Previous Topics 2/12/2004 Emily Care: creative agenda game Hey Folks,
This is quick and fun. In 25 words or less, describe your creative agenda from an actual game or campaign you have played.
What do I mean by… In GNS Model Discussion Participants: Emily Care, cruciel, Paganini, Alan, Mark D. Eddy, pete_darby, Mike Holmes, anonymouse.
12/3/2003 Emily Care: lexicon entry Hello,
I hadn't come across this entry to the RPG Lexicon before. Makes it all seem strangely codified and real to be posted this way.
http://harmonies.tzone.org/RPGLex/index.cgi/Threefold
Amusingly enough, there is… In RPG Theory Participants: Emily Care, Ron Edwards, M. J. Young.
11/17/2003 Emily Care: more adventures in improvised system: techniques Hey folks,
Time for some follow up on this thread, of Vincent's. (Tough act to follow, man!) We finished the plot arc that session was a part of, and I… In Actual Play Participants: Emily Care, bluegargantua, Ben Lehman, lumpley, Jeph, cruciel, Meguey, Christopher Weeks, Minx.
10/31/2003 Emily Care: international rpg In the four main types of role-playing thread:
...and it wouldn't surprise me if this were true in most of the US -- obviously, UK LARP culture is very… In RPG Theory Participants: Emily Care, Minx, Eero Tuovinen, matthijs, Jonathan Walton, Rich Forest, Grex, James Holloway, Ben Lehman, herrmess, Andrea Gualano, Ron Edwards, gizem, Valamir, GreatWolf, GB Steve, Mike Holmes, Walt Freitag, Andy Kitkowski, John Kim, contracycle, Dr_Mikenstein, edomaur, kwill, Erick Wujcik.
6/16/2003 Emily Care: Calling all Rants Hey there,
Could we get links to all the Standard Rants in one thread? Or would the universe compress to a single point if we did so?
Point this to… In RPG Theory Participants: Emily Care, jrs, Jared A. Sorensen, xiombarg, damion, cruciel, Le Joueur, lumpley, Matt Wilson, Heather Manley, taalyn, Mike Holmes, Bankuei, quozl.
5/29/2003 Emily Care: Applied Design Theory: Enlightenment Group Game Design cont. Hello everyone,
I invite you to take your favorite bag of game design theory tricks and apply them to a Forge original game: Enlightenment.
Last year Mike Holmes started a… In RPG Theory Participants: Emily Care, Mike Holmes, Shreyas Sampat, LordSmerf, talysman.
3/6/2003 Emily Care: sim fidelity Hello all,
The thread on order of sim elements inspired these thoughts in me, but they were OT enough that I figured I should put them on a different thread.… In RPG Theory Participants: Emily Care, Ron Edwards, Le Joueur, talysman, Mike Holmes.
1/6/2003 Emily Care: tarot and narration mechanic idea Hello all,
This weekend I got to take part in a multi-person tarot reading session, which seemed like it might be adaptable for use in rpg.
One person is the… In RPG Theory Participants: Emily Care, lumpley, Bob McNamee, Jared A. Sorensen, Paul Czege, Uncle Dark, bluegargantua, Walt Freitag, clehrich.
12/20/2002 Emily Care: thoughts on why immersion is a tar baby Hello all,
A conversation with friends prompted me to look back at recent threads about the sticky topic of immersion in role-playing. There is an excellent and constructive discussion of… In RPG Theory Participants: Emily Care, Sidhain, Ron Edwards, Jack Spencer Jr, Alan, M. J. Young, Seth L. Blumberg.
12/6/2002 Emily Care: Relationships at the Forge Hello all,
In Clinton's Cultural Analysis thread, Mike asked Who are you?
I'd like to know: Who do you hang out with? :)
Specifically, who on the Forge do you… In Site Discussion Participants: Emily Care, Paganini, Le Joueur, Mike Holmes, GreatWolf, Matt Wilson, xiombarg, Clinton R. Nixon, Shreyas Sampat, wyrdlyng, Gordon C. Landis, Kester Pelagius, Jake Norwood, Ziriel, Seth L. Blumberg, lumpley, Paul Czege, greyorm, M. J. Young, Walt Freitag, John Wick, Jürgen Mayer, Merten.
11/27/2002 Emily Care: pop the cork 1000 registered users on the forge. In Site Discussion Participants: Emily Care, xiombarg.
11/27/2002 Emily Care: Rise Up: narrative allocation mechanics Hello,
I'm working on a game that takes place in a slave holding society on the brink of revolution. The mechanics will guide the players to create a framework of… In Indie Game Design Participants: Emily Care, Mike Holmes, Ron Edwards, bluegargantua, Jonathan Walton.
11/12/2002 Emily Care: Origins 2001 game [quote="GreatWolf"]And Origins 2001 was going fine until cumulative fatigue caught up with us. :-)[/quote]
Tell, tell! What happened?
--Emily Care In Dark Omen Games Participants: Emily Care, GreatWolf, Valamir, Mike Holmes, Shreyas Sampat, Jason L Blair.
11/4/2002 Emily Care: Enlightenment (Group Game Design)--Character and Setting Gen Enlightenment is a game that has been collaboratively designed on this Forum at the initiative of Mike Holmes. This thread begins the next phase of its development. The general outline… In RPG Theory Participants: Emily Care, talysman, contracycle, Wormwood, Bob McNamee, Kester Pelagius, Mike Holmes.
10/9/2002 Emily Care: Credibility and System Seems like some concensus has formed around the following:
- Nothing's true in the game until all the players agree that it's true.
- System, mechanics, having a GM and… In RPG Theory Participants: Emily Care, Valamir, Mark D. Eddy, Mike Holmes.
2/28/2002 Emily Care: Common Sense Guidelines for Group-Concensus Exploration... Common Sense Guidelines to Group-Consensus Based Exploration of World, Setting, Character, System and Story
First, find some folks with whom you are capable of having an enjoyable and productive conversation,… In RPG Theory Participants: Emily Care, xiombarg, Ron Edwards, lumpley, jburneko, Paul Czege.
8/24/2001 Emily Care: Player Authorial Stance, N & S This is a direct quote from the Simulationist Players section of the GNS FAQ:
]...the player is "inside" the character and ]has complete and utter authority
]over "my guy" and… In GNS Model Discussion Participants: Emily Care, Gordon C. Landis, Ron Edwards, Mike Holmes.
8/7/2001 Emily Care: Narrative Sharing In the discussion of PC/NPC bonding Le Jouer mentioned the possibiity of the GM sharing narrative power with the players in order to involve them more in interaction with NPC's.… In Actual Play Participants: Emily Care, Uncle Dark, lumpley, Meguey.
<< more previous topics | | Subsequent Topics 4/15/2004 Emily Care: Rolling up some Dogs Salutations,
A Vacation in Godsland
Taking a break from our main campaign, Vincent, Meguey and I did some playtesting of Dogs last night. We just did character creation. Meg promised… In lumpley games Participants: Emily Care, lumpley, nikola, Meguey, bluegargantua.
4/16/2004 Emily Care: Describing Dogs Hey there,
There was some discussion here a while back about how to talk about Dogs. People can get all squicked out about the Mormon thang. With that in mind,… In lumpley games Participants: Emily Care, lumpley.
4/19/2004 Emily Care: [Dogs in the Vineyard]a bump in my paradigm shift So there I was, happily watching Meg conclude the character generation for her soon-to-be-Watchdog of God. I'm interested to see how this young man sent "Back East" for a college… In Actual Play Participants: Emily Care, Gaerik.
5/11/2004 Emily Care: Perceptions of Civility at the Forge Hey everyone,
Lots of sparks are flying 'round here. Ethan, I think, rightly called for the end of the second Hubris thread. Can we take a moment and instead of… In Site Discussion Participants: Emily Care, Adam Dray, clehrich, cruciel, Dav, Ron Edwards, Walt Freitag, xiombarg, M. J. Young, matthijs, Jonathan Walton, greyorm, AnyaTheBlue, Valamir, Jack Spencer Jr, Hunter Logan, Asrogoth.
5/19/2004 Emily Care: teaching theory [quote="Mike Holmes"]So, at this point, I'm thinking we're back to talking about what makes something accessible. Anybody got any links on how to write less "theory" and more "instruction" oriented… In RPG Theory Participants: Emily Care.
6/30/2004 Emily Care: game design and psychology I've been thinking about this since I started poking around for examples of psychological examination type role-playing. My search lead me to think about psychological aspects of roleplaying all together,… In RPG Theory Participants: Emily Care, Christopher Weeks, ADGBoss, TonyLB, JackBauer, lumpley, ZenDog.
7/9/2004 Emily Care: [breaking the ice]Teahouse, bondage and cows, oh my! Hello all,
Tom (bluegargantua) was kind enough to help me do some playtest for Breaking the Ice this week. You may recall Vincent's post a ways back about Lines, Veils… In Actual Play Participants: Emily Care, Jonathan Walton, Ben Lehman, Christopher Weeks, bluegargantua, Frank T, Sydney Freedberg.
8/24/2004 Emily Care: Word getting out Great thread about Dogs at rpg.net.
--Em In lumpley games Participants: Emily Care, nikola, Paka, lumpley, Brand_Robins, Mike Holmes.
10/15/2004 Emily Care: [Draft] "GMless" play article Here's an outline/proposal. Input appreciated.
I. intro to concept of alt gm-task distribution
A. snappy examples of functional alt-gm play (Universalis, Soap), (contrast with trad. task dist.)
B. examples of… In Push Editorial Board Participants: Emily Care, Ben Lehman, Eero Tuovinen, clehrich, Jonathan Walton, Liz Henry, LordSmerf.
10/19/2004 Emily Care: chapter and verse Just read the latest write up of the dogs IRC campaign. Very cool stuff.
It struck me that all these passages folks come up with make great copy. You could… In lumpley games Participants: Emily Care.
11/8/2004 Emily Care: [Basic D&D]short and thus sweet When I picked up an incomplete box set of basic D&D at a tag sale this summer, I never really expected to actually play it. Imagine my surprise to find… In Actual Play Participants: Emily Care, rafial, inthisstyle, Meguey.
1/5/2005 Emily Care: how else to introduce setting In his thread The Components of Setting
To restate my problem with Setting in these new terms: Many RPGs provide a great deal of Potential Setting with no… In RPG Theory Participants: Emily Care, Ron Edwards, Bob Goat, Roger, Matt Snyder.
4/1/2005 Emily Care: rpgs being designed by women Hey there,
I just took a gander at John Kim's bigass list of games and looking back year by year I was struck by how few women's names I saw.… In Indie Game Design Participants: Emily Care, Green, Bardsandsages, Vaxalon, Frank T, daMoose_Neo, Margaret, Zahtevnik, Kat Miller, Paul Czege, Meguey, Paul's Girl, itesser, daemonchild, MatrixGamer, nikola.
4/15/2005 Emily Care: [breaking the ice] latest playtest What a great weekend for playtesting! Breaking the Ice and Shooting the Moon with Ben, and Polaris with him, Meg & Vincent. Completely affirmed again for me the necessity of… In Actual Play Participants: Emily Care, Andrew Morris, Ben Lehman, Andrew Norris, Frank T, Victor Gijsbers, xenopulse, Christopher Weeks, Miskatonic, Valamir, MatrixGamer.
4/15/2005 Emily Care: [shooting the moon] of mechanisms and fairy tales The second of my games I got to playtest this weekend, thanks to Ben Lehman's help, was Shooting the Moon which is very much in development. This is the very… In Indie Game Design Participants: Emily Care, Andrew Morris, MatrixGamer.
8/25/2005 Emily Care: Hello & Welcome Hi there!
This is the forum for Black & Green Games, bringing you Breaking the Ice as of Summer 2005 at GenCon Indy.
I'm Emily Care Boss, the brains/shadowy figure… In Black and Green Games Participants: Emily Care, Andrew Norris, Nev the Deranged.
8/26/2005 Emily Care: [DitV]deconstructing dogs, gencon play Hi Everybody,
There’s been some talk about a certain game of Dogs in the Vineyard that happened at GenCon. It contained some serious and disturbing events that had happened in the… In Actual Play Participants: Emily Care, Ron Edwards, Eero Tuovinen, Sean, Meguey, Clinton R. Nixon, lumpley, Ben Lehman, Paka, Matt Wilson, Christopher Weeks, cruciel, gsoylent, GB Steve, Miskatonic, Andrew Norris, Marco.
9/8/2005 Emily Care: [PtA] Reading between Blue Lines (GenCon play) Vincent, your wish is my demand:
So, it's Sunday night, last night of GenCon. Allan, Joshua, Ben & I are up in our hotel room in the Embassy Suites. Obviously… In Actual Play Participants: Emily Care, Paka, Meguey, Ben Lehman, John Harper, nikola, Harlequin.
9/12/2005 Emily Care: Breaking the Ice first run selling out Hello,
I'm a bit amazed to be able to announce that the first print run of Breaking the Ice is about to sell out. It is minus a bunch given… In Black and Green Games Participants: Emily Care, Matt Wilson, TonyLB, Blankshield, coffeestain, JasperN., Bob Goat, Andrew Morris, Gregor Hutton, Ben Lehman, Shreyas Sampat, MatrixGamer, Andrew Norris, xenopulse.
9/16/2005 Emily Care: [Under the Bed-GenCon demo]Fantasy, Fears & fun Hey there,
I been meaning to write this up for a while, but have even more incentive to do so now that J's started his contest. I got to play… In Actual Play Participants: Emily Care, nikola.
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