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8/23/2004 Akuma Kyo: [Makyo] System kernel for critique
Hi all, Thought I would present the very barebones of my system in hope for a little inspiration from your input. This is very barebones. I do have other rules…
In Indie Game Design
Participants: Akuma Kyo, Andrew Martin, Joshua Tompkins, eef.


8/21/2004 Akuma Kyo: [Makyo] light vs heavy
Hi all, I'm just interested in what people around here think about rules-lite vs rules heavy. I have always favoured rules lite-giving the player a lot of power in choice-although…
In Indie Game Design
Participants: Akuma Kyo, Doug Ruff, sirogit, eef, greyorm.


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