Previous Topics In First Thoughts 1/20/2010 Charlie Gilb: [MERC] making resource management fun ('MERC' is the working title)
Hello,
I am currently writing a draft of a game about playing a squad of mercenaries on a post-apocalyptic world. Each player creates one member… In First Thoughts Participants: Charlie Gilb, Ar Kayon, JoyWriter.
1/20/2010 Ar Kayon: Character Development Mechanics [b]Skill Development[/b]
1. You may develop your skills after x amount of time provided that:
* you can afford it
* the training is available by profession (doesn't require money)… In First Thoughts Participants: Ar Kayon.
1/20/2010 Axe4Eye: MAYA the RPG<<Seeking constructive criticism I have returned with my game, now called "MAYA", to be offered suggestions, criticism and hopefully some people that would be willing to playtest it. I am working on the… In First Thoughts Participants: Axe4Eye, Ar Kayon, LaughingJackWilton, Spooky Fanboy.
1/19/2010 Ar Kayon: [Dramo Worlmoro] [i]Dramo Worlmoro is an RPG set within the mind, where players assume the role of anthropomorphic creatures that represent thoughts and emotions. Whatever a person experiences, those experiences are manifested… In First Thoughts Participants: Ar Kayon, lumpley.
1/18/2010 Warrior Monk: RPG for Noobs?? I've got the challenge to introduce roleplaying to a big audience who doesn't know much about it except for videogames. At first I though that making a rules-lite system would… In First Thoughts Participants: Warrior Monk, Catelf, Noon, davidwhitton.
1/18/2010 Ar Kayon: [Nevercast] - A hyper-simulationist role-playing game, overview [b]What is it about?[/b]
Nevercast is a post-modern rpg set in a made-up world, about 50 or so years technology-wise in the future. Economic and social decay has crumbled the… In First Thoughts Participants: Ar Kayon, lumpley, JoyWriter, Axe4Eye, Adam Dray, davidberg, horomancer, Ron Edwards.
1/13/2010 Preceding Easy: [SSS] Starting point I've gotten an idea bouncing around in my head for a while now, about a system based upon three stats - namely, Strength, Style, and Skill. That might sound generic,… In First Thoughts Participants: Preceding Easy, Ron Edwards, davidberg.
1/12/2010 chronoplasm: Ars Goetia? Does anybody know of any games that feature the 72 demons of the Ars Goetia? I just think those guys are all cool as hell, and I am strongly considering… In First Thoughts Participants: chronoplasm, Eero Tuovinen, Rafu.
1/12/2010 karl fungus: [Unearth]: scribery Hello again.
In my Unearth setting, there are human mages called scribes. They're called such because they etch patterns onto a sort of crystal called crysophene, which they then use… In First Thoughts Participants: karl fungus, Warrior Monk, chronoplasm, Paul Czege.
1/11/2010 Imizaru: Sasuke/Ninja Warrior simulation - a design attempt I live in Japan and happened to catch this show last Fall, and again on New Year's day.
http://www.youtube.com/watch?v=5IW0rb3cl18
I was fascinated and I wanted to try to make a… In First Thoughts Participants: Imizaru, Noon, Kanosint.
1/11/2010 Solarsaurus: The House of a Thousand Faces (An RPG loosely based on "House of Leaves"...) I mentioned in my other thread I was working on another role-playing game. Well, here it is. It's not done yet, but I've ironed out a lot of the mechanics… In First Thoughts Participants: Solarsaurus, davidberg, hix, Warrior Monk.
1/10/2010 AzaLiN: Abstract Social Combat RPG I imagine 3-4 PCs in a village beset by a goblin army 2 months away with no help from the king; and the PCs aren't heroes, they're just above average.… In First Thoughts Participants: AzaLiN, Noon, Solarsaurus, Quizoid.
1/9/2010 Quizoid: Which's Easier? I'm in a situation where I can approach the same thing in two different ways.
Mechanically and statistically, these two approaches have the same result, however, they are presented in… In First Thoughts Participants: Quizoid, Kanosint, Vulpinoid, EdEdEd.
1/6/2010 MJGraham: Help needed with terminology. I'm working on a game about nomadic bands of hunter/gatherers that practice animism and ancestor worship. I've decided that I want characters to have proficiencies (i.e. skills). The list of… In First Thoughts Participants: MJGraham, Anekanta, J Tolson.
1/6/2010 canormorum: Elsewhere - A newly created table-top RPG setting and system. Just looking for a little feedback and critique. Been lurking the forums awhile now. Let me know what you think. I'm still working out some details and filling out the… In First Thoughts Participants: canormorum, Vulpinoid, hix, Mike Sugarbaker.
1/4/2010 J Tolson: Can winning by too much be a bad thing? I’ve been developing a narrative-focused game for a few years and I think I am finally in the home stretch. Everything seems to be coming together fairly nicely, though there… In First Thoughts Participants: J Tolson, lumpley, Noon, Heraldic Game Design, Warrior Monk, NN, Ar Kayon, JoyWriter.
1/4/2010 Solarsaurus: Cowboys and Samurai (WIP) ~constructive criticism wanted! The document is very incomplete as of now, but I figured that you folks might be able to help me with my new RPG idea. It's called, very simply, Cowboys… In First Thoughts Participants: Solarsaurus, dindenver, Catelf, hix, Mike Sugarbaker.
1/2/2010 JoyWriter: Posthuman conversion story, structured as allegorical journey As a bit of a change of pace from all these mechanics-first suggestions, I've got a concept that I'm quite far from implementing mechanically:
The character's experience is a posthuman… In First Thoughts Participants: JoyWriter, M. Burrell, J Tolson, Brendan Day.
1/2/2010 karl fungus: [Unearth]: a general purpose d6 system. Hello! First post here, hopefully of many.
For a while now I've been working on a game called Unearth, which was pretty much a culmination of all the post-apocalyptic game… In First Thoughts Participants: karl fungus, JoyWriter.
12/30/2009 Abkajud: Joan of Arc and the Templars/Gender and Culture, too I'm fascinated by the Three Orders of medieval European society - the laborer, warrior, and priestly castes, or laborares, bellatores, and oratores, respectively.
I've been meaning to check out Chronica… In First Thoughts Participants: Abkajud, Catelf.
<< more previous topics | | Subsequent Topics In First Thoughts 1/22/2010 Ar Kayon: Feedback needed for firearms mechanics [b]Basic Ranged Combat Mechanics[/b]
Since there are more random elements for firearms involved in determining success, the standard d4-1 exploding randomizer is always used.
[I]So, let's say Lu Ordin is… In First Thoughts Participants: Ar Kayon, Axe4Eye, Noon, stefoid, Adam Dray, dindenver, chance.thirteen.
1/22/2010 leodegrance: [Breastplate] a multi character old-school RPG Hi Everybody,
its a couple of years (maybe more...) I'm working with all my laziness on this RPG. I've already a first uncomplete draft, but as you may imagine reading… In First Thoughts Participants: leodegrance, Ar Kayon, Warrior Monk, Noon.
1/22/2010 Ar Kayon: A more evolved dice mechanic The method I propose not only strikes a balance between fortune and skill - skilled exponents have less variable results than unskilled exponents - but it keeps the arithmetic to… In First Thoughts Participants: Ar Kayon, Warrior Monk, Axe4Eye, David C, Charlie Gilb, stefoid, Locke, Gurnard, Luminous, MacLeod.
1/27/2010 stefoid: A Gamist game to teach Narativist gaming before I start: "because I dont have enough time, and I seek to actually learn by playing such a game rather than writing it" is the answer to the obvious… In First Thoughts Participants: stefoid, The Engnine, Noon, Simon C, Ron Edwards, greyorm, Ar Kayon, Catelf, Nocker, Alex Abate, Warrior Monk, hix.
1/31/2010 Justin Nichol - BFG: Eschaton- A Game of an Ending World= "Raum is a great earl, he is seen as a black bird... he stealeth wonder-fullie out of the King's house and carry it whither he is assigned, he destroieth cities… In First Thoughts Participants: Justin Nichol - BFG, Abkajud, ladygee.
2/1/2010 Kanosint: Random Idea: Injury Tree Hello dear Forgites,
Recently, I read how many of us indie RPG developers enjoy Injury Tracks. This got me thinking,.
Now, it may be done before, I have no idea,… In First Thoughts Participants: Kanosint, Ar Kayon, Vulpinoid, Hereward The Wake, chronoplasm, Locke.
2/2/2010 Ar Kayon: [Nevercast] - Indepth Setting Discussion The Iron Element
The iron element represents the decay of that which was once shiny and beautiful. This setting element is predominant in the Vanaq Ir region, a graveyard of… In First Thoughts Participants: Ar Kayon, davidberg, dindenver, Mobius, Luminous, mark2v, horomancer.
2/3/2010 Charlie Gilb: [Paradise] Reward Cycle Feedback needed. In Paradise, you play a group of mercenaries, selling their services to the highest bidder.
Character advancement works as follows:
1. Each session you play usually constitutes one mission. Every… In First Thoughts Participants: Charlie Gilb, Vulpinoid, davidberg.
2/4/2010 Marshall Burns: [Badass City] stumped for effect mechanics [i]Badass City[/i] is a Step on Up game that I'm making primarily to figure out certain problems I'm having with a couple other games. But it's also shaping up to… In First Thoughts Participants: Marshall Burns, Noon, lumpley, Vulpinoid, Locke, JoyWriter, davidberg, Ar Kayon.
2/5/2010 chronoplasm: Chargen: Who needs it? This post on rpg.net got me thinking...
http://forum.rpg.net/showthread.php?t=497934
Do rpgs really need lots of rules for character creation? I guess it depends on what the rpg is and what it's… In First Thoughts Participants: chronoplasm, Eero Tuovinen, Noon, dindenver, Warrior Monk, Meramec, Finarvyn.
2/8/2010 Godel: [mEL] Inital Post, Gamist Questions Hello all, I am here to post about myEpicLife .
About
mEL is meant to be a simple hack-n-slash style game that allows players to easily feel like they can… In First Thoughts Participants: Godel, leodegrance, Warrior Monk, Noon.
2/8/2010 P1NBACK: Is railroading a symptom of design? I'm considering the various types of games out there and how I would like to design my game. It seems as if many narrative games put you in a situation,… In First Thoughts Participants: P1NBACK, Ron Edwards, Ar Kayon, Warrior Monk, davidberg, Finarvyn.
2/11/2010 Llogres: Idea: Character controlled by all players This is just a quik thought i want to hear a few opinions on:
In addition to each players character the players would have a sort of group-character that is… In First Thoughts Participants: Llogres, Eero Tuovinen, Noon, davidberg, Finarvyn.
2/12/2010 horomancer: Need suggestions for finishing a conflict resolution system Hi there. I've been working on a game system and have hit a stumbling block. Here is what I have so far-
All conflicts are broken down into a simple… In First Thoughts Participants: horomancer, David C, Eero Tuovinen, Alex Abate, contracycle, Vulpinoid.
2/13/2010 Noon: Throwing around ideas on short term fun in a browser game... I've been learning how to code a broswer based mmo game over at indie resources. Though what I'm talking about could equally apply to table top.
Since where I'm up… In First Thoughts Participants: Noon, JoyWriter, contracycle, Falc, HeTeleports, stefoid, Age of Fable.
2/15/2010 RicardVahgner: [Assimilate (tentative title)] the Power 19 Hello world,
So, I finally decided to dust myself off and mount my game design endeavor 'gain. I pulled out my most recent design document and went to reviewing it… In First Thoughts Participants: RicardVahgner, Lance D. Allen, lumpley, Excalibur, Artz, Jeff B.
2/16/2010 Corey_at_Keene: Fleshing out an idea. [b]The Idea[/b]
Knights of the Temple in the Middle East after the crusades are offered "wonderous powers" by demons as a means of corrupting their souls.
[b]The setting[/b]
[url=http://en.wikipedia.org/wiki/Outremer]http://en.wikipedia.org/wiki/Outremer[/url]
Outremer,… In First Thoughts Participants: Corey_at_Keene, Falc, Noon, Mike Sugarbaker, Ar Kayon.
2/18/2010 Tom Clayton: Adaptive game design I have recently been going through the 2003 essays on gaming theory, specifically GNS and femine game design. It occured to me that choosing an RPG to fit a specific… In First Thoughts Participants: Tom Clayton, Eero Tuovinen, chance.thirteen, Warrior Monk, Meramec, Noon, JoyWriter.
2/18/2010 SpoDaddy: RPG based on the TV show 24, mechanics that simulate time running out? Hey all, I've been away for a while but I'm getting back into game design. I'm trying to create a 24 RPG from the ground up, and I've decided that… In First Thoughts Participants: SpoDaddy, Lance D. Allen, Brendan Day, Locke, thadrine, Falc, pells, Excalibur, dindenver, JoyWriter.
2/18/2010 SpoDaddy: RPG based on the TV show 24, mechanics that simulate time running out? Hey all, I've been away for a while but I'm getting back into game design. I'm trying to create a 24 RPG from the ground up, and I've decided that… In First Thoughts Participants: SpoDaddy, David C, Warrior Monk, dindenver, Ar Kayon.
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