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From Day One


Previous Topics
In First Thoughts

12/28/2009 migo: Coin flipping mechanic
This thought just came to me. It originally stemmed out of a thought of playing Reversi with coins - one player is heads, the other is tails, and at the…
In First Thoughts
Participants: migo, GregStolze.


12/27/2009 Callisto: Working on a System about Cats [Felis]
Hi there, this is my very first post on this forum, so I try to keep it short. My mothertongue is german so I apologize for bad english. I'm working…
In First Thoughts
Participants: Callisto, Noon, Catelf, chronoplasm, JLFergus.


12/26/2009 Kanosint: Play-Doh and Musicals, oh my!
Lately I can't help but ponder two things and how one could make an interesting RPG with them... Play-Doh and Musicals. Not together, of course, that'd be waaay too silly,…
In First Thoughts
Participants: Kanosint, Callisto, chronoplasm, FetusCommander.


12/26/2009 reason: taletellers and dreamers, or a game that doesn't exist
Once upon a time there was a writer who wrote a story game that doesn't exist. Those were strange times, and it was an act for a strange time. But…
In First Thoughts
Participants: reason, contracycle, Vulpinoid, Kanosint.


12/25/2009 hannibalisfun: How should attributes apply modifiers to skills
          So, I have been playing in my friend's home-brewed roleplaying system for about a year now.  Over all I have been really impressed with it. …
In First Thoughts
Participants: hannibalisfun, Vulpinoid, Noon.


12/23/2009 The Grinning Bandit: Belief and Personal Mythology (as Game Mechanics!)
Howdy, indie gamer folks. Dig this concept I'm working on; I stole the idea from an anarchist text on "spellcasting", which is essentially a means of instilling mythology and meaning…
In First Thoughts
Participants: The Grinning Bandit, jefgodesky, Vulpinoid.


12/23/2009 Blue Wizard: (Abeo) Idea
While talking with a friend of mine I brought up an idea I've wanted to see a world built around.  I wanted to bounce the idea off of some people…
In First Thoughts
Participants: Blue Wizard, Catelf, Vulpinoid, davidberg.


12/22/2009 John Blaz: Mechanics for scale: ie mouse, man, dragon
Hey all, working on a sword & sorcery type game right now, and I had a thought. Do my mechanics work with the different scales of creatures? Right now, the…
In First Thoughts
Participants: John Blaz, chance.thirteen, lumpley, Noon, Catelf, David Artman.


12/20/2009 punkbohemian: trying to figure out where to put perception
I have skills grouped by attributes, which are: Brawn, Dexterity, Acuity, and Spirit. Due to the metaphysics of the setting, I absolutely have to keep it to these four attributes.…
In First Thoughts
Participants: punkbohemian, Ken, Jasper Flick, Catelf, lumpley, Vulpinoid, Falc, chance.thirteen, Mike Sugarbaker.


12/19/2009 Vulpinoid: Impulse Settings
Here's an idea I'm toying with. It started basically as a kind of Power 19 that really delves into a setting and why it is suitable for a game environment.…
In First Thoughts
Participants: Vulpinoid, tleeuwenburg@gmail.com, Paka, davidberg, Warrior Monk.


12/19/2009 Eldrad: The Olde Realm: Akedemios
I have been working on my RPG/ Poems/ Collection of Short Stories/ Artwork with the help of a few friends for many years now. For the last 8-10 years I…
In First Thoughts
Participants: Eldrad, Vulpinoid, Catelf.


12/18/2009 Daz Florp Lebam: my dice pool system (feel its awesome power!)
Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking. I have a…
In First Thoughts
Participants: Daz Florp Lebam, Warrior Monk, JoyWriter, Quizoid, Excalibur.


12/18/2009 punkbohemian: help me name my third attribute
I'm doing a Tri-Stat-esque attribute division, and I'm having trouble naming my "Mind" attribute. As is, I have Materia for Body, Anima for Spirit, but nothing thematically the same (as…
In First Thoughts
Participants: punkbohemian, chance.thirteen, Eldrad, decline, chronoplasm.


12/17/2009 ImberCorvus: Racial Expansion without Numbers
All right. I've been working on a series of articles on traditional races of Fantasy which provide an alternate view of the cliché's which surround them. As an example I…
In First Thoughts
Participants: ImberCorvus, Paul Czege, davidberg, Vulpinoid.


12/15/2009 Thor: [Starry Messenger] Choose your own Difficulty
I was excited that the fencing worked in our first playtest, but not nearly as excited about the fact that the players were picking their own difficulty levels. At the…
In First Thoughts
Participants: Thor, chronoplasm, Paul Czege, Noon, Vulpinoid, dindenver.


12/15/2009 chronoplasm: Working on a Social Mechanic
There's more to hunting monsters than hacking and slashing. Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of…
In First Thoughts
Participants: chronoplasm, chance.thirteen, dindenver.


12/14/2009 Thor: [Starry Messengers] Fencing with Cards
We had the first playtest of Starry Messengers my clockpunk space game this weekend. Start scary caveats/We were making up as we went. The rules as such are probably not…
In First Thoughts
Participants: Thor, Jeff B, tleeuwenburg@gmail.com, greyorm, Ken.


12/14/2009 tombowings: Player Skill vs. Character skill
In the last few months I have been analyzing trends in games I really enjoy vs. games I don't enjoy as much. The conclusion I have come to is that…
In First Thoughts
Participants: tombowings, Megoru, chance.thirteen, Seamus, dindenver, xenopulse, davidberg, Noon, Vulpinoid.


12/13/2009 Justin Nichol - BFG: Whodunnit Story Game
Hi everyone, It's been a while since I last posted. I'm still working a lot on my Creative Commons game system, and it's actually shaping up pretty well for release.…
In First Thoughts
Participants: Justin Nichol - BFG, Catelf.


12/13/2009 Megoru: To the bottom of simplicity, layers approach.
[size=8pt](I'm italian so please try to understand that I write in a language that is different from my own)[/size] Hi everyone, I've been reading this forum collecting cool ideas for…
In First Thoughts
Participants: Megoru, Jasper Flick, Noon, Catelf.


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Subsequent Topics
In First Thoughts

12/29/2009 punkbohemian: action points, by any other name
What I'm using in my system is a sort of an action point system to cover attacking and defense, based on an Agility-type stat which is going to determine how…
In First Thoughts
Participants: punkbohemian, Catelf, Stacktrace, David C, JoyWriter, Solarsaurus.


12/30/2009 Abkajud: Joan of Arc and the Templars/Gender and Culture, too
I'm fascinated by the Three Orders of medieval European society - the laborer, warrior, and priestly castes, or laborares, bellatores, and oratores, respectively. I've been meaning to check out Chronica…
In First Thoughts
Participants: Abkajud, Catelf.


1/2/2010 karl fungus: [Unearth]: a general purpose d6 system.
Hello! First post here, hopefully of many. For a while now I've been working on a game called Unearth, which was pretty much a culmination of all the post-apocalyptic game…
In First Thoughts
Participants: karl fungus, JoyWriter.


1/2/2010 JoyWriter: Posthuman conversion story, structured as allegorical journey
As a bit of a change of pace from all these mechanics-first suggestions, I've got a concept that I'm quite far from implementing mechanically: The character's experience is a posthuman…
In First Thoughts
Participants: JoyWriter, M. Burrell, J Tolson, Brendan Day.


1/4/2010 Solarsaurus: Cowboys and Samurai (WIP) ~constructive criticism wanted!
The document is very incomplete as of now, but I figured that you folks might be able to help me with my new RPG idea. It's called, very simply, Cowboys…
In First Thoughts
Participants: Solarsaurus, dindenver, Catelf, hix, Mike Sugarbaker.


1/4/2010 J Tolson: Can winning by too much be a bad thing?
I’ve been developing a narrative-focused game for a few years and I think I am finally in the home stretch. Everything seems to be coming together fairly nicely, though there…
In First Thoughts
Participants: J Tolson, lumpley, Noon, Heraldic Game Design, Warrior Monk, NN, Ar Kayon, JoyWriter.


1/6/2010 canormorum: Elsewhere - A newly created table-top RPG setting and system.
Just looking for a little feedback and critique.  Been lurking the forums awhile now.  Let me know what you think.  I'm still working out some details and filling out the…
In First Thoughts
Participants: canormorum, Vulpinoid, hix, Mike Sugarbaker.


1/6/2010 MJGraham: Help needed with terminology.
I'm working on a game about nomadic bands of hunter/gatherers that practice animism and ancestor worship. I've decided that I want characters to have proficiencies (i.e. skills). The list of…
In First Thoughts
Participants: MJGraham, Anekanta, J Tolson.


1/9/2010 Quizoid: Which's Easier?
I'm in a situation where I can approach the same thing in two different ways.  Mechanically and statistically, these two approaches have the same result, however, they are presented in…
In First Thoughts
Participants: Quizoid, Kanosint, Vulpinoid, EdEdEd.


1/10/2010 AzaLiN: Abstract Social Combat RPG
I imagine 3-4 PCs in a village beset by a goblin army 2 months away with no help from the king; and the PCs aren't heroes, they're just above average.…
In First Thoughts
Participants: AzaLiN, Noon, Solarsaurus, Quizoid.


1/11/2010 Solarsaurus: The House of a Thousand Faces (An RPG loosely based on "House of Leaves"...)
I mentioned in my other thread I was working on another role-playing game. Well, here it is. It's not done yet, but I've ironed out a lot of the mechanics…
In First Thoughts
Participants: Solarsaurus, davidberg, hix, Warrior Monk.


1/11/2010 Imizaru: Sasuke/Ninja Warrior simulation - a design attempt
I live in Japan and happened to catch this show last Fall, and again on New Year's day. http://www.youtube.com/watch?v=5IW0rb3cl18 I was fascinated and I wanted to try to make a…
In First Thoughts
Participants: Imizaru, Noon, Kanosint.


1/12/2010 karl fungus: [Unearth]: scribery
Hello again. In my Unearth setting, there are human mages called scribes. They're called such because they etch patterns onto a sort of crystal called crysophene, which they then use…
In First Thoughts
Participants: karl fungus, Warrior Monk, chronoplasm, Paul Czege.


1/12/2010 chronoplasm: Ars Goetia?
Does anybody know of any games that feature the 72 demons of the Ars Goetia? I just think those guys are all cool as hell, and I am strongly considering…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, Rafu.


1/13/2010 Preceding Easy: [SSS] Starting point
I've gotten an idea bouncing around in my head for a while now, about a system based upon three stats - namely, Strength, Style, and Skill.  That might sound generic,…
In First Thoughts
Participants: Preceding Easy, Ron Edwards, davidberg.


1/18/2010 Ar Kayon: [Nevercast] - A hyper-simulationist role-playing game, overview
[b]What is it about?[/b] Nevercast is a post-modern rpg set in a made-up world, about 50 or so years technology-wise in the future.  Economic and social decay has crumbled the…
In First Thoughts
Participants: Ar Kayon, lumpley, JoyWriter, Axe4Eye, Adam Dray, davidberg, horomancer, Ron Edwards.


1/18/2010 Warrior Monk: RPG for Noobs??
I've got the challenge to introduce roleplaying to a big audience who doesn't know much about it except for videogames. At first I though that making a rules-lite system would…
In First Thoughts
Participants: Warrior Monk, Catelf, Noon, davidwhitton.


1/19/2010 Ar Kayon: [Dramo Worlmoro]
[i]Dramo Worlmoro is an RPG set within the mind, where players assume the role of anthropomorphic creatures that represent thoughts and emotions. Whatever a person experiences, those experiences are manifested…
In First Thoughts
Participants: Ar Kayon, lumpley.


1/20/2010 Axe4Eye: MAYA the RPG<<Seeking constructive criticism
I have returned with my game, now called "MAYA", to be offered suggestions, criticism and hopefully some people that would be willing to playtest it.  I am working on the…
In First Thoughts
Participants: Axe4Eye, Ar Kayon, LaughingJackWilton, Spooky Fanboy.


1/20/2010 Ar Kayon: Character Development Mechanics
[b]Skill Development[/b] 1. You may develop your skills after x amount of time provided that: * you can afford it * the training is available by profession (doesn't require money)…
In First Thoughts
Participants: Ar Kayon.


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