The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

9/19/2004 Noon: Group bonus determination for situations
I was thinking of a system where it isn't left to GM fiat to decide if a bonus is given. On top of that the system wouldn't be crunchy, so…
In RPG Theory
Participants: Noon, Andrew Martin, Doug Ruff, inky, M. J. Young, Doctor Xero.


9/9/2004 Noon: The learning appeal and capacity of RP
I was watching an Australian science program the other day and they had an interesting piece on synaptic connectivity. Here's the link to the transcript: http://www.abc.net.au/catalyst/stories/s1185573.htm And here's the bit…
In RPG Theory
Participants: Noon, Walt Freitag, Tobias.


9/7/2004 Noon: A note on unguided drift
This is split from here: It's a massive set up for drift. But more importantly, it's a massive set up for drift to exactly the kind of game the…
In RPG Theory
Participants: Noon, Ron Edwards.


8/28/2004 Noon: (Lumpley) agreement and how it's arrived at
Sort of split from here. This is a clearer summary of that thread, in terms of the idea I was asking about and trying to get across. First, lets look…
In RPG Theory
Participants: Noon, M. J. Young, Vaxalon, lumpley, Marco, Ron Edwards, Andrew Martin, Doug Ruff.


8/26/2004 Noon: Rewards for setting up
We talk alot about game rewards here at the forge, so I thought I'd ask about those for setting up. By setting up I mean what's needed for a session…
In RPG Theory
Participants: Noon, Doctor Xero, Marco, clehrich, bcook1971.


8/19/2004 Noon: Quick question on in game consequence
I wanted to find out where I am on this in relation to general thought at the forge. Now say in reality, I'm standing on a balcony where a vase…
In RPG Theory
Participants: Noon, Andrew Martin, Praetor Judis, Andrew Morris, TooManyGoddamnOrcs, Marco, simon_hibbs, Alan, John Kim, Doctor Xero, aplath, Bill_White, Artanis, TonyLB, eef, M. J. Young, Doug Ruff, ErrathofKosh, keithn, DannyK, contracycle, Lisa Padol, Walt Freitag, Ron Edwards.


8/15/2004 Noon: "It has to make sense" secret bane of the hobby?
What really screws up negotiation? Or bargaining on a deal? Well, I think something like "No, I wont negotiate and anyone who wants to is a fool" would pretty much…
In RPG Theory
Participants: Noon, Marco, John Kim, Tony Irwin, sirogit, DannyK, Madeline, beingfrank, contracycle.


8/2/2004 Noon: Non game system reward for your use
This is actually from issue 229 of roleplaying tips. One of the many contributors to it gave this (some of it snipped out by myself). The author of this is…
In RPG Theory
Participants: Noon, Mike Holmes, ethan_greer, Silmenume, mindwanders.


7/19/2004 Noon: Being in the band and second audience
The analogy that a RP group is like being in a band is often used and pretty apt. But does it extend even further? For example, in places like RPG.net…
In RPG Theory
Participants: Noon, Vaxalon, Pagrin, Doctor Xero, timfire, M. J. Young.


7/3/2004 Noon: How well does this rule carry over its use?
I'm not sure the forge is into discussing house rules. But I will say what I'm about to present is damned likely to end up in anything I write, it…
In RPG Theory
Participants: Noon.


7/2/2004 Noon: Mmm, I think I'll roleplay some roleplay
How well this'll get articulated, who can say. Do you think that it can get to the point where, instead of wanting to play a game so as to enter…
In RPG Theory
Participants: Noon, orbsmatt, sirogit, ADGBoss, Doctor Xero, Jack Spencer Jr, clehrich, LordSmerf, Mike Holmes.


6/24/2004 Noon: The basic enjoyment of SIS
Usually a lot of discussion goes on about what you can do with an RPG, taking the Shared Imaginatiove Space involved for granted to do what your interested in. But…
In RPG Theory
Participants: Noon, timfire, Christopher Weeks, Ron Edwards, Doctor Xero, Silmenume, Alan, JackBauer, Ravien.


6/24/2004 Noon: Glossary and narr essay showing up wierd for me
The forge glossary and the nar essay are showing up as a bunch of junk characters to me right now. I looked at some other articles and they come up…
In Site Discussion
Participants: Noon, Rob Carriere, xiombarg.


6/23/2004 Noon: The gaming peers = friends thing
Recently wondering: Does the association of gaming together and thus being friends together (apart from geek falacies) also come from the game content? I mean, a lot of games sort…
In RPG Theory
Participants: Noon, SlurpeeMoney, Jack Spencer Jr, matthijs, M. J. Young, Ron Edwards, Alf_the_Often_Incorrect.


6/18/2004 Noon: Getting a system out of your system?
This link is a thread about making the same character over and over, because certain things with that character just aren't resolved. I was wondering if this could also apply…
In RPG Theory
Participants: Noon, Mojo, Decurio, Ron Edwards.


6/4/2004 Noon: Gettin' old, tactical to strategic preference
I was wondering about 'old school' type material the other day and the aging gamer. Old school stuff, not to be exact, includes stuff like funky little 'get around behind…
In RPG Theory
Participants: Noon, Dauntless, timfire, Sydney Freedberg, NN, simon_hibbs, M. J. Young, Andrew Martin, Mike Holmes, greedo1379, Tim Alexander, contracycle.


5/27/2004 Noon: Rank; different chains of command
A traditional view on rank in RPG's (though probably not common) is that the GM is top dog and says what goes and the players are policed by him, the…
In RPG Theory
Participants: Noon, neelk, M. J. Young.


5/15/2004 Noon: The game of social contract forging
From the 'A Hard Look at Dungeons and Dragons' article No wonder people either idealize or vilify their youthful experiences playing D&D. On the one hand, it was you and…
In RPG Theory
Participants: Noon, bcook1971, Asrogoth, clehrich, Ron Edwards.


4/29/2004 Noon: A technique for Rifts rules/balance drift
Recently I've found myself thinking of enjoying Rifts again (probably something on AIM). Naturally this brings up the issue of house rules (at least it does for me) that are…
In RPG Theory
Participants: Noon, Mike Holmes, ScottM, timfire, Andrew Martin.


4/16/2004 Noon: Group player ownership of all PC's
This is from 'Players never have a "free choice"' http://www.indie-rpgs.com/viewtopic.php?t=10707&start=15&postdays=0&postorder=asc&highlight= No character is the sole ownership of any one player. I would agree with this part anyway.…
In RPG Theory
Participants: Noon, Rob Carriere, FredGarber, BPetroff93, Ron Edwards, Valamir, SrGrvsaLot, John Kim, pete_darby, contracycle, Mike Holmes, Eero Tuovinen, Jonathan Walton, C. Edwards, beingfrank, Halzebier.


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Subsequent Topics

10/6/2004 Noon: Player pitching the GM some nar?
This is a Rifts PBEM game but I don't believe the Rifts mechanics contributed to this. http://rpol.net/display.cgi?gi=1961&gn=Rifts:+Australian+Lightening&threadnum=11&date=1096994760 (Look for "You must also decide the fate of your captor." down the…
In Actual Play
Participants: Noon, Ron Edwards.


11/21/2004 Noon: Speed tip for highly detailed combat
The forge gets a few posts on complex combat rules. Although it's not really my thing, it made me wonder about the factor involved with them which makes them not…
In RPG Theory
Participants: Noon, Eero Tuovinen, Vaxalon, jdagna, M. J. Young, John Kim, Blankshield, bcook1971, Hereward The Wake.


11/30/2004 Noon: System inspiring the game world again
I was recently playing some D&D 3.5 with my 5 yo son (I'm looking to write an actual play at some point). The way it was, I'd started to give…
In RPG Theory
Participants: Noon, angelfromanotherpin, komradebob, Silmenume, epweissengruber, ethan_greer, jdagna, bcook1971.


12/21/2004 Noon: Design phase and run phase
I was PM'ing Vincent recently, and rambled on about something in regards to the A Design Checklist for FitM Conflict Resolution Rules You might want to skip down, as I…
In RPG Theory
Participants: Noon, TonyLB, lumpley, M. J. Young.


1/1/2005 Noon: Finding gamism design hard
Awhile ago I said I'd just go and design a gamist game. I've found it's actually pretty damn hard and I probably look all talk and no walk now. Anyway,…
In RPG Theory
Participants: Noon, daMoose_Neo, Mike Holmes, Bankuei, Ron Edwards, Brendan, Wolfen, nathan404, Harlequin.


2/7/2005 Noon: Narrativism as design process (split)
Over here in Early roleplaying and the interpretation of scripture I put out the idea that making rules is satisfying in a narrativist way. I thought I'd write up a…
In RPG Theory
Participants: Noon, Brendan, Mike Holmes, Marco, contracycle.


2/16/2005 Noon: [D&D w/circumstance mod] Icecream Hotdog
This was a pleasant dungeon excursion with my five yo, no set GM role. I've run a few games with him before (about eight or so), so this isn't an…
In Actual Play
Participants: Noon.


2/24/2005 Noon: Question about actual play
Recently I aquired the playstation 2 game Mercenaries. It's play is very much how we used to play certain RPGs years ago (Rifts, in particular) and is a quality I…
In Site Discussion
Participants: Noon, Mike Holmes.


2/27/2005 Noon: Designing a relationship, not a rule?
Sort of split from http://www.indie-rpgs.com/viewtopic.php?t=14396 (also this thread seems similar: http://www.indie-rpgs.com/viewtopic.php?t=14497&start=0&postdays=0&postorder=asc&highlight= ) Ambiguity in rules. I'm sure you've encountered it. But first, imagine your handed a sheet of paper with…
In RPG Theory
Participants: Noon, Valamir, M. J. Young, kenjib, Ron Edwards.


3/3/2005 Noon: [PS2: Mercenaries] Choice
Okay, this isn't a roleplay session log, but I recorded it because it so much reflects early, fun gamist RP I did with friends, which seems to have slipped away…
In Actual Play
Participants: Noon.


3/13/2005 Noon: [D&D 3.0] Illusionist sim all the way through
My character is a level 9 cleric, Daniel's is level 10 rogue or so, earned all the way from level 1. Mathew, Daniels younger brother, is GM. Close friends of…
In Actual Play
Participants: Noon, bcook1971, Halzebier, StalkingBlue, John Burdick, James Holloway, Ron Edwards.


3/17/2005 Noon: [D&D] Gamism, the whole way through
This one starts before the game does, so bear with me if that's not your thing. Okay, I'm sitting in the kitchen eating some take away at their table. Chris…
In Actual Play
Participants: Noon, Ian Charvill, StalkingBlue, ffilz, contracycle.


4/5/2005 Noon: GM facing some inadvertant illusionism from player
Recently in a PBP game I'm running, I used the old 'Okay, now you the player decide what happens if you fail the roll' by posting the following. What sort…
In Actual Play
Participants: Noon.


4/13/2005 Noon: Rifts is a narrativist game?
Rifts is a narrativist game? From a recent thread, I've come to some disturbing conclusions about the game Rifts and other games like it, (the whole line of thought originally…
In GNS Model Discussion
Participants: Noon, Bankuei, greyorm, Ron Edwards, John Kim, groundhog.


5/18/2005 Noon: Nar turns out to be a good gamist penalty to evade?
I was recently talking with my friends girlfriend, about her role playing past. I was curious as to what she enjoyed back then and why she hadn't continued now. I…
In RPG Theory
Participants: Noon, TonyLB, Alan.


5/23/2005 Noon: Idea: Delayed GM
I was reading a thread on the palladium boards where someone asked about games with just one player and one GM (they can never get all three friends together). To…
In RPG Theory
Participants: Noon, Andrew Morris, contracycle, John Kim.


6/4/2005 Noon: [Rifts PBEM] Not feeling authorised
Game background: I don't know the players in real life, but I've been playing with them for a long time. I've been running this game for almost as long as…
In Actual Play
Participants: Noon, TonyLB.


6/7/2005 Noon: Beyond crediblity
I'm going to cut straight to the chase: If you declare to a player you are pushing a vase off a balcony in game and that player then continues playing…
In RPG Theory
Participants: Noon, Alan, TonyLB, Valamir, Ron Edwards, Sean, Marco, Harlequin, Silmenume, M. J. Young, Mike Holmes, C. Edwards, Walt Freitag, Gordon C. Landis.


7/26/2005 Noon: Gamism: Exploration of conflict & Address of conflict
Exploration of conflict: The process of finding the solution to a problem, the solution being amongst the game systems rules or within the described game world. Address of conflict: Creating,…
In GNS Model Discussion
Participants: Noon, Ron Edwards, Ben Lehman, David Bapst, xenopulse, contracycle, TonyLB.


7/30/2005 Noon: Anxiety and recognition of narrativism [long]
For a long time, years in fact, I've been trying to work out how to have better games. It's started with thinking about players who didn't feel like coming along…
In Actual Play
Participants: Noon, TonyLB, Ron Edwards, Mark Woodhouse, David Bapst, contracycle, matthijs, Frank T.


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