The Forge Reference Project: Browse Threads

 

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From Day One


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6/20/2004 angelopampalone: "RuneQuest: Slayers"?
Hi all! Browsing the internet, I've found this link http://www.thalcos.com/rq.html and having little to no knowledge of the instoricall past of the setting of HQ, I'm wondering if this is…
In HeroQuest
Participants: angelopampalone, Peter Nordstrand, Brand_Robins, Eero Tuovinen, Ron Edwards, buserian.


6/20/2004 ethan_greer: Mike Mearls: Can you please clarify?
So, Ken Hite interviews Mike Mearls in his latest Out of the Box column, in which Mike waxes thoughtful about the state of the industry. Here's the meat of what…
In Publishing
Participants: ethan_greer, Jonathan Walton, mearls, Eero Tuovinen, Ben Lehman, Christopher Weeks, Valamir, Ron Edwards.


6/20/2004 Rattlehead: It's me again....
Thought you were rid of me, didn't you?!?!? Muahahahaha! Just popping in to say hi to everyone. Been a while but I've finally managed to get a Riddle game going…
In The Riddle of Steel
Participants: Rattlehead, Jake Norwood, Draigh.


6/20/2004 Lxndr: [Shangri-la] An attempt to overview
Shangri-la has gone quite a bizarre and remarkable distance from its first manifestation as a simple FUDGE rip. The die system I am planning to use can be found here:…
In Twisted Confessions
Participants: Lxndr, Jonathan Walton.


6/20/2004 Mandacaru: The Far Place?
You clever folk at The Unspoken Word, what are the plans for The Far Place? i.e. are you beavering away at it or is it for 2 years hence? Its…
In HeroQuest
Participants: Mandacaru, Mark Galeotti.


6/20/2004 ethan_greer: [Savage Worlds] Roleplaying with newbs
So. Friday I did some Savage Worlds gaming, with a twist. When I got there, I learned that three of the neighborhood kids Andy the GM hangs out with were…
In Actual Play
Participants: ethan_greer, Tobias, Jeph, ZenDog, Sydney Freedberg.


6/20/2004 Eric J.: [Star Wars D6] 10 months and Still Going Strong
A small while ago I recapped my campaign which I now call Sins of the Father and I figured that I'd post it here on the thread since it took…
In Actual Play
Participants: Eric J., JamesDJIII.


6/20/2004 Paka: Narrativism and Small Groups
Is there a link between Narrativist games and small groups? It seems to me that the most successful Nar games work with groups of 3 and 4's pushing it. Is…
In GNS Model Discussion
Participants: Paka, M. J. Young, John Kim.


6/20/2004 Sir Mathodius Black: 1 Player Play
Hey all, Never posted before on this particular forum so here goes... I am soon going to begin a Riddle of Steel campaign with a longtime gaming buddy of mine,…
In RPG Theory
Participants: Sir Mathodius Black, Jasper, Mark Johnson, SlurpeeMoney, Bankuei.


6/20/2004 Sir Mathodius Black: Newb Question
Hey everyone, Im a player/gm currently using the Riddle of Steel game, and ive never really read inot any of the other forums around here. I didnt have much time…
In GNS Model Discussion
Participants: Sir Mathodius Black, Jack Spencer Jr, Trevis Martin.


6/20/2004 Sir Mathodius Black: Sudden SA change
Even though it usually costs points to change an SA, arent there some situations that would warrant changing an SA but not paying for it? Heres an example: A character…
In The Riddle of Steel
Participants: Sir Mathodius Black, Trevis Martin, Lxndr, Jake Norwood.


6/20/2004 Rico: Life or Death?
During my campains some of the players keep on pressuring me to be a more strict seneschal and kill more characters. One even got mad at me when during the…
In The Riddle of Steel
Participants: Rico, Sir Mathodius Black, Tash, ZenDog, bottleneck, toli, Ashren Va'Hale, ZazielsRephaim, James Buchanan, Ian.Plumb, Krammer, Mike Holmes, Bankuei.


6/19/2004 Halzebier: [InSpectres] First franchise (long)
Hi there! Our group played its first game of InSpectres yesterday. This also happened to be our first narrativist endeavour, though none of the guys is familiar with any RPG…
In Actual Play
Participants: Halzebier, Michael S. Miller, beingfrank, Raskir.


6/19/2004 Damocles: [Out of Hell] first notes for a comedy game
Hello, you probably don't remember me, but I used to post a bit here a fairly long time ago. I had some ideas for games that never really went anywhere,…
In Indie Game Design
Participants: Damocles, Dumirik, Chris Goodwin, Jasper.


6/19/2004 matthijs: Keeping parties together in nar
Here we go again... another post that'll probably just prove that I don't really grok narrativism at all :) Are there any techniques for encouraging traditional "party" play in nar…
In GNS Model Discussion
Participants: matthijs, Ron Edwards, Bankuei.


6/19/2004 Sir Mathodius Black: Parrying with your hand
Hey all, Im just a little unclear about the rule under the puch attack that says only thrusting attacks may be defended, otherwise take damage to deflecting limb. Does this…
In The Riddle of Steel
Participants: Sir Mathodius Black, Salamander, Jake Norwood, Tash, toli.


6/19/2004 ZenDog: My thoughts on how SA's should work.
There has been a lot of debate at RPGnet about how SA's do or don't work. I just posted this at RPGnet and decided to post it here too (mainly…
In The Riddle of Steel
Participants: ZenDog, Sir Mathodius Black, Vanguard, Paka, Jake Norwood.


6/19/2004 philreed: Playtesters Needed for Motocaust
I expect to have Motocaust ready for playtest in a week (probably Saturday or Sunday) and, at that time, will be looking for people to have fun driving fast cars…
In Connections
Participants: philreed, Jason L Blair, Jonathan Walton, Matt, Jürgen Mayer, Bob Goat, Andrew Martin, Tobias, smokewolf.


6/19/2004 Moah: GM-less games
Hi, I'm not sure this is the right forum for this question, hopefully I am not breaching any etiquette. I've been wondering if any of you have taken the narrativist…
In RPG Theory
Participants: Moah, TonyLB, Ravien, Jonathan Walton, Bob McNamee, Ron Edwards, sirogit, M. J. Young.


6/19/2004 Solo: Mass combats in gamebooks
I've recently refreshed my memories from Sagard the Barberian gamebook series. The thing that strikes me most in this series is the way of solving mass combats. It's simple, effective…
In RPG Theory
Participants: Solo, M. J. Young, Pagrin, Noon, Andrew Morris, Mark D. Eddy, simon_hibbs, timfire, Valamir, orbsmatt, dewey, b_bankhead, Precious Villain.


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Subsequent Topics

6/21/2004 Dumirik: [Oneiro] Player Introduced Bangs (Split from thread)
This thread was split from my thread in GNS theory Narrativist Reward Mechanics The basic idea that I have had for my game, now with the final title of Oneiro…
In Indie Game Design
Participants: Dumirik, Mike Holmes, TonyLB.


6/21/2004 JackBauer: An Idea for Diceless Play
First of all, let me say that this "system" (if you can call it that), is highly customizable and flexible, and I will try to convey that in this post.…
In RPG Theory
Participants: JackBauer, Noon, Simon W, captain_bateson, ethan_greer, simon_hibbs, contracycle, xiombarg.


6/21/2004 Peter Nordstrand: Designing Final Days at Skull Point
SPOILER WARNING FOR THIS ENTIRE THREAD! (Just in case.) I've had the pleasure of reading Final Days at Skullpoint, by Ron Edwards, in Gathering Thunder. I am interested in various…
In HeroQuest
Participants: Peter Nordstrand, Ron Edwards, Ian Cooper.


6/21/2004 Rexfelis: [D&D] Drifting
I'm working on a mystic space opera game called dominion, in fits and starts. What to do in the meantime? I proposed to my group an epic fantasy mini-campaign. We…
In Actual Play
Participants: Rexfelis, Zak Arntson.


6/21/2004 komradebob: Question: Which techniques support which CA?
Okay, even after having read many threads and essays on GNS theory, the whole thing remains kind of hazy to my understanding. I'd like to jump ahead a little and…
In GNS Model Discussion
Participants: komradebob, lumpley, Alan.


6/21/2004 Doctor Xero: standard G/N/S example
[b]The situation :[/b] The player's character is a member of a party from the High Gnome tribal-nation, which is enemies with the Wild Gnome tribal-nation. The party has captured and…
In GNS Model Discussion
Participants: Doctor Xero, Ron Edwards.


6/21/2004 inthisstyle: More Thorough Playtest
OK. I actually got together a thorough playtest from character creation through a "something's wrong" scenario (I just used one from the draft rules for this, actually). This game creates…
In lumpley games
Participants: inthisstyle, lumpley.


6/22/2004 Jonathan Walton: Filing Edges: Demigods
I was thinking about Mike Mearls assertion that roleplaying design is just "filing off the edges" (now that I'm clearer on what he means), when I responded to a post…
In RPG Theory
Participants: Jonathan Walton, Eero Tuovinen, Christopher Weeks, simon_hibbs, neelk, Zak Arntson, Trevis Martin, Ben Lehman, M. J. Young, TonyLB.


6/22/2004 Jonathan Walton: Filing Edges: GM as Author
This is the second part of my reaction to Mike Mearls association that roleplaying has not really changed much and his definition of roleplaying inherantly requiring a Gamemaster figure. In…
In RPG Theory
Participants: Jonathan Walton, lumpley, ethan_greer, Christopher Weeks, neelk, List, M. J. Young, Andrew Martin, Noon, aplath, simon_hibbs, Rob Carriere, Mike Holmes, timfire, Doctor Xero, Paganini, Asrogoth, John Kim, Ben Lehman.


6/22/2004 ethan_greer: Pollies goes Creative Commons
So, I've been wondering about the Creative Commons thing for a while now since Clinton started espousing it a while back. Tonight, I finally sat down and looked their site…
In SimplePhrase Press
Participants: ethan_greer, isaackelley.


6/22/2004 ethan_greer: Pollies goes Creative Commons
Hey gang, I've recently decided to make use of a Creative Commons license with Pollies, one of my free products. I recommend checking out the Creative Commons licenses to anyone…
In Publishing
Participants: ethan_greer.


6/22/2004 List: Inertia
I've noticed that it frequently happens that, because games are based around action, PCs end up jumping to action fairly easily. We picture starting a game with: GM: "You come…
In RPG Theory
Participants: List, Andrew Martin, M. J. Young, TonyLB, beingfrank, captain_bateson, simon_hibbs, Mike Holmes, Noon, Halzebier, Doctor Xero.


6/22/2004 aaronharmon: Feinting with a rapier
I read the post that i could find, and I just want to ask a clarifying question... It is more expensive to feint with a rapier than with other weapons?…
In The Riddle of Steel
Participants: aaronharmon, Jake Norwood.


6/22/2004 aaronharmon: Grapple to Disarm
OK, using a weapon, there is probably a better way to disarm someone, such as attacking the arm, but I know of many unarmed offensive and defensive techniques to use…
In The Riddle of Steel
Participants: aaronharmon, Ashren Va'Hale, Tash, Jake Norwood, Prince of Thieves, bottleneck, [MKF]Kapten.


6/22/2004 StrongBadMun: [Schism] Connections of all kinds needed
That's right, brand new to The Forge with an Indie game. At the moment the project involves me and....me, so I'm looking for artists, writers, and anything else I can…
In Connections
Participants: StrongBadMun, Andy Kitkowski, Jürgen Mayer.


6/22/2004 StrongBadMun: [Schism] Introducing Epoch Games
I just joined about 10 minutes ago but I just have to spread the word as soon as I can. I've been working on my own RPG system for about…
In Indie Game Design
Participants: StrongBadMun, ADGBoss, Mike Holmes, Andrew Martin, WyldKarde, Ron Edwards.


6/22/2004 JamesDJIII: Forking the Build
It's been a long time coming, but I think my patience with sub-standard gaming has come to and end. I've complained long and bitterly in the past about some pretty…
In RPG Theory
Participants: JamesDJIII, Andrew Norris, Ron Edwards, hanschristianandersen, quozl, Bankuei, M. J. Young, ErrathofKosh, Jack Spencer Jr, jeffd, xiombarg, simon_hibbs, John Kim, Blankshield.


6/22/2004 Grog: Excited again! But a few questions
Looks a good game, excited about the possibility of sitting around a table with my mates again. Havent done that for over 5 years. But before I delve into Universalis,…
In Universalis
Participants: Grog, Christopher Weeks.


6/22/2004 matthijs: Exploration of system?
I'm having a hard time understanding Exploration. I think I get what's understood by exploring character, setting, situation and color. But system? Could someone give me an example, or point…
In GNS Model Discussion
Participants: matthijs, lumpley, Ron Edwards, Doctor Xero, Valamir, anonymouse.


6/22/2004 pilot602: [Seven Systems Legacy] - stuck on new mechanics
I'm trying to come up with a way to keep my "one-die" system but make it easier to manipulate the "effectiveness" of rolling for a hit/location but the most important…
In Indie Game Design
Participants: pilot602, Ravien, TonyLB, Tobias, Sydney Freedberg, Chris Lekas, WyldKarde, greedo1379.


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