Previous Topics 10/4/2004 Tim Mahan: Rough Sorcerer one sheet: Anime-style Sci-fi Note 1: I won't be able to playtest anything for a while so I'm just throwing this out there. Nitpicking highly appreciated.
Style: This is one of the sci-fi styles… In Adept Press Participants: Tim Mahan, sirogit.
10/4/2004 Jonathan Walton: Dogs in the IRC - Initiations Hoo doggie! Well, we've got a fistfull of great characters now, so why don't we start setting up some great initiation scenes for them. What we need for each character… In lumpley games Participants: Jonathan Walton, Blankshield, Ben Lehman, Doyce, DannyK, anonymouse, beingfrank.
10/4/2004 Green: [Kathanaksaya] Puntitive mechanics: yay or nay? For a while now, I've been toying with how to utilize the idea of Fading in Kathanaksaya, but I've been unable to determine something that could really work.
Part of… In Indie Game Design Participants: Green, Vaettyr, TonyLB, Jack Aidley, GregS, Shreyas Sampat.
10/3/2004 clehrich: Sorcerers of Fu Manchu Hi, gang. I'm working toward a brief Sorcerer campaign and I'm having a little trouble getting it to make sense in the writeup. In particular, I'm having trouble with rituals.… In Adept Press Participants: clehrich, Old_Scratch, sirogit, DannyK, marcus, Rob MacDougall, Mike Holmes, Ron Edwards.
10/3/2004 lumpley: Primetime Adventures: Epidemonology Cyrus Dunn is walking among corpses.
We see his shoes in black and white. As he steps between the corpses they're black and white too - except that on every… In Actual Play Participants: lumpley, Matt Wilson, Nazzi, LordSmerf, Ben Lehman, John Harper, nikola, Valamir, Emily Care, Paul Czege, hanschristianandersen, Meguey, dunlaing.
10/3/2004 Doyce: How do I reflect these two magical styles Hi all,
I've been working on a conversion for Heroquest -- a primitive Jungle setting -- and I'm trying to get a handle on how to reflect the two dominant… In HeroQuest Participants: Doyce, Minx, soru, Jinx, Mike Holmes, Ian Cooper.
10/3/2004 Sean: [Scarlet Wake] Introducing Peons Rule This game looks extremely promising. I have some heavy RL stuff going on right now but it's at least moved up to near the top of my 'want to try… In Indie Game Design Participants: Sean, Ravien.
10/3/2004 Frank T: When to roll Hi everybody!
After my first attempt at The Pool failed (I described it here in the Actual Play Forum), I volunteered to GM the next try. I understand that our… In Random Order Creations Participants: Frank T, aplath.
10/3/2004 TonyLB: Earliest I've ever had conflict in a game Danny's running a short game set in the Stargate: SG-1 universe, a month from now. He's recruited me and a bunch of the folks who play in another game I… In Actual Play Participants: TonyLB, Ravien, Matt Wilson, clehrich, hanschristianandersen, Noon, Alan.
10/3/2004 Silmenume: [Middle Earth - home brew] 1st day in July 4 week of play. Hullo –
I have been posting here at the Forge for about a year. After much strenuous encouragement I have decided to post a portion of a play session. I’m… In Actual Play Participants: Silmenume, Ron Edwards, Valamir, Walt Freitag, joshua neff, clehrich, ErrathofKosh, hanschristianandersen, Ben Lehman, LordSmerf, ffilz.
10/3/2004 Coleslaw: My First Pool Session (Warning: Very, very long) Hello, everyone. I finally got a bunch of my friends to try The Pool with me. After telling everyone a little about the game and having everyone read the very… In Actual Play Participants: Coleslaw.
10/3/2004 anonymouse: Other lumpley games you've played. So, DITV is getting all the attention lately.. but has anyone played some of the other games up on the site?
My brother and I tend to sneak in a… In lumpley games Participants: anonymouse, rafial, Paganini, Ron Edwards.
10/3/2004 LordSmerf: [Trust and Betrayal] A couple of points regarding Draft 1 So i managed to get a first draft of Trust and Betrayal hammered out. You can find the draft here if you are interested (and i hope you are).
There… In Indie Game Design Participants: LordSmerf, John Kirk, TonyLB.
10/3/2004 Technocrat13: Cthulhu conflicts with Dogs mechanisms. Ok, so in my other topic here, I mentioned how much I love the Dogs conflict resolution system. What I've never mentioned to anyone at the Forge before is my… In lumpley games Participants: Technocrat13, Brand_Robins, stingray20166.
10/3/2004 Technocrat13: Are there others? Ok, so the dice mechanism for Dogs is my new best friend in the world. The example in the book about the conflict between the initiate Dog and the coin… In lumpley games Participants: Technocrat13, Brand_Robins.
10/2/2004 sirogit: References for people who don't think they get Sorcerer Play these games:
Inspctres
My Life with Master
Universalis
Read these books:
Medea
Elric of Melninbone
Hellblazer
Read… In Adept Press Participants: sirogit, bcook1971, Ron Edwards, Matt Wilson.
10/2/2004 ejh: [Nine Worlds] The Jovian Candidate Maxwell Chime was a menial functionary in an industrial nation on Earth, who was on the verge of being Enlightened by Prometheus, when Somebody kidnapped him. That Somebody brainwashed him… In Actual Play Participants: ejh, Matt Snyder, Ron Edwards.
10/2/2004 oversoul01: Ebay My wife and I were recently dicussing possible venues for my games. RPGNow.com, my own download site, etc. She then mentioned Ebay. I had never thought of this, but alot… In Publishing Participants: oversoul01, daMoose_Neo, M Jason Parent, jdagna, abzu, mindwanders.
10/1/2004 Zaidaco: Need? Desire?Huh? Need and Desire are still giving me grief. The problem lays not so much in how they work (I feel that I have a fairly good grasp of that), but… In Adept Press Participants: Zaidaco, Clinton R. Nixon, clehrich, Trevis Martin.
10/1/2004 jrs: "It's superb." Ken Hite says nice things about DitV in his 9/30/04 Out of the Box column.
Julie In lumpley games Participants: jrs, nikola, DannyK.
<< more previous topics | | Subsequent Topics 10/4/2004 Noon: What can rules actually contribute? Specifically fortune orientated ones here (though quite likely it can apply to all the other types). What can they actually contribute?
I'm wondering if there are really only two things:… In RPG Theory Participants: Noon, TonyLB, Alan, lumpley, Galwinganoon, timfire, Roger, Doug Ruff, M. J. Young, GB Steve, Technocrat13, Sean, Doctor Xero, Ben Lehman, Mike Holmes, simon_hibbs, clehrich, contracycle, Tomas HVM, John Kim.
10/4/2004 mindwanders: Establishing social contract from invite onwards After my last attempt at a campaign had some social contract issues, I started looking at possible ways to establish the social contract with people as early as possible. The… In Actual Play Participants: mindwanders, Ron Edwards, clehrich, ffilz, Jere, jdagna, aganauton.
10/4/2004 Eero Tuovinen: [Draft]The front lines of the Great Culture War... Here's the piece I wrote. I haven't had time to polish it any, and won't have this week. Normal procedure, if there's anything to rip apart, do it. I'm still… In Push Editorial Board Participants: Eero Tuovinen, Jonathan Walton, clehrich, Rich Forest, Emily Care.
10/4/2004 angelfromanotherpin: Demon ability assistance requested. One of my players wanted a Demon who functioned like the time-twisting knife in Prince of Persia: Sands of Time, specifically its ability to reverse failure to try the task… In Adept Press Participants: angelfromanotherpin, greyorm, sirogit, Ron Edwards, jburneko, Michael S. Miller, djarb.
10/4/2004 clehrich: Some Editorial Suggestions While we wait for stickies, let me make some suggestions. I'm not necessarily wedded to anything here, but some of this might be useful.
First, a central principle: the primary… In Push Editorial Board Participants: clehrich, Jonathan Walton.
10/4/2004 Zaidaco: [Galactic] Aien types Hey all,
For the last year or so, I've had an idea bouncing around my brain for a Sci-Fi role playing game. Now, it's my intention to allow the player… In Indie Game Design Participants: Zaidaco, TonyLB, Nathan P., GregS, ErrathofKosh, Sydney Freedberg, ADGBoss, Vaxalon, Andrew Martin.
10/4/2004 Marco: transparent vs. mechanical In the post on diceless Sim, Ron says:
1. Marco, quick clarifier: I do not suggest that either The Window or Theatrix is any sort of Sim exemplar in… In GNS Model Discussion Participants: Marco, Ron Edwards, clehrich, Valamir.
10/4/2004 Michael S. Miller: WGP Review on rpg.net The first review of the Preview Edition went up on RPG.net today. Read it here
Carl makes some good points that I will have to address. Plus, I think I… In Incarnadine Press Participants: Michael S. Miller, Andy Kitkowski, dunlaing.
10/4/2004 Jasper the Mimbo: GenCon booth construction If someone could get me space layout and a few specifics (two story or not, arch/frame, open from howmany sides, ect.) I could build a booth that could be put… In Conventions Participants: Jasper the Mimbo, Ron Edwards, Ben Lehman, Blankshield, Andy Kitkowski, Michael S. Miller, LordSmerf, jrs, Mike Holmes, daMoose_Neo, timfire.
10/4/2004 Grex: Elfs & Donjon [b]Elfs[/b] and [b]Donjon[/b] are what really got me thinking, [i]deeply[/i], over what exactly a role-playing game is, and how it works.
Coming from an old-school hack-and-slash RPG background, it really… In RPG Theory Participants: Grex.
10/4/2004 Tav_Behemoth: The Valedictorian's Death: Actual Want-to-Play I had an interesting experience at my birthday party - itself an interesting experience because it was just about the first time all year I've had a social interaction that… In Half Meme Press Participants: Tav_Behemoth, Michael S. Miller, Paul Czege, Victor Gijsbers, Valamir, Sean, olleolleolle, ivan23.
10/5/2004 clehrich: Thinking about editing -- for the rest of us Hi gang,
While we wait for stickies, I want to suggest something.
Everyone ought to think about an introduction. Who am I? What's my thing? What am I really good… In Push Editorial Board Participants: clehrich, Ben Lehman, Rich Forest, Eero Tuovinen, Jonathan Walton, Emily Care, Shreyas Sampat, GaryTP.
10/5/2004 marcus: Sorcerer Preparation and Bangs I have had some trouble to date with the question of the GM's role in Sorcerer. There was some useful clarification of this in some postings on my last thread,… In Adept Press Participants: marcus, Paka, Trevis Martin, Alan, Peter Nordstrand, joshua neff, Ron Edwards, Yokiboy, Michael S. Miller, Valamir, DannyK, Doyce, Eero Tuovinen, hix.
10/5/2004 KorbanDream: Hello Again? I just thought I'd pop back to say hello...
Mindwanders - Thank you for all your help, cheers!
Ron Edwards - Thank you for all your support.
Everyone Else; thanks… In RPG Theory Participants: KorbanDream.
10/5/2004 pfischer: [DitV] Three Dogs in Three Mills I shouted out an offer to run a DitV game to my local area, which is basically a group of roleplayers playing at public places every Saturday and a group… In Actual Play Participants: pfischer, mindwanders, lumpley.
10/5/2004 Jonathan Walton: [Draft] Cover/Layout I figured I might as well post this, since I've been sitting on it for a while.
http://1001.indie-rpgs.com/push.jpg
It's the blocky, modernist style you've seen in Brian Glass' design work… In Push Editorial Board Participants: Jonathan Walton, clehrich, Emily Care, Shreyas Sampat, GaryTP, Eero Tuovinen, Ben Lehman.
10/5/2004 Poleaxe: Donjon - fixed damage anyone? I personally always hated the fact that Dnd uses a random damage roll to follow up the attack roll in Combat. That's yet another reason I now prefer systems that… In CRN Games Participants: Poleaxe, Lougar01.
10/5/2004 Roger: Challenges For Gamists I'm splitting this off from a different thread because I think it's a different topic, and an interesting one.
I think that gender could quite easily become a Gamist… In RPG Theory Participants: Roger, TonyLB, Ron Edwards, timfire, M. J. Young.
10/5/2004 TonyLB: [Capes] Non-conflict mechanics [url=http://www.museoffire.com/Games/Capes%20Sept%2017.pdf]Capes[/url] presents everything that can be done game-mechanically as a series of conflicts between two or more sides.
This forces people to scene-frame right to the juicy conflicts, but that's… In Indie Game Design Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.
10/5/2004 Vaxalon: [Nobilis] "So, did everyone have fun?" One of the basic mechanics of Nobilis is that at the end of every play session, the Familia (associated PC's) get a Dynasty Point (or DP, generic do-anything divine energy)… In Actual Play Participants: Vaxalon, Ron Edwards, Valamir, Scripty, DannyK, suffusionofyellow, Shreyas Sampat.
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