Previous Topics In First Thoughts 11/6/2009 tleeuwenburg@gmail.com: Mythology blog soft launch http://mythology-rpg.blogspot.com/
Hi all,
I have created a blog to help me design and built the Mythology roleplaying system. I'll be aiming to post somewhere between weekly and every 3 days.… In First Thoughts Participants: tleeuwenburg@gmail.com, Catelf.
11/5/2009 Maugh: The 17 Trials of Queen Mab This is a one-session, stand-alone roleplaying game that was designed as a party game for this last halloween. It can handle a LOT of characters, (we ran 8 players, and… In First Thoughts Participants: Maugh, Catelf, Rikiji, tleeuwenburg@gmail.com, Noon.
11/5/2009 Rikiji: [Da Vinci] Mapless Combat System Hello,
I've started working on an ambitious game design project with the working title of Da Vinci. I have a resolution system that I'm reasonably happy with and the basics… In First Thoughts Participants: Rikiji, chance.thirteen, Troy_Costisick, chronoplasm.
11/3/2009 Mr. Mister: Under Some Weird Sun [CENTER]
The day the nations crumbled, from prion pandemic, from unrestrained deluge, from nuclear detonation and from social termination
Was the day the revenants clawed, bone-fingered, through the frozen earth… In First Thoughts Participants: Mr. Mister, Catelf, Toneblind.
11/3/2009 Toneblind: Intrigue: A Card-Based Poltical System Hello there!
Just joined the forum, and I thought I'd put up an idea for a system which focuses on political maneuvering and utilising the entire Tarot deck, not just… In First Thoughts Participants: Toneblind, Mike Sugarbaker, chance.thirteen, TJ.
11/3/2009 chance.thirteen: Handling common motivations and character specific ones with the same system I'm working on a mechanism that interlaces strong character motivators with temporary behavior modifiers brought on by social interaction.
It is very similar in form to the Spiritual Attribute in… In First Thoughts Participants: chance.thirteen, chronoplasm, Teataine.
11/2/2009 tleeuwenburg@gmail.com: Should I call my new RPG "Mythology"? Hi all,
I am working on a new fantasy roleplaying game, and I'm working on getting some early material together. I'm a bit worried about the risk of choosing a… In First Thoughts Participants: tleeuwenburg@gmail.com, Vulpinoid, charlescannon12, chance.thirteen, Catelf, Ninja Dave.
10/30/2009 chronoplasm: Things to do in an investigative "Monster of the Week" game. OK, so here's the basic premise of my game:
There is a monster on the loose (just one). The player characters have to find the monster, figure out its weakness,… In First Thoughts Participants: chronoplasm, Warrior Monk, HeTeleports, Toneblind, Mr. Mister, Noon.
10/28/2009 drkrash: What goes in the Introduction? Hello, all.
I'm most of the way through writing my present project, a moderately long core rulebook for a fighting game RPG. As I have come to do with my… In First Thoughts Participants: drkrash, HeTeleports, Catelf, epweissengruber.
10/23/2009 Teh_Az: Canon I was here a long time ago and wasn't heard from at all. This was with good reason. I spent that time polishing my ideas into a solid game, which… In First Thoughts Participants: Teh_Az, Catelf, JoyWriter.
10/23/2009 Aldoth: [Adventures in Secondland] Some tweaks and the start of the first draft So it has been three years since i posted this game so I thought that I would repeat the pitch.
This game is a cross between Neverending Story, Labyrinth and… In First Thoughts Participants: Aldoth, Vulpinoid, Maugh, Catelf.
10/22/2009 aaronhemloch: [ripping Maps] Map your stories Woah, this place is awesome!
I love all the constructive feedback, reading through the posts. I hope you can help me too!
So, I’m designing this game you see, it’s… In First Thoughts Participants: aaronhemloch.
10/22/2009 Sebastian: [Hell for Leather] A bit of creative help? - PC Stats Hi guys,
I need your help with player stats.
I’m writing a game for Nathan Paoletta’s Two Games One Name competition (http://rpgchallenge.wordpress.com/2009/10/19/the-assignments/) called Hell for Leather. It’s heavily influenced by… In First Thoughts Participants: Sebastian, Noon.
10/20/2009 microphil: The oddness of dices Hello everyone!
As I'm german, I'd like to forward my apologies for all mistakes I will commit. Sounds more like a alibi, doesn't it? Additionally this is somewhat long of… In First Thoughts Participants: microphil, HeTeleports, JoyWriter.
10/16/2009 Anekanta: [Gangs of the Factory Zone]_Too much setting for a story game? Hello. This is my first post at the Forge, I hope one of many. I'm hoping to get some feedback on a design I've been working on for far too… In First Thoughts Participants: Anekanta, Noon, Vulpinoid, JoyWriter, Catelf, Warrior Monk, Paka.
10/16/2009 Tazio Bettin: What should an rpg about cooking include in its crunch? I've come with an idea of a game which focuses on the process of cooking.
The CA I'm aiming at is GAM, that is, in a game about cooks who… In First Thoughts Participants: Tazio Bettin, whiteknife, chronoplasm, Noon, otspiii, JoyWriter, Sebastian, Nathan P., Tyler.Tinsley, epweissengruber, HeTeleports, The Magus.
10/14/2009 Warrior Monk: Help with a heartbreaker... I need help to balance professions on a heartbreaker I've been messing with. It's roughly based on Anima Beyond Dreams, if anybody ever heard of it. It's an incredibly broken… In First Thoughts Participants: Warrior Monk, Mike Sugarbaker, otspiii, Catelf, JoyWriter, Maugh, Anekanta, charles ferguson.
10/14/2009 Maugh: Mayhem Gaming, Mayhem
I was recommended to visit this forum after discussing our RPG project with some friends at gen-con this year. I've found some fascinating, but conflicting opinions on what makes… In First Thoughts Participants: Maugh, Noon, Simon C, Tavin, Catelf, lumpley, JoyWriter.
10/14/2009 Seamus: Horror RPG About to design a Horror RPG for our Network setting (there is a little on it at my website: Bedrockgames.net). All I know is I want to do modern horror… In First Thoughts Participants: Seamus, Anders Gabrielsson, Catelf, nikola.
10/13/2009 7VII7: TAROT: Attributes take 2 Previously in Tarot: http://www.indie-rpgs.com/forum/index.php?topic=28832.0
Ok, Attributes, like in most games they represent your basic abilities but in TAROT they're a bit more specific, I suppose, then in other games, first… In First Thoughts Participants: 7VII7, Anders Gabrielsson, Catelf.
<< more previous topics | | Subsequent Topics In First Thoughts 11/8/2009 tleeuwenburg@gmail.com: Comments on Frozen Dawn A thought aside: does anyone have any statistics on how experienced gamers usually are when they pick up a new product?
I have been reading the Frozen Dawn thread and… In First Thoughts Participants: tleeuwenburg@gmail.com, Alokov.
11/8/2009 tleeuwenburg@gmail.com: Apologies for bringing up the Power 19 I apologise for breaking the forum rules -- I am as it were, late to the party, having only just followed the history of the Power 19 into the forum… In First Thoughts Participants: tleeuwenburg@gmail.com, greyorm.
11/10/2009 SonalikaVero: sonalika game spam In First Thoughts Participants: SonalikaVero.
11/13/2009 caul: [Dark Aegis] Basic Task Resolution [b][color=maroon]Basic Task Resolution[/color][/b]
The basic system is to roll a dice pool (usually made up of Attribute, Skill, and Modifier dice) against a Target Rank (or difficulty). Rather than add… In First Thoughts Participants: caul, Troy_Costisick, dindenver, Dan Maruschak.
11/17/2009 Le Joueur: GM has a 'character sheet' same as the players Well, back from the dead...again...I guess.
After many trips and travails, I think I've found the last chunk to put Scattershot into working order. And a flavor to start with… In First Thoughts Participants: Le Joueur, Rikiji, Catelf, JoyWriter.
11/18/2009 tleeuwenburg@gmail.com: Mathematics of Combat Hi all,
I'm trying to understand the mathematics of combat to a greater extent. So far, I've taken into consideration:
-- Recalculate damage as the percentage of the opponents… In First Thoughts Participants: tleeuwenburg@gmail.com, dindenver.
11/18/2009 tleeuwenburg@gmail.com: Mythology: Answering the Power 19, 6-10 From http://mythology-rpg.blogspot.com/
6.) What types of behaviors/styles of play does your game reward (and punish if necessary)?
Mythology does not seek to dictate how people should play the game. I… In First Thoughts Participants: tleeuwenburg@gmail.com.
11/18/2009 shaninator: High-Low D6 System. Been done before? Hey guys. I've searched the forums, so I apologize if this has been another topic. I have simple question...is there a published system that uses pools of dice (d6) to… In First Thoughts Participants: shaninator, tleeuwenburg@gmail.com, lumpley, Rikiji, Vulpinoid, Quizoid.
11/19/2009 YEAH: occult horror game one shot? i had this idea for a game. i think it would work best as a one shot or just a few games.
the idea is that horror movie about an… In First Thoughts Participants: YEAH, Rikiji, Catelf, uchimatamaster.
11/19/2009 shaninator: Scoring and Stacking - D6 Core Mechanic
Hey guys. I've been pondering over an original, yet simple mechanic for a classless fantasy system. And, I wanna see you guys' take on it, and be honest.
It started… In First Thoughts Participants: shaninator, chance.thirteen, CKNIGHT.
11/19/2009 MJGraham: (A Seed of an Idea) An Inter-generational Saga. I'm writing another game in my spare time. It doesn't have a title yet. I'm using Ancestral Saga as a place holder until the right title comes along. The basic… In First Thoughts Participants: MJGraham, chance.thirteen, Catelf, DWeird, Warrior Monk, davidberg, contracycle.
11/22/2009 northerain: [Dark Days]My core concept is dumb, please help. Dark Days is the game I'm working on. I'll explain it the way I came up with it, so that it makes sense.
Dark Days is a game about people… In First Thoughts Participants: northerain, Noon, Falc, DWeird, Certified, Ken, Mike Sugarbaker, dindenver, chance.thirteen.
11/23/2009 froboi: Need help making system mathematically sound Hey all, I've been working on a d20 based system and I've reached a point where I feel that it is very close to being playable. The only thing is… In First Thoughts Participants: froboi, Rikiji, Noon, Jeff B, chance.thirteen.
11/23/2009 drkrash: [Fight FGRPG] Help with Premise So I asked a while ago about writing an Introduction for my new game, Fight! The Fighting Game RPG. I received direction about establishing Premise to distinguish the game from… In First Thoughts Participants: drkrash, whiteknife, Catelf, MacLeod, davidberg, dindenver.
11/25/2009 Trollkin: Looking for some feed back on world and system I've been writing my own game for a while now, but besides some friends, and a little test played with my weekly DnD group I've keep this pretty under wraps.… In First Thoughts Participants: Trollkin, Mike Sugarbaker, dindenver.
11/25/2009 Warrior Monk: Things about the system that annoy GM's I've been reading some old posts about game balance and searching the forum for something I readed some time ago, but I couldn't find it. Now I'm not so sure… In First Thoughts Participants: Warrior Monk, Rikiji, greyorm, Mike Sugarbaker, Noon, davidberg, SeeThirty, Tormir, Seamus, chronoplasm, Jeff B.
11/30/2009 Ravien: [The Shadow Conclave] (tactical RPG): Can avoidance of combat be FUN? Hey all! I haven't posted here in many years (back when you helped me design Scarlet Wake, which was a tremendous learning experience for me), thanks to dramatic career changes… In First Thoughts Participants: Ravien, Rikiji, JoyWriter, Seamus.
12/1/2009 Deathtone: My game idea [Village] This game is a mix of a hard core RTS (real time strategy) and the realistic features of a MMORPG (Massive Multiplayer Online Role Playing Game). The idea of the… In First Thoughts Participants: Deathtone, Catelf.
12/2/2009 tleeuwenburg@gmail.com: Mythology: Combat rounds mechanic I have an idea for my combat system. I posted it over at rpg.net and it seemed to stand up to early comments, so I thought I'd also post here… In First Thoughts Participants: tleeuwenburg@gmail.com, Catelf, dindenver, davidberg, Anekanta, contracycle.
12/2/2009 SeeThirty: (Adult Content) Name and mechanics for RPG 'sexual' martial art? I'm toying around with an adult-oriented rules modification for a game system, and the idea of a sexually-based martial art came to mind. I'm trying to figure out some ideas,… In First Thoughts Participants: SeeThirty, whiteknife, chance.thirteen, Paul Czege, Catelf.
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