Previous Topics In First Thoughts 4/14/2010 Ar Kayon: A dark fantasy using the dice rank system [u]Concept[/u]
* Based on late 15th century - early 16th century Europe.
* As continental population exploded and social and cultural values were radically transformed, demonic influences became more accessible. … In First Thoughts Participants: Ar Kayon, Locke, MacLeod, stefoid, charles ferguson, Will Edge, horomancer, johnthedm7000, Kalandri, lemmingsunday.
4/12/2010 SAW: [Sticky-Note] Looking for Comments on an "Overload" mechanic. Alright, so, working on my conflict resolution system, I've come to a point where I need some comments.
Things you need to know.
Push: The amount of Attack Points the… In First Thoughts Participants: SAW.
4/8/2010 MikeF: Risking for rerolls (mechanic) Quick post to ask for some opinions on this relatively simple ruleset. The context is a semi-serious sci-fi rpg, but the semi-serious part is more important than the sci-fi. Do… In First Thoughts Participants: MikeF, Paul Czege, Noon, dindenver.
4/6/2010 SAW: Universal Systems vs Setting Specific? So, I was just curious what the general consensus is regarding a Universal System compared to one built around a specific setting?
From looking at the existing RPGs, it seems… In First Thoughts Participants: SAW, horomancer, Mobius, Ar Kayon, dindenver, ObsidianSoul, FetusCommander, Luminous, ShallowThoughts, SageThe13th, StevenS, Baenlynn.
4/6/2010 Alokov: Is This System Broken? Feedback Please. This is a system that I came up with a few days ago, but, due to my bias, I can not determine whether or not it's broken. I will be… In First Thoughts Participants: Alokov, horomancer, Noon, Falc, VAgentZero.
4/5/2010 Ryven Cedrylle: (Delta-X) On Traits I've been 'developing' (read that term pretty loosely) a game for several years now roughly based in psychological archetypal astrology; it's a modern magic kind of setting. The character creation… In First Thoughts Participants: Ryven Cedrylle, horomancer, TheRoleplayer, masqueradeball.
4/5/2010 Asylumrunner: [Gearforce Tabletop] Rules 1st draft I have designed a tabletop wargame, and require some playtesting in order to help refine the rules system.
Here are the basic points:
Story
The year listed on your ship's… In First Thoughts Participants: Asylumrunner.
4/5/2010 Luminous: [D&D4e] Monsters & Mayhem I got bored at work and decided to create a derivative of D&D 4th Edition, but one that wouldn't use levels or the typical classes. I also altered spellcaster implements… In First Thoughts Participants: Luminous, horomancer.
4/3/2010 SAW: [Sticky-Note] Possible Dice Mechanic Ok, so, I was originally going to give a bit of an explanation as to how this idea even came about, especially since in another post I was aiming for… In First Thoughts Participants: SAW, noahtrammell, horomancer, dindenver.
4/3/2010 horomancer: Simple System sounding board Posting ideas to flesh out a universal system I've been kicking around. Feel free to jump on in.-
Simple System Core tenets
1. System shale be minimal on Mechanics, math,… In First Thoughts Participants: horomancer, SAW.
4/2/2010 Mobius: [Babel] 2nd try, system theory and numbers light Yesterday I posted my first draft of my combat rules and so far I have received no feedback; which is I suppose feedback in and of itself.
I though rather… In First Thoughts Participants: Mobius, FetusCommander, SAW, Ar Kayon, dindenver, brianbloodaxe.
4/2/2010 SAW: A Luckless, Escalation-driven System Ok, so, I'm working on an idea and I figure rather than keeping it to myself and hoping for the best, I'd see if I could gather some opinions.
This… In First Thoughts Participants: SAW, Mobius, PeterBB, dindenver, horomancer, stefoid, Shimera9.
4/2/2010 Luminous: [D&D 4e] New campaign needs name... The basic premise of the campaign, is that the end of the Dawn War fractured reality and the Primordials were slain, their essence used to forge the First World itself. … In First Thoughts Participants: Luminous.
4/1/2010 Mobius: [Babel] First draft of some rules (warning very long) I'd like to get some feedback on the first draft of my rules. I have a good idea of how they work in my head and written down shorthand but… In First Thoughts Participants: Mobius.
4/1/2010 Llogres: Resultion via situational advantages I currently work on something thats more setting than actual system, and here is a thought that i need to share and have a few questions about:
The idea is… In First Thoughts Participants: Llogres, Ar Kayon, FetusCommander.
4/1/2010 JR_G: A cloud level design question I have been working to design an rpg and walked right into the deep end. I haven't even gotten to the mechanics level. All I have is a list of… In First Thoughts Participants: JR_G, Ar Kayon, dindenver.
3/31/2010 redwing: General Mechanics I have four stats in my game: Accuracy, Power, Evasion, and Defense. There is a possibility of having a few secondary stats, but I'm trying to avoid this at all… In First Thoughts Participants: redwing, dindenver, Mobius.
3/31/2010 Silverwave: Re: The Social Domain - why's it so tough to design? I'm digging up a old post, but after reading through this (a really interesting topic), I ended up telling myself : so... how to run social encounter again?
I've been… In First Thoughts Participants: Silverwave, Locke, lumpley, dindenver, Noclue, horomancer, Jacob Potemkin, Vulpinoid, jprussell.
3/31/2010 Blaise: Horror Game Concept Ahoy-hoy, all!
I'm Blaise (as you guys don't seem to like handles generally), and I've got a concept for a horror game that I would like to run by the… In First Thoughts Participants: Blaise, Locke.
3/29/2010 GDorn: [JDaTE] Grief framework Background: I did a bunch of prepwork for a Kill Puppies For Satan game set in the John Dies at the End 'universe' for a con over the weekend but… In First Thoughts Participants: GDorn.
<< more previous topics | | Subsequent Topics In First Thoughts 4/15/2010 Luminous: Creatures that take up more than one space and AoE attacks... Should creatures that take up more than one square / space on the battlefield take additional damage from AoE attacks? In First Thoughts Participants: Luminous, Ar Kayon, Noon, Warrior Monk, Locke, Shimera9, Ron Edwards.
4/15/2010 Warrior Monk: d6 -simple but crunchy- heartbreaker I'm making a heartbreaker (yeah, again) half to satisfy my group of players and half to make my life easier as a GM. I've been trying a lot of different… In First Thoughts Participants: Warrior Monk, chronoplasm, VAgentZero, Draco, Locke.
4/15/2010 chronoplasm: Game Design Inspired By Visual Aesthetics? So I'm an art student looking into getting a career in commercial illustration. You can see some of my stuff at my deviant art page. I want to do art… In First Thoughts Participants: chronoplasm, Vulpinoid, mjbauer, Mobius, jprussell.
4/16/2010 7VII7: A play by post role playing system, first thoughts. I'm looking to design a general system that would work with nearly any play by post role playing game, one that would be able to work in any basic forum… In First Thoughts Participants: 7VII7, Warrior Monk, andrew_wright, jprussell.
4/19/2010 Llogres: Multiple character-resources I had a thought on experience points and rewards in games.
The classic approach to have the GM hand out experience points and money (sometimes in form of items) doesnt… In First Thoughts Participants: Llogres, VAgentZero, jprussell, Baenlynn.
4/19/2010 Gurnard: Thoughts On A Fencing Mechanic Part 2 I posted here <a href="http://www.indie-rpgs.com/forum/index.php?topic=27476.0">quite a while ago</a> about a combat mechanic I was working on. I phrased it at the time as a fencing simulation, just because I'd been… In First Thoughts Participants: Gurnard, jprussell, Noon, ObsidianSoul, JoyWriter.
4/20/2010 StevenS: [Free Your Head] Illumination --when character change is drastic I am currently working on a game whose genre could perhaps be best described as Psychedelic Conspiracy -- the models are works like Mike Moorcock's Jerry Cornelius novels, the Illuminatus!… In First Thoughts Participants: StevenS.
4/20/2010 electricshepherd: [PIE] A ruleset using pie charts as character sheet First of all, I'm new at the Forge. I've been informed about the Forge through a reddit user's comment. I looked around a bit and this seems to be the… In First Thoughts Participants: electricshepherd, Baenlynn, andrew_wright.
4/20/2010 Baenlynn: A fill-in-the-blanks life-path system I am also new to the forge, having stumbled upon it after going looking for an RPG design forum, as asking around at all my usual geeky hangouts was not… In First Thoughts Participants: Baenlynn.
4/20/2010 SAW: Random-Element determining which abilities characters can use? So, I was thinking of something, but I wasn't sure how well it would actually go over.
How do you think players would react to there being a random element… In First Thoughts Participants: SAW, jprussell, FetusCommander, Vulpinoid.
4/20/2010 Necromantis: dodge/parry mechanic trouble. I will try and be clear here for what I am wanting to do.
I am very certain as to how I want this to work, but I am having… In First Thoughts Participants: Necromantis, jprussell, Ar Kayon, andrew_wright, VAgentZero, Locke.
4/21/2010 n0mDePlume: Making combat epic This is triggered by thinking about what Exalted could have been, if you didn't need a spreadsheet to manage a battle.
How can each combat action be given as much… In First Thoughts Participants: n0mDePlume, stefoid, Warrior Monk, Mobius, Noon, Guy Srinivasan, Shimera9.
4/22/2010 Llogres: Combat Advantage / Luck / Karma [b]The Idea:[/b]
Use Advantage (in combat), Luck (while adventuring) and Karma (in social encounters) to let players have their will - at a cost.
What a characters want in combat:… In First Thoughts Participants: Llogres, Noon, StevenS, JoyWriter, Locke.
4/24/2010 MacLeod: [Arcana] Magic System, Lightly Structured Form I have been pondering lately how a game strictly based on mages/wizards/sorcerers or whatever would work. I know that a few RPGs of such variety already exist; Mage, Ars Magica… In First Thoughts Participants: MacLeod, jprussell, Warrior Monk.
4/27/2010 Dionysus: (early game idea) Want a mechanic - Making a soul... Howdy all.
I've been fiddling with an idea for a purposefully prep-less game. It borrows heavily from Ghost/Echo, Lady Blackbird, and Promethean.
Current state of the game:
This is in… In First Thoughts Participants: Dionysus, Vulpinoid, jprussell.
4/29/2010 Nathan: Teenager Sorcery + Multiplication Tables = Educational Roleplaying A couple of months ago, I found out that my niece, in 6th grade, was having trouble with her multiplication tables. She is an imaginative gal who loves the Twilight… In First Thoughts Participants: Nathan, Noon, Mobius, VAgentZero, Falc, Kanosint, Roswenthe, Altaem.
5/1/2010 Gryffudd: [Story Point System] Having problems with character advancement Hi there,everyone. First time poster, long time lurked. Well, about two months, anyway. Apologies in advance for any typos. Entering this from my iPhone while I try to stay awake… In First Thoughts Participants: Gryffudd, Vulpinoid, jprussell.
5/1/2010 jprussell: [Celto-Germania] Mythic Bronze Age Loyalty Roleplaying Howdy Folks,
I've recently cooked up the very very very rough draft of my first RPG. Totally unplaytested so far, unfortunately, as I'm rather a ways out of town… In First Thoughts Participants: jprussell, Gryffudd, Steenan, SageThe13th.
5/2/2010 Filip Luszczyk: How difficult is a task? In many trad games the in-game difficulty of various tasks is represented mechanically via target numbers, modifiers or other means. Outside a few detailed subsystems (e.g. combat), this is often… In First Thoughts Participants: Filip Luszczyk, Noon, Vulpinoid, jprussell, Eero Tuovinen, Paul T, dindenver, SageThe13th, Egonblaidd, JoyWriter, spotvice29.
5/2/2010 DarrenGMiller: Looking for Constructive Feedback On New Survival Horror Role-Playing Game Kind of like taking my clothes off in public, I'm working on designing a game on my blog. I'm posting most of my work, section-by-section, on my blog as soon… In First Thoughts Participants: DarrenGMiller, Artanis, Locke, jprussell, Gryffudd, Malcolm, SageThe13th, davidvs, Necromantis.
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