The Forge Reference Project: Browse Threads

 

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From Day One


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In First Thoughts

3/8/2010 FetusCommander: [melkrin] Playing with primordial clay
Hi there.  I’ve been lurking around these forums for a long time, and wound up making only one post, partly because until today I didn’t have anything really concise to…
In First Thoughts
Participants: FetusCommander, Mike Sugarbaker, Ar Kayon.


3/5/2010 Citadel: Need Help Catagorizing My Game!
I have a game I've created and I'm having a hard time putting it into a catagory. I'm a little sheepish about this because I don't come from an RPG…
In First Thoughts
Participants: Citadel, Excalibur, David Artman, Noon, Mike Sugarbaker.


3/4/2010 PaulieRomanov: Modern Military RPG
I had an idea for a modern military RPG similar to Call of Duty: Modern Warfare, I have an idea of how things would work setting-wise, but have no idea…
In First Thoughts
Participants: PaulieRomanov, Excalibur, Ar Kayon, Noon, Locke, mjbauer.


2/26/2010 etothepowerofx: card-based mechanic for cowboy genre
First off, feel free, if you find any of my ideas useful, to use them in your own projects. I like very general, easily adaptive systems in narrative game-play. I…
In First Thoughts
Participants: etothepowerofx, stefoid, Brigand, Falc, Vulpinoid, Simon C, Excalibur, Eero Tuovinen, PeterBB.


2/25/2010 asymmetrical: Syndrome
Hello everyone. I'm an avid roleplayer who have tried my hand at writing rpg's a couple of times before, however I have to this day not been successfull for various…
In First Thoughts
Participants: asymmetrical, Excalibur, Vulpinoid, Brendan Day.


2/25/2010 markgamemaker: Stone, Steel, and Steam Open Beta
*If I have made a mistake in posting this here, a. I apologize, b. see Contradictions in the Stickies to understand my mistake. Hi. New here.  I'd like to tell…
In First Thoughts
Participants: markgamemaker.


2/24/2010 Excalibur: Some Racial Ability Advice
Hello once again. I think I've gotten my combat mechanic ideas fleshed out now, thanks for reading that thread if you did. A few different questions this go around. How…
In First Thoughts
Participants: Excalibur, Vulpinoid, David C, JoyWriter, Locke, Jeff B.


2/24/2010 ShallowThoughts: How can Narrativism moderate an entirely open-ended situation?
I'm splitting this post off of one in the Actual Play forum, entitled " Hot elves, morality, and the missing initiative roll". The comments made in it (especially those by…
In First Thoughts
Participants: ShallowThoughts, Ar Kayon, Eero Tuovinen, Noon, Excalibur, contracycle, Falc.


2/23/2010 davidberg: [Posterity] perform feats of legend and see how they'll be remembered
Two ideas for this. VERSION 1 Start with a legend.  Read it as a group.  Make the telling of the tale fun.  Can be something a player made up, something…
In First Thoughts
Participants: davidberg, horomancer, Vulpinoid.


2/22/2010 Locke: [Definitive] Sci Fi Space Opera - thoughts?
The premise is that 10,000 years from now the galaxy is ruled by humans.  Human factions have enslaved, subjugated, and  in some sectors driven xenomorphs to extinction.  You are an…
In First Thoughts
Participants: Locke, Dionysus, stefoid.


2/22/2010 Excalibur: QCQ: Quick Combat Question...Feedback on two ideas needed.
Greetings, and thanks for such a wonderful community. First off, let me say that my combat mechanics are inspired by Warrior Dice by Warpspawn games. I'm here to neither praise…
In First Thoughts
Participants: Excalibur, Locke.


2/18/2010 SpoDaddy: RPG based on the TV show 24, mechanics that simulate time running out?
Hey all, I've been away for a while but I'm getting back into game design.  I'm trying to create a 24 RPG from the ground up, and I've decided that…
In First Thoughts
Participants: SpoDaddy, David C, Warrior Monk, dindenver, Ar Kayon.


2/18/2010 SpoDaddy: RPG based on the TV show 24, mechanics that simulate time running out?
Hey all, I've been away for a while but I'm getting back into game design.  I'm trying to create a 24 RPG from the ground up, and I've decided that…
In First Thoughts
Participants: SpoDaddy, Lance D. Allen, Brendan Day, Locke, thadrine, Falc, pells, Excalibur, dindenver, JoyWriter.


2/18/2010 Tom Clayton: Adaptive game design
I have recently been going through the 2003 essays on gaming theory, specifically GNS and femine game design.  It occured to me that choosing an RPG to fit a specific…
In First Thoughts
Participants: Tom Clayton, Eero Tuovinen, chance.thirteen, Warrior Monk, Meramec, Noon, JoyWriter.


2/16/2010 Corey_at_Keene: Fleshing out an idea.
[b]The Idea[/b] Knights of the Temple in the Middle East after the crusades are offered "wonderous powers" by demons as a means of corrupting their souls. [b]The setting[/b] [url=http://en.wikipedia.org/wiki/Outremer]http://en.wikipedia.org/wiki/Outremer[/url] Outremer,…
In First Thoughts
Participants: Corey_at_Keene, Falc, Noon, Mike Sugarbaker, Ar Kayon.


2/15/2010 RicardVahgner: [Assimilate (tentative title)] the Power 19
Hello world, So, I finally decided to dust myself off and mount my game design endeavor 'gain. I pulled out my most recent design document and went to reviewing it…
In First Thoughts
Participants: RicardVahgner, Lance D. Allen, lumpley, Excalibur, Artz, Jeff B.


2/13/2010 Noon: Throwing around ideas on short term fun in a browser game...
I've been learning how to code a broswer based mmo game over at indie resources. Though what I'm talking about could equally apply to table top. Since where I'm up…
In First Thoughts
Participants: Noon, JoyWriter, contracycle, Falc, HeTeleports, stefoid, Age of Fable.


2/12/2010 horomancer: Need suggestions for finishing a conflict resolution system
Hi there. I've been working on a game system and have hit a stumbling block. Here is what I have so far- All conflicts are broken down into a simple…
In First Thoughts
Participants: horomancer, David C, Eero Tuovinen, Alex Abate, contracycle, Vulpinoid.


2/11/2010 Llogres: Idea: Character controlled by all players
This is just a quik thought i want to hear a few opinions on: In addition to each players character the players would have a sort of group-character that is…
In First Thoughts
Participants: Llogres, Eero Tuovinen, Noon, davidberg, Finarvyn.


2/8/2010 P1NBACK: Is railroading a symptom of design?
I'm considering the various types of games out there and how I would like to design my game. It seems as if many narrative games put you in a situation,…
In First Thoughts
Participants: P1NBACK, Ron Edwards, Ar Kayon, Warrior Monk, davidberg, Finarvyn.


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Subsequent Topics
In First Thoughts

3/9/2010 RandomCitizenx: Two possible randomization mechanics
I have been kicking around a few different game design ideas and have finally come upon a conflict resolution system I like. I am now faced with the problem of…
In First Thoughts
Participants: RandomCitizenx, Ar Kayon, FetusCommander, Vulpinoid, Excalibur, Jeff B, Noon, Brendan Day, Silverwave, Necromantis.


3/10/2010 withers: Wealth system in a Fantasy RPG
Apologies in advance if my terminology is off, I break a rule, or I am repeating well covered subjects. I am new to this board and rpg creation in general.…
In First Thoughts
Participants: withers, Excalibur, dindenver, Noon, Locke.


3/11/2010 RandomCitizenx: 21 and Down (initial ramblings)
Here is a bunch of the notes copy and pasted over from the google wave I am using to work on the game. I apologize for the lack of organization,…
In First Thoughts
Participants: RandomCitizenx, Noon.


3/12/2010 Vulpinoid: [Cyberpunk Stereotypes] Cultures and Trades
I've got a project in the works where players take on the role of a secretive manipulator in a cyberpunk setting. These secretive manipulators don't go out into the world…
In First Thoughts
Participants: Vulpinoid, Anekanta, Brendan Day.


3/14/2010 Necromantis: Starting Designs for a Fantasy (aD&D-like) RPG - stuck already
Hello. I am new to the forum. I am a member of a few forums though I read them more than I post myself. I found this wonderful sight tonight…
In First Thoughts
Participants: Necromantis, Ar Kayon, Excalibur, Noon, stefoid, Locke, Falc, Aelwyn, greyorm, Brian Leybourne, Luminous.


3/14/2010 MJGraham: [Untitled Game] Opinions wanted on sortition system.
I'm working on a game set in modern day Western Africa. I've decided to post here to get a little feedback on the system I want to use for resolving…
In First Thoughts
Participants: MJGraham, Noon, Excalibur, Ar Kayon, greyorm, Vulpinoid, Locke.


3/16/2010 VAgentZero: OneShot RPG
Hey, all.  First post and all that blather. Vincent Baker, in a few of his recent posts on his blog, discussed the notion of currency in character sheets.  Included in…
In First Thoughts
Participants: VAgentZero.


3/17/2010 Anekanta: [Lords of Sky] Skill systems_can simple be realistic?
Hello again.  I've been working on a stubborn project (introduced here: http://www.indie-rpgs.com/forum/index.php?topic=29095.0 ), and I'm having trouble with the skill / ability system. The goal for the game is a…
In First Thoughts
Participants: Anekanta, Excalibur, Locke, contracycle, stefoid, Falc.


3/17/2010 Locke: Non-Standard Card based Bidding Mechanic
I've always wanted to do a bidding system for an RPG, but couldn't figure one out.  I've had this idea that could work. 1. every player gets (lets say) 6…
In First Thoughts
Participants: Locke, Excalibur.


3/17/2010 Necromantis: Useful Custom Made Dice.
I don't know if this is the best place for this post but I am sure someone will let me know if it is not and I'll move it. But…
In First Thoughts
Participants: Necromantis, Locke, Excalibur, Paul Czege, Latigo, T. Ettinger.


3/17/2010 Locke: My definition of Min/ Maxing. Thoughts?
The way I see Min-Maxing is: "That it allows a player to go beyond the game designer's intention when building a character that has (by nature) as an unintended result…
In First Thoughts
Participants: Locke, stefoid, Excalibur, Necromantis, Noon, Ron Edwards, Mobius, Finarvyn, greyorm, Eero Tuovinen.


3/18/2010 stefoid: An idea for a game
This idea has been kicking around for a while, and partly recently inspired by IaWA.    It is supposed to facilitate the following type of play, which I associate with…
In First Thoughts
Participants: stefoid.


3/18/2010 GregStolze: SOS Dogfight
I think I've got an OK idea for how to run a one-on-one duel in the skies.  I've PDFed it for convenience. http://www.gregstolze.com/SOSDogfight.pdf Anyone wanna tell me what you think?…
In First Thoughts
Participants: GregStolze, Locke, contracycle.


3/19/2010 Excalibur: Icons or Text?
I'm looking at my current game and wondering if I should go to icons/pictures instead of text for describing attribute, attacks, defenses, and damage. I'm leaning towards the images because…
In First Thoughts
Participants: Excalibur, davidberg, Ar Kayon, ShallowThoughts, RandomCitizenx, Finarvyn.


3/20/2010 Excalibur: [TCoT] Different Ideas
I don't know if this should go in actual play or in first thoughts since I have already playtested the current system but am having some second thoughts on how…
In First Thoughts
Participants: Excalibur.


3/21/2010 stefoid: [INGENERO] backstory generator
INGENERO is just Latin for 'generator' to make is sound fancy, for lack of anything to call this idea.  Didnt get any feedback at all on the other thread, so…
In First Thoughts
Participants: stefoid, Noon.


3/22/2010 Dr. Theodore Lagore: Rockworld
Right, I don't know if this is a good place to post this.  It's just a fantasy setting.  I've never played a tabletop RPG.  I don't know what goes into…
In First Thoughts
Participants: Dr. Theodore Lagore, Excalibur, Locke, Simon C, Vulpinoid, stefoid, Llogres.


3/23/2010 Melinglor: [Tragic Dominion ] Gut-punching Fairytales and character authority
I've been laboring over this concept for some time, but just recently had all the wheels click into place in my head. First, the Color pitch: Growing up. It's a…
In First Thoughts
Participants: Melinglor, stefoid, PeterBB, Brendan Day.


3/23/2010 hatch22: Dramatic Redemption
Hi all, I've been struggling with how to represent redemption in a game I'm working on. Characters in this game each have a Dread.  This is not simply fear (a…
In First Thoughts
Participants: hatch22, Paul Czege, Locke, Necromantis, stefoid, Lance D. Allen.


3/24/2010 ShallowThoughts: [ BD&D ] Half done Social System
The BD&D stands for "Bastardized D&D" because I'm changing the base system of D&D v3.5 to experiment with some ideas. In this version, I want a much deeper Social system.…
In First Thoughts
Participants: ShallowThoughts, Locke, Necromantis, Finarvyn, Luminous.


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