Previous Topics In First Thoughts 4/2/2010 Mobius: [Babel] 2nd try, system theory and numbers light Yesterday I posted my first draft of my combat rules and so far I have received no feedback; which is I suppose feedback in and of itself.
I though rather… In First Thoughts Participants: Mobius, FetusCommander, SAW, Ar Kayon, dindenver, brianbloodaxe.
4/2/2010 SAW: A Luckless, Escalation-driven System Ok, so, I'm working on an idea and I figure rather than keeping it to myself and hoping for the best, I'd see if I could gather some opinions.
This… In First Thoughts Participants: SAW, Mobius, PeterBB, dindenver, horomancer, stefoid, Shimera9.
4/2/2010 Luminous: [D&D 4e] New campaign needs name... The basic premise of the campaign, is that the end of the Dawn War fractured reality and the Primordials were slain, their essence used to forge the First World itself. … In First Thoughts Participants: Luminous.
4/1/2010 Mobius: [Babel] First draft of some rules (warning very long) I'd like to get some feedback on the first draft of my rules. I have a good idea of how they work in my head and written down shorthand but… In First Thoughts Participants: Mobius.
4/1/2010 Llogres: Resultion via situational advantages I currently work on something thats more setting than actual system, and here is a thought that i need to share and have a few questions about:
The idea is… In First Thoughts Participants: Llogres, Ar Kayon, FetusCommander.
4/1/2010 JR_G: A cloud level design question I have been working to design an rpg and walked right into the deep end. I haven't even gotten to the mechanics level. All I have is a list of… In First Thoughts Participants: JR_G, Ar Kayon, dindenver.
3/31/2010 redwing: General Mechanics I have four stats in my game: Accuracy, Power, Evasion, and Defense. There is a possibility of having a few secondary stats, but I'm trying to avoid this at all… In First Thoughts Participants: redwing, dindenver, Mobius.
3/31/2010 Silverwave: Re: The Social Domain - why's it so tough to design? I'm digging up a old post, but after reading through this (a really interesting topic), I ended up telling myself : so... how to run social encounter again?
I've been… In First Thoughts Participants: Silverwave, Locke, lumpley, dindenver, Noclue, horomancer, Jacob Potemkin, Vulpinoid, jprussell.
3/31/2010 Blaise: Horror Game Concept Ahoy-hoy, all!
I'm Blaise (as you guys don't seem to like handles generally), and I've got a concept for a horror game that I would like to run by the… In First Thoughts Participants: Blaise, Locke.
3/29/2010 GDorn: [JDaTE] Grief framework Background: I did a bunch of prepwork for a Kill Puppies For Satan game set in the John Dies at the End 'universe' for a con over the weekend but… In First Thoughts Participants: GDorn.
3/29/2010 Shimera9: Emergent Characters I've been floating some ideas around about emergent character and figures I'd see if the folks here have seen any games that do this.
The original idea was posted up… In First Thoughts Participants: Shimera9, Lance D. Allen, contracycle, epweissengruber, Paul Czege, SAW, reaction, Mike Holmes, MacLeod.
3/29/2010 FetusCommander: [Supers Chess] preliminary idea So I’ve been kicking around the idea of a superhero themed game for a while, and was previously stumped on any sort of resolution that “felt” like the source material… In First Thoughts Participants: FetusCommander, Kyle Cates, Mobius.
3/29/2010 celtois: The Probability Arc lite system Alright so I'm new around here, and I like most of you have an idea of a RPG system that I think is wonderful.
Thus I am posting it here… In First Thoughts Participants: celtois, Luminous, Locke, Silverwave.
3/29/2010 Luminous: Mixed-up Mechanics - A blending of games... A long, long time ago in a game store far, far away... I played a game called Highland that used a system they called Swordmaster. Briefly, I had the bright… In First Thoughts Participants: Luminous, FetusCommander.
3/28/2010 Earthflame: [Eurid- A game of Mythic Futures] Overview (First time poster, so apologies if this is not up to scratch. I tried to be brief, as referenced in the guide, but unfortunately my writing style tends toward verbosity… In First Thoughts Participants: Earthflame, stefoid, Locke.
3/27/2010 Kyle Cates: [The Object] Resolution Mechanic Hey all, posted a few times a few years ago, just more out of curiosity than anything else. But now I'm designing a traditional RPG with GM narration and all… In First Thoughts Participants: Kyle Cates, Luminous, dindenver, VAgentZero, stefoid.
3/26/2010 ShallowThoughts: Mucking with Social Contract - an *Inter-Player* Social System?? I hope I'm not getting too obnoxious on this Forum what with this and my earlier post (which I have since utterly abandoned). I just really, really want to get… In First Thoughts Participants: ShallowThoughts, Noon, davidberg.
3/25/2010 Mobius: [Babel] Setting Overview [i]So you're planning a trip to New Jericho are you? The City of Rain, the City of Man.
Yah I've ready all the screeds too “there's no place closer to… In First Thoughts Participants: Mobius, Ar Kayon, Vulpinoid, Ron Edwards.
3/24/2010 Brian Leybourne: A "D&D Alignment System" inspired campaign setting... This is actually a *campaign* first thought rather than a game system. Looking for a sounding board I guess.
Ah, D&D. How you shaped most of us in our early… In First Thoughts Participants: Brian Leybourne, Mobius, Vulpinoid, Finarvyn, Luminous, EdEdEd, Draco, Baenlynn, flammifer.
3/24/2010 Ar Kayon: Post-Modern Arms and Armor As armor increased coverage and became stronger and more ergonomic, effective combat strategy shifted its focus from accuracy to sheer power and volume. Thus, a soldier's arsenal of the post-modern… In First Thoughts Participants: Ar Kayon, Locke, Mobius, horomancer.
<< more previous topics | | Subsequent Topics In First Thoughts 4/3/2010 SAW: [Sticky-Note] Possible Dice Mechanic Ok, so, I was originally going to give a bit of an explanation as to how this idea even came about, especially since in another post I was aiming for… In First Thoughts Participants: SAW, noahtrammell, horomancer, dindenver.
4/5/2010 Luminous: [D&D4e] Monsters & Mayhem I got bored at work and decided to create a derivative of D&D 4th Edition, but one that wouldn't use levels or the typical classes. I also altered spellcaster implements… In First Thoughts Participants: Luminous, horomancer.
4/5/2010 Asylumrunner: [Gearforce Tabletop] Rules 1st draft I have designed a tabletop wargame, and require some playtesting in order to help refine the rules system.
Here are the basic points:
Story
The year listed on your ship's… In First Thoughts Participants: Asylumrunner.
4/5/2010 Ryven Cedrylle: (Delta-X) On Traits I've been 'developing' (read that term pretty loosely) a game for several years now roughly based in psychological archetypal astrology; it's a modern magic kind of setting. The character creation… In First Thoughts Participants: Ryven Cedrylle, horomancer, TheRoleplayer, masqueradeball.
4/6/2010 Alokov: Is This System Broken? Feedback Please. This is a system that I came up with a few days ago, but, due to my bias, I can not determine whether or not it's broken. I will be… In First Thoughts Participants: Alokov, horomancer, Noon, Falc, VAgentZero.
4/6/2010 SAW: Universal Systems vs Setting Specific? So, I was just curious what the general consensus is regarding a Universal System compared to one built around a specific setting?
From looking at the existing RPGs, it seems… In First Thoughts Participants: SAW, horomancer, Mobius, Ar Kayon, dindenver, ObsidianSoul, FetusCommander, Luminous, ShallowThoughts, SageThe13th, StevenS, Baenlynn.
4/8/2010 MikeF: Risking for rerolls (mechanic) Quick post to ask for some opinions on this relatively simple ruleset. The context is a semi-serious sci-fi rpg, but the semi-serious part is more important than the sci-fi. Do… In First Thoughts Participants: MikeF, Paul Czege, Noon, dindenver.
4/12/2010 SAW: [Sticky-Note] Looking for Comments on an "Overload" mechanic. Alright, so, working on my conflict resolution system, I've come to a point where I need some comments.
Things you need to know.
Push: The amount of Attack Points the… In First Thoughts Participants: SAW.
4/14/2010 Ar Kayon: A dark fantasy using the dice rank system [u]Concept[/u]
* Based on late 15th century - early 16th century Europe.
* As continental population exploded and social and cultural values were radically transformed, demonic influences became more accessible. … In First Thoughts Participants: Ar Kayon, Locke, MacLeod, stefoid, charles ferguson, Will Edge, horomancer, johnthedm7000, Kalandri, lemmingsunday.
4/14/2010 Tully305: Faith, Soul and Redemption OK. I've been gnawing on this idea for awhile and need some feedback as to possible direction.
Premise is that formerly evil beings (vamps, demons, witches, fallen angels, etc.) are… In First Thoughts Participants: Tully305, Luminous, greyorm, ShallowThoughts, Shimera9.
4/15/2010 Luminous: Creatures that take up more than one space and AoE attacks... Should creatures that take up more than one square / space on the battlefield take additional damage from AoE attacks? In First Thoughts Participants: Luminous, Ar Kayon, Noon, Warrior Monk, Locke, Shimera9, Ron Edwards.
4/15/2010 Warrior Monk: d6 -simple but crunchy- heartbreaker I'm making a heartbreaker (yeah, again) half to satisfy my group of players and half to make my life easier as a GM. I've been trying a lot of different… In First Thoughts Participants: Warrior Monk, chronoplasm, VAgentZero, Draco, Locke.
4/15/2010 chronoplasm: Game Design Inspired By Visual Aesthetics? So I'm an art student looking into getting a career in commercial illustration. You can see some of my stuff at my deviant art page. I want to do art… In First Thoughts Participants: chronoplasm, Vulpinoid, mjbauer, Mobius, jprussell.
4/16/2010 7VII7: A play by post role playing system, first thoughts. I'm looking to design a general system that would work with nearly any play by post role playing game, one that would be able to work in any basic forum… In First Thoughts Participants: 7VII7, Warrior Monk, andrew_wright, jprussell.
4/19/2010 Llogres: Multiple character-resources I had a thought on experience points and rewards in games.
The classic approach to have the GM hand out experience points and money (sometimes in form of items) doesnt… In First Thoughts Participants: Llogres, VAgentZero, jprussell, Baenlynn.
4/19/2010 Gurnard: Thoughts On A Fencing Mechanic Part 2 I posted here <a href="http://www.indie-rpgs.com/forum/index.php?topic=27476.0">quite a while ago</a> about a combat mechanic I was working on. I phrased it at the time as a fencing simulation, just because I'd been… In First Thoughts Participants: Gurnard, jprussell, Noon, ObsidianSoul, JoyWriter.
4/20/2010 StevenS: [Free Your Head] Illumination --when character change is drastic I am currently working on a game whose genre could perhaps be best described as Psychedelic Conspiracy -- the models are works like Mike Moorcock's Jerry Cornelius novels, the Illuminatus!… In First Thoughts Participants: StevenS.
4/20/2010 electricshepherd: [PIE] A ruleset using pie charts as character sheet First of all, I'm new at the Forge. I've been informed about the Forge through a reddit user's comment. I looked around a bit and this seems to be the… In First Thoughts Participants: electricshepherd, Baenlynn, andrew_wright.
4/20/2010 Baenlynn: A fill-in-the-blanks life-path system I am also new to the forge, having stumbled upon it after going looking for an RPG design forum, as asking around at all my usual geeky hangouts was not… In First Thoughts Participants: Baenlynn.
4/20/2010 SAW: Random-Element determining which abilities characters can use? So, I was thinking of something, but I wasn't sure how well it would actually go over.
How do you think players would react to there being a random element… In First Thoughts Participants: SAW, jprussell, FetusCommander, Vulpinoid.
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