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From Day One


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10/7/2004 Matt Wilson: Books for sale
I have books, and you can buy 'em here.
In Dog Eared Designs
Participants: Matt Wilson, dyjoots, pfischer, joshua neff, lumpley, Technocrat13, LordSmerf, Drew Stevens, Shreyas Sampat, ScottM, skatay.


10/6/2004 scidhuv: RPG World Online
Hey all, just thought I would quickly mention an RPG game I have played a lot recently - its free to play, its made in Visual Basic. Graphics are 2d,…
In Actual Play
Participants: scidhuv, Vaxalon, Ron Edwards.


10/6/2004 dunlaing: Pacing
[quote="Michael S. Miller"]IIRC, Spider's battle against the Smiler could be seen as one long, slow Story Arc--or perhaps several. Perhaps you could place a limit like "only one card may…
In Incarnadine Press
Participants: dunlaing, Mike Holmes, Michael S. Miller.


10/6/2004 Leningrad: Dogs Demo
I'm going to be running a demonstration game of Dogs in the Vineyards at Con-Fusion at the University of Victoria in the next few weeks. Does anyone have any suggestions…
In lumpley games
Participants: Leningrad, lumpley, Ben Lehman.


10/6/2004 Tony Irwin: Featured Effect
Hey, I like the "Featured Effect" discussion at the bottom of the new Actual Play reports on the web-site. Looks like a really good way of teaching people about the…
In Universalis
Participants: Tony Irwin, Valamir, Mike Holmes.


10/6/2004 jeffd: Shooting Stars 10/2/04: successful play!
I've posted about this game before, mainly about the dysfunction I've encountered in it. Namely here and then again here Briefly: Shooting Stars is an RPG premised around a sci-fi…
In Actual Play
Participants: jeffd.


10/6/2004 Ron Edwards: Hacking
Hi there, Walt Freitag and I were kicking around some ideas through private messages, and then it seemed to evolve into something of general interest. Walt wrote (the first internal…
In RPG Theory
Participants: Ron Edwards, ErrathofKosh, Shreyas Sampat, Roger, Noon, nellist, Walt Freitag, Alan, M. J. Young, Doug Ruff, TonyLB, GaryTP, Jonathan Walton.


10/6/2004 Tony Irwin: Shoujo Story: Actual Play
[i][b]Background[/b] [url=http://apricot-ink.co.uk]Shoujo Story[/url] is a playing card based roleplaying game centred on the world of shoujo manga and anime. The game's influences include [url=http://universalis.actionroll.com/]Universalis[/url] for Gm responsibilties flowing back and…
In Actual Play
Participants: Tony Irwin, TonyLB.


10/6/2004 iago: Pace released under Creative Commons
I've released the text of Pace under the Creative Commons attribution license. You can find details about this at the Pace page on Evilhat.Com.
In Evilhat Productions
Participants: iago, John Harper, Mike Holmes.


10/6/2004 Jasper: Alternate (web-based) Presentations of Game Texts
I was just musing about alternate ways to present a game text. I'm working towards POD with my own project, Graal, so I've been thinking about book size and that…
In Publishing
Participants: Jasper, jerry, Bob Goat, Walt Freitag, Tav_Behemoth, ivan23.


10/6/2004 Matt Wilson: shipping and packaging recommendations?
So it looks like I'll have the books in a day or two, and I need to figure out the best way to ship 'em. Mostly I'm concerned with packaging…
In Publishing
Participants: Matt Wilson, Valamir, Malak, GregS, jdagna, abzu, Paul Czege.


10/6/2004 TonyLB: [Capes] Not Complications -- Events!
Last night, discussing a problematic Complication ("Victoria West's Friendship") Eric said something like this: "Look, by declaring this Complication we've established that West will make a show of her appreciation.…
In Indie Game Design
Participants: TonyLB, TheCzech, Doug Ruff, Sydney Freedberg, LordSmerf, efindel.


10/6/2004 JamesDJIII: IRC Protocol and online RPGs
I was wondering if any of your have had experience with playing RPGs via IRC (or similar chat mediums)? Do you know of any Social Contracts that explicitly deal with…
In RPG Theory
Participants: JamesDJIII, TonyLB, Vaxalon, M. J. Young, Ron Edwards, LordSmerf, Valamir, greyorm, Marco, jdagna, Shreyas Sampat, b_bankhead, Green, Noon, GaryTP.


10/6/2004 pfischer: WGP for other comic genres
I am slowly peparing myself for a playtest of the WGP preview edition, and I really, really like the mechanics, especially for conflict resolution. I am still a bit shaky…
In Incarnadine Press
Participants: pfischer, Michael S. Miller.


10/6/2004 Noon: Player pitching the GM some nar?
This is a Rifts PBEM game but I don't believe the Rifts mechanics contributed to this. http://rpol.net/display.cgi?gi=1961&gn=Rifts:+Australian+Lightening&threadnum=11&date=1096994760 (Look for "You must also decide the fate of your captor." down the…
In Actual Play
Participants: Noon, Ron Edwards.


10/6/2004 oversoul01: Mid Atlantic Winter Cons??
Hey all I am looking to find out any information as to any winter con in the mid atlantic area (VA, DC, MY, and possible NC) I live in Virginia…
In Conventions
Participants: oversoul01, abzu, M. J. Young, stove, Tigger, Vaxalon.


10/5/2004 Yokiboy: Shopping for Indie RPGs
Hello, This might be the wrong forum for this topic, but I'm having a hard time purchasing the many indie RPGs that I want to add to my collection. Is…
In Publishing
Participants: Yokiboy, LordSmerf, Valamir, Eero Tuovinen, Matt Wilson, Thunder_God, Ron Edwards, inthisstyle, Ed Cha, woodelf.


10/5/2004 Shreyas Sampat: Game in Search of Dice Mechanic, Likes Pina Coladas
So, all the buzz about Dogs in the Vineyard, and seeing Hero in theatre, has inspired me to write again. I was particularly enamoured of the way that DitV conflicts…
In Indie Game Design
Participants: Shreyas Sampat, TonyLB, Doug Ruff, inky, Dev, Jonathan Walton, Ben Lehman.


10/5/2004 Green: Effects of One True Way on roleplaying experience
In a lot of online roleplaying communities, the concept of the One True Way to Roleplay gets a lot of criticism, but it's more or less based on the idea…
In RPG Theory
Participants: Green, Alan, Eero Tuovinen, Noon, greyorm, bcook1971, Marco, Doctor Xero, Ron Edwards, neelk, Sean, Mortaneus, ffilz, John Uckele, James Holloway, M. J. Young, simon_hibbs, Halzebier, Christopher Kubasik, clehrich, Cup of Iron, Jaik, Darksmith.


10/5/2004 Vaxalon: [Nobilis] "So, did everyone have fun?"
One of the basic mechanics of Nobilis is that at the end of every play session, the Familia (associated PC's) get a Dynasty Point (or DP, generic do-anything divine energy)…
In Actual Play
Participants: Vaxalon, Ron Edwards, Valamir, Scripty, DannyK, suffusionofyellow, Shreyas Sampat.


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Subsequent Topics

10/7/2004 Jonathan Walton: Charter
Chris said that we should discuss this at some point, so I'm making it a sticky. --- 1. Push is about real people roleplaying. This is the core of what…
In Push Editorial Board
Participants: Jonathan Walton.


10/7/2004 Inner Circle Inc: Alpha Tester Positions Open Now
After four months of work, Strife: Pride's Fall is ready to undergo the first of many play tests, and play tests require players. We have a limited number of spots…
In Connections
Participants: Inner Circle Inc, 16CBH, Ron Edwards.


10/7/2004 Jasper: Watching your readers
Spawned from the thread on web-based presentation of game texts. In web-page design (and elsewhere) there's always the desire to watch someone while they're using a page to see how…
In Publishing
Participants: Jasper, Matt, jdagna, abzu, Ed Cha.


10/7/2004 Thelenius: [Universalis] Introductory game
I recently hosted a introductory game of Universalis in order to get people in our University role playing club to know the game and find players who would be interested…
In Actual Play
Participants: Thelenius, Valamir, Mike Holmes.


10/7/2004 dyjoots: Script Templates
[URL=http://rpg.net/showpost.php?p=2995453&postcount=54]Here[/URL] it was suggested that one way of making running combats easier on the GM of Burning Wheel would be to create combat templates for different types of NPCs. basically,…
In Burning Wheel
Participants: dyjoots, taepoong, abzu.


10/7/2004 Blankshield: Death's Door: Summary and mechanics question
I've been working on a game design for a little while now, and it's reached the point where it's not just 'practice' but is something I intend to publish, probably…
In Indie Game Design
Participants: Blankshield, TonyLB, Nathan P..


10/7/2004 ffilz: Marathon Play
Over in this thread LordSmurf asked about others experiences with marathon play. My most vidid marathon play example was back in college in a Cold Iron (home brew system…
In Actual Play
Participants: ffilz, C. Edwards, TonyLB, b_bankhead, Rob Carriere, nellist, Marco, jdagna, ErrathofKosh, bcook1971, beingfrank.


10/8/2004 M. J. Young: Ubercon IV
Things have been going so crazy around here I've not had a chance to mention that I'm slated to be at Ubercon IV next weekend, October 15-17. I've still got…
In Conventions
Participants: M. J. Young, inthisstyle, abzu, Tav_Behemoth, Dregg, Michael S. Miller.


10/8/2004 M. J. Young: Demo games--new rules or old?
Seth-- This seems the quickest way to get hold of you, as my private message boxes are kind of full and my address book is a disorganized disaster. I'm going…
In Dark Omen Games
Participants: M. J. Young, GreatWolf.


10/8/2004 TonyLB: [Capes] Pacing without Victory Points
I have yet to play a game where keeping track of Victory Points has made anyone a happier gamer. Sad, but true. As Sydney points out here, the Tension Threshold…
In Indie Game Design
Participants: TonyLB, LordSmerf, efindel.


10/8/2004 stingray20166: Sorcerer miniatures
http://theminiaturespage.com/news/869938/ These could be useful for a game -- wait until sites like www.pjcc.com put the singles up for $.25 US a piece, though.
In Adept Press
Participants: stingray20166, Ron Edwards, sirogit.


10/8/2004 LordSmerf: Technique and Ephemera Inventory
So over the past couple of days i have been going back over a bunch of old threads trying to find some sort of comprehensive (heck, i would settle for…
In RPG Theory
Participants: LordSmerf, lumpley, Ron Edwards.


10/8/2004 stingray20166: [Sorcerer] First Session -- unnamed as yet
Finally got to try Sorcerer! I've been trying to set this game up since March and various issues kept interfering. In a way this was good because it gave me…
In Actual Play
Participants: stingray20166, Yokiboy, Ron Edwards.


10/8/2004 Dauntless: Game Design methodology
I'm curious what approaches people here take on the systematic processes they use to design their game. How do you go about actually figuring out how to create your game?…
In RPG Theory
Participants: Dauntless, timfire, Tony Irwin, LordSmerf, M. J. Young, bcook1971, Shreyas Sampat, TonyLB, zephyr_cirrus.


10/8/2004 Dev: [PUNK] try some PUNK via IRC?
I posted to indie-netgaming about a oneshot (playtest? drivethru?) of gobi's excellent game, PUNK; I thought I'd mention it here too, since may folks took a shine to the game.…
In Connections
Participants: Dev, b_bankhead, Shreyas Sampat, gobi, Lathan, Ron Edwards.


10/8/2004 Marco: My character wouldn't do that!
Once upon a time we all made fantasy characters. I made a paladin. This guy had (it was Fantasy Hero) a powerful forcefield (so he could be all cool in…
In Actual Play
Participants: Marco, TonyLB, jdagna, Eero Tuovinen, Lee Short, ffilz, Christopher Kubasik, Ron Edwards, greyorm.


10/8/2004 LordSmerf: [Capes] Rough Justice #4 - Unmasked!
For those who have been following our adventure in Rough Justice, the most recent (and final) session can be found here (In Character) and here (Out of Character). One interesting…
In Actual Play
Participants: LordSmerf.


10/8/2004 TonyLB: [Capes] Bluffing
As Events have made players reactions to various outcomes more transparent, I've realized something: There are Events that everybody accepts will not occur a certain way, even if the rules…
In Indie Game Design
Participants: TonyLB, daMoose_Neo, LordSmerf, Doug Ruff.


10/9/2004 Silmenume: Many thanks!
Hey Everyone, I just wanted to leave a open note saying how much I enjoyed posting my experiences in Actual Play. My reservations about posting were (notice please - past…
In Site Discussion
Participants: Silmenume, Ron Edwards.


10/9/2004 bluegargantua: [DitV] One-on-One Session
Hi, So I had a Friday night free and decided to play me some Dogs. Only my friend Lucas was free. So we just did a one-on-one session. So here's…
In Actual Play
Participants: bluegargantua, Rob MacDougall.


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