Previous Topics In Playtesting 9/1/2009 Darcy Burgess: [Black Cadillacs] - The final push I had two fruitful playtests of Black Cadillacs at GenCon '09. The first was an after-hours affair with Me, Julie, Matt, Ron and Tony. The Troopers were Israeli Tankers invading… In Playtesting Participants: Darcy Burgess, Ron Edwards, Paul Czege, jrs, Capulet, agony.
8/30/2009 Darcy Burgess: [Storming the Wizard's Tower] - Get those Vikings outta Egypt! Glenn H, Glenn W, Jason, Steve and I just wrapped our Verradheim campaign of Storming the Wizard's Tower. We ended up playing three adventures, and never made it to level… In Playtesting Participants: Darcy Burgess, lumpley.
8/27/2009 Ron Edwards: [Clover] Fairies are not easy to spot Hello,
A little while ago, Ben Lehman participated in an activity in which you were to handcraft something neat and send it to five friends. Ben aparently knows how to… In Playtesting Participants: Ron Edwards, Ben Lehman, Arturo G., tonyd, Elizabeth, Jake Richmond, Noon.
8/27/2009 HeTeleports: [ Powers ] - First three solo playtests Well, this will be my first major contribution to the Forge forums.
Let me preface this entry to playtesting with a disclaimer: what will be discussed is more of a… In Playtesting Participants: HeTeleports, MacLeod.
8/27/2009 Vulpinoid: [Quincunx] Playtesting begins Just thought I'd share with everyone the progress on my game Quincunx.
Quincunx Playtest Rules Part 1
Looks pretty...
the mechanisms work independently...
...and they've been tested pretty thoroughly...
but… In Playtesting Participants: Vulpinoid, JoyWriter, Spooky Fanboy.
8/25/2009 Ron Edwards: [Rats in the Walls] Prep, questions, suggestions Hiya,
Some history: almost four years ago, Lance won a Low Ronny award for the first draft of this game. See Summary thread for more about the contests; see… In Playtesting Participants: Ron Edwards, Lance D. Allen.
8/24/2009 MatrixGamer: [Engle Matrix Game] Salem Creek Cthulhu Horror PBEM We are play testing the first draft of what I hope will be a future EMG board game/story game on the MatrixGame2 yahoogroup. We'd love to have some more players.… In Playtesting Participants: MatrixGamer.
8/18/2009 Lance D. Allen: [Mage Blade] Let's Play a Game... So, I'm doing a little exercise here that I would like you Forgeites to help me out with. This is not actually the start to a game. It's a streamlined… In Playtesting Participants: Lance D. Allen, 7VII7, DWeird, Ron Edwards, Bret Gillan, MacLeod, telperion, contracycle, Darcy Burgess.
8/18/2009 wrshamilton: [Misspent Youth] Culture Jamming the Foundation This is like my fifth post, and was maybe my second story game, so please feel free to let me know how I could be more helpful with Actual Plays… In Playtesting Participants: wrshamilton, RobNJ.
8/17/2009 Charlie Gilb: [the Waste] Struggling with player agency Hello,
I've been working on my post-apocalyptic RPG titled 'the Waste' since the beginning of summer, and the rules have gone through many different changes. This last Saturday, I decided… In Playtesting Participants: Charlie Gilb, Eliarhiman6, Lance D. Allen, Marshall Burns.
8/14/2009 Simon C: [The Heartbreaker War] Character Death The Heartbreaker War is my character creation/fantasy setting thing, where you play through a fictional war in a fantasy setting, to create characters with interesting relationships and compelling history. You… In Playtesting Participants: Simon C, Lance D. Allen, Selene Tan.
8/9/2009 David C: Getting players to define their characters... also, character death by suicide. So I'm back to play testing my game and some of the new mechanics in it. The current group of players are interested in developing a story and a character… In Playtesting Participants: David C, Lance D. Allen, Noon, Simon C, Jasper Flick, Mike Sugarbaker, JoyWriter, Adam Dray, 7VII7, Sam Orton, Catelf.
8/8/2009 Librabys: {AethEra} : The System. Hi to all the folks interested in the development of AethEra!
I don't think It is still worthwhile to read the playtest post on AethEra, Because The game changed… In Playtesting Participants: Librabys, Dan Maruschak, Noclue, Vladius, Simon C.
8/3/2009 Simon C: [The Heartbreaker War] Its Glory is all Moonshine Based on the proceedings of the last thread on this game, I substantially changed the rules of the game, with excellent effects. Playtesting the game some more, it's reliably producing… In Playtesting Participants: Simon C, lumpley.
7/30/2009 Librabys: {AethEra} Here I shall post all about what is going on in AethEra!
You are invited to post any comment or questions as well
First I will copy (and edit) a… In Playtesting Participants: Librabys, Adam Dray, Ben Lehman.
7/29/2009 Doplegager: (Path of Looting and Slaying) Elfs snuck into my fantasy parody... In another playtesting thread, I've talked about about a poor playtest experience I had last week, with a focus on failure on the social level but touching on ways to… In Playtesting Participants: Doplegager, JoyWriter.
7/27/2009 Melinglor: [Spectre of the Beast] What's a little piracy among peaceful peoples? You know, I have been very, very stupid. I've been working on game design for a couple of years now, and I have completely ignored the Forge as a mine… In Playtesting Participants: Melinglor.
7/27/2009 Simon C: [The Heartbreaker War] Fictional Causes Here's the pitch for my project "The Hearbreaker War":
The Heartbreaker War is a campaign setting and character creation system designed to work with any fantasy RPG system. You play… In Playtesting Participants: Simon C, Noclue, Lance D. Allen.
7/24/2009 Marshall Burns: [Hex Rangers] Strange Fruit revisited [i]Hex Rangers[/i] is my design that was formerly titled [i]Witch Trails[/i]. It’s a game of investigating and exterminating the paranormal in the American frontier.
A couple weeks ago, I ran… In Playtesting Participants: Marshall Burns, Patrice, Simon C, DWeird, Mike Sugarbaker, davidberg, Noon, JoyWriter, Emmadexter1970, contracycle, charles ferguson, northerain.
7/22/2009 Doplegager: (Path of Journeys) Sandbox and Litterbox [b]A little Background[/b]
I'm doing revisions of the Path of Journeys, one of the Ashcan Front games from 2007. The original impetus for the game was a combination of A)… In Playtesting Participants: Doplegager, Adam Dray, Ron Edwards, Paul Czege.
<< more previous topics | | Subsequent Topics In Playtesting 9/4/2009 noahtrammell: [The Gazette] I don't need hands to kill you! For those who don't know, I'm a new member to the Forge who absolutely loves RPG's but hasn't had much experience in design. I've been writing a micro-game called The… In Playtesting Participants: noahtrammell, Artanis.
9/6/2009 Matthew V: [MV's Rogue] Hello and Matching Rules to Play Goals [b]First off ...[/b]
Let me say that while I’ve been reading these forums for a few months, this is my first post. If I muddle up terms or post in… In Playtesting Participants: Matthew V, Simon C.
9/12/2009 soviet: [Other Worlds] The Infected So, last year saw the main tranche of external playtesting for Other Worlds. It went out to a whole bunch of different people and I got detailed feedback from a… In Playtesting Participants: soviet.
9/13/2009 Simon C: [The Heartbreaker War] Not quite as done as I thought I guess there's always this vague hope in the back of my mind that I'll sit down to playtest a game, and everything will run great, everyone will say "Well… In Playtesting Participants: Simon C, Ron Edwards, hix.
9/14/2009 Simon_Pettersson: [Standing Up] Unify, Divide I'm not sure what kind of response I'm looking for in this thread, but the forum description said to write about your playtesting experiences, so I did!
So I was… In Playtesting Participants: Simon_Pettersson.
9/15/2009 davidberg: [Super Action Now!] turn-based confusion (monkey god, future midget, wuxia star) 10 days ago I sat down with Dan and Merlin to play SAN! It was the first time any of us had played.
Character creation
We started with character creation. … In Playtesting Participants: davidberg, Marshall Burns, JoyWriter, whiteknife.
9/18/2009 hix: [Left Coast] Inaugural playtest. Talking dog. Assumptions challenged. Back in 2005, I wrote a game called Left Coast, where you play science-fiction authors in 1970s California who are all struggling to write novels and hide your growing insanities… In Playtesting Participants: hix, Malcolm, Simon C, JoyWriter.
9/20/2009 Eero Tuovinen: [People's Hero] A first stab at saving USSR from itself I haven't been playing much of anything lately, but luckily the gaming train runs on schedule around here nowadays, whisking me with it even without much initiative on my part.… In Playtesting Participants: Eero Tuovinen, Noon, Ron Edwards.
9/23/2009 Graham Walmsley: [Misspent Youth] F**king motherf**ker's on our f**cking tail We played Misspent Youth last week.
Character and world creation was a blast. We were fighting against...oh...I don't know...a corporation of some sort. The advice about choosing things that genuinely… In Playtesting Participants: Graham Walmsley, RobNJ, Paka.
9/27/2009 dindenver: [Steampunk Crescendo] Notable People OK,
So, I had a list of 290 possible people, I narrowed it down to 87 (hooray for me).
The problem I have is Quantity vs. Quality and… In Playtesting Participants: dindenver, Catelf.
9/27/2009 Matthew V: [Rogue] Narrative Control and Setting Creation Hello again!
Playtests of Rogue continue on a weekly basis, and I think we've started to circle around mechanics that are really working and are dropping those that aren't. If… In Playtesting Participants: Matthew V, Simon C, dindenver.
9/28/2009 Simon C: [The Heartbreaker War] A Tough Choice After the last playtest, Steve came to me with a really excellent suggestion for The Hearbreaker War, my game supplement for making characters who have been through a terrible civil… In Playtesting Participants: Simon C, hix, Gregor Hutton, dindenver, Anders Gabrielsson.
9/30/2009 Sebastian: [Legends System] From 'Of Legends & Legacies' thread Over the weekend I was up in Belfast to continue a game with some old time players. It was the perfect opportunity to try out a system for recounting rumours… In Playtesting Participants: Sebastian, JoyWriter, dmkdesigns.
10/5/2009 Mulrah: [MULRAH] First Playtest [b]First Thoughts Thread:[/b] [url=http://www.indie-rpgs.com/forum/index.php?topic=28761.0]http://www.indie-rpgs.com/forum/index.php?topic=28761.0[/url]
[b]MULRAH Rules:[/b] [url=http://deaddogcafe.files.wordpress.com/2009/10/mulrah.pdf]http://deaddogcafe.files.wordpress.com/2009/10/mulrah.pdf[/url]
MULRAH is basically a mash-up of rules that intrigued me from PDQ, Risus, FATE, Donjon, and other games. We did our first playtest… In Playtesting Participants: Mulrah, Simon C.
10/5/2009 DWeird: [Change] Countering the drive towards generic traits? Hi,
I've recently begun work on Change, a simulation of fantasy cultures. A few early playtests have rolled in, and something troubling emerged: there is ample reason for players to… In Playtesting Participants: DWeird, Mulrah, Noclue, greyorm, otspiii, Teataine, chance.thirteen.
10/14/2009 Catelf: Streed (R) Rpgs needs directions! (& co-developers?) I said i would, once i knew where and how, and here it is.
My main problem is, that i cannot seem to know in which direction(s) to take this… In Playtesting Participants: Catelf, dindenver, Maugh.
10/14/2009 Pyroaquatic: Battledice - a skeleton of actions and reactions. Well, I do not know how many posts I have. I watch.... a ghostly observer if you will.
Battle dice
Battle Dice is an incredibly simple system. Watching it being… In Playtesting Participants: Pyroaquatic, Artanis, Vulpinoid, Noon.
10/22/2009 Vulpinoid: [QUINCUNX] Where I think I went wrong... I know my biggest mistake when playtesting a game.
I basically break the cardinal rule of playtesting.
I typically don't play the rules exactly as they've been written.
I toy… In Playtesting Participants: Vulpinoid, HeTeleports, Teataine, JoyWriter, Noon.
11/3/2009 Simon C: [The Heartbreaker War] Not what I expected Over the weekend we played a full-length runthrough of the Heartbreaker War, my character creation/game setting game supplement.
I got a lot of good feedback from the game, and a… In Playtesting Participants: Simon C, DWeird, JoyWriter.
11/3/2009 jburneko: [Thornes] Issues with Ego. Last night I play tested a game I wrote called Thornes. I describe Thornes as a swashbuckling film noir about sex and violence dressed up in lace and steel. Aesthetically… In Playtesting Participants: jburneko, Simon C, Marshall Burns, Noclue, JoyWriter.
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