Previous Topics In First Thoughts 11/5/2008 David C: "Destiny Mechanic" game meets story This is actually a branch off of my other topic, "The power 19 cheat sheet." In my game, there is a gamist agenda, as well as some crunch. However, I… In First Thoughts Participants: David C, dindenver, Eero Tuovinen, Dementia Games, soundmasterj.
11/5/2008 Redeemer: New game and first post: Redeemer a game about choices and survival. This is a basic intro to Redeemer, a post apocalyptic game I'm working on and I think I'm at the point where I need more feedback. I'll try to break… In First Thoughts Participants: Redeemer, Darcy Burgess, Ryel_ril_Ers, greyorm, David C.
11/4/2008 Aman the Rejected: [Grande Finale] Console style gaming, Problems with Conflict Resolution So, I'm working on a game I've been calling Grande Finale. You can find the alpha doc <a href="http://adamantineangel.livejournal.com/">here</a> or <a href="http://markcausey.wordpress.com/">here</a>.
So, I have two main mechanics in the… In First Thoughts Participants: Aman the Rejected, Noon, StrongBadMun, dindenver.
11/4/2008 Dementia Games: Fear Mechanics I'm working on a game I've already posted about here and ran into a problem before getting to playtest mode. It uses accumulated stress (Mental Trauma) which is rolled against… In First Thoughts Participants: Dementia Games, Eero Tuovinen, David C.
11/3/2008 vgunn: Resource Management / d6 Pool system -- I need some help in developing Okay, here are my first thoughts. Please feel free to make suggestions, I am not married to anything at this point.
My intitial desire is to create a d6 die… In First Thoughts Participants: vgunn, Tom Garnett.
11/3/2008 David C: The Power 19 cheat sheet? I was writing my power 19 and I started encountering questions that definitely got me thinking about things. To begin, I need to provide you some background on my game… In First Thoughts Participants: David C, soundmasterj, Eero Tuovinen, dindenver, Peter Nordstrand.
11/3/2008 David C: Mechanic for advancing the game's calender I have a mechanic that advances the calender of a game. In many games, I became annoyed that (using a fantasy setting) we went from common farmers to slaying dragons… In First Thoughts Participants: David C, Eero Tuovinen, Nath, walruz, Levyathyn.
11/3/2008 decline: how to do very large combats/wars? several times when running a game i've found the pc's getting into some very large combats of potentially hundreds/thousands of people. in other words, they are in the midst of… In First Thoughts Participants: decline, Eero Tuovinen, David C, chance.thirteen, Nath.
10/31/2008 visioNationstudios: [dLITE] Power 19, First Draft Allow me to preface this Power 19 list with a note that this game is primarily intended for play over the internet, via chat-based systems such as OpenRPG. Also, it… In First Thoughts Participants: visioNationstudios, Vulpinoid.
10/31/2008 chronoplasm: Random Dungeon Generating Mechanic OK, so I'll give you a brief synopsis of my idea to give this whole thing context.
I just thought up an idea for a game called Goblin Mountain. You… In First Thoughts Participants: chronoplasm, greyorm, Rauðbjørn.
10/30/2008 hatch22: Mental Conflict Greetings all,
I haven't posted in forever and lurked very seldom because being in a Ph. D. program has really kept me from having much time for the hobby. That… In First Thoughts Participants: hatch22, chance.thirteen, DWeird, Tom Garnett, dindenver, soundmasterj, Guy Srinivasan.
10/29/2008 Tom Garnett: Story-structure led game idea (GNS wrangling) Hello, I'm new here (although I've lurked on and off for ages). Brief bio: Long-time gamer, occasional GM, LARPer, and organiser thereof. Most of my play experience is non-WoD White… In First Thoughts Participants: Tom Garnett, Eero Tuovinen.
10/28/2008 Paul T: Three-sided stakes are hurting my head ... [design help] Hello,
I'm posting here in hopes of receiving some help with a design problem I'm facing. I designed and wrote a game I feel quite happy with (although I have… In First Thoughts Participants: Paul T, anders_larsen, Eero Tuovinen, monkey, Vulpinoid, Tom Garnett, Guy Srinivasan, lumpley, Ron Edwards.
10/28/2008 John Blaz: Fear/ Sanity system for a Survival Horror game I'm looking for a fear system to implement into my modern day survival horror system. The main premise involves creatures from other dimensions appearing in our world, and the players… In First Thoughts Participants: John Blaz, anders_larsen, Sentience.
10/27/2008 Bullbar: My game about, for lack of a better term, Dirty Princesses I've been developing a new game idea (and I'm the first to admit it's a somewhat limited concept but I'm happy with that).
Vaguely, because I haven't worked out the… In First Thoughts Participants: Bullbar, Vulpinoid, dindenver, anders_larsen, Noon, Paul Czege, David C, Ron Edwards, JCunkle.
10/23/2008 Axe4Eye: Easy Random Life Experience I love Cyberpunk's random lifepath. I think that something like this would be just perfect for my game, but I need a little help. It needs to be simple enough… In First Thoughts Participants: Axe4Eye, Vulpinoid.
10/19/2008 Willow: First Thoughts: Dystopia, Personal Drama, and Die Pools- Setting and Rules Help So, the idea for this setting came to me in a dream. I rarely remember my dreams, so when I do, I know I've got something good.
You've got an… In First Thoughts Participants: Willow, VoidDragon.
10/19/2008 decline: Weapon Damage Calculation Question let me first just say hi, new to the board here and just discovered it a few days ago and have enjoyed reading through it.
anyway, so a friend and… In First Thoughts Participants: decline, VoidDragon, dindenver, John Blaz, Vulpinoid, walruz.
10/17/2008 twztdwndpipe: How to do Day and Night For my Rpg, I'm going to need players to go from Daytime to Night. What are some ways of doing this. The only way I can see it working it,… In First Thoughts Participants: twztdwndpipe, Eero Tuovinen, Paul Czege, Vulpinoid, Noon, Willow, masqueradeball.
10/17/2008 preludetotheend: SaS (Saints and Sinners: problem with sliding attributes) I have GaC pretty well situated now I want to start working on my rules light/larp version of the game. My goal is to create a system that promotes "character"… In First Thoughts Participants: preludetotheend, daniel_yokomizo, Vulpinoid.
<< more previous topics | | Subsequent Topics In First Thoughts 11/5/2008 chance.thirteen: evaluating relative values of abstracted goals Such an endearing title, but I wanted to be specific.
I enjoyed reading through Burning Empires, but the end of conflict left me feeling rudderless. There were to be concessions,… In First Thoughts Participants: chance.thirteen, Eero Tuovinen.
11/6/2008 vgunn: Triumph System -- please give feedback Okay, I think that I might have finally settled on a system that I would like to develop. I appreciate all of the feedback from previous threads I've posted. My… In First Thoughts Participants: vgunn, jmhpfan, Redeemer, soundmasterj.
11/8/2008 num3472: Wiki based rpg [b]I want to make a dnd style game that is open for development by anyone.
using a wiki as a base for development[/b]
[hr]
I've had the idea floating around… In First Thoughts Participants: num3472, Dementia Games, Vulpinoid, David C.
11/10/2008 Susan Calvin: Strategic-scale 1910's war A group of players in a LARP steampunk-fantasy campaign will have the opportunity to play military commanders, intelligence personell and high-ranking officials and politicians. I would like to try using… In First Thoughts Participants: Susan Calvin, rafial, Eero Tuovinen, Vulpinoid, Nath.
11/11/2008 masqueradeball: Probabilities Please I'm working on a fantasy game to replace the often frustrating experience that is D&D (in any edition). My "core mechanic" functions like so:
Characters roll 2d if untrained or … In First Thoughts Participants: masqueradeball, Eero Tuovinen, ShallowThoughts, NN, Rafu, Ben Lehman, chance.thirteen, Guy Srinivasan, big dummy, Rauðbjørn.
11/11/2008 etheruk: MESSENGERS: A game of psychics and messages from beyond While I wait for response to High Stakes I was inspired to write up a draft from a very different game. Inspired by programs like Medium, Millenium, Wonderfalls and even… In First Thoughts Participants: etheruk.
11/11/2008 big dummy: Martial Pool, a new (?) combat mechanic Ok hopefully this will be ok to talk about here, I'm not going to mention the name of my book, just discuss one of the principle mechanics.
I have probably… In First Thoughts Participants: big dummy, soundmasterj, chance.thirteen.
11/12/2008 Caliban: Midnight Movie Madness I've had this idea percolating in my head for sometime.
It would be a tabletop, easy rules role playing game where one person plays the Director (The GM) and the… In First Thoughts Participants: Caliban, Eero Tuovinen, Ron Edwards, dindenver.
11/12/2008 screwtape: Temptation and RPGs hello!
i've been a member of Story-Games.com for about a month but now that i'm trying to work on my RPG idea with renewed vigor, i was directed here for… In First Thoughts Participants: screwtape, soundmasterj, Ron Edwards, Dementia Games.
11/13/2008 Jill: An RPG Optimised for Play-by-Post games. I wanted to get some advice on the kind of game mechanics that might be most suitable for play-by-post games, because straightforward adaptation of existing tabeletop systems (A) doesn't seem… In First Thoughts Participants: Jill, Eero Tuovinen, soundmasterj, Noon, Ron Edwards.
11/14/2008 Rauðbjørn: The Scattered Stars Hoi!
I've an idea for a game, and I thought I'd throw it out there for comment.
It's a multifaceted game of exploration, war, intrige, espionage and trade set against… In First Thoughts Participants: Rauðbjørn, soundmasterj, Dementia Games, Vulpinoid, dindenver, Adrian F., Ron Edwards, Levyathyn.
11/14/2008 ShallowThoughts: Alternative theory (or .. brother theory?) to GNS Hi folks,
I see the "Game Design" forum is closed, so I apologize if this post shouldn't be here. I haven't posted much on the Forge but am keenly interested… In First Thoughts Participants: ShallowThoughts, Rauðbjørn, Ron Edwards, soundmasterj.
11/15/2008 Karoliina: Aulos - a storytelling game with cards The game’s name is Aulos and it’s going to be my diploma work. I’m planning on some kind of publishing, but on a small scale. The game is in Finnish,… In First Thoughts Participants: Karoliina.
11/16/2008 screwtape: finding muse/writing exercises a question for those making RPGs:
How do you find your muse?
not just game ideas but also if you are struggling with how to set up a mechanic, are… In First Thoughts Participants: screwtape, Vulpinoid, Ron Edwards.
11/18/2008 vgunn: d10 blackjack resolution for an espionage type RPG I would like to get some feedback on how to develop a xd10 blackjack mechanic. I was thinking about using it for a spy game.
Here goes:
xd10 = to… In First Thoughts Participants: vgunn, Vulpinoid, soundmasterj, masqueradeball.
11/18/2008 Teplin: [Ill Fated] I finished my first rpg. It's a psychological horror story game. I don't have any specific questions, I just want to see what people think of it, and if it's… In First Thoughts Participants: Teplin, Ron Edwards.
11/19/2008 CSBone: <W6-Space Ranger> Need help with mechanics. First a disclaimer. I was trying to create a pseudonym for my writing and was posting as Christopher Steven Bone when I was here last. Turned out to be too… In First Thoughts Participants: CSBone, dindenver, Gregor Hutton.
11/19/2008 Levyathyn: Blended Armor/Agility Mechanics Hey, I'm new here and I figure the best way to break the ice would be to ask a question I've been dwelling on for a while now. I'm tired… In First Thoughts Participants: Levyathyn, David C, Vulpinoid, Noon, Creatures of Destiny.
11/20/2008 cra2: Are You Delusional? a game wherein you regularly slip between being a patient/prisoner
in a dark, scary mental hospital and being on the "outside" as members
of a team that hunts the criminally… In First Thoughts Participants: cra2, Ron Edwards, Wolfen, Noon, Altaem, jag, JoyWriter.
11/20/2008 David C: Question about the flavor of "Mortal Wounds"? First of all, my game uses a HP system. However, if a character suddenly suffers serious damage, they gain what I call a "Mortal Wound." Mortal Wounds cause the character… In First Thoughts Participants: David C, soundmasterj, Ron Edwards, Marshall Burns, jag, Eero Tuovinen, ShallowThoughts, Vulpinoid, LionDog.
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