Previous Topics No previous topics. | | Subsequent Topics 4/10/2002 AndyGuest: (renamed) Mystic Monks ! Okay, I was thinking on my way into work this morning and the following core to a game popped into my head, it is only the very basics of an… In Indie Game Design Participants: AndyGuest, contracycle, mahoux, Ron Edwards, Mike Holmes.
5/3/2002 AndyGuest: Boundaries of narrativism ? Probably not the right topic but I'll fire away anyway.
A game is narrativist (or at least narrativist supporting) if it's focus is on the story right ? A lot… In GNS Model Discussion Participants: AndyGuest, Valamir, Ron Edwards, Balbinus.
5/10/2002 AndyGuest: Runequest meets Hero Wars Okay, I've got this concept in my head for a 'campaign' using the old Runequest rules to do a very sim type exploration of a celtic tribe in pre-roman Britain.… In HeroQuest Participants: AndyGuest, simon_hibbs.
5/29/2002 AndyGuest: Um ? Herowars 101 pt 2 Um ? Are we still doing this ?
I'm not sure if Ron's waiting for us or if we're supposed to be waiting for him, I know I'm waiting for… In HeroQuest Participants: AndyGuest, Ron Edwards, epweissengruber, Ayrizale.
10/18/2002 AndyGuest: Why do games have to have a 'Premise' ? [Should this be in RPG Theory ? If so can one of the admins move it for me]
Maybe it's just something that bugs me but how come every time… In RPG Theory Participants: AndyGuest, ethan_greer, Mike Holmes, Matt Wilson, Shreyas Sampat, Valamir, jburneko, talysman, Ron Edwards, greyorm, Seth L. Blumberg, GreatWolf, GB Steve, Jared A. Sorensen, Marco, Walt Freitag, Bankuei, Matt Snyder, Andrew Martin.
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