The Forge Reference Project: Browse Threads

 

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From Day One


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3/30/2004 daMoose_Neo: Looking for Reviewers (or playtesters even) for CCG
Alright! After wandering around Forge here, getting some tips and help with the finishing stages of my card game Final Twilight, I think I have something ready for everyone! I'm…
In Connections
Participants: daMoose_Neo.


3/30/2004 jburneko: Sorcerer Reference, "lighter" Demons and Humanity
So, anyone who knows me knows that I'm not really a big anime fan. But a couple of months ago a friend of mine suggested that I check out a…
In Adept Press
Participants: jburneko, sirogit, Ace, xiombarg, jrs, Bankuei.


3/30/2004 ScottM: Quiet around here
Are people out playtesting this puppy, or mostly waiting for the revision? Do you want to release the DiTV rewrites in chunks, or are you trying to finish it all…
In lumpley games
Participants: ScottM, Emily Care, lumpley, nikola.


3/30/2004 taalyn: How to determine difficulties
I can't figure them out. They're beingtransparent. I have a huge excel file with all the odds and probabilities for my system, but have no idea how to decide what…
In Indie Game Design
Participants: taalyn, Steve Samson, Jeph, Jasper, orbsmatt, Mike Holmes, Shreyas Sampat.


3/30/2004 sirogit: Perception narration: Authorship & Honesty
In TroS game, I've noticed myself accidently using the phrases "You see..." "You feel..." "You know..." etc. as a result of, say, an inspection of an object or a character…
In RPG Theory
Participants: sirogit, Valamir, Blankshield, clehrich, WDFlores, Rich Forest, M. J. Young.


3/30/2004 ptevis: Using Author Stance for good instead of evil
Metagaming: It's that dreaded topic in RPGs where the rulebook warns you "be sure to keep player and character knowledge separate." This is quite clearly a prohibition against anything except…
In GNS Model Discussion
Participants: ptevis, Alan, clehrich, timfire, coxcomb, John Kim, RDU Neil, Ron Edwards, Gaerik, M. J. Young.


3/30/2004 Jasper: PN: divided, rotating GM powers
Principium Novum is progressing nicely. What I've been working on recently is the potential for dividing the typical GM powers between the players. I still want to retain a central…
In Indie Game Design
Participants: Jasper, Mike Holmes.


3/30/2004 Malechi: [InSpectres] More Ghastly Endeavours in Ft. Lauderdale
Well..we've had our second and indeed third jobs now..and boy did things get strange. Some background: these next two jobs were GM'd by two different GMs who were in turn…
In Actual Play
Participants: Malechi, Mike Holmes, GreatWolf, Bob McNamee.


3/30/2004 Brand_Robins: Ring of Heroquest Narrators down?
Does anyone know what is up (or down, as the case may be) with The Ring of HeroQuest Narrators? (http://www.iamwrong.co.uk/rhqn/index.php)
In HeroQuest
Participants: Brand_Robins, Simon Bray, MrWrong.


3/30/2004 Malechi: [Sorcery] Resisting spells
Sorry if this has been brought up before.. i tried a search but came up empty handed. My question is, the rulebook presents a set of guidelines for resisting spells…
In The Riddle of Steel
Participants: Malechi, nsruf.


3/30/2004 Mystique: Looking for help in marketing/distributing
Hi All, I was hoping to learn of any Online or Brick & Mortar RPG/Book Stores that fellow Small Indie publishers have been able to use in the past (exceptions…
In Publishing
Participants: Mystique, Ron Edwards.


3/30/2004 TonyLB: Learning to use Scene Agendas
I'm running a play-by-post game which makes liberal use of scene agendas. So for each major scene, I'm trying to get people to say (or, worst case, accept my judgment…
In Actual Play
Participants: TonyLB, Valamir, clehrich, jdagna, Matt Wilson, orbsmatt, Mike Holmes, Jonathan Walton, Ron Edwards, DannyK.


3/30/2004 jason j mccuiston: Artist new to the forge
Salutations all, I would like to invite everyone to check out my online portfolio at: www.jasonjmccuiston.com If you have comments on the work, or would like to use my tallents…
In Connections
Participants: jason j mccuiston.


3/30/2004 Malechi: downage?
Just curious but was the site down for the last errr 12 hours or so?
In Site Discussion
Participants: Malechi, greyorm, orbsmatt, Clinton R. Nixon.


3/30/2004 Bob McNamee: Trollbabe Roll and Goal interpretation
Pasted from a private message... Hi there first off, I'd like to repeat your post was very helpful. Thanks. Concerning the GM, I know the example you cited and I'd…
In Adept Press
Participants: Bob McNamee, Alan, montag, rafial.


3/29/2004 Deacon Blues: Adding A Little Crunch to Heroquest
I'd like to try and get my regular group hooked on HQ. I just love the system, and my gamers seem tailor-made for a story-heavy style of play. Most of…
In HeroQuest
Participants: Deacon Blues, Mike Holmes, Brand_Robins, simon_hibbs, Alai.


3/29/2004 abzu: ICON 23 (2004) Report
[url=http://www.iconsf.org] ICON[/url] is a venerable con staged out in Stony Brook, Long Island -- about 90 minutes from Manhattan, but rather easy to get to by public transportation. We drove,…
In Conventions
Participants: abzu, Valamir, urbwar, drozdal.


3/29/2004 bergh: Parrying a hit from a large troll...
Parrying a hit from a large troll... or in TRoS case a Giant or something like that....how do you run the rules, i say no one can parry a hit…
In The Riddle of Steel
Participants: bergh, Caz, Salamander, Turin, Valamir, Gary_Bingham, Wolfen.


3/29/2004 stingray20166: TrollBabe Miniatures!
The first thing I thought when I saw these was: Trollbabe miniatures! http://theminiaturespage.com/news/?id=40189 The rest of the range is here: http://www.maidenheadminiatures.com/ Click on "Ferals" at the bottom and then the…
In Adept Press
Participants: stingray20166, Ron Edwards, Jonathan Walton.


3/29/2004 bcook1971: TROS in 10 Lines or Less.
Chargen Everyone gets the following attributes: Physical (5), Mental (5), CP (10). Write a story-trigger for 3 extra dice. Pick one of the following weapons: sword, spear or mace.…
In The Riddle of Steel
Participants: bcook1971.


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Subsequent Topics

3/30/2004 RDU Neil: The hard question...
From Narrativism: Story Now The hard question I suggest that both Gamist and Narrativist priorities are clear and automatic, with easy-to-see parallels in other activities and apparently founded upon a…
In GNS Model Discussion
Participants: RDU Neil, Valamir, rafial, coxcomb, John Kim, jburneko, pete_darby, greyorm, Storn, montag, beingfrank, Jack Spencer Jr, Scourge108, Caldis, M. J. Young, Noon, ethan_greer, Alan, Ron Edwards.


3/30/2004 Sigurth: [TROS] The Riddle of Harn (continued)
[b]The Serpent's Path, part II[/b] "Sergeant Bleda!" yelled the legionare captain. The sergeant came running out from one of the upper rooms of the [i]Pilgrim's Rest[/i], the only inn in…
In Actual Play
Participants: Sigurth, Ron Edwards.


3/30/2004 Amok the hungry: Is it done yet?!!!
Is it done yet?!!! Is it done yet?!!! Is it done yet?!!! ;)
In Adept Press
Participants: Amok the hungry, Ron Edwards, rafial.


3/31/2004 Jonathan Moyer: "Space" in Non-Physical Combat
Hi all, I finally have a free moment from work, and I'm itching to discuss this with everyone. Games like HeroQuest handle non-physical "combat" in the same way as physical…
In RPG Theory
Participants: Jonathan Moyer, Dr. Velocity, Ron Edwards, TonyLB, Noon, Mike Holmes, JDJarvis, timfire, taalyn, simon_hibbs, contracycle, Shreyas Sampat, M. J. Young.


3/31/2004 clehrich: How do I define this?
Over in The hard question Jesse brought up an anecdote that really hit me over the head. Let me start by quoting it, for those who didn't go through that…
In GNS Model Discussion
Participants: clehrich, coxcomb, Noon, Valamir, Walt Freitag, cruciel.


3/31/2004 Survivor: Help needed for unique RPG system
Hey, I'm new here, and I need some help (as if the title didn't give it away). I'm undertaking a very improbable, highly specialized task: Making an RPG based on…
In Indie Game Design
Participants: Survivor, xiombarg, erithromycin, Palaskar.


3/31/2004 Doyce: Commanding Demons?
I've seen several references in Actual Play to a PC 'commanding' a demon that they didn't currently have bound (specifically, that was bound to someone else). Also, on page 41…
In Adept Press
Participants: Doyce, Fabrice G., Trevis Martin, Michael S. Miller, Ron Edwards.


3/31/2004 Malechi: [Cabal] intro mechanics
Hi there, So there we were, digesting the last session of InSpectres with a nice glass of Pinot when we struck upon the idea for a new game. Its got…
In Indie Game Design
Participants: Malechi.


3/31/2004 xiombarg: [unsung] FINALE -- opinions, please
So, yeah, I'm putting Unsung:SWAT on hiatus so I can work on the full version of the Unsung manuscript. So here's the thread about our latest, and possibly last, playtest…
In Actual Play
Participants: xiombarg, Lxndr, Mike Holmes, suffusionofyellow.


3/31/2004 Drifter Bob: TROS - Death Spiral?
I was on usenet with the very a naive intention of promoting my new D20 book, and needless to say, like a tourist straying off the path in a visit…
In The Riddle of Steel
Participants: Drifter Bob, Ingenious, kenjib, Irmo, bergh, bottleneck, Malechi, [MKF]Kapten, Mike Holmes, Wolfen, Eamon, Tash, Brian Leybourne, zilvar, Jaeger, Valamir, Durgil, Overdrive, greyorm, Emiricol, bcook1971.


3/31/2004 rafial: Rules suggestions for NDG Pirates
This thread is continuation of the game design issues brought up in a previous thread which is now closed. Since I am responding to a question regarding future directions of…
In Indie Game Design
Participants: rafial.


3/31/2004 Rich Forest: Starting characters and magic
Hi, So I finally have a chance to start a Hero Quest game, and I have a couple questions about magic and beginning characters. Now to put this in context,…
In HeroQuest
Participants: Rich Forest, Mike Holmes, Harrek, Alai, Bankuei, Brand_Robins, issariesguy, buserian, Simon Bray.


3/31/2004 kwill: single versus sets of gimmicks
what is the difference between adding a single rules gimmick and an set of rules gimmicks? I'm assuming it's dependent on the playgroup as to the cost (hmmm... so you…
In Universalis
Participants: kwill, Christopher Weeks, Mike Holmes.


3/31/2004 ethan_greer: The Nar Hard Question, Factor 1
So, over in this thread, I raised some points that I'd like to discuss further. Three of them, actually. This is the first one. Many (many many) Sim game texts…
In GNS Model Discussion
Participants: ethan_greer, coxcomb, Ron Edwards, Valamir, Sean, Ian Charvill, montag, Gordon C. Landis, Rob Carriere, contracycle.


3/31/2004 timfire: [E.rpg] Worked out some kinks, and developed a new focus.
Well, I feel I've worked out the major kinks in my reworked heartbreaker, E.rpg. Here are the basics of the system. I still have to finish writing everything out, but…
In Indie Game Design
Participants: timfire.


3/31/2004 Andrew Navaro: Andrew Navaro Illustration
Hey, everyone. Some of you may have read about my site over in the Adept Press forum, but I thought it couldn't hurt to post here as well. I specialize…
In Connections
Participants: Andrew Navaro.


3/31/2004 xiombarg: Unsung Overhall
So, okay, Alexander sent me an email with several suggestions about changing Unsung as a post mortem to the campaign we just ended. Other people are welcome to chime in.…
In Indie Game Design
Participants: xiombarg, Lxndr.


3/31/2004 Zak Arntson: Fate Points - Their history & implementation
Something I've been thinking of, after playing Jay's Gallant and reading Mongoose Publishing's Conan, are Fate Points. I remember them first appearing in Warhammer Fantasy Roleplay with the sole purpose…
In RPG Theory
Participants: Zak Arntson, Matt Wilson, Sean, Michael S. Miller, Mike Holmes, coxcomb, Scourge108, rafial, montag, M. J. Young, John Kim, talysman, hanschristianandersen.


3/31/2004 Andrew Morris: Speed vs. Realism ... where do you draw the line?
Hey, everyone. I'm still new to the Forge, so if this post is on the wrong forum, I apologize. What I'd like to know is whether or not you'd be…
In RPG Theory
Participants: Andrew Morris, clehrich, Sean, coxcomb, ethan_greer, Mike Holmes, b_bankhead, Noon, Jack Aidley, M. J. Young, Tomas HVM, CPXB, simon_hibbs, Shreyas Sampat, Domhnall.


3/31/2004 kwill: universalis drinking game
based on a very quick discussion after our recent game where templates were abused horribly (Vampires had Martial Arts, Super Strength, Something Else and would Die If Burnt (otherwise immortal),…
In Universalis
Participants: kwill, Valamir, Tony Irwin, komradebob.


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