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From Day One


Previous Topics
In First Thoughts

1/13/2010 Preceding Easy: [SSS] Starting point
I've gotten an idea bouncing around in my head for a while now, about a system based upon three stats - namely, Strength, Style, and Skill.  That might sound generic,…
In First Thoughts
Participants: Preceding Easy, Ron Edwards, davidberg.


1/12/2010 chronoplasm: Ars Goetia?
Does anybody know of any games that feature the 72 demons of the Ars Goetia? I just think those guys are all cool as hell, and I am strongly considering…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, Rafu.


1/12/2010 karl fungus: [Unearth]: scribery
Hello again. In my Unearth setting, there are human mages called scribes. They're called such because they etch patterns onto a sort of crystal called crysophene, which they then use…
In First Thoughts
Participants: karl fungus, Warrior Monk, chronoplasm, Paul Czege.


1/11/2010 Imizaru: Sasuke/Ninja Warrior simulation - a design attempt
I live in Japan and happened to catch this show last Fall, and again on New Year's day. http://www.youtube.com/watch?v=5IW0rb3cl18 I was fascinated and I wanted to try to make a…
In First Thoughts
Participants: Imizaru, Noon, Kanosint.


1/11/2010 Solarsaurus: The House of a Thousand Faces (An RPG loosely based on "House of Leaves"...)
I mentioned in my other thread I was working on another role-playing game. Well, here it is. It's not done yet, but I've ironed out a lot of the mechanics…
In First Thoughts
Participants: Solarsaurus, davidberg, hix, Warrior Monk.


1/10/2010 AzaLiN: Abstract Social Combat RPG
I imagine 3-4 PCs in a village beset by a goblin army 2 months away with no help from the king; and the PCs aren't heroes, they're just above average.…
In First Thoughts
Participants: AzaLiN, Noon, Solarsaurus, Quizoid.


1/9/2010 Quizoid: Which's Easier?
I'm in a situation where I can approach the same thing in two different ways.  Mechanically and statistically, these two approaches have the same result, however, they are presented in…
In First Thoughts
Participants: Quizoid, Kanosint, Vulpinoid, EdEdEd.


1/6/2010 MJGraham: Help needed with terminology.
I'm working on a game about nomadic bands of hunter/gatherers that practice animism and ancestor worship. I've decided that I want characters to have proficiencies (i.e. skills). The list of…
In First Thoughts
Participants: MJGraham, Anekanta, J Tolson.


1/6/2010 canormorum: Elsewhere - A newly created table-top RPG setting and system.
Just looking for a little feedback and critique.  Been lurking the forums awhile now.  Let me know what you think.  I'm still working out some details and filling out the…
In First Thoughts
Participants: canormorum, Vulpinoid, hix, Mike Sugarbaker.


1/4/2010 J Tolson: Can winning by too much be a bad thing?
I’ve been developing a narrative-focused game for a few years and I think I am finally in the home stretch. Everything seems to be coming together fairly nicely, though there…
In First Thoughts
Participants: J Tolson, lumpley, Noon, Heraldic Game Design, Warrior Monk, NN, Ar Kayon, JoyWriter.


1/4/2010 Solarsaurus: Cowboys and Samurai (WIP) ~constructive criticism wanted!
The document is very incomplete as of now, but I figured that you folks might be able to help me with my new RPG idea. It's called, very simply, Cowboys…
In First Thoughts
Participants: Solarsaurus, dindenver, Catelf, hix, Mike Sugarbaker.


1/2/2010 JoyWriter: Posthuman conversion story, structured as allegorical journey
As a bit of a change of pace from all these mechanics-first suggestions, I've got a concept that I'm quite far from implementing mechanically: The character's experience is a posthuman…
In First Thoughts
Participants: JoyWriter, M. Burrell, J Tolson, Brendan Day.


1/2/2010 karl fungus: [Unearth]: a general purpose d6 system.
Hello! First post here, hopefully of many. For a while now I've been working on a game called Unearth, which was pretty much a culmination of all the post-apocalyptic game…
In First Thoughts
Participants: karl fungus, JoyWriter.


12/30/2009 Abkajud: Joan of Arc and the Templars/Gender and Culture, too
I'm fascinated by the Three Orders of medieval European society - the laborer, warrior, and priestly castes, or laborares, bellatores, and oratores, respectively. I've been meaning to check out Chronica…
In First Thoughts
Participants: Abkajud, Catelf.


12/29/2009 punkbohemian: action points, by any other name
What I'm using in my system is a sort of an action point system to cover attacking and defense, based on an Agility-type stat which is going to determine how…
In First Thoughts
Participants: punkbohemian, Catelf, Stacktrace, David C, JoyWriter, Solarsaurus.


12/29/2009 John Guance: apologize, but it is very Important
It doesn't accomplish faculty accustomed the time line, but it looks cool anyhow!
In First Thoughts
Participants: John Guance, Catelf, lumpley.


12/28/2009 migo: Coin flipping mechanic
This thought just came to me. It originally stemmed out of a thought of playing Reversi with coins - one player is heads, the other is tails, and at the…
In First Thoughts
Participants: migo, GregStolze.


12/27/2009 Callisto: Working on a System about Cats [Felis]
Hi there, this is my very first post on this forum, so I try to keep it short. My mothertongue is german so I apologize for bad english. I'm working…
In First Thoughts
Participants: Callisto, Noon, Catelf, chronoplasm, JLFergus.


12/26/2009 Kanosint: Play-Doh and Musicals, oh my!
Lately I can't help but ponder two things and how one could make an interesting RPG with them... Play-Doh and Musicals. Not together, of course, that'd be waaay too silly,…
In First Thoughts
Participants: Kanosint, Callisto, chronoplasm, FetusCommander.


12/26/2009 reason: taletellers and dreamers, or a game that doesn't exist
Once upon a time there was a writer who wrote a story game that doesn't exist. Those were strange times, and it was an act for a strange time. But…
In First Thoughts
Participants: reason, contracycle, Vulpinoid, Kanosint.


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Subsequent Topics
In First Thoughts

1/18/2010 Warrior Monk: RPG for Noobs??
I've got the challenge to introduce roleplaying to a big audience who doesn't know much about it except for videogames. At first I though that making a rules-lite system would…
In First Thoughts
Participants: Warrior Monk, Catelf, Noon, davidwhitton.


1/19/2010 Ar Kayon: [Dramo Worlmoro]
[i]Dramo Worlmoro is an RPG set within the mind, where players assume the role of anthropomorphic creatures that represent thoughts and emotions. Whatever a person experiences, those experiences are manifested…
In First Thoughts
Participants: Ar Kayon, lumpley.


1/20/2010 Axe4Eye: MAYA the RPG<<Seeking constructive criticism
I have returned with my game, now called "MAYA", to be offered suggestions, criticism and hopefully some people that would be willing to playtest it.  I am working on the…
In First Thoughts
Participants: Axe4Eye, Ar Kayon, LaughingJackWilton, Spooky Fanboy.


1/20/2010 Ar Kayon: Character Development Mechanics
[b]Skill Development[/b] 1. You may develop your skills after x amount of time provided that: * you can afford it * the training is available by profession (doesn't require money)…
In First Thoughts
Participants: Ar Kayon.


1/20/2010 Charlie Gilb: [MERC] making resource management fun
('MERC' is the working title) Hello, I am currently writing a draft of a game about playing a squad of mercenaries on a post-apocalyptic world. Each player creates one member…
In First Thoughts
Participants: Charlie Gilb, Ar Kayon, JoyWriter.


1/21/2010 Ar Kayon: Combat Examples of an Engine without Hit Points
King Arthur and Lancelot circle each other, preparing to duel. They are both wearing armour and fighting with sword and shield. After his knights were soundly beaten by the graceful…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, contracycle, dindenver, leodegrance, horomancer, Finarvyn, Lance D. Allen, FetusCommander, mauriciocabaleiro.


1/22/2010 Ar Kayon: Feedback needed for firearms mechanics
[b]Basic Ranged Combat Mechanics[/b] Since there are more random elements for firearms involved in determining success, the standard d4-1 exploding randomizer is always used. [I]So, let's say Lu Ordin is…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, stefoid, Adam Dray, dindenver, chance.thirteen.


1/22/2010 leodegrance: [Breastplate] a multi character old-school RPG
Hi Everybody, its a couple of years (maybe more...) I'm working with all my laziness on this RPG. I've already a first uncomplete draft, but as you may imagine reading…
In First Thoughts
Participants: leodegrance, Ar Kayon, Warrior Monk, Noon.


1/22/2010 Ar Kayon: A more evolved dice mechanic
The method I propose not only strikes a balance between fortune and skill - skilled exponents have less variable results than unskilled exponents - but it keeps the arithmetic to…
In First Thoughts
Participants: Ar Kayon, Warrior Monk, Axe4Eye, David C, Charlie Gilb, stefoid, Locke, Gurnard, Luminous, MacLeod.


1/27/2010 stefoid: A Gamist game to teach Narativist gaming
before I start: "because I dont have enough time, and I seek to actually learn by playing such a game rather than writing it" is the answer to the obvious…
In First Thoughts
Participants: stefoid, The Engnine, Noon, Simon C, Ron Edwards, greyorm, Ar Kayon, Catelf, Nocker, Alex Abate, Warrior Monk, hix.


1/31/2010 Justin Nichol - BFG: Eschaton- A Game of an Ending World=
"Raum is a great earl, he is seen as a black bird... he stealeth wonder-fullie out of the King's house and carry it whither he is assigned, he destroieth cities…
In First Thoughts
Participants: Justin Nichol - BFG, Abkajud, ladygee.


2/1/2010 Kanosint: Random Idea: Injury Tree
Hello dear Forgites, Recently, I read how many of us indie RPG developers enjoy Injury Tracks. This got me thinking,. Now, it may be done before, I have no idea,…
In First Thoughts
Participants: Kanosint, Ar Kayon, Vulpinoid, Hereward The Wake, chronoplasm, Locke.


2/2/2010 Ar Kayon: [Nevercast] - Indepth Setting Discussion
The Iron Element The iron element represents the decay of that which was once shiny and beautiful. This setting element is predominant in the Vanaq Ir region, a graveyard of…
In First Thoughts
Participants: Ar Kayon, davidberg, dindenver, Mobius, Luminous, mark2v, horomancer.


2/3/2010 Charlie Gilb: [Paradise] Reward Cycle Feedback needed.
In Paradise, you play a group of mercenaries, selling their services to the highest bidder. Character advancement works as follows: 1. Each session you play usually constitutes one mission. Every…
In First Thoughts
Participants: Charlie Gilb, Vulpinoid, davidberg.


2/4/2010 Marshall Burns: [Badass City] stumped for effect mechanics
[i]Badass City[/i] is a Step on Up game that I'm making primarily to figure out certain problems I'm having with a couple other games. But it's also shaping up to…
In First Thoughts
Participants: Marshall Burns, Noon, lumpley, Vulpinoid, Locke, JoyWriter, davidberg, Ar Kayon.


2/5/2010 chronoplasm: Chargen: Who needs it?
This post on rpg.net got me thinking... http://forum.rpg.net/showthread.php?t=497934 Do rpgs really need lots of rules for character creation? I guess it depends on what the rpg is and what it's…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, Noon, dindenver, Warrior Monk, Meramec, Finarvyn.


2/8/2010 Godel: [mEL] Inital Post, Gamist Questions
Hello all,  I am here to post about myEpicLife . About mEL is meant to be a simple hack-n-slash style game that allows players to easily feel like they can…
In First Thoughts
Participants: Godel, leodegrance, Warrior Monk, Noon.


2/8/2010 P1NBACK: Is railroading a symptom of design?
I'm considering the various types of games out there and how I would like to design my game. It seems as if many narrative games put you in a situation,…
In First Thoughts
Participants: P1NBACK, Ron Edwards, Ar Kayon, Warrior Monk, davidberg, Finarvyn.


2/11/2010 Llogres: Idea: Character controlled by all players
This is just a quik thought i want to hear a few opinions on: In addition to each players character the players would have a sort of group-character that is…
In First Thoughts
Participants: Llogres, Eero Tuovinen, Noon, davidberg, Finarvyn.


2/12/2010 horomancer: Need suggestions for finishing a conflict resolution system
Hi there. I've been working on a game system and have hit a stumbling block. Here is what I have so far- All conflicts are broken down into a simple…
In First Thoughts
Participants: horomancer, David C, Eero Tuovinen, Alex Abate, contracycle, Vulpinoid.


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