Previous Topics In Playtesting 12/27/2006 redivider: [Wine Dark Sea]: first playtest , Odysseus vs. the fly demon First playtest of wine dark sea
Jim, Judson, and I (mark) played a short test run of Wine Dark Sea, my game of the final voyage of Odysseus. We played… In Playtesting Participants: redivider.
12/23/2006 Filip Luszczyk: [Illumination] 2nd test - coherency, resolution and handling issues etc. (long) I playtested Illumination again, this time using new shaping rules and setting, with two players. I wasn't pushing the rules in any particular direction and didn't focus on testing any… In Playtesting Participants: Filip Luszczyk.
12/20/2006 Joshua BishopRoby: [Sons of Liberty] Pre-Alpha Playtest Last night Mark, Judson, Jim, and I got together to give the chassis of Sons of Liberty a whirl. Since the game works in some pretty odd ways (more on… In Playtesting Participants: Joshua BishopRoby, jim pinto, contracycle.
12/20/2006 Eero Tuovinen: [Niche Engine] goes Burning Empires So, playtested Paul's Niche Engine. There were four of us, me and three teenagers. Haven't had strictly regular gaming lately, so I've just called the teens to set something up… In Playtesting Participants: Eero Tuovinen.
12/17/2006 Dev: [Crime and Punishment] Freakin' Ivory Tower, man... We played Moyra Turkington’s C&P at a recent SG Boston night, and it was great - in fact, a perfect fit for the style of these nights, which have mostly… In Playtesting Participants: Dev, spaceanddeath.
12/16/2006 Mizukane: Neon Myth I have recently initiated a new Forum based Role Play named Neon Myth.
http://neonmyth.myfastforum.org
The story successfully combines fantasy with science fiction.
It takes place in the world of Xanthus,… In Playtesting Participants: Mizukane.
12/16/2006 Eero Tuovinen: [Eleanor's Dream] Playtesting with an 8-year old [url=http://www.indie-rpgs.com/forum/index.php?topic=21681.0]Eleanor's Dream[/url] is my game for children and adults. It's totally the ultimate mainstreaming effort based on up-to-date theory and praxis. [url=http://www.indie-rpgs.com/forum/index.php?topic=22342.0]My last playtest was here.[/url]
This time (a couple… In Playtesting Participants: Eero Tuovinen, Simon C.
12/16/2006 mratomek: [Super Force Seven] Heroes vs. Champions There are three basic types of characters in Super Force Seven: Minions, Heroes and Champions. Minions are grunts and mooks. Cheap to purchase, low power and easy to eiminae. Heroes… In Playtesting Participants: mratomek.
12/13/2006 jasonm: [Grey Ranks] Collective Mission rolls So in Grey Ranks, you've got a collective Mission in each Scene. It's framed by a Mission Leader, which is a role that rotates from player to player per Scene. … In Playtesting Participants: jasonm, Malcolm, two_fishes, Graham Walmsley, redivider.
12/13/2006 azrianni: [Costs] playtest reports If you're playtesting Costs, we can talk about it here!
(Interested in playtesting? see the other thread: http://www.indie-rpgs.com/forum/index.php?topic=22546.0) In Playtesting Participants: azrianni, Paul Czege.
12/11/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, second night Last weeks play was here:
http://www.indie-rpgs.com/forum/index.php?topic=22455.0
Playlogs are here:
http://community.livejournal.com/fateofeden/5164.html
My house last night which meant it was easier in terms of space and in terms of crawling distance to… In Playtesting Participants: Tim M Ralphs, lumpley.
12/11/2006 mratomek: [Super Force Seven] Assassination Agenda Finally got a round to trying the new scenario generator for Super Force Seven--SF7 is a super hero tactical RPG.
To start, we just picked a conflict that sounded fun:… In Playtesting Participants: mratomek, Valamir, komradebob.
12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system… In Playtesting Participants: Filip Luszczyk.
12/9/2006 Artanis: [Iä! Iä! Ph'iles] Pot-smoking cavemen on TV! Hi guys!
This is me raving about my mystery game, please hop along. We got to play the Iä! Iä! Ph'iles this Wednesday and laughed our asses off. Check it… In Playtesting Participants: Artanis, Emily Care.
12/7/2006 BlackSheep: [Beat The Clock] Doom So, yesterday I ran Beat The Clock for the first time. This was at a gaming society get-together (which ended up in a common room / coffee shop due to… In Playtesting Participants: BlackSheep, iago.
12/6/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, first night Firstly, Vincent, thanks for putting this stuff out there. Dogs was my first play experience of an independent rpg and it has reinvigorated a passion. In particular the group I’m… In Playtesting Participants: Tim M Ralphs, lumpley, FlamingMoose, Piers Brown.
12/4/2006 mratomek: RPG vs. TRPG vs. Wargame Hello all,
I am working on a Tactical RPG. I define a Tactical RPG as:
1). Essentially a table top miniatures game.
2). A game that allows for the creation… In Playtesting Participants: mratomek, komradebob, King Turnip.
12/3/2006 jasonm: [Business Solutions] First Playtest Me, Shane, Ian and Andy playtested a little game I’m working on today. It is called Business Solutions, and it is a comedic trifle about the lives and loves of… In Playtesting Participants: jasonm, Isbo, ShaneJackson.
12/3/2006 jasonm: [Grey Ranks] Mechanical Playtest Me, Shane, Ian and Andy had a day of playtesting today, and I’ll be posting about the two games we kicked around separately. We set it up as a sort… In Playtesting Participants: jasonm, Ron Edwards.
12/1/2006 David C: Keeping the group positive It is a simple question, but a difficult answer. How do you keep your playtesting group positive? Does it depend on the group, or does it come natural? In Playtesting Participants: David C, timfire, TroyLovesRPG.
<< more previous topics | | Subsequent Topics In Playtesting 12/29/2006 Filip Luszczyk: [Illumination] Gangs of Rio de Janeiro The third playtest, and the first online one (via Skype). Nearly four hours of play, including around 1.5h of prep and explaining stuff, plus an hour or so of post-play… In Playtesting Participants: Filip Luszczyk, ja-prozac, Spooky Fanboy.
12/30/2006 jasonm: [Grey Ranks] Act II Playtest Steve, Clinton and I ran through Act II (Scenes 4, 5, and 6) of Grey Ranks today. It went very well and exposed some interesting soft spots.
Steve played Alicja… In Playtesting Participants: jasonm, Ron Edwards, segedy.
1/1/2007 andrew_kenrick: [Six Bullets] Revelation Maps This is something I've been toying around with for a while now, but I've finally pinned down some of the ideas and put them to paper. The point of it… In Playtesting Participants: andrew_kenrick, Malcolm, Ron Edwards, Matt.
1/2/2007 jasonm: [Grey Ranks] The Thing You Hold Dear OK, I need to make an important change in Grey Ranks (one of the last, I hope!) and I'd like some feedback.
Right now each character has a Thing They… In Playtesting Participants: jasonm, Ron Edwards, Hans, segedy.
1/3/2007 Artanis: [In a Wicked Age] There is no circus in Istak... This evening we played In a Wicked Age... I have too few words to describe my enthusiasm, so I'll just do an AP.
We played with the playtest rules to… In Playtesting Participants: Artanis, Valamir, lumpley, Emily Care, timfire.
1/3/2007 Bryan Hansel: [Pinnacle Empty Quiver] Raid on the Spanish Fort PEQ went through its first playtest over the holidays. PEQ was my entry in the 2006 Game Chef competition where I got a ton of encouraging remarks about developing the… In Playtesting Participants: Bryan Hansel, jasonm, Graham Walmsley, jlester, John Harper, andrew_kenrick, jdizon.
1/4/2007 Filip Luszczyk: [Illumination] Major system collapse Saturday's playtest brought me to some conclusions about what I have now and where I'm going.
I have a generally workable system that is fun to play, as long as… In Playtesting Participants: Filip Luszczyk, Artanis, Hans.
1/8/2007 jim pinto: [George's Children] Playtest IV George's Children is an original game design by Jon Hodgson and jim pinto.
I've now playtested this game four times, and it's really taking shape. We had a great game… In Playtesting Participants: jim pinto, Ron Edwards, joepub.
1/8/2007 Hans: [In a Wicked Age] Surreal Funk Exploitation Fantasy Someone wasn't able to make it to my regular Riddle of Steel session last night, so Vic, Justin and I were left a bit adrift, wondering what to do. I… In Playtesting Participants: Hans, lumpley, Artanis, Anders.
1/10/2007 jasonm: [Grey Ranks] Oakland Playtest Mike Montesa organized a Grey Ranks playtest in California (I'll let the participants out themselves if they want to). I asked for permission to re-post comments and suggestions I received;… In Playtesting Participants: jasonm, Mike Montesa, Paul Strack, Mychal.
1/11/2007 TonyLB: [Misery Bubblegum] Talking about other characters I spent a longer time than I should trying to "deduce" a formula for how to make a character appealing (at least to me) from first principles. All of the… In Playtesting Participants: TonyLB, Danny_K, Noon, Simon C, cdr, Filip Luszczyk, Emily Care, Jasper Flick.
1/15/2007 Dantai: [Contenders/Umlaut] Rocking out Rich Stokes has done a mighty fine metal based setting for Contenders as part of the setting design challenge (more info in the endeavor forum).
So I got to play… In Playtesting Participants: Dantai, Caesar_X, Emily Care, Ron Edwards, Rich Stokes.
1/15/2007 xenopulse: [Beast Hunters] Ennead Game Night Last Saturday I ran Beast Hunters for a group of four players at the Ennead Game Night. We had about a dozen players who showed up ready to get their… In Playtesting Participants: xenopulse, Emily Care, Uruush, clam of god.
1/17/2007 Sara Adyms: [Sanctum: The Fallout/Ends and Means] The Beta-Testing Begins! [color=black]-This is my first "real" post here, and it is also my first play-test-
Keep that in mind with the critisism. I make no claims to be 'a pro'
-The… In Playtesting Participants: Sara Adyms, jasonm, Graham Walmsley.
1/17/2007 iain: [Reel Adventures] Curse of the Glass Rose (Pt1) After a winter hiatus, the sunday group I am a part of got back together and helped me with the second playtest for Reel Adventures. You can find copies of… In Playtesting Participants: iain, Ron Edwards.
1/19/2007 Ron Edwards: [The People's Hero] Glasnost role-playing Hello,
All the way back in November 2005, when I posted the terms for the third round of the Ronnies, a notion for a game entered my head with them.… In Playtesting Participants: Ron Edwards, Tim C Koppang, contracycle.
1/22/2007 zoom: Dark Lines Game Hi There
I'm new to this forum (as you can see by my post count).
I would like to talk about a recent game of mine I have designed and… In Playtesting Participants: zoom, Clinton R. Nixon, Filip Luszczyk, TonyLB, contracycle.
1/23/2007 iain: [Reel Adventures] Curse of the Glass Rose (pt2) Notes for second session
I had done some fiddling with the rules in between sessions. We found the momentum build was too great and slowed it down a bit. If… In Playtesting Participants: iain.
1/24/2007 WhiteRat: [Ends and Means] How to Cultivate Playtests? Hello all,
I'd like to learn about successful strategies you've used to get good playtesting results from people you can't meet face-to-face.
I've fielded several offers of interest into my… In Playtesting Participants: WhiteRat, iain, Sara Adyms, joepub, Graham Walmsley, Andrew Morris, Malcolm, Wolfen.
1/25/2007 Jake Richmond: Project C.H.A.I.R I had a chance to play an early draft of Nick Smiths new game, Project C.H.A.I.R., the other night. Lots of fun. I thought I'd share with a report.You can… In Playtesting Participants: Jake Richmond, Jasper Flick, clam of god.
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