Previous Topics 9/9/2004 John Kim: Terminology Problem: Drift OK, I'd like to suggest a new term for changing the creative details and focus of a game. Here's the issue: Take games like "Pantheon", "Donjon", and "Great Ork Gods".… In RPG Theory Participants: John Kim, M. J. Young, Marco, Precious Villain, Ron Edwards, Noon, DannyK, Blankshield.
9/9/2004 Marco: Personal Agenda vs. Social Agenda In another thread I discussed the case where a player is "playing Gamist" but not getting props from the group. The group is okay with him doing that--but they aren't… In GNS Model Discussion Participants: Marco, Ron Edwards, contracycle, Walt Freitag, Mark Woodhouse.
9/9/2004 Bob Goat: [Conspiracy of Shadows] Liars, Swords & Money: Part 3 Hey,
So a day early and a dollar short we concluded our little story arc. On a whole it was a successful enterprise and the Players enjoyed themselves. We also… In Actual Play Participants: Bob Goat, Ron Edwards.
9/9/2004 Roger: Bartle's "Players Who Suit MUDs" [To everyone, but particularly Discussion Participant Ron.]
Looking over the GNS theory, I was reminded of another essay about categorizing different styles of rpg players. After rummaging around a bit,… In GNS Model Discussion Participants: Roger.
9/9/2004 bcook1971: Action Reaction: Stump the Experts [b]RE: Forfeiting Actions (pp. 75-6)[/b]
Q: Is forfeiture limited to the next volley?
Q: If other players have declared actions but the player in question has not, may he forfeit?… In Burning Wheel Participants: bcook1971, taepoong, abzu, rafial, Mulciber, Thor Olavsrud.
9/9/2004 Ben Lehman: Two Sorcerers, One Demon There are a lot of compelling reasons to want to have two sorcerers bound to the same demon. I mean, it certainly shows up a lot in the literature.
What… In Adept Press Participants: Ben Lehman, Ron Edwards, Christopher Weeks, Mike Holmes, Lxndr, Old_Scratch.
9/9/2004 johnmarron: [DitV] Dogs as an actual TV show? Vincent
Have you given any thought to pitching the concept of DitV as an actual, honest to goodness TV show? Even before I got my copy of the .pdf and… In lumpley games Participants: johnmarron.
9/9/2004 Thor: Drifting D20 again I have a chance to run a session with a new group. I had been talking about my desire to run a firefly sort of game and several of my… In RPG Theory Participants: Thor, Doug Ruff.
9/9/2004 Christopher Weeks: DiTV with Mormons and religiosity in gaming I'm looking back over what I've written and I'm not sure if any of this is apropos. This is one of those notes that I might just back over and… In lumpley games Participants: Christopher Weeks, Ron Edwards, nikola, lumpley, Jonathan Walton, Brand_Robins, Valamir, MajorKiz, Paka, DannyK, inthisstyle.
9/9/2004 Sean: The Puppies Strike Back http://www.cnn.com/2004/US/09/09/shooting.dog.ap/index.html In lumpley games Participants: Sean, lumpley.
9/9/2004 mgrasso: [DitV] Delta Green in the Vineyard It just came to me as I thought of campaigns to run when I return to Boston.
Delta Green/Call of Cthulhu... run using the Dogs in the Vineyard system.
It's… In lumpley games Participants: mgrasso, lumpley, nikola, MajorKiz, Rob MacDougall, Yokiboy, Nev the Deranged, TickTock Man.
9/9/2004 Ron Edwards: Malcolm's points to me - reply Hello,
Because Malcolm has stated that non line-by-line replies are not to his liking, I'm going point by point in this one, against my better judgment.
Malcolm, you wrote,
Did… In RPG Theory Participants: Ron Edwards, John Kim, eyebeams, Matt Snyder, xiombarg, Ben Lehman, rafial, M. J. Young.
9/9/2004 hix: Relationship Maps: Your Story or Their Story? I've had fun drawing players into relationship maps during a Buffy mini-series and a pick-up game of The Pool. But now I'm thinking about running Sorceror for the first time,… In Adept Press Participants: hix, sirogit, bcook1971, Ron Edwards, matthijs.
9/9/2004 Tav_Behemoth: [Behemoth3] Mummy Horde Playtesters Wanted I'm happy to say that Brian has made the first new monsters in Horde Book 4: Tomb of the Mummy available for playtesting!
- Ushtabi Worker, CR 1
- Ushtabi… In Connections Participants: Tav_Behemoth, smokewolf, Stump.
9/9/2004 Jonathan Walton: Disappointed with the Forge (re: White Wolf) Over the past few days there have been a series of threads offering thoughts on the new World of Darkness and, more often, White Wolf's business model and "real goals"… In Site Discussion Participants: Jonathan Walton, Matt Snyder, Ben Lehman, greyorm, Doug Ruff, Bankuei, Andrew Morris, eyebeams, Ron Edwards, xiombarg, Noon.
9/8/2004 Precious Villain: How do we go about Drifting a game? (Split from White Wolf) Seriously. When we say that "WOD's incoherence allows players to drift any way they want" how do they do it? I think that there are different levels of drift. Rules… In RPG Theory Participants: Precious Villain, Ben Lehman, John Kim, erithromycin, eyebeams, Marco, Matt Wilson, Noon, Matt, joshua neff, Matt Snyder, M. J. Young.
9/8/2004 Waiwode: HeroQuest Legends of Tianguo My mission: to create a Chinese HeroQuest environment that reflected my image of Romance of the Three Kingdoms.
I did some work on it, then real work dragged me away.… In HeroQuest Participants: Waiwode, epweissengruber, Mike Holmes, Nick Brooke.
9/8/2004 Andy Kitkowski: Penultimate Final Update on the 2003 Indie RPG Awards Hey all, as most of you should know, the Indie RPG Awards went down on Wednesday night before GenCon. That was the actual ceremony. The next morning, my lovely wife… In Publishing Participants: Andy Kitkowski, abzu, Marco, Bob Goat, Ben Lehman, Paul Czege, Ed Cha.
9/8/2004 Trevis Martin: Yet another Character Sheet I just wanted to make the character sheet I made for my group available to others.
You can get it here
Its not as baroque as Ben's and not as...um...utilitarian...as… In Adept Press Participants: Trevis Martin.
9/8/2004 MajorKiz: Shipping times? When my wife (Jennifer Sronce) ordered Dogs in the Vineyard for me about two weeks ago, we got an email saying that there'd be a follow-up email when it actually… In lumpley games Participants: MajorKiz, lumpley, Nick Pagnucco.
<< more previous topics | | Subsequent Topics 9/9/2004 John Kim: Newbie-friendly Indie Games [quote="Matt Snyder"]Malcolm, I'm not sure who's claiming they don't need to do anything in designing a game to make it newbie friendly. I've seen the opposite approach in many, many… In RPG Theory Participants: John Kim, Matt Wilson, Jonathan Walton, Ben Lehman, Paul Czege, Noon, eyebeams, TonyLB, Valamir, timfire, joshua neff, Marco, A.Neill, pete_darby, ffilz, neelk, M. J. Young, Andrew Morris, Doctor Xero, Mike Holmes, eef, Rob Carriere, jerry, xiombarg.
9/9/2004 Roger: [Scarlet Wake] Review (I started a new thread since this is fairly long, and I didn't want to hijack the review thread with reviews of this review, if you see what I mean.)… In Indie Game Design Participants: Roger.
9/9/2004 Noon: The learning appeal and capacity of RP I was watching an Australian science program the other day and they had an interesting piece on synaptic connectivity.
Here's the link to the transcript: http://www.abc.net.au/catalyst/stories/s1185573.htm
And here's the bit… In RPG Theory Participants: Noon, Walt Freitag, Tobias.
9/10/2004 Jonathan Walton: Let's Try This Again (White Wolf) So here's a new clean thread where we can start over without all of the venom of some of the recent threads about White Wolf, their publishing model, their motivations,… In RPG Theory Participants: Jonathan Walton, Matt, Inner Circle Inc.
9/10/2004 Dr. Velocity: Running a Forum-Based RPG I've done this before, long ago, and asked for help from some of you helpful folks, because of a couple of problems I was having, mostly with one player who… In Actual Play Participants: Dr. Velocity, TonyLB, Lxndr, DannyK, greedo1379.
9/10/2004 Doyce: eighteen: a sorcerer one-sheet (draft) With apologies to various good golfing movies, the sport itself, the hobby of roleplaying, and Ron Edwards, I present eighteen: a golfing epic for sorcerer.
Notes:
* I'm… In Adept Press Participants: Doyce, Paka, Mike Holmes, hix, Ron Edwards.
9/10/2004 Paka: [Sorcerer] Rocking Mu's Bed, Finale with Paula and Robert [u][b]Out of Game[/b][/u]
Getting together to make up Kickers is a nice little half-session activity that I find is best done over lunch or dinner.
We're gearing up for the… In Actual Play Participants: Paka, Ron Edwards.
9/10/2004 Ron Edwards: Nine Worlds epiphany Hello,
Some of the following is expanded from a recent private message to Matt.
Nine Worlds has finally converted me. I gotta say, I am a terrible audience for pop-metaphysics… In Chimera Creative Participants: Ron Edwards, joshua neff, Paul Czege, Erling Rognli, 1000buffalo, Matt Snyder.
9/10/2004 Gaiaguerrilla: An intense model for the "average person" NPC. The goal of this post is to make an elaborate description of the average person, using many different Rpgs.
A big problem in my game design is probably that I'm… In Indie Game Design Participants: Gaiaguerrilla.
9/10/2004 pfischer: WGP arrived safely - have questions WGP travelled all the way to Scotland in a few days. Amazing. I enjoyed reading it. Twice.
The first time i speed-read it, and did not understand one single bit… In Incarnadine Press Participants: pfischer, Christopher Weeks, Ron Edwards, Michael S. Miller.
9/10/2004 Dr. Velocity: Please give me some suggestions on Traits/Ability Scores I am working on a simple, quick rules-lite system for my own needs. Originally I was going to just assume all characters have a 0 in EVERYTHING and not have… In RPG Theory Participants: Dr. Velocity, zephyr_cirrus, ragnar, Mark Johnson, Noon, TonyLB.
9/10/2004 Paka: Still Wrestling with a Sorcerer in Prison Idea Roughly inspired by Oz, Shawshank Redemption and Escape from Alcatraz but not entirely faithful to any one of them.
Humanity is hope of ever making it back outside to a… In Adept Press Participants: Paka, hix, DannyK.
9/10/2004 redwalker: RAC:the game of Retroactive Continuity I am working on a game that is centered on Retroactive Continuity, as seen in many comic books and long-running time-travel stories.
The working title is "RetroActiveContinuity," or RAC for… In Indie Game Design Participants: redwalker, Vaxalon, TonyLB.
9/10/2004 Sparky: Playing two games Something Walt said in the Rapid Deployment thread reminded me of a thought I heard a long time ago. The thought is that in the typical rpg setup, the GM… In RPG Theory Participants: Sparky, Noon, ffilz, contracycle, John Uckele, Ron Edwards, timfire, simon_hibbs, M. J. Young.
9/10/2004 Ben Lehman: What I'm Thinking So this is a brief thing about what I'm thinking about the game right now. People are welcome to offer their advice around the issue, but what I would really… In Polaris Playtest Forum Participants: Ben Lehman, Eero Tuovinen.
9/10/2004 Ron Edwards: [Burning Wheel] Bat-things, Spite, love, and God Hello,
Continuing from Bad-ass elves in action, we played our second session! I was pretty well-loaded for this one, in terms of numerical prep.
The bad news from… In Actual Play Participants: Ron Edwards, abzu, Paka, jrs, Bob Goat.
9/10/2004 KorbanDream: Universe - SMS Adventure RPG... So. Without seeming rude. (Apologies in advance?).
We have all dissected the concepts of how to and content matter and the more technical aspects of equipment requirements...
Is anyone interested… In RPG Theory Participants: KorbanDream, Walt Freitag, Christopher Weeks, erithromycin, M. J. Young.
9/10/2004 bcook1971: Mentoring In Newbie-friendly Indie Games
My start in gaming was in a near vaccum. We were introduced to the game by my friends older brother, but he only played with us… In RPG Theory Participants: bcook1971, ffilz.
9/10/2004 stingray20166: [Elfs] Just a short bit With all of the great advice Ron was giving me on this thread:
http://www.indie-rpgs.com/viewtopic.php?t=12577
I thought I at least owed an Actual Play post even though things didn’t go quite… In Actual Play Participants: stingray20166, Ron Edwards.
9/10/2004 Bankuei: Crescent Skies (D&D 3.5, Drift to Nar) Hi folks,
I recently ran the first of (hopefully) a continuing series of D&D 3.5 games, with some serious System Drifts to support Nar play. Without going into all the… In Actual Play Participants: Bankuei, StalkingBlue.
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