Previous Topics In Playtesting 12/21/2009 Sebastian: [Hell for Leather] German playtest with non-gamers I got an email from my chief playtester in Germany. Sounds like a fun playtest. To keep things open, I'm posting it here (Daniel is not a member of the… In Playtesting Participants: Sebastian.
12/19/2009 Catelf: [Hexagonata] Alternate Pulp/Horror/Action (Streed) Game. Comments? Hi again.
Seems i finally managed to put together the parts i like the most:
* Thriller/Horror investigations
* Action
* People (oddly) Gifted to suit their Tasks (better than… In Playtesting Participants: Catelf.
12/18/2009 Ron Edwards: [The Drifter’s Escape] Drives, Dreams, and peyote I found a rough draft of a post I thought I'd finished and posted - but never did! This dates from a couple of years ago, when we playtested a… In Playtesting Participants: Ron Edwards, Ben Lehman.
12/14/2009 DWeird: [Apocalypse World] Paradise [b]Session One:[/b]
Ran an IRC session with Barnum the junta Hardholder, Spider the drug-dealing Hocus, and Grace, a sweet little singing Skinner. Set near what was once a city, surrounded… In Playtesting Participants: DWeird, FigureFour, lumpley.
12/13/2009 uchimatamaster: CRS Gametesting from years past I just recently found this website and wished I had it years ago when I had started my hunt for the perfect game, and well, tried to make it. So… In Playtesting Participants: uchimatamaster.
12/11/2009 Sebastian: [Hell for Leather] First blind playtest using students This evening I facilitated my first blind playtest. Well, it was more near-sighted than blind, as there wasn't time for anyone to read the text. Instead, I turned up and… In Playtesting Participants: Sebastian, northerain, Quizoid.
12/10/2009 Paul Czege: [Spectre of the Beast] rules questions Hey Joel,
Alrighty, we're scheduled to playtest this weekend. Mostly I think I'm clear on the game from the text of the ashcan, but I have a just few questions:… In Playtesting Participants: Paul Czege, Melinglor, Darcy Burgess.
12/8/2009 eraofthefallen: Advice on getting results from playtesters? I've released my new gaming system "Era of the Fallen" in beta mode since the beginning of the year. I've posted announcements here, at rpg.net, and pen and paper games. … In Playtesting Participants: eraofthefallen, dindenver, lumpley, pells, Finarvyn, Noon.
12/4/2009 DeckardPL: [FreeMarket] Questions Hello!
I want to ask about a few things that aren't clear after the first FreeMarket session I played with my team.
We had some problems in self-targeted challenges, because… In Playtesting Participants: DeckardPL, Filip Luszczyk, Jared A. Sorensen, Luke.
12/4/2009 Sebastian: [Hell for Leather] Terrorise Kuala Lumpur? - ADULTS ONLY [b][u]ADULTS ONLY[/u][/b]
Two weeks ago we managed to play a complete session of Hell for Leather, with all the rules intact, so I thought I?d post about it here.
There… In Playtesting Participants: Sebastian.
12/4/2009 Sebastian: [Hell for Leather] Taser in the face? - ADULTS ONLY [B][U]ADULTS ONLY[/U][/B]
Tonight was the first time we played a full session of the Hell for Leather Co-Op rules, so I thought I'd post the results.
There were three contestants,… In Playtesting Participants: Sebastian.
12/3/2009 henebry: [Apocalypse World] Garyin Just finished our first session, set in the wasted remains of Gary Indiana. The old industrial center now lies some twenty miles of cracked mudflats south of the lakeshore.
First… In Playtesting Participants: henebry, lumpley, DWeird.
11/28/2009 pells: [Avalanche] - Playtesting with BW for the first time [b]The context[/b]
I've not been playing for a while (more than a year) and I had an opportunity to "start up" a new group. But the circumstances are very specific.… In Playtesting Participants: pells, Ron Edwards, Luke, JoyWriter, Fulai, Eero Tuovinen.
11/26/2009 AzgrymnThePale: Pray for Dawn module (Chaos 6010 A.D.) RPG Competition [img]http://chaos6010.com/images/PrayForDawnAd.gif[/img]
Join and play the Pray for Dawn module on a VTT (virtual tabletop) game. Write in your available playing times to me and I will put you in a… In Playtesting Participants: AzgrymnThePale.
11/23/2009 whiteknife: [ABSOLUTE] Over the top of over the top So last week I tested the RPG I’ve been working on, called ABSOLUTE. It’s a power crazy game that fully embraces everything “Awesome” “Xtreme” “1337” “wicked” “cool” “metal” and “excessive”… In Playtesting Participants: whiteknife, Filip Luszczyk, Catelf, MacLeod.
11/21/2009 Anders Gabrielsson: [Storylines] First World Creation Playtest I apologize in advance if this is a bit disjointed. I need to get to bed soon but I want to post this while I still have everything reasonably fresh… In Playtesting Participants: Anders Gabrielsson, JoyWriter.
11/21/2009 Everspinner: [Apocalypse World] Keg of powder Here's a session I did not have high hopes for. Two months since we last played and feeling very rusty, not to mention very tired due to work and family… In Playtesting Participants: Everspinner, lumpley.
11/21/2009 juliusz: [Apocalypse World] Morgan Enterprise 1. PLAY
We played about one and half week ago. It was our first Apocalypse World session, but all players are familiar with some Forge/story/indie-stuff (including DitV, Burning Empires, IaWA,… In Playtesting Participants: juliusz, DWeird, Everspinner, lumpley.
11/17/2009 Abkajud: [La Familia] A game of tyranny and family values (long-ish) Hey, everyone!
I've been tinkering with a game design whose mechanics centered around my adaptation of the Otherkind dice system. Play is focused on a) important members of powerful families/organizations… In Playtesting Participants: Abkajud.
11/16/2009 neko ewen: [Slime Story] Needs more encouragement for role-playing Slime Story is a game I've been working on for entirely too long. The short short tagline is "teenagers hunt cute monsters for spending money." It takes place in a… In Playtesting Participants: neko ewen, Catelf, Locke, David C.
<< more previous topics | | Subsequent Topics In Playtesting 12/23/2009 Galadrin: [16-bit] Take Two! Hello Forgers! It's been a while. I'm taking a break from writing some semester papers and thinking about my old concept 16-bit again. I'm toying with the idea of converting… In Playtesting Participants: Galadrin, chronoplasm, Filip Luszczyk, JoyWriter.
12/29/2009 David C: [Remos] Betrayal of Design Goals? I've nearly completed my game. But I'm finding that I've betrayed some of my own design goals. The game I've made is somewhere between tactical decision making and story now.… In Playtesting Participants: David C, Catelf, contracycle, Paul Czege, dindenver, JoyWriter, Darcy Burgess, Noon.
1/1/2010 Darcy Burgess: [Mars Colony] - Venting, Sex and Failure On November 2, I got together with Glenn W to try out Mars Colony. I'd taken the nickel tour with Tim Koppang at GenCon'09, and I knew that this game… In Playtesting Participants: Darcy Burgess, Ron Edwards, GlennW, JoyWriter, Tim C Koppang.
1/2/2010 Sebastian: [Hell for Leather] Steal the Prime Minister's eyeballs A twitch. That's what I got from Wednesday's session. Maybe it was the ear being ripped off, or maybe it was the scalpel in the testicles. No matter which, it… In Playtesting Participants: Sebastian.
1/5/2010 dindenver: [Steampunk Crescendo] Structure of Play Hi!
I am posting the initial outline of my Structure of Play section. What I would like to do is ask two questions concerning it:
1) Does it make… In Playtesting Participants: dindenver, Locke, David C.
1/5/2010 Warrior Monk: ANIMA d6 Hi everybody! A couple of years ago I found a spanish heartbreaker called Anima. The setting and the character customizing options were really cool, but the system was way too… In Playtesting Participants: Warrior Monk.
1/9/2010 Daz Florp Lebam: my funky dice pool system needs your attention, please Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking.
I have a… In Playtesting Participants: Daz Florp Lebam, Simon C.
1/10/2010 David C: "Roleplaying" skill vs Character Skill This isn't really about my game, but it happened during a playtest, so the rules of the forum regulate that it must go here.
One of my players made a… In Playtesting Participants: David C, Eliarhiman6, Noclue, NN, JoyWriter, Noon, Eero Tuovinen, David Artman, Garbados.
1/18/2010 Simon C: [On Mighty Thews] Stats vs. Attributes I'm nearly done revising my game On Mighty Thews for release as a for-pay product. I started the project thinking "Oh, it's already mostly done. I've just got to tweak… In Playtesting Participants: Simon C, hix, David C, contracycle, JoyWriter, Jasper Flick, Excalibur, yellowparis.
1/18/2010 hoefer: Digging up an old Thread on Sandbox Adventures Well, some of you might remember, a long time ago (2 years?) I had started a thread about a test-play that was supposed to be "sandbox" in nature and it… In Playtesting Participants: hoefer.
1/21/2010 Sebastian: [Hell for Leather] UCD Playtest Some people are scared of rejection. Me, I’m scared of playtests. It’s all about control, or the lack thereof, and the false understanding that somehow I can make my game… In Playtesting Participants: Sebastian, Ar Kayon.
1/25/2010 Sebastian: [Hell for Leather] Playtest disaster: The London Fiasco I was recently in London where I got a chance to run a playtest with Graham Walmsley and Adam Kelly. It was a disaster.
In the interests of transparency, I'm… In Playtesting Participants: Sebastian, Ar Kayon, Gregor Hutton.
1/27/2010 The Engnine: Inquisitive http://www.theparableengine.com/
The system is pretty much done. I need to play test it a little bit more; so far it's just been one shots rather than actual campaign play, but… In Playtesting Participants: The Engnine, Simon C, Noon, P1NBACK, Ar Kayon, Ron Edwards.
1/29/2010 Melinglor: [Spectre of the Beast] the structure of play, from text to practice Awhile back Paul Czege told me he was planning a playtest of Spectre of the Beast, my game in development about grand ambitions fueling the bloody march of civilization (you… In Playtesting Participants: Melinglor, Paul Czege, Tim C Koppang.
2/5/2010 davidberg: [Delve] fast-forwarding through meaningful decisions? My game Delve gives out significant rewards in the form of useful connections and materials. A recent session included a new tool to sculpt an unbreakable rock, and a creepy… In Playtesting Participants: davidberg, Ron Edwards, Alex Abate, JoyWriter, Noon, Locke, Paul T, Jeff B, C. Edwards, Shimera9.
2/5/2010 Sebastian: [Hell for Leather] Metalgear (Posting from the Cobweb games website)
I spent last weekend at Warpcon XX, one of Ireland's oldest gaming conventions held in the idyllic campus of the UCC. I've got some… In Playtesting Participants: Sebastian, David C.
2/6/2010 Sebastian: [Hell for Leather] Two brothers kill Hitler? In the second of the Warpcon XX playtests, I talk about a two player session of Hell for Leather.
After running the game for 6 strangers, it was nice to… In Playtesting Participants: Sebastian.
2/7/2010 Gregor Hutton: [Mars Colony] Conflagration 2010 So, I was back at my old university today (the University of Glasgow) for Conflagration, a small friendly convention at the Queen Margaret Union. I got some time in on… In Playtesting Participants: Gregor Hutton, Ron Edwards, Tim C Koppang.
2/8/2010 Sebastian: [Hell for Leather] Igor and the flying castle In the third of the Warpcon XX playtests, I talk about a six player session of Hell for Leather.
The table was rammed full of creative beacons. Armed with the… In Playtesting Participants: Sebastian.
2/16/2010 Gregor Hutton: [Hell 4 Leather] The Joe Prince one! Hey ho. We were supposed to be finishing off our game of Dragon vs The Gun (a Ronnies entry by Joe Prince that is making its way to done --… In Playtesting Participants: Gregor Hutton.
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