The Forge Reference Project: Browse Threads

 

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From Day One


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4/25/2004 demiurgeastaroth: [Donjon] Encounter Facts
Since you get treasure from looting bodies, how would you handle the following: A player uses Find Trouble and gets 2 facts - 1 fact: an enemy healer, 1 fact:…
In CRN Games
Participants: demiurgeastaroth, Jason, Lxndr, jdagna.


4/25/2004 demiurgeastaroth: [Donjon] Hospitality
I know this trait is used for quality of, um, hospitality possible at a given town, but how exactly is it used in play? Is it just like Wealth -…
In CRN Games
Participants: demiurgeastaroth, jdagna.


4/25/2004 demiurgeastaroth: [Donjon] Killing PCs
How exactly do you kill - or at least disable - PCs? As far as I can tell, when PCs drop to Flesh Wounds, they are still active. When they…
In CRN Games
Participants: demiurgeastaroth, jdagna.


4/25/2004 demiurgeastaroth: [Donjon] Healing potions and other items
How would a healing potion, or other item that produces a spell-like effect, work mechanically? the cost is 1 worth per one-time magic bonus. My ideas: a) potion heals 1…
In CRN Games
Participants: demiurgeastaroth, Jason, jdagna, Christopher Weeks.


4/25/2004 demiurgeastaroth: [Donjon] Attack 'Facts'
My first Donjon question. I'm comfortable with the way the Law of Successes works outside of combat, but I'm looking for guidance in combat uses. On the forum, Clinton has…
In CRN Games
Participants: demiurgeastaroth, Jason, jdagna, Christopher Weeks.


4/25/2004 bergh: my own Mounted combat rules so far!
MOUNTED COMBAT. 1. Rider, roll AG/Ride skill to see if the combat round only last one exchange. 2. Use the horses CP and use the Ride skill for attacks by…
In The Riddle of Steel
Participants: bergh.


4/25/2004 anonymouse: sketched mechanic: choice of words = Influencing Force
It would basically work like this: * Write up a list of the forces that are in work in your game. * Assign a few words, concepts, phrases, et cetera…
In RPG Theory
Participants: anonymouse, TonyLB, Noon, C. Edwards, Shreyas Sampat.


4/25/2004 bergh: Horse attacks! can you do stampede or trample?
I have a question, when a group of mounted knight (my players in this case), wants to charge a close group of enemys, we play that they attack with there…
In The Riddle of Steel
Participants: bergh, Irmo, Jake Norwood, Turin, Tash, Farseer415, Wolfen, Valthalion.


4/25/2004 redwalker: [Sorcerer] I'm a clueless newbie with broad questions
Hi there. I'm a clueless newbie. Since I don't see a forum labelled "clueless newbies post here" I'll discuss my cluelessness about the char-gen process in what seems to be…
In Actual Play
Participants: redwalker, DannyK, TonyLB, neelk, Trevis Martin, John Burdick, b_bankhead, Sean, jburneko, Ron Edwards, Bob McNamee, Alan, hardcoremoose, Jaik, greyorm, FredGarber, Andrew Norris.


4/25/2004 Jonathan Walton: The Handbook Project: Give Us a Hand
Many of you may remember this thread from a month ago, when I proposed a "Player's Guide" that actually explained how to roleplay: i.e. put forth the theories and practices…
In RPG Theory
Participants: Jonathan Walton, neelk, Ben Lehman, clehrich, Emily Care, Trevis Martin.


4/25/2004 bergh: Again confused by the "buying initiative" system.p
OK first i will explain how i think it is: Only the defender (white dice), can buy initiative (and only once). if won the "old attacker" can't buy it back…
In The Riddle of Steel
Participants: bergh, Starshadow, Overdrive, kenjib, Ingenious, nsruf, Wolfen, Jake Norwood.


4/25/2004 ReverendBayn: Tallcard: a role-playing game for Joss Whedon's "Firefl
Lately, I've found myself with a hankerin' to run a Firefly game. As a compulsive system monkey, not to mention a rabid rules-lite man, I feel compelled to design a…
In Indie Game Design
Participants: ReverendBayn, Ravien, Zathreyel, Umberhulk, Ron Edwards.


4/25/2004 Pilger: Own fanzine?
Talking about indie rpgs isn't such a popular thing, but this forum seems to be a real treasure :) Me, some other germans and some austrians try the same back…
In Publishing
Participants: Pilger, Matt.


4/25/2004 Ron Edwards: [GenCon 2004] Sign-up instructions: the time has come
Hello, I'm opening up sign-ups for GenCon. Play by the following rules; I'll just deny anyone who makes life difficult by not being clear. This thread is not about logistics…
In Conventions
Participants: Ron Edwards, lumpley, Michael S. Miller, Jürgen Mayer, Valamir, btrc, AdAstraGames, xiombarg, Lxndr, smokewolf.


4/25/2004 cruciel: I Don't Know, Just 'Cause
So, I'm having a conversation with one of our players. We're talking about how his run is going so far, and I ask him, "Why do you like that?" I…
In RPG Theory
Participants: cruciel, C. Edwards, Noon, greyorm, Bankuei, beingfrank, clehrich.


4/24/2004 BPetroff93: Sex and Sorcery
Have you read through the Paragon Senario in Sex and Sorcerey, Paka? If so how do you invision this differing? (this was supposed to be a response to Paka's thread…
In Adept Press
Participants: BPetroff93, Paka.


4/24/2004 lpsmith: The RPG Basement
So, Christopher Lehrich's 'Ritual' essay, and Jonathan Walton's essay at RPG.net about it made me think about the RPG basement, to wit, the collection of tools and pieces we've collected…
In RPG Theory
Participants: lpsmith.


4/24/2004 TonyLB: Deep Immersion
In the Group Ownership of Players thread, Valamir expressed his frustration with misinterpretation of his argument, and recommended that the discussion had exceeded the bounds of the original thread, and…
In RPG Theory
Participants: TonyLB, Valamir, Ron Edwards, neelk, greyorm, Halzebier, clehrich, Jack Spencer Jr, Peter Hollinghurst, John Kim, GreatWolf, talysman, Maarzan, Sean, contracycle, montag, RaconteurX, Rob Carriere, pete_darby, Eric J-D, MR. Analytical, Russell Impagliazzo.


4/24/2004 Master Merlin: finding
[color=green]i've been looking around and i havent found anywhere do you know of anywhere to play RPGs at?[/color]
In Indie Game Design
Participants: Master Merlin, Survivor.


4/24/2004 Turin: Kite Shields
Once again, an early middle ages topic.. From what I understand, the larger round shields covered about as much area as a kite shield, referencing the larger round shields used…
In The Riddle of Steel
Participants: Turin, bergh.


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Subsequent Topics

4/26/2004 bcook1971: Force and Vice
It’s my understanding that the use of Force is dysfunctional by definition. I wanted to get some feedback as to the dividing line between proper GM play and the use…
In RPG Theory
Participants: bcook1971, clehrich, Ron Edwards.


4/26/2004 Doyce: [Sorcerer] Third Session: Sex, Lies, and Videotape
Our third session of Sorcerer, which normally runs on alternating Friday nights, was preempted by previous commitments. Unwilling to give up the game momentum for another two weeks, I asked…
In Actual Play
Participants: Doyce, Ron Edwards, Paka, redwalker.


4/26/2004 Ben Lehman: Dice Selection
So I have this problem with the game as it is written. For a while, I've been wringing my hands over whether to post it or not, because it's a…
In lumpley games
Participants: Ben Lehman, lumpley, bluegargantua, Emily Care, ScottM.


4/26/2004 bcook1971: [Sorcerer] Short Bit on Boost
Q: If a character Boosts Stamina twice, do you check Will vs Power or automatically abort next? Q: Consider a parasite with Boost. There is no conferment, but the host's…
In Adept Press
Participants: bcook1971, Ron Edwards.


4/26/2004 ghostwolf: [Eschaton] Damage Mechanics
Hi guys. Previous Post I've been bashing my head against the wall last couple weeks trying to come up with a usable damage mechanic for my Sci-fi RPG. Here's what…
In Indie Game Design
Participants: ghostwolf, Ravien, Jack Aidley.


4/26/2004 bluegargantua: [Great Ork Gods] Oh that poor little goblin!
Hey, So let's see. For players we've got: Vincent, Emily and Corrie. We also had Bryant, but he showed up late and got to watch (I mean, we could've let…
In Actual Play
Participants: bluegargantua, Ron Edwards, Jack Aidley, Eszed.


4/26/2004 Simon W: BBC ACKNOWLEDGES 30 YEARS OF D&D
I know this does not really belong here but we wouldn't all be designing games if it wasn't for D&D, so I thought this might be of passing interest to…
In RPG Theory
Participants: Simon W, Mike Holmes, pete_darby.


4/26/2004 Simon W: Legends of The Land RPG
Here is a game I am working on. http://www.geocities.com/legendsoftheland/index.html It uses Jeffrey Schecters "Legends of Middle Earth" as its basis. It is not all up yet, so you are viewing…
In Indie Game Design
Participants: Simon W, ghostwolf, Ron Edwards.


4/26/2004 timfire: [Mountain Witch] Trust + Fate
I don't expect to win the IGC, so I thought I would go ahead and ask for general opinions on my entry "The Mountain Witch." I've tweak things a little,…
In Indie Game Design
Participants: timfire, Ron Edwards, Emily Care, Mike Holmes.


4/26/2004 xiombarg: metaplot footnote 2
Well, as of today I feel that someone was listening to my my rant. I mean, the cynical part of me "knows" that the main White Wolf people aren't reading…
In RPG Theory
Participants: xiombarg, DannyK, Matt, eyebeams.


4/26/2004 Demada: A spur of the moment rpg...
I wrote this during school, for the most part, then typed it up. There are probably typoes, so if you can't stand them, don't read :). I wrote this to…
In Indie Game Design
Participants: Demada, Ron Edwards.


4/26/2004 Eszed: [Great Ork Gods]
I've been meaning to write this up for the last month; Tom's post here finally tipped the balance. We had a typically outrageous back-stabbing fun time, the tone of which…
In Actual Play
Participants: Eszed, Valamir, Jack Aidley, Ron Edwards, John Harper, Sean, Emily Care.


4/26/2004 bluegargantua: Group Extended Contests and Ganging Up
Hi, So I ran some heroquest yesterday and it went fairly well. We ran out of time before reaching the Heroquest portion of the game, but people seemed to have…
In HeroQuest
Participants: bluegargantua, Peter Nordstrand, Bankuei, Bryant, Brand_Robins, Mike Holmes, lightcastle, Alai, contracycle.


4/26/2004 Eszed: CS Lewis and Why System Does Matter
So I'm reading some CS Lewis this morning, and run across this: There are different kinds of reward. there is the reward which has no natural connexion with the things…
In GNS Model Discussion
Participants: Eszed, ejh, Shreyas Sampat, Garbanzo, John Kim, M. J. Young, Ron Edwards.


4/26/2004 redwalker: [Sorcerer] very basic issues with understanding Will & L
I'm going through the Sorcerer book again, making a list of the equations that confuse me. On the one hand, "Lore" applies to all kinds of demon interactions. So if…
In Adept Press
Participants: redwalker, Paka, Bankuei, DannyK, Mike Holmes, Nev the Deranged.


4/26/2004 Neylana: A beautiful moment in Rifts Earth
So, a friend of mine is running a Rifts game, where all the characters are in the military of a non-Coalition State that at the beginning of the game was…
In Actual Play
Participants: Neylana, Noon, pete_darby, tigermuppetcut, Mike Holmes.


4/27/2004 Paka: [Sorcerer] Return to Mu's Bed (Julie and Jeff)
Jeff and Julie are a married couple and we did character generation tonight and will play on Saturday. Jeff runs the local fantasy LARP and Julie has experience gaming there.…
In Actual Play
Participants: Paka, joshua neff, Malechi, Ron Edwards.


4/27/2004 Matt Wilson: [PTA] Spacehunter: Episode 1, Femme Fatale in Spaaaace!
Some of this is going to be dated, what with my latest and hopefully last major change to the rules. Based on the stumbling blocks of the previous game, and…
In Actual Play
Participants: Matt Wilson, Alan.


4/27/2004 Jediblack: [Cippa System]: Action resolution
Hi all, I'm developing my own (universal) system. I'd like to use it diceless but also give a d6 option. Here's the core. Attribute: from 0 to 6 (average 3)…
In Indie Game Design
Participants: Jediblack, Andrew Martin, Walt Freitag, Dev, Argetlamh, Lollo.


4/27/2004 kwill: [MLWM] how short can M&M creation be?
I would like to get a MLWM game going soon, as my group will have a limited time to play (the rest of the quarter before mid-year vac) I have…
In Half Meme Press
Participants: kwill, Michael S. Miller, GB Steve.


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