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From Day One


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In First Thoughts

10/19/2008 decline: Weapon Damage Calculation Question
let me first just say hi, new to the board here and just discovered it a few days ago and have enjoyed reading through it. anyway, so a friend and…
In First Thoughts
Participants: decline, VoidDragon, dindenver, John Blaz, Vulpinoid, walruz.


10/17/2008 twztdwndpipe: How to do Day and Night
For my Rpg, I'm going to need players to go from Daytime to Night. What are some ways of doing this. The only way I can see it working it,…
In First Thoughts
Participants: twztdwndpipe, Eero Tuovinen, Paul Czege, Vulpinoid, Noon, Willow, masqueradeball.


10/17/2008 preludetotheend: SaS (Saints and Sinners: problem with sliding attributes)
I have GaC pretty well situated now I want to start working on my rules light/larp version of the game. My goal is to create a system that promotes "character"…
In First Thoughts
Participants: preludetotheend, daniel_yokomizo, Vulpinoid.


10/16/2008 Hasimir0: PsychoSys Game Engine
Hi, this is my first post here :) I'll try not to do a mess, but feel free to correct me whenever I say something stupid or wrong ^_^ And…
In First Thoughts
Participants: Hasimir0, Eero Tuovinen.


10/16/2008 anders_larsen: [Distant Horizon] Rules that support Simulationism
Normally when I am working on Distant Horizons I do not think too much about Creative Agendas, I just try to make the game so it match my vision for…
In First Thoughts
Participants: anders_larsen, Eero Tuovinen, davidberg.


10/15/2008 twztdwndpipe: Systems questions and Game Idea help!
So. I know there is a D6 system a D20, and a D10. I've never seen D6. I've played D&D (D20) and I own a WoD (d10) I don't care…
In First Thoughts
Participants: twztdwndpipe, Vulpinoid, Eero Tuovinen.


10/13/2008 chance.thirteen: Opportunity Pool idea
This is an unsettled idea; I can't quite wrap my head all around it because I have all the various goals in mind. However, I want to share it to…
In First Thoughts
Participants: chance.thirteen, opsneakie, Vulpinoid.


10/13/2008 Ninetongues: Arch Inverted Showoff [8mb teaser]
Hey. Here's a teaser for Arch Inverted RPG, a sciece-fantasy game I've been working on for some time. It's still in early-alpha stage of development, but we decided to stitch…
In First Thoughts
Participants: Ninetongues, Eero Tuovinen, LionDog, David C.


10/12/2008 opsneakie: [Night & Day] Rulebook!
Hey everyone, I know that to those of you following this game, there's been nothing on the Night and Day front for a while. I've got an early version of…
In First Thoughts
Participants: opsneakie, Vulpinoid.


10/7/2008 etheruk: Cold War Spy Game
Having brought the Ultimate James Bond collection I had an urge to write up a spy game set during the 1960s. I want to capture the tone of the early…
In First Thoughts
Participants: etheruk, Eero Tuovinen, Vulpinoid, Noon.


10/7/2008 visioNationstudios: [Hardened Heroes & Fiendish Foes] Power 19
I've been following these forums for quite awhile, but have recently turned the attention of some in my company to these pages and articles, and have begun walking them through…
In First Thoughts
Participants: visioNationstudios, hoefer, Vulpinoid.


10/6/2008 Dementia Games: Starting with the basics: attributes and traits
I am working on a horror RPG which has suffered many different incarnations due to my inability to settle on a given method of...well...anything.  From the basics of the dice…
In First Thoughts
Participants: Dementia Games, Eero Tuovinen.


10/6/2008 T. Ettinger: [Halberd System] A very different approach to a lot of mechanics.
Hello,     I have been working on one system in various guises for almost 4 years now, and now I am getting ready to actually write a book using…
In First Thoughts
Participants: T. Ettinger, dindenver, hoefer.


10/5/2008 John Blaz: Thoughts on a wounding/damage system?
Note: Nothing is set in stone, just tossing around the idea. Let me know what you think! Wounds are based on a severity level, which shows exactly how deep and…
In First Thoughts
Participants: John Blaz, Axe4Eye, hoefer, Darcy Burgess.


10/3/2008 Tark: WuShu Renegades: Considering a different way to run games.
I posted this on rpg.net hoping to generate some possible discussion and maybe refine this idea into something workable.  I haven't really gotten it much farther then this currently.  I…
In First Thoughts
Participants: Tark.


10/2/2008 Axe4Eye: OMNI: Help with "Changing the World"
Mayfair's game "Underground" has an interesting aspect I was considering using for OMNI.  Each country, City, State, etc. has a set of parameters such as "Take home pay", "Safety", "Goverment…
In First Thoughts
Participants: Axe4Eye, VoidDragon, Vulpinoid.


10/1/2008 John Blaz: A different kind of eXPerience system
Had an idea for an XP system similar in ways to the Elder Scrolls games (Morrowind, Oblivion) but not as detailed. There are four categories of XP. Combat, Exploration, Technology…
In First Thoughts
Participants: John Blaz, Vulpinoid, walruz, Menigal, Wolfen, David Artman, Darcy Burgess, Dementia Games.


9/29/2008 maov: Why defend in combat
I have been working a lot on a combat focused rpg system http://www.itu.dk/people/maov/Rulebook.pdf and it is getting closer and closer to realization (i´ve had 3 small-medium play sessions with it…
In First Thoughts
Participants: maov, John Blaz, Roadkill, hoefer, Vulpinoid, TonyLB, David Artman, Capulet, Hereward The Wake, soundmasterj, Nath, Rauðbjørn, big dummy, bspvirgo, ShallowThoughts.


9/28/2008 Roadkill: New combat system, does this make sense?
I don't want to necro my old power19 from 3 months ago.... I've been developing some rules for a rpg/wargame for some time. The game focuses on character development, questing…
In First Thoughts
Participants: Roadkill, Dementia Games, opsneakie, Hereward The Wake.


9/28/2008 John Blaz: yet another core mechanic I'm toying with
Hey everyone, I've been trying to come up with a system for a fantasy and modern day survival horror RPG for a while now. I have a decent idea of…
In First Thoughts
Participants: John Blaz, Vulpinoid, hoefer, soundmasterj, David C.


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Subsequent Topics
In First Thoughts

10/23/2008 Axe4Eye: Easy Random Life Experience
I love Cyberpunk's random lifepath.  I think that something like this would be just perfect for my game, but I need a little help.  It needs to be simple enough…
In First Thoughts
Participants: Axe4Eye, Vulpinoid.


10/27/2008 Bullbar: My game about, for lack of a better term, Dirty Princesses
I've been developing a new game idea (and I'm the first to admit it's a somewhat limited concept but I'm happy with that). Vaguely, because I haven't worked out the…
In First Thoughts
Participants: Bullbar, Vulpinoid, dindenver, anders_larsen, Noon, Paul Czege, David C, Ron Edwards, JCunkle.


10/28/2008 John Blaz: Fear/ Sanity system for a Survival Horror game
I'm looking for a fear system to implement into my modern day survival horror system. The main premise involves creatures from other dimensions appearing in our world, and the players…
In First Thoughts
Participants: John Blaz, anders_larsen, Sentience.


10/28/2008 Paul T: Three-sided stakes are hurting my head ... [design help]
Hello, I'm posting here in hopes of receiving some help with a design problem I'm facing. I designed and wrote a game I feel quite happy with (although I have…
In First Thoughts
Participants: Paul T, anders_larsen, Eero Tuovinen, monkey, Vulpinoid, Tom Garnett, Guy Srinivasan, lumpley, Ron Edwards.


10/29/2008 Tom Garnett: Story-structure led game idea (GNS wrangling)
Hello, I'm new here (although I've lurked on and off for ages). Brief bio: Long-time gamer, occasional GM, LARPer, and organiser thereof. Most of my play experience is non-WoD White…
In First Thoughts
Participants: Tom Garnett, Eero Tuovinen.


10/30/2008 hatch22: Mental Conflict
Greetings all, I haven't posted in forever and lurked very seldom because being in a Ph. D. program has really kept me from having much time for the hobby.  That…
In First Thoughts
Participants: hatch22, chance.thirteen, DWeird, Tom Garnett, dindenver, soundmasterj, Guy Srinivasan.


10/31/2008 chronoplasm: Random Dungeon Generating Mechanic
OK, so I'll give you a brief synopsis of my idea to give this whole thing context. I just thought up an idea for a game called Goblin Mountain. You…
In First Thoughts
Participants: chronoplasm, greyorm, Rauðbjørn.


10/31/2008 visioNationstudios: [dLITE] Power 19, First Draft
Allow me to preface this Power 19 list with a note that this game is primarily intended for play over the internet, via chat-based systems such as OpenRPG.  Also, it…
In First Thoughts
Participants: visioNationstudios, Vulpinoid.


11/3/2008 decline: how to do very large combats/wars?
several times when running a game i've found the pc's getting into some very large combats of potentially hundreds/thousands of people.  in other words, they are in the midst of…
In First Thoughts
Participants: decline, Eero Tuovinen, David C, chance.thirteen, Nath.


11/3/2008 David C: Mechanic for advancing the game's calender
I have a mechanic that advances the calender of a game.  In many games, I became annoyed that (using a fantasy setting) we went from common farmers to slaying dragons…
In First Thoughts
Participants: David C, Eero Tuovinen, Nath, walruz, Levyathyn.


11/3/2008 David C: The Power 19 cheat sheet?
I was writing my power 19 and I started encountering questions that definitely got me thinking about things. To begin, I need to provide you some background on my game…
In First Thoughts
Participants: David C, soundmasterj, Eero Tuovinen, dindenver, Peter Nordstrand.


11/3/2008 vgunn: Resource Management / d6 Pool system -- I need some help in developing
Okay, here are my first thoughts. Please feel free to make suggestions, I am not married to anything at this point. My intitial desire is to create a d6 die…
In First Thoughts
Participants: vgunn, Tom Garnett.


11/4/2008 Dementia Games: Fear Mechanics
I'm working on a game I've already posted about here and ran into a problem before getting to playtest mode.  It uses accumulated stress (Mental Trauma) which is rolled against…
In First Thoughts
Participants: Dementia Games, Eero Tuovinen, David C.


11/4/2008 Aman the Rejected: [Grande Finale] Console style gaming, Problems with Conflict Resolution
So, I'm working on a game I've been calling Grande Finale. You can find the alpha doc <a href="http://adamantineangel.livejournal.com/">here</a> or <a href="http://markcausey.wordpress.com/">here</a>. So, I have two main mechanics in the…
In First Thoughts
Participants: Aman the Rejected, Noon, StrongBadMun, dindenver.


11/5/2008 Redeemer: New game and first post: Redeemer a game about choices and survival.
This is a basic intro to Redeemer, a post apocalyptic game I'm working on and I think I'm at the point where I need more feedback. I'll try to break…
In First Thoughts
Participants: Redeemer, Darcy Burgess, Ryel_ril_Ers, greyorm, David C.


11/5/2008 David C: "Destiny Mechanic" game meets story
This is actually a branch off of my other topic, "The power 19 cheat sheet." In my game, there is a gamist agenda, as well as some crunch. However, I…
In First Thoughts
Participants: David C, dindenver, Eero Tuovinen, Dementia Games, soundmasterj.


11/5/2008 Vulpinoid: Using CDs as a playing surface.
I'm not really sure whether this belongs more as a "first thought", or as a publishing idea. Since it's still in the first stages of development, I've included it here.…
In First Thoughts
Participants: Vulpinoid, David C, Eero Tuovinen, StrongBadMun, David Artman.


11/5/2008 chance.thirteen: evaluating relative values of abstracted goals
Such an endearing title, but I wanted to be specific. I enjoyed reading through Burning Empires, but the end of conflict left me feeling rudderless. There were to be concessions,…
In First Thoughts
Participants: chance.thirteen, Eero Tuovinen.


11/6/2008 vgunn: Triumph System -- please give feedback
Okay, I think that I might have finally settled on a system that I would like to develop. I appreciate all of the feedback from previous threads I've posted.  My…
In First Thoughts
Participants: vgunn, jmhpfan, Redeemer, soundmasterj.


11/8/2008 num3472: Wiki based rpg
[b]I want to make a dnd style game that is open for development by anyone. using a wiki as a base for development[/b] [hr] I've had the idea floating around…
In First Thoughts
Participants: num3472, Dementia Games, Vulpinoid, David C.


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