Previous Topics 5/21/2001 Clinton R. Nixon: Rune - the analysis I managed to pick up Atlas Games' Rune this weekend and am about half-way through it. So far, I think it's a masterpiece, but I was biased going in.
It's… In GNS Model Discussion Participants: Clinton R. Nixon, Jared A. Sorensen, hardcoremoose, Mike Holmes, Ian O'Rourke, Valamir.
5/21/2001 JSDiamond: Publishing pencil & paper games on CDs This is more of a thread grown out of my answer in the New Distribution thread in another forum. It seems to fit here.
Jeff Diamond once… In Publishing Participants: JSDiamond, james_west, Dav, Ron Edwards, Nathan, Clay.
5/21/2001 Jared A. Sorensen: All Elfs must be Eaten This is from a post by Hardcoremoose in the RPG.net "art of game design" forum. It's really funny and Moosey has yet to re-post it, so...
Take 'All Flesh Must… In Adept Press Participants: Jared A. Sorensen, james_west, Ron Edwards, hardcoremoose, Blake Hutchins, Dav, unodiablo.
5/21/2001 Ron Edwards: All righty then Hello everyone,
I think we've successfully dissected G/N/S to current forum members' satisfaction. I'm seeing a lot of light-bulbs going on, and a lot of shared vocabulary being used constructively.… In RPG Theory Participants: Ron Edwards, joshua neff, james_west, Dav, Gordon C. Landis, hardcoremoose, Logan, Blake Hutchins, JSDiamond, Ian O'Rourke.
5/21/2001 Jason L Blair: No rest for the... restless Well, I'm wrapping up Little Fears and it looks like it might not be out 'til GenCon. I'll know this week whether it's gonna be delayed. But anyhoo -- I… In Indie Game Design Participants: Jason L Blair, Ron Edwards, james_west, hardcoremoose, poppocabba.
5/20/2001 joshua neff: three-headed dog over on rpg.net, someone posted a question, asking which game he should buy, "rune", "dying earth", or "pendragon"...
& it just struck me: is this a great example of "gamist",… In GNS Model Discussion Participants: joshua neff, james_west, Paul Czege, Ron Edwards, Ian O'Rourke.
5/20/2001 archangel_2: Elfs Game Session I FINALLY got a group to play Elfs!! Woo hoo!! Even better, they REALLY enjoyed it! We made up the characters, and then I took them through the Fire and… In Adept Press Participants: archangel_2, Clay, Ron Edwards.
5/19/2001 Jared A. Sorensen: Schism - questions & answers On my email list, one poster had some questions about Schism. I figure it would be good to answer them here as well!
How about giving us a quick overview… In Memento-Mori Theatricks Participants: Jared A. Sorensen, james_west, hardcoremoose, Clinton R. Nixon, gizem.
5/19/2001 james_west: core rules freely downloadable If anyone's interested in this game but doesn't have a copy, chapters 1-3 of Hero Wars are on issaries' web site, as well as everything important in chapter 4 as… In HeroQuest Participants: james_west, Ron Edwards.
5/18/2001 Blake Hutchins: Getting started Alright. Thanks to Clinton for putting up this forum. Since I asked for it, I'll get the ball rolling.
One of the things that intrigues me about the design of… In HeroQuest Participants: Blake Hutchins, Ron Edwards, james_west, Clinton R. Nixon, Alai, contracycle.
5/19/2001 Ron Edwards: So the Forge is back/Questions Hi Brian,
Welcome to the Forge, and please consider this post a do-over from events earlier today. I'd be glad to do some back-and-forth.
As for the reviews stuff ...… In Site Discussion Participants: Ron Edwards, james_west, Blake Hutchins.
5/18/2001 Dav: Gygax is still alive? The man should be caned.
RPGNet: Beginning around the early 1990s, the roleplaying world experienced a "movement," the nature and definition of which is still up for furious debate, characterized… In GNS Model Discussion Participants: Dav, Ron Edwards, Clinton R. Nixon, joshua neff, Logan, Jared A. Sorensen, Zak Arntson, Gordon C. Landis, james_west, Mytholder, Paul Czege.
5/18/2001 james_west: Why They Tanked I'm going to boldly post a list of just about all the attempts at multiple-scenario games I've been in for the past three years, and why they tanked (in order… In Actual Play Participants: james_west, Zak Arntson, Mytholder.
5/17/2001 JSDiamond: GOLEM hardcoremoose came up with a brilliant system-mechanic that I have altered somewhat for an rpg (tentatively) called "GOLEM"
In it, players are robots that have 'awoken' within a behemoth factory… In Indie Game Design Participants: JSDiamond, Dav, hardcoremoose, Ron Edwards, GreatWolf, Clay, Zak Arntson, canisPRIME, Doc Midnight, John Wick.
5/17/2001 Blake Hutchins: Hero Wars Forum? Hey all,
Just picked up Hero Wars and am riding a wave of excitement after dissecting the mechanics. Issaries Press is an indie outfit, and as far as I can… In Site Discussion Participants: Blake Hutchins, Ron Edwards, Clinton R. Nixon, joshua neff.
5/17/2001 Zak Arntson: Login not working Whenever I click on the Login, and enter teh correct information, I get the regular forum screen but the "user not logged in" appears.
I went and tested it a… In Site Discussion Participants: Zak Arntson, joshua neff, Ron Edwards, Dav, GreatWolf, Clay, Clinton R. Nixon.
5/16/2001 james_west: strong vs weak narrativism (I apologize in advance for any possible mangling of others' words or meanings.)
I've seen a lot of apparently quite different definitions of narrativism in this forum. Upon reflection, however,… In GNS Model Discussion Participants: james_west, joshua neff, Ron Edwards, Blake Hutchins.
5/15/2001 Dav: Actual (reading?) Okay, so I haven't actually played the game, but I was just sent a comp. copy of "Mummy: The Quirky Subtitle".
I'm reading through this and at first was rather… In Actual Play Participants: Dav, joshua neff.
5/15/2001 joshua neff: playing in the band so, my group just finished up playing a short d20 "star wars" story...overall it went well, but i had a few problems w/ the way my friend ran it (which… In Actual Play Participants: joshua neff, Ron Edwards, Dav, james_west.
5/15/2001 GreatWolf: Diverse Lunacy Well, events have proceeded far enough that I can leak a little more information on Alyria. More details will be found in the next installment of Dreaming Out Loud (including… In Dark Omen Games Participants: GreatWolf, Jared A. Sorensen, Mike Holmes, Valamir, Gordon C. Landis.
<< more previous topics | | Subsequent Topics 5/21/2001 Jared A. Sorensen: Platforms I've been tinkering with a game called Platforms. It's "the 2-dimensional game for 3-dimensional people" and is supposed to capture the feel of a character-based, side-scrolling video-game (ie: Super Mario… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Ron Edwards, Zak Arntson, hardcoremoose, james_west.
5/22/2001 Paul Czege: correct my impression? Hey Seth,
Somewhere I got the impression that your design goal for Alyria is a system that will resolve conflicts at the macro/cultural level and at the micro/interpersonal level with… In Dark Omen Games Participants: Paul Czege, GreatWolf, Ron Edwards.
5/22/2001 poppocabba: the depiction of women in gaming this topic started in another venue, and I was interested I seeing what people here had to say...
now here is my concern on a broader level.
I honestly feel… In Indie Game Design Participants: poppocabba, Ron Edwards, Dav, Clay, james_west, Jared A. Sorensen, Zak Arntson, JSDiamond, Cameron, greyorm, Jamie Thomas Durbin, kwill, contracycle.
5/22/2001 Jared A. Sorensen: The Moose Strikes Back Hardcoremoose has done it AGAIN.
http://speardanes.homestead.com/main.html
Great stuff! In Memento-Mori Theatricks Participants: Jared A. Sorensen, hardcoremoose, blÄ.
5/23/2001 Dav: Metagame mechanics Okay, so we've got a new forum, which is dandy.
So, there seemed to be some question as to metagame mechanics, among other issues. I chose to just pull this… In RPG Theory Participants: Dav, GreatWolf, hardcoremoose, james_west, Ron Edwards, Logan, Zak Arntson, Gordon C. Landis, Mytholder.
5/23/2001 poppocabba: use of parliamentary procedure in gaming/game design i am running a game set in the enlightenment, and I was thinking of incorporating robert's rules of order/parliamentary procedure into the game to give players a fell for the… In Actual Play Participants: poppocabba, Mytholder, Blake Hutchins.
5/23/2001 Clay: Micro Wars - The simple war game Somebody in another forum complained that there didn't seem to be any gamist action here. To counteract that trend, I've put up my web site for Micro Wars, a simple… In Indie Game Design Participants: Clay.
5/23/2001 james_west: zombie squirrel There's a place in the Soul of the Sorceror supplement in which it says that perhaps demons are evil the way squirrels are cute.
I, apparently, have a zombie squirrel… In Adept Press Participants: james_west, Ron Edwards, Dav, greyorm, Jared A. Sorensen, Zak Arntson, Clay.
5/23/2001 Ian O'Rourke: GNS and Gaming in the Modern World I'm writing an article at the moment for fandomlife.net (or my rpg.net column I've not decided yet) which basically proposes a strategy on how to get regular gaming sessions going… In GNS Model Discussion Participants: Ian O'Rourke, Ron Edwards, Mytholder, Gordon C. Landis, james_west.
5/23/2001 JSDiamond: Rolling bones and other things This was brought up by james_west and got me to thinking. How does the physical system-mechanic of a game affect its 'feel'?
I chose percentiles (2d10) for Orbit for this… In RPG Theory Participants: JSDiamond, Dav, Ron Edwards, Mike Holmes, J B Bell, Le Joueur, efindel, Jack Spencer Jr, Bailywolf, James V. West.
5/23/2001 Logan: Attributes or skills, not both? I think I missed this rant, so somebody please fill me in.
Best,
Logan In RPG Theory Participants: Logan, Ron Edwards, joshua neff, james_west, Blake Hutchins, Mike Holmes, Valamir, Paul Czege.
5/23/2001 Jason L Blair: Game #1: Machina Dag, both JS and Zak have posted that they are working on games where players take the role of machines. Well, I have a game dealing with that as well… In Indie Game Design Participants: Jason L Blair, Dav, JSDiamond, Zak Arntson, Jared A. Sorensen, james_west.
5/23/2001 Logan: GM Bias This is the beginning of a discussion about GM bias. So far, G/N/S has addressed the behaviors of designers and players. But GMs also have preferences, and I think these… In GNS Model Discussion Participants: Logan, Ian O'Rourke, Ron Edwards, Mike Holmes, Mytholder, Jared A. Sorensen, greyorm.
5/23/2001 Ian O'Rourke: Narrativists: Competitive Wusses? [quote]
On 2001-05-23 15:06, Blake Hutchins wrote:
Ron's speculations regarding Simulationism is like saying Narrativists are afraid of competing or intimidated by immersive gaming.
[/quote]
I'm making a generalisation here… In GNS Model Discussion Participants: Ian O'Rourke, Ron Edwards, Blake Hutchins, joshua neff, GreatWolf, Gordon C. Landis, Jared A. Sorensen, james_west, Mike Holmes, Dav, Valamir, Poxface, Doc Midnight.
5/24/2001 joshua neff: batting 1000 over on gaming outpost, the "sorcerer" forum hit it's 1000th post...the only other rpg title fora that have that many posts are the two "deadlands" fora & the "ars magica"… In Adept Press Participants: joshua neff, Clinton R. Nixon.
5/24/2001 GreatWolf: Posts in Critical Hit Scarlet Jester has posted two threads on Gamist and Explorative play in the Critical Hit forum on Gaming Outpost. Personally I found them helpful and thought-provoking, and I was curious… In GNS Model Discussion Participants: GreatWolf, Jared A. Sorensen, Valamir.
5/24/2001 Clinton R. Nixon: Breaking records I just wanted everyone to know how active the board's been--I know you've seen it in post volume, but here's some raw stats:
Yesterday, we had 15,685 page views on… In Site Discussion Participants: Clinton R. Nixon, Zak Arntson, Dav.
5/24/2001 poppocabba: poop on cybercon I recently received an invitation to gm at cyber con, but it appears they will only except "mainstream printed rpgs" so for those of you that are concerned about such… In Conventions Participants: poppocabba, Dav.
5/24/2001 james_west: The right level of self-confidence I was having a conversation with my wife yesterday (whose artistic inclinations tend in different directions) which seemed extremely relevant to this forum. It boils down to:
Strong creativity happens… In Indie Game Design Participants: james_west, JSDiamond.
5/24/2001 Zak Arntson: Simulate vs. Explore Here is my take on Simulation vs. Exploration.
Simulation holds the weight that "Sim" does as a prefix to video games. SimAnt, for example, handles anthills _NOT_ realistically, but with… In GNS Model Discussion Participants: Zak Arntson, Jared A. Sorensen, Valamir, Ron Edwards, Mike Holmes, greyorm.
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