Previous Topics 6/14/2004 Michael S. Miller: Treading lightly around a Trademarked term In the When is it plagarism thread, I quote the following:
2. Trademark protects particular words or phrases, usually those that are descriptive of products or services. As a… In Publishing Participants: Michael S. Miller, Eero Tuovinen, Matt Snyder, Jack Aidley, jrs, Bob Goat, daMoose_Neo, Alex Johnson.
6/14/2004 sergeant_x: Yet Another Firefly (inspired) RPG? Hi everyone.
I've lurked here for a year or so. I'm an older gamer and haven't been heavily involved in the hobby for many years. My first experiences in gaming… In Indie Game Design Participants: sergeant_x, greedo1379, Nicolas Crost, Matt Wilson, Henri, Thor.
6/14/2004 captain_bateson: [Long] GM Refusal to Explain Ruling Long time lurker, first time poster.
I am going to try to present this as objectively as I can, in order to (hopefully) get some useful feedback.
I am in… In Actual Play Participants: captain_bateson, greedo1379, Ron Edwards, ADGBoss, Valamir, jeffd, Noon, TonyLB, ethan_greer, montag, Loki, Walt Freitag, DannyK, Eszed, MarktheAnimator, Mike Holmes, John Kim, calebros, Miskatonic, Christopher Weeks.
6/14/2004 Ravien: Step On Up: Stakes? Ok, I'm asking this question primarily because it holds some relevance to me right now. In reading Ron's Gamism: Step On Up essay, and M.J. Young's Applied Theory essay, I… In GNS Model Discussion Participants: Ravien, Ron Edwards, Bankuei, GreatWolf, M. J. Young, C. Edwards.
6/13/2004 Sledgeman: [The Business] A Rough Mechanic (long) This is the first time I've ever posted anything I've actually created, so bear with me. =-)
Right now, I'm working on designing a game about professional criminals in the… In Indie Game Design Participants: Sledgeman, LordSmerf, MarktheAnimator, Garbanzo, Tobias.
6/13/2004 Peter Nordstrand: Have you used the Clan Profile? Hi,
The Clan Profile from Orlanth is Dead is a neat toy. However, I would very much like to hear people's opinion of its usefulness in actual play.
Have you… In HeroQuest Participants: Peter Nordstrand, Moah, Nick Brooke, pete_darby, rylen dreskin, Invain, newsalor, RaconteurX, Tim Ellis, keithn, Mandacaru, angelopampalone, Thor Olavsrud.
6/13/2004 Tav_Behemoth: Appeal to scarcity: Hand numbered Burning Wheel print run [quote]The first printing of the limited edition of 1000 hand-numbered copies of The Burning Wheel is sold out![/quote]
Just saw one hell of a press release (full text [url=http://www.gamingreport.com/article.php?sid=13266&mode=&order=0]from Gaming… In Publishing Participants: Tav_Behemoth, abzu, AnyaTheBlue, Andrew Morris, Michael S. Miller, Paul Czege, Christopher Weeks, Jack Aidley.
6/13/2004 Tony Irwin: Ramshead playtesting I had never heard of Universalis until it was already a gorgeous little blue book with lovingly drawn, kooky fantasy art pics of robot pirates and laser artillery on lizard… In Universalis Participants: Tony Irwin, Bob McNamee, Valamir.
6/13/2004 sirogit: Thoughts on poor taste. I've been thinking over an idea in my head and wondering if it is's good taste. Not that it's offensive, because I am most sure that it would offend somebody.… In RPG Theory Participants: sirogit, Eero Tuovinen, Henri, ethan_greer, Tomas HVM, Andrew Morris, MarktheAnimator, lumpley, Doctor Xero, M. J. Young.
6/12/2004 pfischer: [Sorcerer] Convention scenario In Denmark there is a long tradition of scenarios written for conventions, able to be played by a GM other than the author, and with complete and extensive player characters.… In Adept Press Participants: pfischer, Paka, sirogit, Ron Edwards, kallisti_dk, Fabrice G., Michael S. Miller.
6/12/2004 ethan_greer: The Origins Awards are crap So, just so everyone knows up front, I'm talking out of my ass here, but I've got some opinions I'd like to share. Anybody who wants to tell me why… In Publishing Participants: ethan_greer, MarktheAnimator, Ron Edwards, sirogit, Andy Kitkowski, ADGBoss, Valamir, Mike Holmes.
6/12/2004 Valamir: Universalis Picked up by Alliance As some of you are aware, earlier this year I hooked up with Key 20 Direct, a new consolidator run by Jason Blair and his partner Jason Valore. They rep… In Universalis Participants: Valamir, ethan_greer, Jürgen Mayer, Bob McNamee, C. Edwards, Mark Johnson, Tony Irwin.
6/12/2004 MarktheAnimator: Professions vs Skills Hello,
I'm developing my Science Fiction RPG, "The Solar Imperium" and I'm having trouble with professions and skills....
In my fantasy RPG, "Fantasy Imperium" I created a list of professions… In Indie Game Design Participants: MarktheAnimator, Mark Johnson, Eero Tuovinen, Slortar, Chris Lekas, TonyLB, Tobias, 16CBH, TooManyGoddamnOrcs.
6/12/2004 Tav_Behemoth: Game Publishers Association Xiombarg asked about the Adventure Trade Organization, which I still haven't heard anything about.
I do want to put in a plug for the Game Publishers Association, http://www.thegpa.org/. I've found… In Publishing Participants: Tav_Behemoth, Firefly Games.
6/12/2004 Tony Irwin: Universalis - what does it do best? Below I've typed out some paragraphs from Robert McKee's book "Story". By this point in the book he's already defined story conflicts in terms of inner conflict (with the mind,… In Universalis Participants: Tony Irwin, Bob McNamee, Mike Holmes, Christopher Weeks, Valamir.
6/12/2004 IanEHewitt: Co-Creating A World For Release I am currently working on the creation of a game world/campaign setting.
I began my project online with a website that comprised the growing content of the Campaign Setting. The… In Publishing Participants: IanEHewitt, Tav_Behemoth.
6/12/2004 Zathreyel: (The Operation) humanity-type rules heya guys,
okay, i've been working on this game for a group of friends, a LeCarre or "Bourne" style espionage game, high action thriller type stuff. It's meant to be… In Indie Game Design Participants: Zathreyel, Ben Lehman, ethan_greer, buddha, Sydney Freedberg, Chris Lekas, Tobias.
6/12/2004 Mark Johnson: [D&D] Integrating Newbies and Veterans Greetings,
I recently returned to my old stomping grounds (Tucson, AZ) for a short vacation. I was getting together with two couples that I used to hang out with. We… In Actual Play Participants: Mark Johnson, Caldis.
6/12/2004 Ravien: Scarlet Wake For those of you who have seen the Kill Bill Inspired Mechanics thread over in RPG Theory, this will be a significant revision and addition to what was presented there.… In Indie Game Design Participants: Ravien, Ben Lehman, Simon W, Sledgeman, Trevis Martin, Sydney Freedberg, Tobias.
6/12/2004 Dumirik: Playtesters for Oneiro Hi. I need some playtesters for my RPG Oneiro. I'd be willing to trade playtests if required. The game can be found on my Yahoo! group shown on my signature.… In Connections Participants: Dumirik.
<< more previous topics | | Subsequent Topics 6/14/2004 Tobias: Your Gods are Dead: Playtest version Ladies and Gentlemen,
I've completed chapter 4 of 'Your Gods Are Dead' (YGAD). With the completion of this chapter I feel there's enough of a skeleton for me to start… In Indie Game Design Participants: Tobias, Nicolas Crost, Gary Kennedy, Jasper, MarktheAnimator.
6/14/2004 taepoong: [Burning Wheel] Burning Summer Last Thursday, my little group got together to create our campaign which is limited to only eight sessions or so. Thus, their characters had to be involved from the get-go… In Actual Play Participants: taepoong, Paka, abzu, Thor Olavsrud, Luke Sineath.
6/14/2004 ADGBoss: The Campaign Season: Length of Intended Play Affecting Desig Hello everyone, back again after being away from the Forge and design for a few months. Re to the old timers and hello to everyone new.
As usual (for good… In RPG Theory Participants: ADGBoss, Valamir, M. J. Young, neelk, Ben Morgan, Nicolas Crost, Andrew Norris, Mike Holmes.
6/14/2004 The Goat: Donjon: Genre or Setting shift, any problems I was just curious, I just finished reading through Donjon and I know it was designed as a fantasy game, however at the current moment I don't see any reason… In CRN Games Participants: The Goat, Bailywolf.
6/14/2004 Doctor Xero: How to Introduce a Narrativist to Simulationism? As I browse through various Forge postings (when I have spare moments), I've noticed various postings giving advice on how to introduce Narrativist play into a gaming group which had… In GNS Model Discussion Participants: Doctor Xero, Valamir, Ron Edwards, Ravien, Paul Czege, Rob Carriere, John Burdick, Ben Lehman, John Kim, Alan, Walt Freitag, Balbinus, Mike Holmes, TonyLB, contracycle, droog.
6/14/2004 pilot602: [Seven Systems Legacy] - new version of "big ole robots Ok here's the quick run down on the "new" spin on the big-robot game I'm working on (see the threads). There's still a lot of the old… In Indie Game Design Participants: pilot602, Sydney Freedberg, greedo1379, dalek_of_god.
6/15/2004 Dumirik: Narrativist Reward Mechanics Hi everyone.
I've been working on my RPG, and feel that it lacks a bit when it comes to reward mechanics. THe only form of reward that players really get… In GNS Model Discussion Participants: Dumirik, Green, Bankuei, matthijs, Mike Holmes, Trevis Martin, M. J. Young, Ville Takanen, Alan, timfire, John Kim, TonyLB.
6/15/2004 Christopher Kubasik: Narrativism: Ladies and Gentlemen of the Jury.... ... I give you exhibit A.
Hello,
While I am weary of most conversations of gaming these days, I find myself morbidly drawn to arguments about literature and storytelling.
Now,… In GNS Model Discussion Participants: Christopher Kubasik, Paganini, Doctor Xero, pete_darby, ADGBoss, Valamir, Ben Lehman, Paka, Ravien, Jack Spencer Jr, M. J. Young, contracycle, Walt Freitag, John Kim, C. Edwards, Mike Holmes.
6/15/2004 Hobbitboy: Which are the HQ products? Is there any way to tell which of the products found on HeroQuest website were written explicitly for HeroQuest (as opposed to being written for HeroWars)?
Is there any significant… In HeroQuest Participants: Hobbitboy, Nick Brooke, Wolfhead, Mark Galeotti.
6/15/2004 Asrogoth: [God Lore] Cleaning Up and Shaking Out Okay, I promised I'd post something by tonight, so here you go. This is the section I left out of the contest material by accident regarding the Gods and their… In Indie Game Design Participants: Asrogoth, Mike Holmes.
6/15/2004 sirogit: Highschool Automatons. I just came up with this today so it's kind've sketchy. It's more or less a weird, arty one-shot game that I thought would have a neat aesthetic. It's one… In Indie Game Design Participants: sirogit, Doctor Xero, Jasper, Tobias, sergeant_x.
6/15/2004 Green: kathanaksaya: back to the drawing board After playtesting Kathanaksaya with a real group of varied ages and experiences, I've decided that it was a success, albeit with one problem: how do I make sure that a… In Indie Game Design Participants: Green.
6/15/2004 pilot602: [Seven Systems Legacy] - revised with "living bots" [quote]The Seven Systems Legacy
[b]The El’dan[/b]
[i]2800a.d. – 3100a.d.[/i]
El’dan actually start out life as the Vu’lan. The Vu’lan create genetically engineered clones of themselves, who are designed to be… In Indie Game Design Participants: pilot602, Sydney Freedberg, greedo1379.
6/15/2004 Green: Narrativism without Pervy Mechanics? Here's something I was thinking about as I was retooling some aspects of Kathanaksaya. I have read the Story Now article, and I looked over the glossary, but I can't… In GNS Model Discussion Participants: Green, Alan, Ron Edwards, lumpley, Walt Freitag, C. Edwards, timfire, contracycle, Sean, M. J. Young.
6/15/2004 ignatius: Mechanics weirdnesses Hey,
I'm pretty new to TROS. I really like a lot of the ideas behind it, but there are a few issues I've found with the mechanics, and I was… In The Riddle of Steel Participants: ignatius, nsruf, Stephen, Caz, Malechi, Prince of Thieves.
6/15/2004 Lxndr: Twisted Confessions Forum Sticky - Please Read Hello, and welcome to the discussion forum for Twisted Confessions Game Design and the various games associated with that label, both those published and those slated for future development.
Also… In Twisted Confessions Participants: Lxndr.
6/14/2004 Eero Tuovinen: Moderating question (split from Bad Taste) [quote="Doctor Xero"]
As to how I would deal with those postings which I find offensive . . .
Well, I'll ask this to Ron Edwards or Clinton R. Nixon (or… In Site Discussion Participants: Eero Tuovinen, Ron Edwards, Doctor Xero.
6/15/2004 Doyce: FATE: the El Dorado game? [Hopefully, this is the forum to present and discuss this idea.]
One of the questions I've been trying to answer when pondering a new campaign is "What do I want… In Evilhat Productions Participants: Doyce, Andrew Norris, Mike Holmes.
6/15/2004 hix: How do I ... do stuff? Hi, I have a couple of coding questions that I couldn’t finding answers to by searching. I’d appreciate any help.
1) When I quote someone, how do I make the… In Site Discussion Participants: hix, Christopher Weeks, jrs, ethan_greer, Mike Holmes, Rob Carriere.
6/15/2004 Alan: Pervy & Points of Contact In Narrativism without Pervy Mechanics? ( http://www.indie-rpgs.com/viewtopic.php?t=11600 ) Ron wrote:
Why is narration-when-no-dice-are-being-rolled in The Pool higher in PoC than narration-when-no-dice-are-being-rolled in Trollbabe?
Because the two phenomena… In GNS Model Discussion Participants: Alan, C. Edwards.
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