Previous Topics In Game Development 4/5/2011 abjourne: Combat Resources [R2L] Combat Resources
While developing a fantasy rpg I devised a damage resource model I’d like some feedback on.
The game uses a point mechanic to perform actions.… In Game Development Participants: abjourne, Ar Kayon, Chris_Chinn, Gwynplaine.
4/3/2011 abjourne: The Framing of Story I've been developing/playing a rpg for years now. I've been "GMing" most of that time, recently One of the players has taken over that responsibility. Mechanically / Stylishly he's fine… In Game Development Participants: abjourne, Ron Edwards.
3/27/2011 stefoid: [ingenero] invoking mechanics that dont change the fictional situation My game uses 'plays' in conflict situations, which is: to do something, the player must describe the characters intended actions as "what, how and why". i.e. "Jack is going to… In Game Development Participants: stefoid, davidberg, happysmellyfish, Paul Czege.
3/25/2011 New Fire: Tribal Magic Greetings! My name is Jason Caminsky and I am currently designing a fantasy RPG known as New Fire. It's an adventure game set in a fictional world based on the… In Game Development Participants: New Fire, Chris_Chinn.
3/23/2011 Ron Edwards: [Anathema] Blood on our hands Hello,
So I finally got to play it! Phil, Crystal, Sam, and James joined me at the Dice Dojo to check it out.
I oversaw character creation very precisely by… In Game Development Participants: Ron Edwards, Janussary, pkalata, Ghostlight Games, davidberg.
3/21/2011 simon_hibbs: Evil Influences on player characters So I'm working on a diceless Lord of the Rings game and have completed one playtest run. I've also used the same system for a non-LoTR one-off game. It uses… In Game Development Participants: simon_hibbs, stefoid, contracycle, dindenver, Gwynplaine.
3/19/2011 Unforgivingmuse: Tefr -Prelude I started a thread about narrative gameplay in the actual play section. Here I'd like to get some feedback on the Tefr system I've been using to do that. The… In Game Development Participants: Unforgivingmuse, johnthedm7000.
3/17/2011 davidberg: [Memory Quest] grand theft masterpiece; first contact Two nights ago, I got to try Memory Quest for the first time. It was definitely a unique social experience. I've never had a roleplaying session like it.
It worked… In Game Development Participants: davidberg, baxil.
3/17/2011 davide.losito: [Knights of Twilight] revisioned [url=http://www.webinprogress.it/transfer/KnightsTwlg.pdf]Alpha version 0.2[/url]
For those who never read this game rules, this is a game about fencing.
It explores the actions of Knights, corrupted by some dark power that helps… In Game Development Participants: davide.losito, Rafu, voidgere, Ron Edwards, Paolo D..
3/16/2011 F33: How do you Die? Currently, I am working on a game that uses a system of d6 dice for attacks and skill checks. If your level in Strength is 2, you roll 2d6 for… In Game Development Participants: F33, SteveCooper, Ron Edwards, davide.losito, Enker.
3/14/2011 Willow: [Secret Lives of Serial Killers] Yes, a Playtest Saturday I playtested this game.
Shortly after receiving the Ronnie, I was bursting with pride. So of course I told my best friend, Shari, and Tim had been in on… In Game Development Participants: Willow, Brendan Day, happysmellyfish, baxil, pkalata, Janussary, Ron Edwards, Eero Tuovinen.
3/11/2011 whduryea: [Danse Macabre] "The Night They Drove Old Dixie Down" After nearly three weeks of delays, my group finally got together to play our fourth session of Danse Macabre. I talked briefly about the first three sessions in the playtesting… In Game Development Participants: whduryea.
3/11/2011 Nath: [Two Peoples] We've just got up the website for an international larp project I'm working on.
http://twopeoples.uphero.com/
Feedback and questions welcome. In Game Development Participants: Nath, Ron Edwards.
3/11/2011 Natespank: [A Game Called School...] Using Game Design Outside of Gaming I'd like to use game design theory and principles to build a motivation structure for Real World applications.
(The short of this post is that I need better reward cycles.… In Game Development Participants: Natespank, baxil, Noon, Paul Czege, Ron Edwards, happysmellyfish, contracycle, Roger, Chris_Chinn.
3/10/2011 jburneko: [Nine] A Game of Covert Operations Over on Story-Games there was a thread about writing a whole game in a single paragraph. I took a couple of minutes to scribble some notes and came up with… In Game Development Participants: jburneko.
3/10/2011 Ben Lehman: [Beloved] [Solo RPG] Textual revisions So based on some playtesting feedback, I have made textual revisions to Beloved, which I'm hoping the get some feedback on. In particular, to those who saw the Beloved as… In Game Development Participants: Ben Lehman.
3/8/2011 David Hallett: [From Beyond] A couple of links, to a basic system draft and a basic char sheet:
http://frombeyondrpg.com.s3.amazonaws.com/Prototype%207.pdf
http://frombeyondrpg.com.s3.amazonaws.com/Print%20Character%20sheet%2020Oct10.pdf
From Beyond is another attempt at that perennial favourite, Cthulhu Done Right (or at… In Game Development Participants: David Hallett, davidberg, stefoid, contracycle, Mike Sugarbaker.
3/8/2011 Troy_Costisick: [Dreadsands] Applying Lessons Learned from the Ronnies Heya,
Along the way to creating my Three Roses Project I submitted an entry to the Ronnies. Some of the mechanics in that game were the incarnation of ideas I’d… In Game Development Participants: Troy_Costisick.
3/8/2011 Enker: [Golden Age RPG] Experience as a physical item in-game. Hello all, I wanted to make my first post on the board about something that I personally have found fun and compelling within an RPG system of my own creation.… In Game Development Participants: Enker, simon_hibbs, Ghostlight Games, baxil.
3/8/2011 Paul Czege: Guy Shalev's The Friendship Game, with mechanics like real friendship After a bit of boardgaming this past Saturday a group of us switched to roleplaying with a stab at Guy Shalev's <a href="http://craniumrats.pbworks.com/f/The%20Friendship%20Game%20V2.pdf">The Friendship Game (v. 2)</a>. It was me,… In Game Development Participants: Paul Czege, Thunder_God, d.anderson.
<< more previous topics | | Subsequent Topics In Game Development 4/9/2011 pjtanton: Developing a Game Setting I've been developing a setting and system for some time and would like to get feedback from those interested in doing so. The link I've provided is to my recent… In Game Development Participants: pjtanton, Chris_Chinn, contracycle.
4/9/2011 Gwynplaine: A game of monsters? I am in the process of developing a game and thought that it would be nice to get some feedback from other people who are interested in similar.
The links… In Game Development Participants: Gwynplaine, baxil.
4/9/2011 MiniTurtle: Group Gathering Hello,
I am starting an online game development group. I am searching for member's. We are going to create an multiplayer space ship game for group practice. Can not give… In Game Development Participants: MiniTurtle, Ron Edwards.
4/11/2011 MacLeod: Dice and Rolling Them: Simple Questions I'm just trying to get a basic mechanic implemented in this design so I can go ahead with all the fun ideas I have floating around my mind.
The following… In Game Development Participants: MacLeod, contracycle, Ron Edwards, Chris_Chinn.
4/13/2011 DarkHawkPro: Mythos Saga A TRPG Hey folks.
Alright, i'm new to "The Forge" but my current group of helpers have become greatly unavailable to help with with development. So i'm turning to the online community. … In Game Development Participants: DarkHawkPro, F33, Thriff, Ckelm, Noon.
4/18/2011 szp: Psychological randomness When I was stuck in Korea last summer, I had come up with an idea for a game about dreams and psychological healing that I finally got around to committing… In Game Development Participants: szp, DarkHawkPro, baxil, K.Hoffren, Tokala.
4/28/2011 stefoid: [INGENERO] conflict res - tactical crunch players would u like this? My aim is to provide tactical flair without the crunch. Id be interested in those players who like a good tactical fight. would this appeal to you?
(there are sections… In Game Development Participants: stefoid, DarkHawkPro, Noon, Ron Edwards, phatonin.
4/29/2011 Anatola: Making Religion a Real Organization in Fantasy Role Playing This is my first post here, and it is mainly just some thoughts I am having while fleshing out a setting for a role playing game I am soon to… In Game Development Participants: Anatola, Chris_Chinn, rolepages, stefoid, Noon, Ron Edwards.
4/29/2011 rolepages: Coordinating a Game With Hundreds of Players I have an online community called http://www.RolePages.com and we have several thousand members all of whom are relatively active. While the style of this community is very free form open… In Game Development Participants: rolepages.
4/30/2011 Zala: World of Balviene fantasy setting invite Hey all!
Been a lurker for a long time, and have been putting some effort off and on into a generic campaign setting. My goal is to create a PDF… In Game Development Participants: Zala.
5/1/2011 Gunnox: DrakHaven - The free forum MMORPG [sup][center][b]Forewords[/b][/center][/sup]
Hello it have been a while since I visited this site and for a long time ago I had multiple ideas about tabletop roleplaying games but I have scrapped… In Game Development Participants: Gunnox, Ron Edwards.
5/2/2011 Warrior Monk: How many variables can we include in a magic system? Ok, I know the simple answer is "enough to make it fun" So I'm posting this to put some order in my thoughts, see how many blind spots you can… In Game Development Participants: Warrior Monk, stefoid, Vulpinoid, AdamG, JSDiamond, Ron Edwards.
5/4/2011 Dan Maruschak: [Brick & Mortar] First playtests Yesterday, Nolan, Leo, and I ran some playtests of Brick & Mortar: Last of the Independents, the game I created for the April round of The Ronnies. I just released… In Game Development Participants: Dan Maruschak, Thunder_God.
5/4/2011 Vulpinoid: A Ronnies failure...but the core of where I may be redeveloping a game I'm excited about "Do: Pilgrims of the Flying Temple".
I'll be putting down my $50 for a pre-ordered hardback with my name in it somewhere ($40 plus $10 international).
I… In Game Development Participants: Vulpinoid, Thunder_God.
5/5/2011 Anatola: Biased Information Table I tend to create a lot of high-level information (politics, theology, philosophy) for my game worlds, and sometimes some of this is pertinent to certain characters; based on their backgrounds… In Game Development Participants: Anatola, Ron Edwards.
5/5/2011 Anatola: Gods and Philosophers This is for the fantasy world I am working on
Rule Note: I am thinking of doing this in Fudge. 'Success dice' are dice that are either blank or +.… In Game Development Participants: Anatola, Ron Edwards.
5/6/2011 Warrior Monk: How do I turn this into a GMfull minimalist RPG for beginners? Here's the ruleset
https://docs.google.com/document/d/1Vy4tB_gO7PmP-xP1M_Yut056uThPQQezKIs0lbZFRQI/edit?hl=en&authkey=CNPuqPUP
Sorry it's in spanish and incomplete, I'm having a lot of design doubts right now, However don't worry, I made a short version of the ruleset… In Game Development Participants: Warrior Monk, Chris_Chinn, JSDiamond.
5/9/2011 AlCook1: Creating a solo rpg system
I am have been developing a solitaire rpg system that would be used in conjunction with Mythic GM Emulator. I know that pretty much any game can be used with… In Game Development Participants: AlCook1, Noon, killxo, Ron Edwards, Warrior Monk, Anders Gabrielsson.
5/12/2011 stefoid: [INGENERO] Traits, motivations and rewards. Please see my sig for the link.
Primarily, Motivations (like beliefs from Burning Wheel) in my game are used to drive goal setting or complicate things in interesting ways for… In Game Development Participants: stefoid, Warrior Monk.
5/12/2011 Tazio Bettin: Beyond the Mirror, a sci-fi game on memories and humanity -in development My current game designing effort, Beyond the Mirror, is a roleplaying game set in a dystopian post-war period whose aim is to explore characters' memories in order to find out… In Game Development Participants: Tazio Bettin, Paul Czege, Ben Lehman, davide.losito, Rafu.
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