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From Day One


Previous Topics
In First Thoughts

11/23/2009 froboi: Need help making system mathematically sound
Hey all, I've been working on a d20 based system and I've reached a point where I feel that it is very close to being playable. The only thing is…
In First Thoughts
Participants: froboi, Rikiji, Noon, Jeff B, chance.thirteen.


11/22/2009 northerain: [Dark Days]My core concept is dumb, please help.
Dark Days is the game I'm working on. I'll explain it the way I came up with it, so that it makes sense. Dark Days is a game about people…
In First Thoughts
Participants: northerain, Noon, Falc, DWeird, Certified, Ken, Mike Sugarbaker, dindenver, chance.thirteen.


11/19/2009 MJGraham: (A Seed of an Idea) An Inter-generational Saga.
I'm writing another game in my spare time. It doesn't have a title yet. I'm using Ancestral Saga as a place holder until the right title comes along. The basic…
In First Thoughts
Participants: MJGraham, chance.thirteen, Catelf, DWeird, Warrior Monk, davidberg, contracycle.


11/19/2009 shaninator: Scoring and Stacking - D6 Core Mechanic
Hey guys. I've been pondering over an original, yet simple mechanic for a classless fantasy system. And, I wanna see you guys' take on it, and be honest. It started…
In First Thoughts
Participants: shaninator, chance.thirteen, CKNIGHT.


11/19/2009 YEAH: occult horror game one shot?
i had this idea for a game. i think it would work best as a one shot or just a few games. the idea is that  horror movie about an…
In First Thoughts
Participants: YEAH, Rikiji, Catelf, uchimatamaster.


11/18/2009 shaninator: High-Low D6 System. Been done before?
Hey guys. I've searched the forums, so I apologize if this has been another topic. I have simple question...is there a published system that uses pools of dice (d6) to…
In First Thoughts
Participants: shaninator, tleeuwenburg@gmail.com, lumpley, Rikiji, Vulpinoid, Quizoid.


11/18/2009 tleeuwenburg@gmail.com: Mythology: Answering the Power 19, 6-10
From http://mythology-rpg.blogspot.com/ 6.) What types of behaviors/styles of play does your game reward (and punish if necessary)? Mythology does not seek to dictate how people should play the game. I…
In First Thoughts
Participants: tleeuwenburg@gmail.com.


11/18/2009 tleeuwenburg@gmail.com: Mathematics of Combat
Hi all, I'm trying to understand the mathematics of combat to a greater extent. So far, I've taken into consideration:   -- Recalculate damage as the percentage of the opponents…
In First Thoughts
Participants: tleeuwenburg@gmail.com, dindenver.


11/17/2009 Le Joueur: GM has a 'character sheet' same as the players
Well, back from the dead...again...I guess. After many trips and travails, I think I've found the last chunk to put Scattershot into working order.  And a flavor to start with…
In First Thoughts
Participants: Le Joueur, Rikiji, Catelf, JoyWriter.


11/13/2009 caul: [Dark Aegis] Basic Task Resolution
[b][color=maroon]Basic Task Resolution[/color][/b] The basic system is to roll a dice pool (usually made up of Attribute, Skill, and Modifier dice) against a Target Rank (or difficulty).  Rather than add…
In First Thoughts
Participants: caul, Troy_Costisick, dindenver, Dan Maruschak.


11/10/2009 SonalikaVero: sonalika game
spam
In First Thoughts
Participants: SonalikaVero.


11/8/2009 tleeuwenburg@gmail.com: Apologies for bringing up the Power 19
I apologise for breaking the forum rules -- I am as it were, late to the party, having only just followed the history of the Power 19 into the forum…
In First Thoughts
Participants: tleeuwenburg@gmail.com, greyorm.


11/8/2009 tleeuwenburg@gmail.com: Comments on Frozen Dawn
A thought aside: does anyone have any statistics on how experienced gamers usually are when they pick up a new product? I have been reading the Frozen Dawn thread and…
In First Thoughts
Participants: tleeuwenburg@gmail.com, Alokov.


11/8/2009 tleeuwenburg@gmail.com: Power 19, not being a pest & how to interact on these forums
Do people still go through the Power 19 on here? I've just answered the first 5 on my blog http://mythology-rpg.blogspot.com/. You don't have to read it, I'm just saying. I…
In First Thoughts
Participants: tleeuwenburg@gmail.com, Vulpinoid, Rikiji.


11/6/2009 tleeuwenburg@gmail.com: Mythology blog soft launch
http://mythology-rpg.blogspot.com/ Hi all, I have created a blog to help me design and built the Mythology roleplaying system. I'll be aiming to post somewhere between weekly and every 3 days.…
In First Thoughts
Participants: tleeuwenburg@gmail.com, Catelf.


11/5/2009 Maugh: The 17 Trials of Queen Mab
This is a one-session, stand-alone roleplaying game that was designed as a party game for this last halloween.  It can handle a LOT of characters, (we ran 8 players, and…
In First Thoughts
Participants: Maugh, Catelf, Rikiji, tleeuwenburg@gmail.com, Noon.


11/5/2009 Rikiji: [Da Vinci] Mapless Combat System
Hello, I've started working on an ambitious game design project with the working title of Da Vinci.  I have a resolution system that I'm reasonably happy with and the basics…
In First Thoughts
Participants: Rikiji, chance.thirteen, Troy_Costisick, chronoplasm.


11/3/2009 Mr. Mister: Under Some Weird Sun
[CENTER] The day the nations crumbled, from prion pandemic, from unrestrained deluge, from nuclear detonation and from social termination Was the day the revenants clawed, bone-fingered, through the frozen earth…
In First Thoughts
Participants: Mr. Mister, Catelf, Toneblind.


11/3/2009 Toneblind: Intrigue: A Card-Based Poltical System
Hello there! Just joined the forum, and I thought I'd put up an idea for a system which focuses on political maneuvering and utilising the entire Tarot deck, not just…
In First Thoughts
Participants: Toneblind, Mike Sugarbaker, chance.thirteen, TJ.


11/3/2009 chance.thirteen: Handling common motivations and character specific ones with the same system
I'm working on a mechanism that interlaces strong character motivators with temporary behavior modifiers brought on by social interaction. It is very similar in form to the Spiritual Attribute in…
In First Thoughts
Participants: chance.thirteen, chronoplasm, Teataine.


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Subsequent Topics
In First Thoughts

11/25/2009 Trollkin: Looking for some feed back on world and system
I've been writing my own game for a while now, but besides some friends, and a little test played with my weekly DnD group I've keep this pretty under wraps.…
In First Thoughts
Participants: Trollkin, Mike Sugarbaker, dindenver.


11/25/2009 Warrior Monk: Things about the system that annoy GM's
I've been reading some old posts about game balance and searching the forum for something I readed some time ago, but I couldn't find it. Now I'm not so sure…
In First Thoughts
Participants: Warrior Monk, Rikiji, greyorm, Mike Sugarbaker, Noon, davidberg, SeeThirty, Tormir, Seamus, chronoplasm, Jeff B.


11/30/2009 Ravien: [The Shadow Conclave] (tactical RPG): Can avoidance of combat be FUN?
Hey all! I haven't posted here in many years (back when you helped me design Scarlet Wake, which was a tremendous learning experience for me), thanks to dramatic career changes…
In First Thoughts
Participants: Ravien, Rikiji, JoyWriter, Seamus.


12/1/2009 Deathtone: My game idea [Village]
This game is a mix of a hard core RTS (real time strategy) and the realistic features of a MMORPG (Massive Multiplayer Online Role Playing Game).  The idea of the…
In First Thoughts
Participants: Deathtone, Catelf.


12/2/2009 tleeuwenburg@gmail.com: Mythology: Combat rounds mechanic
I have an idea for my combat system. I posted it over at rpg.net and it seemed to stand up to early comments, so I thought I'd also post here…
In First Thoughts
Participants: tleeuwenburg@gmail.com, Catelf, dindenver, davidberg, Anekanta, contracycle.


12/2/2009 SeeThirty: (Adult Content) Name and mechanics for RPG 'sexual' martial art?
I'm toying around with an adult-oriented rules modification for a game system, and the idea of a sexually-based martial art came to mind. I'm trying to figure out some ideas,…
In First Thoughts
Participants: SeeThirty, whiteknife, chance.thirteen, Paul Czege, Catelf.


12/6/2009 kaevad: Would anyone mind giving feeback on my rpg website
Hi all, its been a few months since i last made a post here, i've been stuck with work, uni and more important vecoming more focused on good game design.…
In First Thoughts
Participants: kaevad, chance.thirteen, Seamus, Eero Tuovinen.


12/7/2009 uchimatamaster: "realistic" HTH/Melee Combat system
Hey guys, I just found this forum and am wicked excited about it.  So on to the questions/comments... I have a combat system that I created based on percentiles from…
In First Thoughts
Participants: uchimatamaster, greyorm, chance.thirteen, Seamus, uchiaway.


12/7/2009 John Blaz: help with an Armor/ Damage system
Hey all, I've recently started going over what I began months ago for a Post-apocalypse RPG system. The setting is ideally somewhere between Fallout and Mad Max. Anyway, my armor/…
In First Thoughts
Participants: John Blaz, tleeuwenburg@gmail.com, Ken, Catelf, Quizoid.


12/8/2009 chronoplasm: Suggestions for "Mental Grid"
OK, so I'm designing a 'monster of the week' game where the players are tasked with hunting down a single monster and stopping it before it kills again. The default…
In First Thoughts
Participants: chronoplasm, chance.thirteen, Catelf.


12/9/2009 Anekanta: Suggestions for a central mechanic? [Lords of Sky] (new game)
Hey again everybody!  I had an idea for the core mechanic of a secondary game design that I'm working on, and I thought I'd post it here and see if…
In First Thoughts
Participants: Anekanta, Jasper Flick.


12/11/2009 Tark: Beyond Gods]Intro Fiction Shenanigans Redux
So before I sit down to get to writing Beyond Gods proper, I decided to write a bit of introductory fiction to get the brain cells rolling and give players…
In First Thoughts
Participants: Tark, Spooky Fanboy.


12/12/2009 RevJackson: A New Sub-genre?
With the new movie Pride and Prejudice and Zombies and perhaps a later book Abraham Lincoln: Vampire Hunter, I was wondering if any designers had given thought to game scenarios…
In First Thoughts
Participants: RevJackson, Justin Nichol - BFG, chronoplasm.


12/13/2009 tleeuwenburg@gmail.com: Effectiveness of ganging up
One of the major unresolved aspects for my game is how effective ganging up in combat should be. Brutally effective? Enough to make the difference between barely winning and winning…
In First Thoughts
Participants: tleeuwenburg@gmail.com, Seamus, Jeff B, chance.thirteen, Eero Tuovinen, chronoplasm, decline, Creatures of Destiny, Jasper Flick, KeithBVaughn.


12/13/2009 Megoru: To the bottom of simplicity, layers approach.
[size=8pt](I'm italian so please try to understand that I write in a language that is different from my own)[/size] Hi everyone, I've been reading this forum collecting cool ideas for…
In First Thoughts
Participants: Megoru, Jasper Flick, Noon, Catelf.


12/13/2009 Justin Nichol - BFG: Whodunnit Story Game
Hi everyone, It's been a while since I last posted. I'm still working a lot on my Creative Commons game system, and it's actually shaping up pretty well for release.…
In First Thoughts
Participants: Justin Nichol - BFG, Catelf.


12/14/2009 tombowings: Player Skill vs. Character skill
In the last few months I have been analyzing trends in games I really enjoy vs. games I don't enjoy as much. The conclusion I have come to is that…
In First Thoughts
Participants: tombowings, Megoru, chance.thirteen, Seamus, dindenver, xenopulse, davidberg, Noon, Vulpinoid.


12/14/2009 Thor: [Starry Messengers] Fencing with Cards
We had the first playtest of Starry Messengers my clockpunk space game this weekend. Start scary caveats/We were making up as we went. The rules as such are probably not…
In First Thoughts
Participants: Thor, Jeff B, tleeuwenburg@gmail.com, greyorm, Ken.


12/15/2009 chronoplasm: Working on a Social Mechanic
There's more to hunting monsters than hacking and slashing. Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of…
In First Thoughts
Participants: chronoplasm, chance.thirteen, dindenver.


12/15/2009 Thor: [Starry Messenger] Choose your own Difficulty
I was excited that the fencing worked in our first playtest, but not nearly as excited about the fact that the players were picking their own difficulty levels. At the…
In First Thoughts
Participants: Thor, chronoplasm, Paul Czege, Noon, Vulpinoid, dindenver.


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