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From Day One


Previous Topics
In Playtesting

12/16/2006 mratomek: [Super Force Seven] Heroes vs. Champions
There are three basic types of characters in Super Force Seven: Minions, Heroes and Champions. Minions are grunts and mooks. Cheap to purchase, low power and easy to eiminae. Heroes…
In Playtesting
Participants: mratomek.


12/13/2006 jasonm: [Grey Ranks] Collective Mission rolls
So in Grey Ranks, you've got a collective Mission in each Scene.  It's framed by a Mission Leader, which is a role that rotates from player to player per Scene. …
In Playtesting
Participants: jasonm, Malcolm, two_fishes, Graham Walmsley, redivider.


12/13/2006 azrianni: [Costs] playtest reports
If you're playtesting Costs, we can talk about it here! (Interested in playtesting? see the other thread: http://www.indie-rpgs.com/forum/index.php?topic=22546.0)
In Playtesting
Participants: azrianni, Paul Czege.


12/11/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, second night
Last weeks play was here: http://www.indie-rpgs.com/forum/index.php?topic=22455.0 Playlogs are here: http://community.livejournal.com/fateofeden/5164.html My house last night which meant it was easier in terms of space and in terms of crawling distance to…
In Playtesting
Participants: Tim M Ralphs, lumpley.


12/11/2006 mratomek: [Super Force Seven] Assassination Agenda
Finally got a round to trying the new scenario generator for Super Force Seven--SF7 is a super hero tactical RPG. To start, we just picked a conflict that sounded fun:…
In Playtesting
Participants: mratomek, Valamir, komradebob.


12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker
Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system…
In Playtesting
Participants: Filip Luszczyk.


12/9/2006 Artanis: [Iä! Iä! Ph'iles] Pot-smoking cavemen on TV!
Hi guys! This is me raving about my mystery game, please hop along. We got to play the Iä! Iä! Ph'iles this Wednesday and laughed our asses off. Check it…
In Playtesting
Participants: Artanis, Emily Care.


12/7/2006 BlackSheep: [Beat The Clock] Doom
So, yesterday I ran Beat The Clock for the first time.  This was at a gaming society get-together (which ended up in a common room / coffee shop due to…
In Playtesting
Participants: BlackSheep, iago.


12/6/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, first night
Firstly, Vincent, thanks for putting this stuff out there. Dogs was my first play experience of an independent rpg and it has reinvigorated a passion. In particular the group I’m…
In Playtesting
Participants: Tim M Ralphs, lumpley, FlamingMoose, Piers Brown.


12/4/2006 mratomek: RPG vs. TRPG vs. Wargame
Hello all, I am working on a Tactical RPG. I define a Tactical RPG as: 1). Essentially a table top miniatures game. 2). A game that allows for the creation…
In Playtesting
Participants: mratomek, komradebob, King Turnip.


12/3/2006 jasonm: [Business Solutions] First Playtest
Me, Shane, Ian and Andy playtested a little game I’m working on today.  It is called Business Solutions, and it is a comedic trifle about the lives and loves of…
In Playtesting
Participants: jasonm, Isbo, ShaneJackson.


12/3/2006 jasonm: [Grey Ranks] Mechanical Playtest
Me, Shane, Ian and Andy had a day of playtesting today, and I’ll be posting about the two games we kicked around separately.  We set it up as a sort…
In Playtesting
Participants: jasonm, Ron Edwards.


12/1/2006 David C: Keeping the group positive
It is a simple question, but a difficult answer. How do you keep your playtesting group positive? Does it depend on the group, or does it come natural?
In Playtesting
Participants: David C, timfire, TroyLovesRPG.


11/30/2006 Eero Tuovinen: [Eleanor's Dream] Playtesting with a 6-year old
Eleanor's Dream is my current big rpg project. I introduced the project here. I got my Finnish dream book (a central play component) for Eleanor's Dream translated last week, and…
In Playtesting
Participants: Eero Tuovinen, Ben Lehman, pells, Matt.


11/21/2006 redivider: [Heads of State] GenCon SoCal playtest
On Saturday I ran games of Palace Gates and Sic Semper Tyrannus at Gencon Socal. Both games were part of a single session.  During Palace Gates, players invented a fictional…
In Playtesting
Participants: redivider, jasonm.


11/21/2006 Chris Gardiner: Age of Steel
I've been tinkering with a game I'm calling Age of Steel for a good while now. It's a little game intended to create action-packed single-session sword and sorcery adventures. It's…
In Playtesting
Participants: Chris Gardiner, Ben Lehman, andrew_kenrick, Valamir, Simon C.


11/17/2006 Dantai: [The Dragon vs the Gun] The Enemy Without
I had the fortune to play in a complete game of The Dragon vs The Gun last weekend. We managed to go all the way from chargen to endgame in…
In Playtesting
Participants: Dantai.


11/17/2006 mratomek: Dice Pool Change and Conflict Resolution
Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6,…
In Playtesting
Participants: mratomek, Ron Edwards.


11/17/2006 mratomek: Can you think of any more ...
I am working on tactical RPG / Minis Wargame. I don't want the game to just quickly boil down to combat nor do I want is it intended to be…
In Playtesting
Participants: mratomek, 114211, komradebob.


11/9/2006 mratomek: [Super Force Seven] Tactical RPG
After another long, long, long reworking of the rules, I finally got another playtest together. Most of the changes came from the great suggestions and feedback I received from this…
In Playtesting
Participants: mratomek, Valamir, Noon.


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Subsequent Topics
In Playtesting

12/16/2006 Mizukane: Neon Myth
I have recently initiated a new Forum based Role Play named Neon Myth. http://neonmyth.myfastforum.org The story successfully combines fantasy with science fiction. It takes place in the world of Xanthus,…
In Playtesting
Participants: Mizukane.


12/17/2006 Dev: [Crime and Punishment] Freakin' Ivory Tower, man...
We played Moyra Turkington’s C&P at a recent SG Boston night, and it was great - in fact, a perfect fit for the style of these nights, which have mostly…
In Playtesting
Participants: Dev, spaceanddeath.


12/20/2006 Eero Tuovinen: [Niche Engine] goes Burning Empires
So, playtested Paul's Niche Engine. There were four of us, me and three teenagers. Haven't had strictly regular gaming lately, so I've just called the teens to set something up…
In Playtesting
Participants: Eero Tuovinen.


12/20/2006 Joshua BishopRoby: [Sons of Liberty] Pre-Alpha Playtest
Last night Mark, Judson, Jim, and I got together to give the chassis of Sons of Liberty a whirl.  Since the game works in some pretty odd ways (more on…
In Playtesting
Participants: Joshua BishopRoby, jim pinto, contracycle.


12/23/2006 Filip Luszczyk: [Illumination] 2nd test - coherency, resolution and handling issues etc. (long)
I playtested Illumination again, this time using new shaping rules and setting, with two players. I wasn't pushing the rules in any particular direction and didn't focus on testing any…
In Playtesting
Participants: Filip Luszczyk.


12/27/2006 redivider: [Wine Dark Sea]: first playtest , Odysseus vs. the fly demon
First playtest of wine dark sea Jim, Judson, and I (mark) played a short test run of Wine Dark Sea, my game of the final voyage of Odysseus. We played…
In Playtesting
Participants: redivider.


12/28/2006 Hans: [Grey Ranks] Toronto Playtest Report
Here is the report (finally, belatedly) of the Toronto group's playtest.  Sorry it took so bloody long, Jason.  You said I should post this here, I think, so here it…
In Playtesting
Participants: Hans, jasonm, two_fishes.


12/29/2006 Filip Luszczyk: [Illumination] Gangs of Rio de Janeiro
The third playtest, and the first online one (via Skype). Nearly four hours of play, including around 1.5h of prep and explaining stuff, plus an hour or so of post-play…
In Playtesting
Participants: Filip Luszczyk, ja-prozac, Spooky Fanboy.


12/30/2006 jasonm: [Grey Ranks] Act II Playtest
Steve, Clinton and I ran through Act II (Scenes 4, 5, and 6) of Grey Ranks today.  It went very well and exposed some interesting soft spots. Steve played Alicja…
In Playtesting
Participants: jasonm, Ron Edwards, segedy.


1/1/2007 andrew_kenrick: [Six Bullets] Revelation Maps
This is something I've been toying around with for a while now, but I've finally pinned down some of the ideas and put them to paper. The point of it…
In Playtesting
Participants: andrew_kenrick, Malcolm, Ron Edwards, Matt.


1/2/2007 jasonm: [Grey Ranks] The Thing You Hold Dear
OK, I need to make an important change in Grey Ranks (one of the last, I hope!) and I'd like some feedback.  Right now each character has a Thing They…
In Playtesting
Participants: jasonm, Ron Edwards, Hans, segedy.


1/3/2007 Artanis: [In a Wicked Age] There is no circus in Istak...
This evening we played In a Wicked Age... I have too few words to describe my enthusiasm, so I'll just do an AP. We played with the playtest rules to…
In Playtesting
Participants: Artanis, Valamir, lumpley, Emily Care, timfire.


1/3/2007 Bryan Hansel: [Pinnacle Empty Quiver] Raid on the Spanish Fort
PEQ went through its first playtest over the holidays. PEQ was my entry in the 2006 Game Chef competition where I got a ton of encouraging remarks about developing the…
In Playtesting
Participants: Bryan Hansel, jasonm, Graham Walmsley, jlester, John Harper, andrew_kenrick, jdizon.


1/4/2007 Filip Luszczyk: [Illumination] Major system collapse
Saturday's playtest brought me to some conclusions about what I have now and where I'm going. I have a generally workable system that is fun to play, as long as…
In Playtesting
Participants: Filip Luszczyk, Artanis, Hans.


1/8/2007 jim pinto: [George's Children] Playtest IV
George's Children is an original game design by Jon Hodgson and jim pinto. I've now playtested this game four times, and it's really taking shape. We had a great game…
In Playtesting
Participants: jim pinto, Ron Edwards, joepub.


1/8/2007 Hans: [In a Wicked Age] Surreal Funk Exploitation Fantasy
Someone wasn't able to make it to my regular Riddle of Steel session last night, so Vic, Justin and I were left a bit adrift, wondering what to do.  I…
In Playtesting
Participants: Hans, lumpley, Artanis, Anders.


1/10/2007 jasonm: [Grey Ranks] Oakland Playtest
Mike Montesa organized a Grey Ranks playtest in California (I'll let the participants out themselves if they want to).  I asked for permission to re-post comments and suggestions I received;…
In Playtesting
Participants: jasonm, Mike Montesa, Paul Strack, Mychal.


1/11/2007 TonyLB: [Misery Bubblegum] Talking about other characters
I spent a longer time than I should trying to "deduce" a formula for how to make a character appealing (at least to me) from first principles.  All of the…
In Playtesting
Participants: TonyLB, Danny_K, Noon, Simon C, cdr, Filip Luszczyk, Emily Care, Jasper Flick.


1/15/2007 Dantai: [Contenders/Umlaut] Rocking out
Rich Stokes has done a mighty fine metal based setting for Contenders as part of the setting design challenge (more info in the endeavor forum). So I got to play…
In Playtesting
Participants: Dantai, Caesar_X, Emily Care, Ron Edwards, Rich Stokes.


1/15/2007 xenopulse: [Beast Hunters] Ennead Game Night
Last Saturday I ran Beast Hunters for a group of four players at the Ennead Game Night. We had about a dozen players who showed up ready to get their…
In Playtesting
Participants: xenopulse, Emily Care, Uruush, clam of god.


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