Previous Topics In Playtesting 12/6/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, first night Firstly, Vincent, thanks for putting this stuff out there. Dogs was my first play experience of an independent rpg and it has reinvigorated a passion. In particular the group I’m… In Playtesting Participants: Tim M Ralphs, lumpley, FlamingMoose, Piers Brown.
12/4/2006 mratomek: RPG vs. TRPG vs. Wargame Hello all,
I am working on a Tactical RPG. I define a Tactical RPG as:
1). Essentially a table top miniatures game.
2). A game that allows for the creation… In Playtesting Participants: mratomek, komradebob, King Turnip.
12/3/2006 jasonm: [Business Solutions] First Playtest Me, Shane, Ian and Andy playtested a little game I’m working on today. It is called Business Solutions, and it is a comedic trifle about the lives and loves of… In Playtesting Participants: jasonm, Isbo, ShaneJackson.
12/3/2006 jasonm: [Grey Ranks] Mechanical Playtest Me, Shane, Ian and Andy had a day of playtesting today, and I’ll be posting about the two games we kicked around separately. We set it up as a sort… In Playtesting Participants: jasonm, Ron Edwards.
12/1/2006 David C: Keeping the group positive It is a simple question, but a difficult answer. How do you keep your playtesting group positive? Does it depend on the group, or does it come natural? In Playtesting Participants: David C, timfire, TroyLovesRPG.
11/30/2006 Eero Tuovinen: [Eleanor's Dream] Playtesting with a 6-year old Eleanor's Dream is my current big rpg project. I introduced the project here.
I got my Finnish dream book (a central play component) for Eleanor's Dream translated last week, and… In Playtesting Participants: Eero Tuovinen, Ben Lehman, pells, Matt.
11/21/2006 redivider: [Heads of State] GenCon SoCal playtest On Saturday I ran games of Palace Gates and Sic Semper Tyrannus at Gencon Socal. Both games were part of a single session. During Palace Gates, players invented a fictional… In Playtesting Participants: redivider, jasonm.
11/21/2006 Chris Gardiner: Age of Steel I've been tinkering with a game I'm calling Age of Steel for a good while now. It's a little game intended to create action-packed single-session sword and sorcery adventures. It's… In Playtesting Participants: Chris Gardiner, Ben Lehman, andrew_kenrick, Valamir, Simon C.
11/17/2006 Dantai: [The Dragon vs the Gun] The Enemy Without I had the fortune to play in a complete game of The Dragon vs The Gun last weekend.
We managed to go all the way from chargen to endgame in… In Playtesting Participants: Dantai.
11/17/2006 mratomek: Dice Pool Change and Conflict Resolution Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6,… In Playtesting Participants: mratomek, Ron Edwards.
11/17/2006 mratomek: Can you think of any more ... I am working on tactical RPG / Minis Wargame. I don't want the game to just quickly boil down to combat nor do I want is it intended to be… In Playtesting Participants: mratomek, 114211, komradebob.
11/9/2006 mratomek: [Super Force Seven] Tactical RPG After another long, long, long reworking of the rules, I finally got another playtest together. Most of the changes came from the great suggestions and feedback I received from this… In Playtesting Participants: mratomek, Valamir, Noon.
10/31/2006 Steven Stewart: [Binary] First two Playtest sessions and some questions regarding wanking Playtest Notes for Binary
Introduction
I have written this post about a half-dozen times. Each time it ends up being too long. Or too long that I think… In Playtesting Participants: Steven Stewart, Danny_K.
10/31/2006 jlester: [Unnamed Espionage Project] Playtest I'm cross posting this over from Story Games for the sake of a wider audience.
So, after having realized that my spy game project was too big to get to… In Playtesting Participants: jlester.
10/28/2006 Caesar_X: [Touch of Noir] Traits and desperate acts After analyzing my Touch of Noir playtest from the other night (http://www.indie-rpgs.com/forum/index.php?topic=21915.0), I realized that I wanted to see character traits more defined during play instead of simply during character… In Playtesting Participants: Caesar_X, iain, JustinB, c, anders_larsen, Noon, Paul T.
10/25/2006 TonyLB: [Misery Bubblegum] Character before conflict So over on Story Games I had a discussion about the way that conflict structures a character ... more specifically, the pieces of a character which are not dependent upon… In Playtesting Participants: TonyLB, Bill_White, Narf the Mouse, WhiteRat, Danny_K, Dumirik, Steven Stewart.
10/25/2006 Caesar_X: [Touch of Noir] The seedy underbelly I finally got a chance to do a full playtest of the draft rules of 'Touch of Noir' tonight and I got some great information! We broke the rules and… In Playtesting Participants: Caesar_X, cpeterso.
10/22/2006 andrew_kenrick: [Six Bullets] Making a better bullet I've been tinkering with the rules for conflict resolution in Six Bullets for Vengeance, mostly as a result of the last playtest we did (which is here ).
Over the… In Playtesting Participants: andrew_kenrick.
10/21/2006 jasonm: [Grey Ranks] Incentivizing Play ...which is a fancy way of saying that I'm thinking about bonuses and penalties.
The core mechanic is a die roll that must exceed the current scene number (1 through… In Playtesting Participants: jasonm, Troy_Costisick, Hans.
10/18/2006 jasonm: [Grey Ranks] The Big Grid I haven't talked about Grey Ranks much, but I feel like I'm getting close to playtesting and will start asking for feedback on bits and pieces. So: In GR you… In Playtesting Participants: jasonm, Hans, Narf the Mouse, Bill_White, Joshua BishopRoby, Valamir, Troy_Costisick, Ben Lehman.
<< more previous topics | | Subsequent Topics In Playtesting 12/9/2006 Artanis: [Iä! Iä! Ph'iles] Pot-smoking cavemen on TV! Hi guys!
This is me raving about my mystery game, please hop along. We got to play the Iä! Iä! Ph'iles this Wednesday and laughed our asses off. Check it… In Playtesting Participants: Artanis, Emily Care.
12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system… In Playtesting Participants: Filip Luszczyk.
12/11/2006 mratomek: [Super Force Seven] Assassination Agenda Finally got a round to trying the new scenario generator for Super Force Seven--SF7 is a super hero tactical RPG.
To start, we just picked a conflict that sounded fun:… In Playtesting Participants: mratomek, Valamir, komradebob.
12/11/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, second night Last weeks play was here:
http://www.indie-rpgs.com/forum/index.php?topic=22455.0
Playlogs are here:
http://community.livejournal.com/fateofeden/5164.html
My house last night which meant it was easier in terms of space and in terms of crawling distance to… In Playtesting Participants: Tim M Ralphs, lumpley.
12/13/2006 azrianni: [Costs] playtest reports If you're playtesting Costs, we can talk about it here!
(Interested in playtesting? see the other thread: http://www.indie-rpgs.com/forum/index.php?topic=22546.0) In Playtesting Participants: azrianni, Paul Czege.
12/13/2006 jasonm: [Grey Ranks] Collective Mission rolls So in Grey Ranks, you've got a collective Mission in each Scene. It's framed by a Mission Leader, which is a role that rotates from player to player per Scene. … In Playtesting Participants: jasonm, Malcolm, two_fishes, Graham Walmsley, redivider.
12/16/2006 mratomek: [Super Force Seven] Heroes vs. Champions There are three basic types of characters in Super Force Seven: Minions, Heroes and Champions. Minions are grunts and mooks. Cheap to purchase, low power and easy to eiminae. Heroes… In Playtesting Participants: mratomek.
12/16/2006 Eero Tuovinen: [Eleanor's Dream] Playtesting with an 8-year old [url=http://www.indie-rpgs.com/forum/index.php?topic=21681.0]Eleanor's Dream[/url] is my game for children and adults. It's totally the ultimate mainstreaming effort based on up-to-date theory and praxis. [url=http://www.indie-rpgs.com/forum/index.php?topic=22342.0]My last playtest was here.[/url]
This time (a couple… In Playtesting Participants: Eero Tuovinen, Simon C.
12/16/2006 Mizukane: Neon Myth I have recently initiated a new Forum based Role Play named Neon Myth.
http://neonmyth.myfastforum.org
The story successfully combines fantasy with science fiction.
It takes place in the world of Xanthus,… In Playtesting Participants: Mizukane.
12/17/2006 Dev: [Crime and Punishment] Freakin' Ivory Tower, man... We played Moyra Turkington’s C&P at a recent SG Boston night, and it was great - in fact, a perfect fit for the style of these nights, which have mostly… In Playtesting Participants: Dev, spaceanddeath.
12/20/2006 Eero Tuovinen: [Niche Engine] goes Burning Empires So, playtested Paul's Niche Engine. There were four of us, me and three teenagers. Haven't had strictly regular gaming lately, so I've just called the teens to set something up… In Playtesting Participants: Eero Tuovinen.
12/20/2006 Joshua BishopRoby: [Sons of Liberty] Pre-Alpha Playtest Last night Mark, Judson, Jim, and I got together to give the chassis of Sons of Liberty a whirl. Since the game works in some pretty odd ways (more on… In Playtesting Participants: Joshua BishopRoby, jim pinto, contracycle.
12/23/2006 Filip Luszczyk: [Illumination] 2nd test - coherency, resolution and handling issues etc. (long) I playtested Illumination again, this time using new shaping rules and setting, with two players. I wasn't pushing the rules in any particular direction and didn't focus on testing any… In Playtesting Participants: Filip Luszczyk.
12/27/2006 redivider: [Wine Dark Sea]: first playtest , Odysseus vs. the fly demon First playtest of wine dark sea
Jim, Judson, and I (mark) played a short test run of Wine Dark Sea, my game of the final voyage of Odysseus. We played… In Playtesting Participants: redivider.
12/28/2006 Hans: [Grey Ranks] Toronto Playtest Report Here is the report (finally, belatedly) of the Toronto group's playtest. Sorry it took so bloody long, Jason. You said I should post this here, I think, so here it… In Playtesting Participants: Hans, jasonm, two_fishes.
12/29/2006 Filip Luszczyk: [Illumination] Gangs of Rio de Janeiro The third playtest, and the first online one (via Skype). Nearly four hours of play, including around 1.5h of prep and explaining stuff, plus an hour or so of post-play… In Playtesting Participants: Filip Luszczyk, ja-prozac, Spooky Fanboy.
12/30/2006 jasonm: [Grey Ranks] Act II Playtest Steve, Clinton and I ran through Act II (Scenes 4, 5, and 6) of Grey Ranks today. It went very well and exposed some interesting soft spots.
Steve played Alicja… In Playtesting Participants: jasonm, Ron Edwards, segedy.
1/1/2007 andrew_kenrick: [Six Bullets] Revelation Maps This is something I've been toying around with for a while now, but I've finally pinned down some of the ideas and put them to paper. The point of it… In Playtesting Participants: andrew_kenrick, Malcolm, Ron Edwards, Matt.
1/2/2007 jasonm: [Grey Ranks] The Thing You Hold Dear OK, I need to make an important change in Grey Ranks (one of the last, I hope!) and I'd like some feedback.
Right now each character has a Thing They… In Playtesting Participants: jasonm, Ron Edwards, Hans, segedy.
1/3/2007 Artanis: [In a Wicked Age] There is no circus in Istak... This evening we played In a Wicked Age... I have too few words to describe my enthusiasm, so I'll just do an AP.
We played with the playtest rules to… In Playtesting Participants: Artanis, Valamir, lumpley, Emily Care, timfire.
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