Previous Topics In First Thoughts 4/16/2009 Jeremy Keller: Confidence schemes and narrative control So, I have an idea for a game that's about social manipulation. Player characters are the perpetrators of complex confidence schemes. They get what they want by working with their… In First Thoughts Participants: Jeremy Keller, Noon, Welkerfan, Tintros.
4/16/2009 youngblood: Having trouble balancing between narrative combat and complex dice mechanics Hey Forge,
I just happened to stumble across this site and am very excited to see a living community dedicated to pen & paper rpgs. Kudos to everyone for keeping… In First Thoughts Participants: youngblood, chance.thirteen, Luke, whiteknife, Rafu, Wordman, Noclue.
4/16/2009 Nuthael: The Gentleman's Game - A Political Steampunk Adventure Hello.
I am writing a steampunk adventure set on the remote island of Irol'isse. The game takes place amongst great political intrigue as the omnipotent king falls ill and the… In First Thoughts Participants: Nuthael, MacLeod, chance.thirteen, Luke, GozerTC.
4/16/2009 Vordark: Genesys RPG Hello everyone!
So I'm making the jump from lurking to posting. Hopefully I don't hit my head on a rock. :)
I've been working on an RPG for a while… In First Thoughts Participants: Vordark, MacLeod, Luke, JoyWriter, Vulpinoid, Sindyr, Thunder_God.
4/15/2009 chance.thirteen: is this the place to ask for input on social actions? I am trying to brainstorm on what sort of social actions and capacities exist, and how they seem to be related in the real world, then use those notes to… In First Thoughts Participants: chance.thirteen, whiteknife, JoyWriter.
4/15/2009 phatonin: Common dice pool The bulk of the system I'm designing for a Space-Opera game is based on a dice-pool common to all PCs:
1) Resolution is classical: dX+skill > difficulty, nothing special here… In First Thoughts Participants: phatonin, Darcy Burgess, chance.thirteen, Vulpinoid, MacLeod, Egonblaidd, greyorm, Castlin.
4/15/2009 Adam Schiller: Armored Soldier Valkyrion: A Mech-Type of RPG Greetings to all. After lurking around for a week or so, scoping-out the myriad of creations being said here, I finally summoned the gumption to talk about my own games.… In First Thoughts Participants: Adam Schiller, anders_larsen, whiteknife.
4/15/2009 Lance Bishop: Probability of Success and Advancement Hello all, new guy here to ask a simple question.
Before delving into the creation of a dice mechanic I would like to have a general idea of some specific… In First Thoughts Participants: Lance Bishop, Luke, Adam Schiller, Noon, Egonblaidd, chance.thirteen.
4/13/2009 MacLeod: My Game... in rough beta form I'm very new to the Forge but I have been doing the RPG thing for a good 10+ years now... I've been designing my own little RPGs largely ignorant of… In First Thoughts Participants: MacLeod.
4/13/2009 Brimshack: Binary Trait System Okay, I'm actually quite a ways down the road on developing this one, but I am not convinced I've tapped the concept for all it's worth, so I'm going to… In First Thoughts Participants: Brimshack, JoyWriter.
4/12/2009 ShallowThoughts: Tying PLAYERS together with their CHARACTERS' motivations (No, this post is not a response or rebuttal to JoyWriter's excellent post, despite the similar titles. It's a whole new thread)
The issue of character-group cohesion interests me because,… In First Thoughts Participants: ShallowThoughts, Luke, JoyWriter, Selene Tan, Vulpinoid.
4/12/2009 Ayyavazi: Morality and the Forge Hey all,
I have noticed recently that at least 4 people including myself are working on new games centered to one degree or another on morality and ethics. Is this… In First Thoughts Participants: Ayyavazi, Egonblaidd, Eliarhiman6, JoyWriter, Luke, Vulpinoid, Rafu, Wordman, otspiii.
4/12/2009 MacLeod: Donjon Variant Greetings, I am Matt. :)
So it seems the whole point that I registered here has been foiled cuz the CRN forum is in the can. :( I'm not sure… In First Thoughts Participants: MacLeod.
4/12/2009 JoyWriter: Tying characters together with their motivations Character group-cohesion is a tricky subject. Many GM's need it to keep track of events (especially if they like surrounding players with well drawn npcs), but how do you make… In First Thoughts Participants: JoyWriter, Ayyavazi, ShallowThoughts, chance.thirteen.
4/10/2009 mratomek: Magic System Ideas -- looking for feedback Once again, nothing groundbreaking with the basic mechanic. PCs have a skill that allows them to use magic:
Wizardry (for casting arcane spells)
Ritual (for casting divine spells)
Rune (for… In First Thoughts Participants: mratomek, JoyWriter, Vulpinoid.
4/10/2009 Ayyavazi: The beginnings of my System, help needed Hello again all,
Below is the starting work of my system. Its definitely not finished yet, but once I figure out the right dice pools for distribution, it will be… In First Thoughts Participants: Ayyavazi, Luke, JoyWriter.
4/10/2009 twztdwndpipe: D&D Colosseum? Okay. I know I've been here and asking 100 different questions about 100 different games. This is another one, but I hope this one can be helped better than the… In First Thoughts Participants: twztdwndpipe, Eero Tuovinen, dindenver.
4/10/2009 mratomek: Swak at a combat system Nothing groundbreaking here. I wanted to keep it simple and fairly standard. However, there are a few twists.
To attack, you add your combat skill + attribute bonus + other… In First Thoughts Participants: mratomek, mjbauer, chance.thirteen, MacLeod, JoyWriter.
4/9/2009 nataix: Proteus open playest and system critiques Project Alpha is intended to allow virtually anyone to playtest Proteus Second Edition. Up to date information can be found at base113 Games.
As Proteus Second Edition is written, the… In First Thoughts Participants: nataix.
4/9/2009 twztdwndpipe: Need a Program Alright,
I have been working on a card game. I'm at the point that I would like to begin small playtesting. The only problem is, I have no way of… In First Thoughts Participants: twztdwndpipe, Eero Tuovinen, Luke, Egonblaidd, sureideas, Josh Gertz.
<< more previous topics | | Subsequent Topics In First Thoughts 4/17/2009 Vordark: Selecting Attributes For Your Game Let's say we're talking about traditional RPGs where there's a GM that runs "the world" and a number of players, each of which has their own character. Let's further say… In First Thoughts Participants: Vordark, Vulpinoid, greyorm, MacLeod, Egonblaidd, mjbauer, Ayyavazi, chance.thirteen, Luke, kschewe, Gurnard, ShallowThoughts, brianbloodaxe, SteveMND, JoyWriter, Noon, Devenger.
4/21/2009 Brimshack: Critical Absences More and more, I am thinking about what I DON'T want in the bag of tricks for my game. And by that I do not mean major points of style… In First Thoughts Participants: Brimshack, Vordark, chance.thirteen, Luke, Noon, Egonblaidd, phatonin, chronoplasm, ShallowThoughts.
4/21/2009 Monk: Downward Granularity with dice pools So the system that we're working on uses dice pools constructed by adding together various characteristics and skills that are being used. So far, everything works beautifully, but I'm working… In First Thoughts Participants: Monk, creatfire, Guy Srinivasan, chance.thirteen, Wordman.
4/22/2009 MacLeod: Naming Convention I have a pretty simple question...
I'm working on an easy-to-use yet tabletop tactically robust... and I was wondering if anyone has any idea of what I should name a… In First Thoughts Participants: MacLeod, whiteknife, Wolfen, Luke, Paul Czege, JoyWriter, DanielM, chance.thirteen.
4/23/2009 mjbauer: I Made a Break-Through Not in the game I'm designing, but in my understanding of game design in general.
It's like the light finally came on. I know this is probably just the basics… In First Thoughts Participants: mjbauer, Wolfen, ShallowThoughts, Seamus, Noon, TheDeadlyPlatypus, JoyWriter, Selene Tan.
4/23/2009 Egonblaidd: Attribute/Skill Hierarchy for a Universal System Vordark's threads about Genesys have gotten me thinking to how I would design a universal system. I think it would be a good exercise even if I can't/don't make one… In First Thoughts Participants: Egonblaidd, Ayyavazi, visioNationstudios, Vordark, Vulpinoid, TheDeadlyPlatypus, Selene Tan.
4/23/2009 chronoplasm: I'd Like to make a Heartbreaker... One of the points I keep hearing regarding old OD&D is that the system is so simple and threadbare that it can support any character concept and any situation through… In First Thoughts Participants: chronoplasm, Vordark, greyorm, Brimshack, whiteknife, MacLeod, Seamus.
4/23/2009 Vordark: Seeking Suggestions For "Mixed Blessing" Powers I'm brainstorming for ideas of powers that not only provide some benefit, but also create a weakness or otherwise have an at least somewhat nasty trade-off. As an example...
A… In First Thoughts Participants: Vordark, chronoplasm, Egonblaidd, Brimshack, JoyWriter, GozerTC, phatonin.
4/24/2009 Aegir: dLITE: Simple system for narrative (and PbP) games So, we're working on a system we're currently calling dLITE. Its specifically geared towards largely freeform gaming - and PbP play in particular - so its a very light system,… In First Thoughts Participants: Aegir, JoyWriter, MacLeod, visioNationstudios, Selene Tan.
4/24/2009 Seamus: "you" versus "your character' So I am designing a few rule books that I am going to publish myself. I am so accustomed to using other peoples' style guides, it is a bit a… In First Thoughts Participants: Seamus, Vulpinoid, Egonblaidd, ShallowThoughts, Luke, Monk, mjbauer.
4/25/2009 Vulpinoid: Quincunx Public Archive I just thought I'd share a site I've been working on recently to set the premise for my roleplaying game of supernatural hunters and reality television.
The Quincunx Public Archive.… In First Thoughts Participants: Vulpinoid, whiteknife, dauvis, MacLeod, DWeird, Jasper Flick.
4/25/2009 Thunder_God: [Juiced Rider][Repost] Modular Memory Shuffle Rules. I really didn't know where to post this, but I guess the default forum is as good a bet as any. Anyhow, I've been on a kick recently to take… In First Thoughts Participants: Thunder_God, TheDeadlyPlatypus.
4/27/2009 Aegir: dLITE: A setting without humans? We're working on a sci fantasy setting to go with the release of this dLITE system, and while we're trying to push the envelope with several factors, perhaps the biggest… In First Thoughts Participants: Aegir, chronoplasm, MacLeod, Vulpinoid, zmobie, Wolfen, visioNationstudios, Lance D. Allen, GozerTC, LandonSuffered.
4/27/2009 Wolfen: Mage Blade: Character Creation I feel this needs something of an intro. Mage Blade first came to the Forge about 7-8 years ago. It was something of a heartbreaker then, and I've shelved it… In First Thoughts Participants: Wolfen, SilasMalkav, MacLeod, lumpley, Egonblaidd, Darcy Burgess, Luke, Lance D. Allen, GozerTC, chance.thirteen, Simon C.
4/27/2009 chronoplasm: Questions regarding character advancement What do you think of games where characters advance at different rates as a balance mechanism?
Let's say that you are playing a game where you are allowed to play… In First Thoughts Participants: chronoplasm, jerry, Egonblaidd, chance.thirteen, JoyWriter, whiteknife, LandonSuffered.
4/28/2009 GozerTC: World Books vs. A full RPG for a first project? Greetings friends, this is my first post here and as always I did a search to see if this has been asked before. Of course my search criteria could just… In First Thoughts Participants: GozerTC, Luke.
4/29/2009 Vordark: How "Complete" Do You Want Your Rules? RPGs require a certain number/character of rules to define it and the various types of things common to the game such as task resolution, perhaps combat, etc. But many RPGs… In First Thoughts Participants: Vordark, Noon, JoyWriter, Luke, Vulpinoid, Seamus, mjbauer, chance.thirteen, Egonblaidd, LandonSuffered.
4/29/2009 John Blaz: d20 or 3d10? A skill improvement system question Hey Forgers! It's me again (you know the guy that posts an idea for a new system about once a month). Anyway, I have an idea for a Swords &… In First Thoughts Participants: John Blaz, Selene Tan, MacLeod, zmobie, Egonblaidd.
5/1/2009 Jasper Flick: Dice distribution calculator I made a little online calculator for dice distributions and like to share it: http://catlikecoding.com/dice/
You can use any linear combination of dice, like 1d6, 2d10, or 1d6 + 6d10… In First Thoughts Participants: Jasper Flick, zmobie, Egonblaidd, mjbauer, Seamus, chance.thirteen, Guy Srinivasan, Wordman, Selene Tan, Akos Szederjei, Devenger, dindenver.
5/3/2009 jefgodesky: [Fifth World] Building an adversity economy from the map [url=http://thefifthworldsg.blogspot.com/2009/04/fifth-world-in-forge-parlance-one-more.html]My most recent stab at the Power 19 for this project.[/url]
To summarize the relevant bits as succinctly as possible, the game's fiction deals with tribes of feral humans living… In First Thoughts Participants: jefgodesky, Vulpinoid, pells, JoyWriter, Brimshack.
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