Previous Topics In First Thoughts 12/8/2009 chronoplasm: Suggestions for "Mental Grid" OK, so I'm designing a 'monster of the week' game where the players are tasked with hunting down a single monster and stopping it before it kills again. The default… In First Thoughts Participants: chronoplasm, chance.thirteen, Catelf.
12/7/2009 John Blaz: help with an Armor/ Damage system Hey all, I've recently started going over what I began months ago for a Post-apocalypse RPG system. The setting is ideally somewhere between Fallout and Mad Max. Anyway, my armor/… In First Thoughts Participants: John Blaz, tleeuwenburg@gmail.com, Ken, Catelf, Quizoid.
12/7/2009 uchimatamaster: "realistic" HTH/Melee Combat system Hey guys, I just found this forum and am wicked excited about it. So on to the questions/comments...
I have a combat system that I created based on percentiles from… In First Thoughts Participants: uchimatamaster, greyorm, chance.thirteen, Seamus, uchiaway.
12/6/2009 kaevad: Would anyone mind giving feeback on my rpg website Hi all,
its been a few months since i last made a post here, i've been stuck with work, uni and more important vecoming more focused on good game design.… In First Thoughts Participants: kaevad, chance.thirteen, Seamus, Eero Tuovinen.
12/2/2009 SeeThirty: (Adult Content) Name and mechanics for RPG 'sexual' martial art? I'm toying around with an adult-oriented rules modification for a game system, and the idea of a sexually-based martial art came to mind. I'm trying to figure out some ideas,… In First Thoughts Participants: SeeThirty, whiteknife, chance.thirteen, Paul Czege, Catelf.
12/2/2009 tleeuwenburg@gmail.com: Mythology: Combat rounds mechanic I have an idea for my combat system. I posted it over at rpg.net and it seemed to stand up to early comments, so I thought I'd also post here… In First Thoughts Participants: tleeuwenburg@gmail.com, Catelf, dindenver, davidberg, Anekanta, contracycle.
12/1/2009 Deathtone: My game idea [Village] This game is a mix of a hard core RTS (real time strategy) and the realistic features of a MMORPG (Massive Multiplayer Online Role Playing Game). The idea of the… In First Thoughts Participants: Deathtone, Catelf.
11/30/2009 Ravien: [The Shadow Conclave] (tactical RPG): Can avoidance of combat be FUN? Hey all! I haven't posted here in many years (back when you helped me design Scarlet Wake, which was a tremendous learning experience for me), thanks to dramatic career changes… In First Thoughts Participants: Ravien, Rikiji, JoyWriter, Seamus.
11/25/2009 Warrior Monk: Things about the system that annoy GM's I've been reading some old posts about game balance and searching the forum for something I readed some time ago, but I couldn't find it. Now I'm not so sure… In First Thoughts Participants: Warrior Monk, Rikiji, greyorm, Mike Sugarbaker, Noon, davidberg, SeeThirty, Tormir, Seamus, chronoplasm, Jeff B.
11/25/2009 Trollkin: Looking for some feed back on world and system I've been writing my own game for a while now, but besides some friends, and a little test played with my weekly DnD group I've keep this pretty under wraps.… In First Thoughts Participants: Trollkin, Mike Sugarbaker, dindenver.
11/23/2009 drkrash: [Fight FGRPG] Help with Premise So I asked a while ago about writing an Introduction for my new game, Fight! The Fighting Game RPG. I received direction about establishing Premise to distinguish the game from… In First Thoughts Participants: drkrash, whiteknife, Catelf, MacLeod, davidberg, dindenver.
11/23/2009 froboi: Need help making system mathematically sound Hey all, I've been working on a d20 based system and I've reached a point where I feel that it is very close to being playable. The only thing is… In First Thoughts Participants: froboi, Rikiji, Noon, Jeff B, chance.thirteen.
11/22/2009 northerain: [Dark Days]My core concept is dumb, please help. Dark Days is the game I'm working on. I'll explain it the way I came up with it, so that it makes sense.
Dark Days is a game about people… In First Thoughts Participants: northerain, Noon, Falc, DWeird, Certified, Ken, Mike Sugarbaker, dindenver, chance.thirteen.
11/19/2009 MJGraham: (A Seed of an Idea) An Inter-generational Saga. I'm writing another game in my spare time. It doesn't have a title yet. I'm using Ancestral Saga as a place holder until the right title comes along. The basic… In First Thoughts Participants: MJGraham, chance.thirteen, Catelf, DWeird, Warrior Monk, davidberg, contracycle.
11/19/2009 shaninator: Scoring and Stacking - D6 Core Mechanic
Hey guys. I've been pondering over an original, yet simple mechanic for a classless fantasy system. And, I wanna see you guys' take on it, and be honest.
It started… In First Thoughts Participants: shaninator, chance.thirteen, CKNIGHT.
11/19/2009 YEAH: occult horror game one shot? i had this idea for a game. i think it would work best as a one shot or just a few games.
the idea is that horror movie about an… In First Thoughts Participants: YEAH, Rikiji, Catelf, uchimatamaster.
11/18/2009 shaninator: High-Low D6 System. Been done before? Hey guys. I've searched the forums, so I apologize if this has been another topic. I have simple question...is there a published system that uses pools of dice (d6) to… In First Thoughts Participants: shaninator, tleeuwenburg@gmail.com, lumpley, Rikiji, Vulpinoid, Quizoid.
11/18/2009 tleeuwenburg@gmail.com: Mythology: Answering the Power 19, 6-10 From http://mythology-rpg.blogspot.com/
6.) What types of behaviors/styles of play does your game reward (and punish if necessary)?
Mythology does not seek to dictate how people should play the game. I… In First Thoughts Participants: tleeuwenburg@gmail.com.
11/18/2009 tleeuwenburg@gmail.com: Mathematics of Combat Hi all,
I'm trying to understand the mathematics of combat to a greater extent. So far, I've taken into consideration:
-- Recalculate damage as the percentage of the opponents… In First Thoughts Participants: tleeuwenburg@gmail.com, dindenver.
11/17/2009 Le Joueur: GM has a 'character sheet' same as the players Well, back from the dead...again...I guess.
After many trips and travails, I think I've found the last chunk to put Scattershot into working order. And a flavor to start with… In First Thoughts Participants: Le Joueur, Rikiji, Catelf, JoyWriter.
<< more previous topics | | Subsequent Topics In First Thoughts 12/11/2009 Tark: Beyond Gods]Intro Fiction Shenanigans Redux So before I sit down to get to writing Beyond Gods proper, I decided to write a bit of introductory fiction to get the brain cells rolling and give players… In First Thoughts Participants: Tark, Spooky Fanboy.
12/12/2009 RevJackson: A New Sub-genre? With the new movie Pride and Prejudice and Zombies and perhaps a later book Abraham Lincoln: Vampire Hunter, I was wondering if any designers had given thought to game scenarios… In First Thoughts Participants: RevJackson, Justin Nichol - BFG, chronoplasm.
12/13/2009 tleeuwenburg@gmail.com: Effectiveness of ganging up One of the major unresolved aspects for my game is how effective ganging up in combat should be. Brutally effective? Enough to make the difference between barely winning and winning… In First Thoughts Participants: tleeuwenburg@gmail.com, Seamus, Jeff B, chance.thirteen, Eero Tuovinen, chronoplasm, decline, Creatures of Destiny, Jasper Flick, KeithBVaughn.
12/13/2009 Megoru: To the bottom of simplicity, layers approach. [size=8pt](I'm italian so please try to understand that I write in a language that is different from my own)[/size]
Hi everyone, I've been reading this forum collecting cool ideas for… In First Thoughts Participants: Megoru, Jasper Flick, Noon, Catelf.
12/13/2009 Justin Nichol - BFG: Whodunnit Story Game Hi everyone,
It's been a while since I last posted. I'm still working a lot on my Creative Commons game system, and it's actually shaping up pretty well for release.… In First Thoughts Participants: Justin Nichol - BFG, Catelf.
12/14/2009 tombowings: Player Skill vs. Character skill In the last few months I have been analyzing trends in games I really enjoy vs. games I don't enjoy as much. The conclusion I have come to is that… In First Thoughts Participants: tombowings, Megoru, chance.thirteen, Seamus, dindenver, xenopulse, davidberg, Noon, Vulpinoid.
12/14/2009 Thor: [Starry Messengers] Fencing with Cards We had the first playtest of Starry Messengers my clockpunk space game this weekend.
Start scary caveats/We were making up as we went. The rules as such are probably not… In First Thoughts Participants: Thor, Jeff B, tleeuwenburg@gmail.com, greyorm, Ken.
12/15/2009 chronoplasm: Working on a Social Mechanic There's more to hunting monsters than hacking and slashing.
Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of… In First Thoughts Participants: chronoplasm, chance.thirteen, dindenver.
12/15/2009 Thor: [Starry Messenger] Choose your own Difficulty I was excited that the fencing worked in our first playtest, but not nearly as excited about the fact that the players were picking their own difficulty levels.
At the… In First Thoughts Participants: Thor, chronoplasm, Paul Czege, Noon, Vulpinoid, dindenver.
12/17/2009 ImberCorvus: Racial Expansion without Numbers All right.
I've been working on a series of articles on traditional races of Fantasy which provide an alternate view of the cliché's which surround them.
As an example I… In First Thoughts Participants: ImberCorvus, Paul Czege, davidberg, Vulpinoid.
12/18/2009 punkbohemian: help me name my third attribute I'm doing a Tri-Stat-esque attribute division, and I'm having trouble naming my "Mind" attribute. As is, I have Materia for Body, Anima for Spirit, but nothing thematically the same (as… In First Thoughts Participants: punkbohemian, chance.thirteen, Eldrad, decline, chronoplasm.
12/18/2009 Daz Florp Lebam: my dice pool system (feel its awesome power!) Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking.
I have a… In First Thoughts Participants: Daz Florp Lebam, Warrior Monk, JoyWriter, Quizoid, Excalibur.
12/19/2009 Eldrad: The Olde Realm: Akedemios I have been working on my RPG/ Poems/ Collection of Short Stories/ Artwork with the help of a few friends for many years now. For the last 8-10 years I… In First Thoughts Participants: Eldrad, Vulpinoid, Catelf.
12/19/2009 Vulpinoid: Impulse Settings Here's an idea I'm toying with.
It started basically as a kind of Power 19 that really delves into a setting and why it is suitable for a game environment.… In First Thoughts Participants: Vulpinoid, tleeuwenburg@gmail.com, Paka, davidberg, Warrior Monk.
12/20/2009 punkbohemian: trying to figure out where to put perception I have skills grouped by attributes, which are: Brawn, Dexterity, Acuity, and Spirit. Due to the metaphysics of the setting, I absolutely have to keep it to these four attributes.… In First Thoughts Participants: punkbohemian, Ken, Jasper Flick, Catelf, lumpley, Vulpinoid, Falc, chance.thirteen, Mike Sugarbaker.
12/22/2009 John Blaz: Mechanics for scale: ie mouse, man, dragon Hey all, working on a sword & sorcery type game right now, and I had a thought. Do my mechanics work with the different scales of creatures? Right now, the… In First Thoughts Participants: John Blaz, chance.thirteen, lumpley, Noon, Catelf, David Artman.
12/23/2009 Blue Wizard: (Abeo) Idea While talking with a friend of mine I brought up an idea I've wanted to see a world built around. I wanted to bounce the idea off of some people… In First Thoughts Participants: Blue Wizard, Catelf, Vulpinoid, davidberg.
12/23/2009 The Grinning Bandit: Belief and Personal Mythology (as Game Mechanics!) Howdy, indie gamer folks. Dig this concept I'm working on; I stole the idea from an anarchist text on "spellcasting", which is essentially a means of instilling mythology and meaning… In First Thoughts Participants: The Grinning Bandit, jefgodesky, Vulpinoid.
12/25/2009 hannibalisfun: How should attributes apply modifiers to skills So, I have been playing in my friend's home-brewed roleplaying system for about a year now. Over all I have been really impressed with it. … In First Thoughts Participants: hannibalisfun, Vulpinoid, Noon.
12/26/2009 reason: taletellers and dreamers, or a game that doesn't exist Once upon a time there was a writer who wrote a story game that doesn't exist. Those were strange times, and it was an act for a strange time. But… In First Thoughts Participants: reason, contracycle, Vulpinoid, Kanosint.
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