Previous Topics In First Thoughts 2/25/2009 Nathan Herrold: Silent Story So, I've been thinking about a communication game that you play without speaking or seeing a person's facial expression.
At first I pictured it played by people wearing black see-thru… In First Thoughts Participants: Nathan Herrold, Noon, Vulpinoid, abzu, Bert.
2/25/2009 Lrx959: Unnamed RPG After playing a certain Table Top RPG for about 20 years, and buying new editions, and accentual relearning the game over and over again, my friends and I decided to… In First Thoughts Participants: Lrx959, Abkajud, abzu.
2/25/2009 Abkajud: [Mask of the Emperor] Is my game suffering from Story Later? I'm worried a bit about my game design - as it stands right now, the whole concept of Audience, honor, and one's public reputation tie in together at the end… In First Thoughts Participants: Abkajud, Paul Czege, Amadeo, Noon.
2/24/2009 scarik: [Celestial Warriors] Evolution of a Kunf Fu Game. I'm new around here, and fairly surprised I haven't stumbled on here sooner.
Here's a link to my game, Celestial Warriors.
When I first thought of the idea I came… In First Thoughts Participants: scarik, Vulpinoid, chance.thirteen.
2/24/2009 nathan k: Concerning Weapons Hi, I'm new here, but I've been reading for awhile.
My friends and I kind of like that "other game," but we find it too limiting. So we started making… In First Thoughts Participants: nathan k, Abkajud, chance.thirteen, scarik, Marshall Burns, Hereward The Wake, Noon, abzu, Everspinner, Gurnard, Luke.
2/23/2009 Vulpinoid: Matrixed Experience I've recently posted about my take on matrixed attributes.
While taking a walk today I considered an expansion on this concept, tying an experience system into the core matrix.
A… In First Thoughts Participants: Vulpinoid, apeiron, Abkajud, DWeird, scarik, JoyWriter.
2/22/2009 Jayus: Game Idea: Adventurer Manager I've been brainstorming a new kind of game recently, with help with friends and a person from my local gaming store, and I'd like some input from this community. I… In First Thoughts Participants: Jayus, Vulpinoid, DWeird, abzu, monkey, Gurnard.
2/22/2009 Bercilac: The Labyinth: A D&D Campaign Setting Hello all,
I've recently joined a nearby gaming group, played a good session, and I'm starting to work on a new campaign of my own. Its setting, the Labyrinth, was… In First Thoughts Participants: Bercilac, greyorm, Finarvyn.
2/21/2009 dopefingers: something i'm calling "matches" Little note: I'm not real well read in games anymore, so this might have been done. If it has, let me know. I'm looking to write a game from the… In First Thoughts Participants: dopefingers, Wordman, Abkajud, abzu.
2/21/2009 Abkajud: [Mask of the Emperor] Spending honor makes you look dishonorable First real playtest session last night; good times. I posted about it over in Playtesting, go figure :)
One of the things that occurred to me was that Aloof and… In First Thoughts Participants: Abkajud.
2/20/2009 Vulpinoid: Twin Games - A Part of the Experiment A few threads and discussions here have led to some fragmented ideas. Some of those fragmented ideas have started to meld into the seed of an idea.
That seed of… In First Thoughts Participants: Vulpinoid, whiteknife.
2/19/2009 apeiron: My Take on Matrixed Attributes [url=http://docs.google.com/Doc?id=dhs623jg_55drjddjd8]This doc[/url] is an idea that came to me as i flipped through one of my many notebooks of game ideas.
Gygax's [url=http://en.wikipedia.org/wiki/Dangerous_Journeys]Dangerous Journeys[/url] and WW's NWoD use matrixed attributes.… In First Thoughts Participants: apeiron, SoftNum, Vulpinoid, Abkajud, preludetotheend.
2/17/2009 Amadeo: Power 19 for Biohazard Dawn 1.) What is your game about?**
In Biohazard Dawn you play as a group of survivors trying to eke out an existence in a dystopian future where the dead walk… In First Thoughts Participants: Amadeo, mjbauer, Abkajud.
2/17/2009 Klaus Graziade: Setting Perfectionism [Before I get started, I need to offer a proverbial "throat clearing" (at least that's what we Creative Writing MFAs call it). Anyway, what I need to get out in… In First Thoughts Participants: Klaus Graziade, David C, Paul Czege, Amadeo, ArchSteve, ShallowThoughts, Luke, JoyWriter.
2/17/2009 tzirtzi: Shakespearean Comedy RPG Hello! :)
This is my first attempt at designing an RPG from scratch, though I've been playing role playing for a good number of years. I've drawn shamelessly from other… In First Thoughts Participants: tzirtzi, Vulpinoid, Noon.
2/17/2009 punkbohemian: spatial relations in non-miniatures systems My current design was going to go all out with miniatures and battlemaps, but I recently started considering doing without it, for a variety of reasons. When I started to… In First Thoughts Participants: punkbohemian, Vulpinoid, xechnao, thadrine, contracycle, Megoru, Mike Sugarbaker, davidberg.
2/17/2009 preludetotheend: GaC (Gears and Cogs: dice pool questions) Hello folks as some know I am currently (slowly) scraping together a mini supplement for sorcerer but I also have my own system I am working on, and have… In First Thoughts Participants: preludetotheend, Vulpinoid, JoyWriter.
2/17/2009 ODDin: Project Dreamland - a game of conspiracy Just had this though half an hour ago, so it's extremely raw. The idea is a game of dark but somewhat pulpish conspiracy.
Setting: there exists Project Dreamland. This fact… In First Thoughts Participants: ODDin, whiteknife, Abkajud.
2/16/2009 Bert: Magic and Ethics I'm working on a magic system and I want magic to have an ethical component. This is intended to impose a great sense of personal responsibility on those who wield… In First Thoughts Participants: Bert, Noon, Sergon, dindenver, Ken, Vulpinoid, Finarvyn, contracycle, DWeird, Chronologist, preludetotheend, otspiii, scarik.
2/16/2009 vgunn: I need some help in condensing qualities -- some feedback please I need to condense down some of the qualities from Hither lands. But I do not want to go too rules light.
A problem I have is that all Silvan… In First Thoughts Participants: vgunn, Vulpinoid, Paul Czege, Darcy Burgess.
<< more previous topics | | Subsequent Topics In First Thoughts 2/26/2009 FlintlockMan: Card game RPG (Not an RPG card game) I'm (as my post count and join date would indicate) new to The Forge, though I've done a little looking over the archives and what not. I'm also had no… In First Thoughts Participants: FlintlockMan, whiteknife, Vulpinoid, Noon, otspiii, sam, JoyWriter.
2/27/2009 apeiron: The Prison Transport Scenario This is what i have so far:
- A futuristic, perhaps dystopian setting like Firefly (i was reading the RPG when this came to mind)
- PCs are prisoners on… In First Thoughts Participants: apeiron.
2/28/2009 Adarchi: Game System with Realistc NPCs I'm trying to create a system that allows PC generation to be done the same way as NPC generation. The goal being that a baker or wood cutter somehow fit… In First Thoughts Participants: Adarchi, Abkajud, Vulpinoid, JoyWriter, scarik, Bert, Luke, DWeird, opsneakie, ShallowThoughts, otspiii.
3/1/2009 jrnmariano: Big Brother Zombie! Over at Ideonauta (http://ideonauta.blogspot.com), my partner-in-crime, Poacher, is writing a game of zombies in a reality show. I'm re-posting stuff here, because The Forge is the creative game designing think-thank… In First Thoughts Participants: jrnmariano, Vulpinoid, Noon, Luke, Rui!, chance.thirteen, otspiii.
3/1/2009 Abkajud: Rules for damage and wounds - how do I avoid punishing my players? So I've been playtesting my game, Mask of the Emperor, for three sessions now, and in our most recent session, one of the PCs suffered a wound. In game terms,… In First Thoughts Participants: Abkajud, Dr_Pete, Gurnard, Amadeo.
3/2/2009 mjbauer: Guns & Ammo I'm looking for some examples of systems that do ammo without keeping track of each bullet and each shot.
The game I'm working on is fairly gun-centric but I'm trying… In First Thoughts Participants: mjbauer, Luke, rafael, Ron Edwards, scarik, Noon, Gurnard, whiteknife, Wolfen, Capulet, Amadeo, phatonin, DanielM.
3/2/2009 Lord Goon: Games about AI So I've been reading a lot of stuff by Iain M. Banks, and it has me wondering whether anyone has ever made a serious attempt to design an RPG in… In First Thoughts Participants: Lord Goon, mjbauer, lessthanpleased, preludetotheend, Wordman, Bert, Noon, chance.thirteen, phatonin.
3/2/2009 Wordman: Lessons from the iPhone community While this forum is not about computer games, I'm wondering if anyone gained any inspiration for pen & paper RPGs from the recent explosion of iPhone games (and other apps).… In First Thoughts Participants: Wordman, Vulpinoid.
3/2/2009 preludetotheend: EP (Empty Palm ~ No Pain No Gain) So I got some great feedback on my table top game GaC which I have taken to my creative processing center to chop shop and further develop the “right direction”… In First Thoughts Participants: preludetotheend, Luke, dindenver, Noon.
3/3/2009 Sergon: Arcane Control In my old west r.p.g. characters who use magic, must make an Arcane Control check. This is a percentile roll modified by the caster's intellect modifier. At present I have… In First Thoughts Participants: Sergon, chance.thirteen, Vulpinoid.
3/4/2009 Bert: Game for 30-something newbies Hi all,
I'm putting together a game for a bunch of 30-something newbies who have developed an interest in tabletop RPGs through playing CRPGs. They're all rather sheepish about it,… In First Thoughts Participants: Bert.
3/4/2009 Noon: A human feeling - small potato issues This is more of a side thing I want to establish in game and it's basically a human feeling.
Basically at the start and at certain fairly regular intervals (perhaps… In First Thoughts Participants: Noon, Luke, Vulpinoid, ShallowThoughts, Marshall Burns, Abkajud, Everspinner.
3/4/2009 alseeger: podcasting?
Hello everyone,
I'm new around here, so please forgive me for sounding like the newbie I am.
Anyways, I'm looking for ways to promote my indie press rpg and I… In First Thoughts Participants: alseeger.
3/4/2009 Xenoheart: Basic RPG It has occured to me quite a few times that I was asked to guide a group of 9, maybe 10 year old kids as a Game Master in all… In First Thoughts Participants: Xenoheart, mjbauer, chance.thirteen, Joshua BishopRoby, BrunoDeLaBomba, Bert, Jason Kottler, alseeger, Egonblaidd, Noon, Eldrad.
3/4/2009 chance.thirteen: Avoiding type of task primacy? I am throwing together a RPG for my friends from standard parts.
The problem i have is linked to my own thinking. I tend to divide action in an arena… In First Thoughts Participants: chance.thirteen, Luke, Noon, Creatures of Destiny, Bert.
3/5/2009 BrunoDeLaBomba: a new frankensteind-setting first of all, this is not an entry about reanimated people, sown together from the parts of dussins of different men.
it's about stealing a litle bit of this and… In First Thoughts Participants: BrunoDeLaBomba.
3/5/2009 Jason Kottler: The Name of the Game Hello, Forgers!
I'm thrilled to be able to report that I'm going to be taking my system to GenCon with the Forge booth this year (thanks, Ron!). However, I have… In First Thoughts Participants: Jason Kottler, Abkajud, Eero Tuovinen, Noon, Vulpinoid, whiteknife, Amadeo, Paul Czege.
3/6/2009 JoyWriter: Stakes, how do you do set em? I love the idea of setting stakes for dice rolls, so that a failure still means something happens. Instead of dramatic events getting vetoed by failed dice rolls, I'd love… In First Thoughts Participants: JoyWriter, Eero Tuovinen, Ron Edwards, Noon, monkey.
3/6/2009 Xose Lucero: Groping for Coherence: Am I G or N or just plain wrong? Long time reader, first time poster. Finding the Forge was an eye opener experience. After a long time grasping at the straws of comprehension I'm finally beginning to formulate intelligent… In First Thoughts Participants: Xose Lucero, Ron Edwards, Eero Tuovinen, greyorm.
3/6/2009 DWeird: Messages through the time stream Hi! I've been working on a game concept of a sort for a very, very long while now, with nothing to show for it but a few hair-brained half-baked ideas.… In First Thoughts Participants: DWeird, Vulpinoid, Abkajud.
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