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12/29/2001 Paganini: Outcomes as Plot Devices
I just read Raven's thread on cinematic results where failure results in a success plus a complication. I agree that *always* succeeding removes real tension from the game. No matter…
In RPG Theory
Participants: Paganini.


12/30/2001 Paganini: [Cornerstone] Content
Supposing you picked up the latest $5-$10 self-published indie-RPG. You take it home and read it, and, regardless of what kind of setting information it contains, as far as rules…
In Indie Game Design
Participants: Paganini, James V. West, Cynthia Celeste Miller.


12/30/2001 Paganini: [Cornerstone] Poll: Organizational Writing
What, in your opinion is the best way to approach layout and writing in an RPG? This is not a general question... I want specific information form individuals about what…
In Indie Game Design
Participants: Paganini, Le Joueur, Mike Holmes, Cynthia Celeste Miller, Mithras.


12/30/2001 Paganini: [Cornerstone] [Genreal Design] Chapter Layout
Fang: Thanks for directing me to a useful and interesting thread. One thing not mentioned with respect to layout is: What if you only have one chapter for everything? That…
In Indie Game Design
Participants: Paganini, Mike Holmes, Le Joueur, Laurel, Ron Edwards.


1/1/2002 Paganini: RPG Layout
For Cindi, a bit, but also I want to present an idea I had for the layout for Cornerstone. :smile: Cindi, and anyone who's interested, I have an RPG Layout…
In Indie Game Design
Participants: Paganini, Cynthia Celeste Miller, Ron Edwards, James V. West, Laurel, Matt Snyder, Jack Spencer Jr, J B Bell, Bailey.


1/4/2002 Paganini: Eh?
How does one delete a message (such as this one, which is now in the process of being heavily edited :wink: that has been, for example, posted multiple times? font…
In Indie Game Design
Participants: Paganini.


1/4/2002 Paganini: [Cornerstone] Outline
Today I made a list of all the things I have rules for and made an outline. Here's what I came up with: Definition of Descriptors (GM: Using Descriptors for…
In Indie Game Design
Participants: Paganini.


1/7/2002 Paganini: [Cornerstone] Death
I've run into a bit of a problem with my cornerstone mechanics. My current rule is as follows: "A character is out when he runs out of positive descriptors. Out…
In Indie Game Design
Participants: Paganini, Gordon C. Landis, Laurel, efindel.


1/11/2002 Paganini: [OT] GO?
This is not on topic at all, but it's paralell to the "How did you find the Forge" thread, so what the heck. A lot of people seem to have…
In Site Discussion
Participants: Paganini, Gordon C. Landis, Mike Holmes, Ron Edwards, Clinton R. Nixon, Laurel.


1/12/2002 Paganini: [Cornerstone] Announcement
I've got a Cornerstone draft ready to go, compelte with layout, fonts and everything. It's in postscript format, so those of you who are interested and can view postscript (or…
In Indie Game Design
Participants: Paganini.


1/12/2002 Paganini: Accuracy vs. Precision
Fang, and everyone, I thought maybe I was unclear in my last post, so I wanted to clarify. Here's what I meant to say: Detail in a system does not…
In Indie Game Design
Participants: Paganini, Ron Edwards, Joe Murphy (Broin), Logan, hardcoremoose, efindel, Marco, Mike Holmes.


1/15/2002 Paganini: Sharing Power
Since I don't know how to split threads (being much more skilled at splitting hairs!) here at the forge, I'm just posting the reply from the Triad thread in…
In Indie Game Design
Participants: Paganini, Ron Edwards, Jared A. Sorensen, Laurel, Paul Czege, Le Joueur, Logan.


1/15/2002 Paganini: To the System Rulers
You know, I really like the new layout of the forums, but it didn't address the one beef I've had with the UI ever since I've been here. (All of…
In Site Discussion
Participants: Paganini, Mike Holmes, Clinton R. Nixon, Logan, greyorm, Ron Edwards.


1/15/2002 Paganini: Narrativism
This came up in another thread (the one about player vs. GM power), but I thought it deserved it's own topic. Also, it's more appropriate for here, than for the…
In GNS Model Discussion
Participants: Paganini, Marco, jburneko, Clinton R. Nixon, joshua neff, Epoch, Ron Edwards, Le Joueur, Gordon C. Landis, hardcoremoose.


1/16/2002 Paganini: Identity Crisis
Ron mentioned elsewhere that The Window has a GNS identity crisis. As The Window was my first introduction to story centric gaming, it's still one of my "fan" systems, even…
In GNS Model Discussion
Participants: Paganini, Joe Murphy (Broin), Ron Edwards, Marco, contracycle, AndyGuest, Logan.


1/17/2002 Paganini: Sorcerer & Sword?
The Premise of Sorcerer doesn't really grab me... nothing personal, I'm just not interested in playing a guy who rules demons. Still, I've been thinking about getting it, just for…
In Adept Press
Participants: Paganini, Ben Morgan, hardcoremoose, contracycle, Ron Edwards, greyorm, Clinton R. Nixon, jburneko, Uncle Dark, Balbinus, Valamir, Gordon C. Landis, AndyGuest.


1/18/2002 Paganini: Game Balance
Game balance, as a meta-game concept, is important, IMO. If one player is somehow more valuable, important, or effective than other players, then the gaming experience will be less enjoyable…
In Indie Game Design
Participants: Paganini, Ron Edwards, Jack Spencer Jr, Laurel, Skippy, contracycle, Gordon C. Landis, Le Joueur, Logan, Epoch, joshua neff.


4/22/2002 Paganini: Cornerstone Beta
Hi all... it's been a while, but I've finally had some more time to work on my game. I've got a "finished" version of Cornerstone ready for folks to look…
In Indie Game Design
Participants: Paganini.


4/23/2002 Paganini: Break Time - How to Cheat Death without really trying
GRR. Just hit the wrong button on my keyboard and caused the Forge to eat my post. Oh well... text reconstruction commences. So, I was beating my brains out last…
In Indie Game Design
Participants: Paganini, Henry Fitch, Wolfen.


5/5/2002 Paganini: Subject... yeah... uh...
I'm really not sure what to call this thread, but it deals with an odd thought that struck me this morning while I was out back throwing knives. First, a…
In RPG Theory
Participants: Paganini, Clinton R. Nixon, Ron Edwards, Wolfen, Sidhain.


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