Participants: John Blaz, Axe4Eye, hoefer, Darcy Burgess.
10/3/2008 Tark: WuShu Renegades: Considering a different way to run games. I posted this on rpg.net hoping to generate some possible discussion and maybe refine this idea into something workable. I haven't really gotten it much farther then this currently. I… In First Thoughts Participants: Tark.
10/2/2008 Axe4Eye: OMNI: Help with "Changing the World" Mayfair's game "Underground" has an interesting aspect I was considering using for OMNI. Each country, City, State, etc. has a set of parameters such as "Take home pay", "Safety", "Goverment… In First Thoughts Participants: Axe4Eye, VoidDragon, Vulpinoid.
10/1/2008 John Blaz: A different kind of eXPerience system Had an idea for an XP system similar in ways to the Elder Scrolls games (Morrowind, Oblivion) but not as detailed.
There are four categories of XP. Combat, Exploration, Technology… In First Thoughts Participants: John Blaz, Vulpinoid, walruz, Menigal, Wolfen, David Artman, Darcy Burgess, Dementia Games.
9/29/2008 maov: Why defend in combat I have been working a lot on a combat focused rpg system http://www.itu.dk/people/maov/Rulebook.pdf and it is getting closer and closer to realization (i´ve had 3 small-medium play sessions with it… In First Thoughts Participants: maov, John Blaz, Roadkill, hoefer, Vulpinoid, TonyLB, David Artman, Capulet, Hereward The Wake, soundmasterj, Nath, Rauðbjørn, big dummy, bspvirgo, ShallowThoughts.
9/28/2008 Roadkill: New combat system, does this make sense? I don't want to necro my old power19 from 3 months ago....
I've been developing some rules for a rpg/wargame for some time.
The game focuses on character development, questing… In First Thoughts Participants: Roadkill, Dementia Games, opsneakie, Hereward The Wake.
9/28/2008 John Blaz: yet another core mechanic I'm toying with Hey everyone, I've been trying to come up with a system for a fantasy and modern day survival horror RPG for a while now. I have a decent idea of… In First Thoughts Participants: John Blaz, Vulpinoid, hoefer, soundmasterj, David C.
9/26/2008 walruz: Making gunfights play as actual gunfights I'm developing a semi-hard sci-fi setting+system (inspired by a combination of Dune, Transhuman Space, Firefly, Fading Suns and Kingdom of Heaven), and I want to try and consolidate the gimmick-type… In First Thoughts Participants: walruz, Vulpinoid, Precious Villain, Axe4Eye, pfischer, dindenver, Roadkill, chance.thirteen, hatheg-kla, Capulet, JoyWriter.
9/26/2008 Axe4Eye: Interpenetrating astral planes anybody? I am trying to complete a cosmology for the OMNI universe. OMNI has 11 levels of "awareness", consciousness, enlightenment or whatever with 10 being "Hell" and 0 Being omnipresent, omniscient,… In First Thoughts Participants: Axe4Eye, whiteknife, Vulpinoid.
9/25/2008 robotsunshine: Two vital concepts missing! So I've got this World War 2 game a-brewin' where the players play a band of werewolves dropped behind enemy lines for a special mission. I've done something different for… In First Thoughts Participants: robotsunshine, Vulpinoid, chronoplasm.
9/24/2008 rycanada: What are the parameters of online design (skype + board)? I have Skype for voice plus a shared tabletop app (Maptool being my favorite). I was challenged some time ago to design a game specifically for this environment, and while… In First Thoughts Participants: rycanada, VoidDragon.
9/23/2008 vini_lessa: [Mountain Witch] Where to buy?
Hi there.
I dont know if this is the right section for posting this kind of message.
I would like to buy Mountain Witch. If somebody there has a copy… In First Thoughts Participants: vini_lessa, Ron Edwards.
9/22/2008 Lethe: Looking for feedback on trio of very rough games I posted a request for some feedback on RPG.net, but I figured I'd post here as well since more people who are interested in game design tend to congregate at… In First Thoughts Participants: Lethe.
9/21/2008 Axe4Eye: Should OMNI use D6 or D10? Hello all! Yes, Theater Of ThE Mind. got renamed. I started out YEARS ago very complicated and now have made it more and more simple. Now I am having a… In First Thoughts Participants: Axe4Eye, Eero Tuovinen, Will, Vulpinoid.
9/19/2008 dindenver: [DNAwesome] Brainstorming - Grit Hi!,
I wanted to get input on my game, see if there is anything cool I can do with Grit to make it more fun.
OK, so the… In First Thoughts Participants: dindenver, chronoplasm.
9/19/2008 danielsan: new Supers game-- Classic Marvel + Wushu mash-up Hi all. Long-time lurker, long-time fan.
With all the great storytelling game experience here, I'd love to get people's feedback on to my own pet project, a homebrew mash-up of… In First Thoughts Participants: danielsan.
<< more previous topics | | Subsequent Topics In First Thoughts 10/13/2008 Ninetongues: Arch Inverted Showoff [8mb teaser] Hey.
Here's a teaser for Arch Inverted RPG, a sciece-fantasy game I've been working on for some time.
It's still in early-alpha stage of development, but we decided to stitch… In First Thoughts Participants: Ninetongues, Eero Tuovinen, LionDog, David C.
10/13/2008 chance.thirteen: Opportunity Pool idea This is an unsettled idea; I can't quite wrap my head all around it because I have all the various goals in mind. However, I want to share it to… In First Thoughts Participants: chance.thirteen, opsneakie, Vulpinoid.
10/15/2008 twztdwndpipe: Systems questions and Game Idea help! So. I know there is a D6 system a D20, and a D10. I've never seen D6. I've played D&D (D20) and I own a WoD (d10) I don't care… In First Thoughts Participants: twztdwndpipe, Vulpinoid, Eero Tuovinen.
10/16/2008 anders_larsen: [Distant Horizon] Rules that support Simulationism Normally when I am working on Distant Horizons I do not think too much about Creative Agendas, I just try to make the game so it match my vision for… In First Thoughts Participants: anders_larsen, Eero Tuovinen, davidberg.
10/16/2008 Hasimir0: PsychoSys Game Engine Hi, this is my first post here :)
I'll try not to do a mess, but feel free to correct me whenever I say something stupid or wrong ^_^
And… In First Thoughts Participants: Hasimir0, Eero Tuovinen.
10/17/2008 preludetotheend: SaS (Saints and Sinners: problem with sliding attributes) I have GaC pretty well situated now I want to start working on my rules light/larp version of the game. My goal is to create a system that promotes "character"… In First Thoughts Participants: preludetotheend, daniel_yokomizo, Vulpinoid.
10/17/2008 twztdwndpipe: How to do Day and Night For my Rpg, I'm going to need players to go from Daytime to Night. What are some ways of doing this. The only way I can see it working it,… In First Thoughts Participants: twztdwndpipe, Eero Tuovinen, Paul Czege, Vulpinoid, Noon, Willow, masqueradeball.
10/19/2008 decline: Weapon Damage Calculation Question let me first just say hi, new to the board here and just discovered it a few days ago and have enjoyed reading through it.
anyway, so a friend and… In First Thoughts Participants: decline, VoidDragon, dindenver, John Blaz, Vulpinoid, walruz.
10/19/2008 Willow: First Thoughts: Dystopia, Personal Drama, and Die Pools- Setting and Rules Help So, the idea for this setting came to me in a dream. I rarely remember my dreams, so when I do, I know I've got something good.
You've got an… In First Thoughts Participants: Willow, VoidDragon.
10/23/2008 Axe4Eye: Easy Random Life Experience I love Cyberpunk's random lifepath. I think that something like this would be just perfect for my game, but I need a little help. It needs to be simple enough… In First Thoughts Participants: Axe4Eye, Vulpinoid.
10/27/2008 Bullbar: My game about, for lack of a better term, Dirty Princesses I've been developing a new game idea (and I'm the first to admit it's a somewhat limited concept but I'm happy with that).
Vaguely, because I haven't worked out the… In First Thoughts Participants: Bullbar, Vulpinoid, dindenver, anders_larsen, Noon, Paul Czege, David C, Ron Edwards, JCunkle.
10/28/2008 John Blaz: Fear/ Sanity system for a Survival Horror game I'm looking for a fear system to implement into my modern day survival horror system. The main premise involves creatures from other dimensions appearing in our world, and the players… In First Thoughts Participants: John Blaz, anders_larsen, Sentience.
10/28/2008 Paul T: Three-sided stakes are hurting my head ... [design help] Hello,
I'm posting here in hopes of receiving some help with a design problem I'm facing. I designed and wrote a game I feel quite happy with (although I have… In First Thoughts Participants: Paul T, anders_larsen, Eero Tuovinen, monkey, Vulpinoid, Tom Garnett, Guy Srinivasan, lumpley, Ron Edwards.
10/29/2008 Tom Garnett: Story-structure led game idea (GNS wrangling) Hello, I'm new here (although I've lurked on and off for ages). Brief bio: Long-time gamer, occasional GM, LARPer, and organiser thereof. Most of my play experience is non-WoD White… In First Thoughts Participants: Tom Garnett, Eero Tuovinen.
10/30/2008 hatch22: Mental Conflict Greetings all,
I haven't posted in forever and lurked very seldom because being in a Ph. D. program has really kept me from having much time for the hobby. That… In First Thoughts Participants: hatch22, chance.thirteen, DWeird, Tom Garnett, dindenver, soundmasterj, Guy Srinivasan.
10/31/2008 chronoplasm: Random Dungeon Generating Mechanic OK, so I'll give you a brief synopsis of my idea to give this whole thing context.
I just thought up an idea for a game called Goblin Mountain. You… In First Thoughts Participants: chronoplasm, greyorm, Rauðbjørn.
10/31/2008 visioNationstudios: [dLITE] Power 19, First Draft Allow me to preface this Power 19 list with a note that this game is primarily intended for play over the internet, via chat-based systems such as OpenRPG. Also, it… In First Thoughts Participants: visioNationstudios, Vulpinoid.
11/3/2008 decline: how to do very large combats/wars? several times when running a game i've found the pc's getting into some very large combats of potentially hundreds/thousands of people. in other words, they are in the midst of… In First Thoughts Participants: decline, Eero Tuovinen, David C, chance.thirteen, Nath.
11/3/2008 David C: Mechanic for advancing the game's calender I have a mechanic that advances the calender of a game. In many games, I became annoyed that (using a fantasy setting) we went from common farmers to slaying dragons… In First Thoughts Participants: David C, Eero Tuovinen, Nath, walruz, Levyathyn.
11/3/2008 David C: The Power 19 cheat sheet? I was writing my power 19 and I started encountering questions that definitely got me thinking about things. To begin, I need to provide you some background on my game… In First Thoughts Participants: David C, soundmasterj, Eero Tuovinen, dindenver, Peter Nordstrand.
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