Previous Topics In First Thoughts 4/3/2009 Jason Kottler: Another Peek Behind the Curtain At least one person here asked me about posting my rules summary for Ultrablamtacular!, and I said at the time that I wasn't going to do it.
Well, I've changed… In First Thoughts Participants: Jason Kottler, mjbauer.
4/1/2009 Ayyavazi: Losing Heart on my Heartbreaker Hey everyone,
I'm having a problem. I want to build an RPG about morality and power. I suppose this mirrors Egon's RPG in certain ways, and I've been convincing myself,… In First Thoughts Participants: Ayyavazi, Luke, Egonblaidd, Darcy Burgess, soundmasterj, Eero Tuovinen, Noon.
4/1/2009 Seamus: How important is system to success? Hello All,
I am new here. Hopefully this is the correct place to post this. If not, I apologize.
I am starting my own game company later this year, and… In First Thoughts Participants: Seamus, whiteknife, David C, Egonblaidd, greyorm, Noon, Luke, Eero Tuovinen.
3/31/2009 Morningstar: [Dreamscape Opera] Eidolon So, I've been developing a new game, and large parts of it I've already put up.
Some of you may know of me through my homebrew version of a new… In First Thoughts Participants: Morningstar, Spooky Fanboy, Vulpinoid.
3/30/2009 dindenver: [SteamPunk Crescendo] Mechanical Conundrum Hi!
OK, this is basically a gut check.
The system I am making will use a modified version of Otherkind (I already checked with Vincent and he is cool… In First Thoughts Participants: dindenver, Egonblaidd.
3/30/2009 John Blaz: Combat system - risky stakes Hey all! After browsing through this and RPG.net's boards, I decided that I like the idea of a combat system that allows for a bit more strategy than your standard… In First Thoughts Participants: John Blaz, Luke, Egonblaidd, mjbauer, Seamus, MacLeod, TheDeadlyPlatypus, GozerTC.
3/30/2009 visioNationstudios: Marketing a Heartbreaker Hey gang,
We've had a rough go of it with our first release, Broken Swords & Battered Shields. It's a system/setting that was about 12 years in the making when… In First Thoughts Participants: visioNationstudios, David C, greyorm, Luke, Eero Tuovinen, Egonblaidd, Falc, Vulpinoid, ShallowThoughts.
3/29/2009 EvilCat: Card-based system idea (with picture). There's an idea I got while researching D&D4. It's based on impression I got from preview material.
http://www.deviantart.com/download/114479639/Gnoll_card_by_Katemare.png
This imaginary (for now) rules-light system has board-gamey combat and cards (like… In First Thoughts Participants: EvilCat, zmobie, whiteknife.
3/29/2009 David C: Magic and the skills to cast it? As I work on my game, certain parts just don't seem to fit or be of quality anymore. Now I'm having this problem with the magic skills. You see, all… In First Thoughts Participants: David C, Guy Srinivasan, Vulpinoid, ShallowThoughts, Egonblaidd, Luke, Capulet, Seamus.
3/29/2009 Kalandri: Blushu in the Capeyard Here's the playable version of a game I've been working on off and on for three years; even though I've never joined The Forge I sure have learned a lot… In First Thoughts Participants: Kalandri.
3/28/2009 GregStolze: The World is My Character Sheet Mmmmkay, one of the things I did with REIGN was stat up social structures so I could bring them into play and beat them against one another.
Now I'm working… In First Thoughts Participants: GregStolze, soundmasterj, C. Edwards, Guy Srinivasan, Vulpinoid, Wordman, chance.thirteen, JoyWriter, contracycle.
3/28/2009 twztdwndpipe: Wargame Balancing. Me and a friend have decided to take wargaming (personal wargaming) to a different level.
Each race would have basic units. Right now, I'm just asking about infantry. From there,… In First Thoughts Participants: twztdwndpipe, zmobie, Vulpinoid, Simons, chance.thirteen.
3/28/2009 Eldrad: Simple but deadly fantasy Here is my idea.
Two people with weapons ready to attack each other.
Who goes first?
Each throw a dice when combat is decided. If one rolls a 6 then… In First Thoughts Participants: Eldrad, twztdwndpipe, zmobie, Vulpinoid, Paul Czege, Luke, Egonblaidd, Noon, Hereward The Wake.
3/28/2009 Egonblaidd: Skill System - Organizational help needed I divide skills into Basic Skills and Advanced Skills. Basically, each Basic Skill has a number of Advanced Skills associated with it (and conversely, each Advanced Skill is associated with… In First Thoughts Participants: Egonblaidd, whiteknife, Luke, JoyWriter, Ayyavazi.
3/26/2009 valadil: How do I start adding numbers to my abstract idea for a game system Hi. I've had an idea for a game bouncing around in my head for a while and I want to get serious about writing it up and playtesting my ideas.… In First Thoughts Participants: valadil, Luke, lumpley, Paul Czege, Noon, Wordman, Egonblaidd.
3/26/2009 bjorell: Non-copyrighted games I can "borrow" texts from? Dear all,
I'm new around here, but have been working on a FRPG for quite some time now. I have the resolution system (d100) and the basic functions around classes,… In First Thoughts Participants: bjorell, Eero Tuovinen, Egonblaidd, Paul Czege.
3/24/2009 maldito: Simple system, many problems I'm always thinking in new games and I almost never finish them.
Now I'm thinking in a new one: players would be soldiers in a science fiction army, like Starship… In First Thoughts Participants: maldito, Luke, soundmasterj, Wordman.
3/19/2009 Adarchi: Game Setting Idea - Diplomacy vs Effectiveness Thesis: players may be more or less effective given their choices while developing their character, perhaps they could be rewarded for not trying to min/max during development.
Inspiration: Occasionally… In First Thoughts Participants: Adarchi, Vulpinoid, Egonblaidd, JoyWriter.
3/18/2009 chance.thirteen: Can you create suspense via mechanics? The topic of suspense came up in another thread, and to avoid derailing the topic I will attempt to open it here.
A little reading on suspense as an audience… In First Thoughts Participants: chance.thirteen, Egonblaidd, Noon, soundmasterj, dindenver, Paul T, Vulpinoid, FredGarber.
3/18/2009 Ayyavazi: What if every dispute succeeded for every side? I was just reading The Applied Theory article and had this idea. I don't know if I want to turn it into a game or not, but here it is… In First Thoughts Participants: Ayyavazi, Vulpinoid, Egonblaidd.
<< more previous topics | | Subsequent Topics In First Thoughts 4/5/2009 Ayyavazi: Morality and Power, how it shapes my system So far, I've been trying to make a fantasy RPG along standard lines. I've read some posts, had some similar design goals to Egon, and given some pretty good ideas… In First Thoughts Participants: Ayyavazi, Spooky Fanboy, Luke.
4/5/2009 Tark: Paradox: Virtue, Vice, and why the world sucks While reading over some of my old articles on the column I write for RPGnet I started putting some of the ideas together I had cooked up for them and… In First Thoughts Participants: Tark, Vulpinoid, preludetotheend, chance.thirteen, otspiii, MacLeod.
4/6/2009 GnomeWorks: Disabling Pawn Stance and Enforcing Character Beliefs on Action Hi, new here; well, okay, I registered around a year ago and been lurking on and off, but this is my first post. Anyway, let's cut to the chase, ya?… In First Thoughts Participants: GnomeWorks, Ayyavazi, Luke, mjbauer, otspiii, greyorm, Noon, Sindyr, chance.thirteen, jburneko, contracycle, Jasper Flick, Egonblaidd, Vulpinoid, ShallowThoughts, JoyWriter.
4/8/2009 thadrine: Indie mechanics in "Traditional" games? This particular example was written for Mutants and Masterminds, but could be easy converted to any system, espceacially those with a some sort of meta currency (i.e. Bennies, Artha, Action… In First Thoughts Participants: thadrine, Luke, chance.thirteen.
4/8/2009 mratomek: Social Experiment With all the discourse and disruption caused by DnD 4e, I was thinking about a social experiment that would use input/supprt from the gaming community to create the core rules… In First Thoughts Participants: mratomek, sureideas, JoyWriter.
4/9/2009 twztdwndpipe: Need a Program Alright,
I have been working on a card game. I'm at the point that I would like to begin small playtesting. The only problem is, I have no way of… In First Thoughts Participants: twztdwndpipe, Eero Tuovinen, Luke, Egonblaidd, sureideas, Josh Gertz.
4/9/2009 nataix: Proteus open playest and system critiques Project Alpha is intended to allow virtually anyone to playtest Proteus Second Edition. Up to date information can be found at base113 Games.
As Proteus Second Edition is written, the… In First Thoughts Participants: nataix.
4/10/2009 mratomek: Swak at a combat system Nothing groundbreaking here. I wanted to keep it simple and fairly standard. However, there are a few twists.
To attack, you add your combat skill + attribute bonus + other… In First Thoughts Participants: mratomek, mjbauer, chance.thirteen, MacLeod, JoyWriter.
4/10/2009 twztdwndpipe: D&D Colosseum? Okay. I know I've been here and asking 100 different questions about 100 different games. This is another one, but I hope this one can be helped better than the… In First Thoughts Participants: twztdwndpipe, Eero Tuovinen, dindenver.
4/10/2009 Ayyavazi: The beginnings of my System, help needed Hello again all,
Below is the starting work of my system. Its definitely not finished yet, but once I figure out the right dice pools for distribution, it will be… In First Thoughts Participants: Ayyavazi, Luke, JoyWriter.
4/10/2009 mratomek: Magic System Ideas -- looking for feedback Once again, nothing groundbreaking with the basic mechanic. PCs have a skill that allows them to use magic:
Wizardry (for casting arcane spells)
Ritual (for casting divine spells)
Rune (for… In First Thoughts Participants: mratomek, JoyWriter, Vulpinoid.
4/12/2009 JoyWriter: Tying characters together with their motivations Character group-cohesion is a tricky subject. Many GM's need it to keep track of events (especially if they like surrounding players with well drawn npcs), but how do you make… In First Thoughts Participants: JoyWriter, Ayyavazi, ShallowThoughts, chance.thirteen.
4/12/2009 MacLeod: Donjon Variant Greetings, I am Matt. :)
So it seems the whole point that I registered here has been foiled cuz the CRN forum is in the can. :( I'm not sure… In First Thoughts Participants: MacLeod.
4/12/2009 Ayyavazi: Morality and the Forge Hey all,
I have noticed recently that at least 4 people including myself are working on new games centered to one degree or another on morality and ethics. Is this… In First Thoughts Participants: Ayyavazi, Egonblaidd, Eliarhiman6, JoyWriter, Luke, Vulpinoid, Rafu, Wordman, otspiii.
4/12/2009 ShallowThoughts: Tying PLAYERS together with their CHARACTERS' motivations (No, this post is not a response or rebuttal to JoyWriter's excellent post, despite the similar titles. It's a whole new thread)
The issue of character-group cohesion interests me because,… In First Thoughts Participants: ShallowThoughts, Luke, JoyWriter, Selene Tan, Vulpinoid.
4/13/2009 Brimshack: Binary Trait System Okay, I'm actually quite a ways down the road on developing this one, but I am not convinced I've tapped the concept for all it's worth, so I'm going to… In First Thoughts Participants: Brimshack, JoyWriter.
4/13/2009 MacLeod: My Game... in rough beta form I'm very new to the Forge but I have been doing the RPG thing for a good 10+ years now... I've been designing my own little RPGs largely ignorant of… In First Thoughts Participants: MacLeod.
4/15/2009 Lance Bishop: Probability of Success and Advancement Hello all, new guy here to ask a simple question.
Before delving into the creation of a dice mechanic I would like to have a general idea of some specific… In First Thoughts Participants: Lance Bishop, Luke, Adam Schiller, Noon, Egonblaidd, chance.thirteen.
4/15/2009 Adam Schiller: Armored Soldier Valkyrion: A Mech-Type of RPG Greetings to all. After lurking around for a week or so, scoping-out the myriad of creations being said here, I finally summoned the gumption to talk about my own games.… In First Thoughts Participants: Adam Schiller, anders_larsen, whiteknife.
4/15/2009 phatonin: Common dice pool The bulk of the system I'm designing for a Space-Opera game is based on a dice-pool common to all PCs:
1) Resolution is classical: dX+skill > difficulty, nothing special here… In First Thoughts Participants: phatonin, Darcy Burgess, chance.thirteen, Vulpinoid, MacLeod, Egonblaidd, greyorm, Castlin.
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