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From Day One


Previous Topics
In Playtesting

1/25/2010 Sebastian: [Hell for Leather] Playtest disaster: The London Fiasco
I was recently in London where I got a chance to run a playtest with Graham Walmsley and Adam Kelly. It was a disaster. In the interests of transparency, I'm…
In Playtesting
Participants: Sebastian, Ar Kayon, Gregor Hutton.


1/21/2010 Sebastian: [Hell for Leather] UCD Playtest
Some people are scared of rejection. Me, I’m scared of playtests. It’s all about control, or the lack thereof, and the false understanding that somehow I can make my game…
In Playtesting
Participants: Sebastian, Ar Kayon.


1/18/2010 hoefer: Digging up an old Thread on Sandbox Adventures
Well, some of you might remember, a long time ago (2 years?) I had started a thread about a test-play that was supposed to be "sandbox" in nature and it…
In Playtesting
Participants: hoefer.


1/18/2010 Simon C: [On Mighty Thews] Stats vs. Attributes
I'm nearly done revising my game On Mighty Thews for release as a for-pay product.  I started the project thinking "Oh, it's already mostly done.  I've just got to tweak…
In Playtesting
Participants: Simon C, hix, David C, contracycle, JoyWriter, Jasper Flick, Excalibur, yellowparis.


1/10/2010 David C: "Roleplaying" skill vs Character Skill
This isn't really about my game, but it happened during a playtest, so the rules of the forum regulate that it must go here. One of my players made a…
In Playtesting
Participants: David C, Eliarhiman6, Noclue, NN, JoyWriter, Noon, Eero Tuovinen, David Artman, Garbados.


1/9/2010 Daz Florp Lebam: my funky dice pool system needs your attention, please
Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking. I have a…
In Playtesting
Participants: Daz Florp Lebam, Simon C.


1/5/2010 Warrior Monk: ANIMA d6
Hi everybody! A couple of years ago I found a spanish heartbreaker called Anima. The setting and the character customizing options were really cool, but the system was way too…
In Playtesting
Participants: Warrior Monk.


1/5/2010 dindenver: [Steampunk Crescendo] Structure of Play
Hi!   I am posting the initial outline of my Structure of Play section. What I would like to do is ask two questions concerning it: 1) Does it make…
In Playtesting
Participants: dindenver, Locke, David C.


1/2/2010 Sebastian: [Hell for Leather] Steal the Prime Minister's eyeballs
A twitch. That's what I got from Wednesday's session. Maybe it was the ear being ripped off, or maybe it was the scalpel in the testicles. No matter which, it…
In Playtesting
Participants: Sebastian.


1/1/2010 Darcy Burgess: [Mars Colony] - Venting, Sex and Failure
On November 2, I got together with Glenn W to try out Mars Colony. I'd taken the nickel tour with Tim Koppang at GenCon'09, and I knew that this game…
In Playtesting
Participants: Darcy Burgess, Ron Edwards, GlennW, JoyWriter, Tim C Koppang.


12/29/2009 David C: [Remos] Betrayal of Design Goals?
I've nearly completed my game. But I'm finding that I've betrayed some of my own design goals. The game I've made is somewhere between tactical decision making and story now.…
In Playtesting
Participants: David C, Catelf, contracycle, Paul Czege, dindenver, JoyWriter, Darcy Burgess, Noon.


12/23/2009 Galadrin: [16-bit] Take Two!
Hello Forgers!  It's been a while.  I'm taking a break from writing some semester papers and thinking about my old concept 16-bit again.  I'm toying with the idea of converting…
In Playtesting
Participants: Galadrin, chronoplasm, Filip Luszczyk, JoyWriter.


12/22/2009 Dan Maruschak: [Final Hour of a Storied Age] Supporting characters' subplots in Epic Fantasy
My game is Final Hour of a Storied Age: A Roleplaying Game of Epic Fantasy. A PDF of the current rules can be downloaded from here. For context, you can…
In Playtesting
Participants: Dan Maruschak, pells, dindenver, Catelf.


12/21/2009 Sebastian: [Hell for Leather] German playtest with non-gamers
I got an email from my chief playtester in Germany. Sounds like a fun playtest. To keep things open, I'm posting it here (Daniel is not a member of the…
In Playtesting
Participants: Sebastian.


12/19/2009 Catelf: [Hexagonata] Alternate Pulp/Horror/Action (Streed) Game. Comments?
Hi again. Seems i finally managed to put together the parts i like the most: * Thriller/Horror investigations * Action * People (oddly) Gifted to suit their Tasks (better than…
In Playtesting
Participants: Catelf.


12/18/2009 Ron Edwards: [The Drifter’s Escape] Drives, Dreams, and peyote
I found a rough draft of a post I thought I'd finished and posted - but never did! This dates from a couple of years ago, when we playtested a…
In Playtesting
Participants: Ron Edwards, Ben Lehman.


12/14/2009 DWeird: [Apocalypse World] Paradise
[b]Session One:[/b] Ran an IRC session with Barnum the junta Hardholder, Spider the drug-dealing Hocus, and Grace, a sweet little singing Skinner. Set near what was once a city, surrounded…
In Playtesting
Participants: DWeird, FigureFour, lumpley.


12/13/2009 uchimatamaster: CRS Gametesting from years past
I just recently found this website and wished I had it years ago when I had started my hunt for the perfect game, and well, tried to make it.  So…
In Playtesting
Participants: uchimatamaster.


12/11/2009 Sebastian: [Hell for Leather] First blind playtest using students
This evening I facilitated my first blind playtest. Well, it was more near-sighted than blind, as there wasn't time for anyone to read the text. Instead, I turned up and…
In Playtesting
Participants: Sebastian, northerain, Quizoid.


12/10/2009 Paul Czege: [Spectre of the Beast] rules questions
Hey Joel, Alrighty, we're scheduled to playtest this weekend. Mostly I think I'm clear on the game from the text of the ashcan, but I have a just few questions:…
In Playtesting
Participants: Paul Czege, Melinglor, Darcy Burgess.


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Subsequent Topics
In Playtesting

1/29/2010 Melinglor: [Spectre of the Beast] the structure of play, from text to practice
Awhile back Paul Czege told me he was planning a playtest of Spectre of the Beast, my game in development about grand ambitions fueling the bloody march of civilization (you…
In Playtesting
Participants: Melinglor, Paul Czege, Tim C Koppang.


2/5/2010 davidberg: [Delve] fast-forwarding through meaningful decisions?
My game Delve gives out significant rewards in the form of useful connections and materials.  A recent session included a new tool to sculpt an unbreakable rock, and a creepy…
In Playtesting
Participants: davidberg, Ron Edwards, Alex Abate, JoyWriter, Noon, Locke, Paul T, Jeff B, C. Edwards, Shimera9.


2/5/2010 Sebastian: [Hell for Leather] Metalgear
(Posting from the Cobweb games website) I spent last weekend at Warpcon XX, one of Ireland's oldest gaming conventions held in the idyllic campus of the UCC. I've got some…
In Playtesting
Participants: Sebastian, David C.


2/6/2010 Sebastian: [Hell for Leather] Two brothers kill Hitler?
In the second of the Warpcon XX playtests, I talk about a two player session of Hell for Leather. After running the game for 6 strangers, it was nice to…
In Playtesting
Participants: Sebastian.


2/7/2010 Gregor Hutton: [Mars Colony] Conflagration 2010
So, I was back at my old university today (the University of Glasgow) for Conflagration, a small friendly convention at the Queen Margaret Union. I got some time in on…
In Playtesting
Participants: Gregor Hutton, Ron Edwards, Tim C Koppang.


2/8/2010 Sebastian: [Hell for Leather] Igor and the flying castle
In the third of the Warpcon XX playtests, I talk about a six player session of Hell for Leather. The table was rammed full of creative beacons. Armed with the…
In Playtesting
Participants: Sebastian.


2/16/2010 Gregor Hutton: [Hell 4 Leather] The Joe Prince one!
Hey ho. We were supposed to be finishing off our game of Dragon vs The Gun (a Ronnies entry by Joe Prince that is making its way to done --…
In Playtesting
Participants: Gregor Hutton.


2/17/2010 jburneko: [Thornes] OrcCon 2010 Playtest
I got brave and took my game Thornes to OrcCon.  Previous discussion of the game is here: http://www.indie-rpgs.com/forum/index.php?topic=28949.0 This was the first time I've run the game with multiple people. …
In Playtesting
Participants: jburneko, Noclue.


2/19/2010 hallsofvallhalla: Quests of Crocania
First a introduction. I am known in the indie game world as hallsofvallhalla. I know some of you here, many I do not. I have created several browser based games,…
In Playtesting
Participants: hallsofvallhalla, Ron Edwards.


2/21/2010 Brendan Day: [Blotter] a storytelling game about pulp crime fiction from the 30s and 40s
I've been working on a game for a few months, and I'd love to get some feedback on it.  I ran the first playtest last weekend, and I'll write that…
In Playtesting
Participants: Brendan Day, stefoid, Excalibur.


2/21/2010 Sebastian: [Hell for Leather] Blow up the Moon & Bean Sprout Murder!
For this week's Grind I'd like to talk a little about the results of a playtest I ran at Itzacon last weekend. What a bunch of creationizers! The two newbies…
In Playtesting
Participants: Sebastian, Gregor Hutton.


2/22/2010 Motipha: [Apocalypse World] The Springs
I realise this is a little late in the game for playtest, but I finally got a group and a good set schedule to get a game of Apocalypse world…
In Playtesting
Participants: Motipha, lumpley, DWeird.


2/24/2010 Brendan Day: [Blotter] shot once with a 35mm
[url=http://www.indie-rpgs.com/forum/index.php?topic=29379.0]Blotter[/url] is a game inspired by film noir and crime fiction. This was my first playtest.  I went in with a lot of assumptions about how the game should be…
In Playtesting
Participants: Brendan Day, Ron Edwards, Paul Czege.


2/28/2010 David C: Death to the Expert: Probability and the Romance of the Primary Die
I was running some sessions with "high level" characters.  These characters were legends in their own right.  But I had this nagging sensation that something was wrong. Then it hit…
In Playtesting
Participants: David C, Noon, Eero Tuovinen, NN, JoyWriter, Locke.


2/28/2010 segedy: [Apocalypse World] The Sacred Mentality and its Thousand Eyes
For the last few weeks our group has been running an Apocalypse World playtest, and I thought it was time to put up some actual play. Our group is 5…
In Playtesting
Participants: segedy, Dionysus.


3/1/2010 Sebastian: [Hell for Leather] Sh*tting on the ancestors - ADULTS ONLY
(Warning: Contains offensive ideas and offensive language... like the word cunt) Last week I witnessed the most anarchic HfL playtest to date, a journey of debauchery and violence in old…
In Playtesting
Participants: Sebastian, Ron Edwards, Noon, Ar Kayon.


3/7/2010 Excalibur: [TCoT] First Playtest
TCoT: The Chronicles of Taluria is a high fantasy/steampunk RPG I've been developing since WotC held their setting contest that gave birth to Eberron. I asked about card-based and dice-based…
In Playtesting
Participants: Excalibur, davidberg.


3/13/2010 Nebul: Gladius Roleplaying Game
Here, I'll give the description of the game that I posted on Facebook a little while ago... "The Gladius pen & paper role-playing game is designed to be simple, and…
In Playtesting
Participants: Nebul, Noon.


3/28/2010 Nev the Deranged: [The Pickup Game] - Mazio the Feral Prince & Lucinda the Clever Dodo
My friend K swung down to take me out for pizza, so we hit the local Uno’s for some savory deep dish (the leftovers of which I am devouring as…
In Playtesting
Participants: Nev the Deranged.


3/31/2010 Sebastian: [Hammer Falls] Junkie Dystopia
[b]Hammer Falls[/b] is a pocket play game of dystopian storytelling. Together with the author (John aka Pooka), I had a chance to playtest the game at Conpulsion last weekend. [u][b]Begin[/b][/u]…
In Playtesting
Participants: Sebastian.


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