| Previous TopicsIn First Thoughts
 11/25/2009 Warrior Monk: Things about the system that annoy GM'sI've been reading some old posts about game balance and searching the forum for something I readed some time ago, but I couldn't find it. Now I'm not so sure…
 In First Thoughts
 Participants: Warrior Monk, Rikiji, greyorm, Mike Sugarbaker, Noon, davidberg, SeeThirty, Tormir, Seamus, chronoplasm, Jeff B.
 
 11/25/2009 Trollkin: Looking for some feed back on world and systemI've been writing my own game for a while now, but besides some friends, and a little test played with my weekly DnD group I've keep this pretty under wraps.…
 In First Thoughts
 Participants: Trollkin, Mike Sugarbaker, dindenver.
 
 11/23/2009 drkrash: [Fight FGRPG] Help with Premise So I asked a while ago about writing an Introduction for my new game, Fight! The Fighting Game RPG.  I received direction about establishing Premise to distinguish the game from…
 In First Thoughts
 Participants: drkrash, whiteknife, Catelf, MacLeod, davidberg, dindenver.
 
 11/23/2009 froboi: Need help making system mathematically soundHey all, I've been working on a d20 based system and I've reached a point where I feel that it is very close to being playable. The only thing is…
 In First Thoughts
 Participants: froboi, Rikiji, Noon, Jeff B, chance.thirteen.
 
 11/22/2009 northerain:  [Dark Days]My core concept is dumb, please help.Dark Days is the game I'm working on. I'll explain it the way I came up with it, so that it makes sense.
Dark Days is a game about people…
 In First Thoughts
 Participants: northerain, Noon, Falc, DWeird, Certified, Ken, Mike Sugarbaker, dindenver, chance.thirteen.
 
 11/19/2009 MJGraham: (A Seed of an Idea) An Inter-generational Saga.I'm writing another game in my spare time. It doesn't have a title yet. I'm using Ancestral Saga as a place holder until the right title comes along. The basic…
 In First Thoughts
 Participants: MJGraham, chance.thirteen, Catelf, DWeird, Warrior Monk, davidberg, contracycle.
 
 11/19/2009 shaninator: Scoring and Stacking  - D6 Core MechanicHey guys. I've been pondering over an original, yet simple mechanic for a classless fantasy system. And, I wanna see you guys' take on it, and be honest. 
It started…
 In First Thoughts
 Participants: shaninator, chance.thirteen, CKNIGHT.
 
 11/19/2009 YEAH: occult horror game one shot?i had this idea for a game. i think it would work best as a one shot or just a few games.
the idea is that  horror movie about an…
 In First Thoughts
 Participants: YEAH, Rikiji, Catelf, uchimatamaster.
 
 11/18/2009 shaninator: High-Low D6 System. Been done before?Hey guys. I've searched the forums, so I apologize if this has been another topic. I have simple question...is there a published system that uses pools of dice (d6) to…
 In First Thoughts
 Participants: shaninator, tleeuwenburg@gmail.com, lumpley, Rikiji, Vulpinoid, Quizoid.
 
 11/18/2009 tleeuwenburg@gmail.com: Mythology: Answering the Power 19, 6-10From http://mythology-rpg.blogspot.com/
6.) What types of behaviors/styles of play does your game reward (and punish if necessary)?
Mythology does not seek to dictate how people should play the game. I…
 In First Thoughts
 Participants: tleeuwenburg@gmail.com.
 
 11/18/2009 tleeuwenburg@gmail.com: Mathematics of CombatHi all,
I'm trying to understand the mathematics of combat to a greater extent. So far, I've taken into consideration:
  -- Recalculate damage as the percentage of the opponents…
 In First Thoughts
 Participants: tleeuwenburg@gmail.com, dindenver.
 
 11/17/2009 Le Joueur: GM has a 'character sheet' same as the playersWell, back from the dead...again...I guess.
After many trips and travails, I think I've found the last chunk to put Scattershot into working order.  And a flavor to start with…
 In First Thoughts
 Participants: Le Joueur, Rikiji, Catelf, JoyWriter.
 
 11/13/2009 caul: [Dark Aegis] Basic Task Resolution[b][color=maroon]Basic Task Resolution[/color][/b]
The basic system is to roll a dice pool (usually made up of Attribute, Skill, and Modifier dice) against a Target Rank (or difficulty).  Rather than add…
 In First Thoughts
 Participants: caul, Troy_Costisick, dindenver, Dan Maruschak.
 
 11/10/2009 SonalikaVero: sonalika game spam
 In First Thoughts
 Participants: SonalikaVero.
 
 11/8/2009 tleeuwenburg@gmail.com: Apologies for bringing up the Power 19I apologise for breaking the forum rules -- I am as it were, late to the party, having only just followed the history of the Power 19 into the forum…
 In First Thoughts
 Participants: tleeuwenburg@gmail.com, greyorm.
 
 11/8/2009 tleeuwenburg@gmail.com: Comments on Frozen DawnA thought aside: does anyone have any statistics on how experienced gamers usually are when they pick up a new product?
I have been reading the Frozen Dawn thread and…
 In First Thoughts
 Participants: tleeuwenburg@gmail.com, Alokov.
 
 11/8/2009 tleeuwenburg@gmail.com: Power 19, not being a pest & how to interact on these forumsDo people still go through the Power 19 on here? I've just answered the first 5 on my blog http://mythology-rpg.blogspot.com/. You don't have to read it, I'm just saying.
I…
 In First Thoughts
 Participants: tleeuwenburg@gmail.com, Vulpinoid, Rikiji.
 
 11/6/2009 tleeuwenburg@gmail.com: Mythology blog soft launchhttp://mythology-rpg.blogspot.com/
Hi all,
I have created a blog to help me design and built the Mythology roleplaying system. I'll be aiming to post somewhere between weekly and every 3 days.…
 In First Thoughts
 Participants: tleeuwenburg@gmail.com, Catelf.
 
 11/5/2009 Maugh: The 17 Trials of Queen MabThis is a one-session, stand-alone roleplaying game that was designed as a party game for this last halloween.  It can handle a LOT of characters, (we ran 8 players, and…
 In First Thoughts
 Participants: Maugh, Catelf, Rikiji, tleeuwenburg@gmail.com, Noon.
 
 11/5/2009 Rikiji: [Da Vinci] Mapless Combat SystemHello, 
I've started working on an ambitious game design project with the working title of Da Vinci.  I have a resolution system that I'm reasonably happy with and the basics…
 In First Thoughts
 Participants: Rikiji, chance.thirteen, Troy_Costisick, chronoplasm.
 
 << more previous topics |  | Subsequent TopicsIn First Thoughts
 12/1/2009 Deathtone: My game idea [Village]This game is a mix of a hard core RTS (real time strategy) and the realistic features of a MMORPG (Massive Multiplayer Online Role Playing Game).  The idea of the…
 In First Thoughts
 Participants: Deathtone, Catelf.
 
 12/2/2009 tleeuwenburg@gmail.com: Mythology: Combat rounds mechanicI have an idea for my combat system. I posted it over at rpg.net and it seemed to stand up to early comments, so I thought I'd also post here…
 In First Thoughts
 Participants: tleeuwenburg@gmail.com, Catelf, dindenver, davidberg, Anekanta, contracycle.
 
 12/2/2009 SeeThirty: (Adult Content) Name and mechanics for RPG 'sexual' martial art?I'm toying around with an adult-oriented rules modification for a game system, and the idea of a sexually-based martial art came to mind. I'm trying to figure out some ideas,…
 In First Thoughts
 Participants: SeeThirty, whiteknife, chance.thirteen, Paul Czege, Catelf.
 
 12/6/2009 kaevad: Would anyone mind giving feeback on my rpg websiteHi all,
its been a few months since i last made a post here, i've been stuck with work, uni and more important vecoming more focused on good game design.…
 In First Thoughts
 Participants: kaevad, chance.thirteen, Seamus, Eero Tuovinen.
 
 12/7/2009 uchimatamaster: "realistic" HTH/Melee Combat systemHey guys, I just found this forum and am wicked excited about it.  So on to the questions/comments...
I have a combat system that I created based on percentiles from…
 In First Thoughts
 Participants: uchimatamaster, greyorm, chance.thirteen, Seamus, uchiaway.
 
 12/7/2009 John Blaz: help with an Armor/ Damage systemHey all, I've recently started going over what I began months ago for a Post-apocalypse RPG system. The setting is ideally somewhere between Fallout and Mad Max. Anyway, my armor/…
 In First Thoughts
 Participants: John Blaz, tleeuwenburg@gmail.com, Ken, Catelf, Quizoid.
 
 12/8/2009 chronoplasm: Suggestions for "Mental Grid"OK, so I'm designing a 'monster of the week' game where the players are tasked with hunting down a single monster and stopping it before it kills again. The default…
 In First Thoughts
 Participants: chronoplasm, chance.thirteen, Catelf.
 
 12/9/2009 Anekanta: Suggestions for a central mechanic?  [Lords of Sky] (new game)Hey again everybody!  I had an idea for the core mechanic of a secondary game design that I'm working on, and I thought I'd post it here and see if…
 In First Thoughts
 Participants: Anekanta, Jasper Flick.
 
 12/11/2009 Tark: Beyond Gods]Intro Fiction Shenanigans ReduxSo before I sit down to get to writing Beyond Gods proper, I decided to write a bit of introductory fiction to get the brain cells rolling and give players…
 In First Thoughts
 Participants: Tark, Spooky Fanboy.
 
 12/12/2009 RevJackson: A New Sub-genre?With the new movie Pride and Prejudice and Zombies and perhaps a later book Abraham Lincoln: Vampire Hunter, I was wondering if any designers had given thought to game scenarios…
 In First Thoughts
 Participants: RevJackson, Justin Nichol - BFG, chronoplasm.
 
 12/13/2009 tleeuwenburg@gmail.com: Effectiveness of ganging upOne of the major unresolved aspects for my game is how effective ganging up in combat should be. Brutally effective? Enough to make the difference between barely winning and winning…
 In First Thoughts
 Participants: tleeuwenburg@gmail.com, Seamus, Jeff B, chance.thirteen, Eero Tuovinen, chronoplasm, decline, Creatures of Destiny, Jasper Flick, KeithBVaughn.
 
 12/13/2009 Megoru: To the bottom of simplicity, layers approach.[size=8pt](I'm italian so please try to understand that I write in a language that is different from my own)[/size]
Hi everyone, I've been reading this forum collecting cool ideas for…
 In First Thoughts
 Participants: Megoru, Jasper Flick, Noon, Catelf.
 
 12/13/2009 Justin Nichol - BFG: Whodunnit Story GameHi everyone,
It's been a while since I last posted. I'm still working a lot on my Creative Commons game system, and it's actually shaping up pretty well for release.…
 In First Thoughts
 Participants: Justin Nichol - BFG, Catelf.
 
 12/14/2009 tombowings: Player Skill vs. Character skillIn the last few months I have been analyzing trends in games I really enjoy vs. games I don't enjoy as much. The conclusion I have come to is that…
 In First Thoughts
 Participants: tombowings, Megoru, chance.thirteen, Seamus, dindenver, xenopulse, davidberg, Noon, Vulpinoid.
 
 12/14/2009 Thor: [Starry Messengers] Fencing with CardsWe had the first playtest of Starry Messengers my clockpunk space game this weekend. 
Start scary caveats/We were making up as we went. The rules as such are probably not…
 In First Thoughts
 Participants: Thor, Jeff B, tleeuwenburg@gmail.com, greyorm, Ken.
 
 12/15/2009 chronoplasm: Working on a Social MechanicThere's more to hunting monsters than hacking and slashing. 
Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of…
 In First Thoughts
 Participants: chronoplasm, chance.thirteen, dindenver.
 
 12/15/2009 Thor: [Starry Messenger] Choose your own Difficulty I was excited that the fencing worked in our first playtest, but not nearly as excited about the fact that the players were picking their own difficulty levels.
At the…
 In First Thoughts
 Participants: Thor, chronoplasm, Paul Czege, Noon, Vulpinoid, dindenver.
 
 12/17/2009 ImberCorvus: Racial Expansion without NumbersAll right.
I've been working on a series of articles on traditional races of Fantasy which provide an alternate view of the cliché's which surround them. 
As an example I…
 In First Thoughts
 Participants: ImberCorvus, Paul Czege, davidberg, Vulpinoid.
 
 12/18/2009 punkbohemian: help me name my third attributeI'm doing a Tri-Stat-esque attribute division, and I'm having trouble naming my "Mind" attribute. As is, I have Materia for Body, Anima for Spirit, but nothing thematically the same (as…
 In First Thoughts
 Participants: punkbohemian, chance.thirteen, Eldrad, decline, chronoplasm.
 
 12/18/2009 Daz Florp Lebam: my dice pool system (feel its awesome power!)Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking.
I have a…
 In First Thoughts
 Participants: Daz Florp Lebam, Warrior Monk, JoyWriter, Quizoid, Excalibur.
 
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