The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

10/19/2004 Technocrat13: What does the Right to Dream require? (split)
In The Basis for Criticism Ron wrote: Story Now requires Premise, which is to say an imaginary situation which throws a real-world problematic issue up for judgmental grabs. Step On…
In GNS Model Discussion
Participants: Technocrat13, Ron Edwards, Walt Freitag, John Kim, contracycle, Silmenume, Valamir, Marco.


10/19/2004 Technocrat13: Clicking errors cause a mess.
Out of curiosity, and fueled by my inability to click straight, I just thought I'd ask if it was possible to put a little more space between the Preview and…
In Site Discussion
Participants: Technocrat13, Ron Edwards.


10/15/2004 Technocrat13: Mysteries. Step by step instructions.
Follwing through with all the wonderful advice and thoughts given on my previous thread about mysteries, I began to wonder; Is it possible to make step-by-step instructions for a GM…
In RPG Theory
Participants: Technocrat13, Ron Edwards, clehrich, neelk, Sean, inky, teucer, M. J. Young.


10/10/2004 Technocrat13: Mysteries. How do you run them? Is there another way?
Ok, so there was a thread recently that got my brain working on the idea of Mystery games. I started shuffling through random thoughts about the nature of the mystery…
In RPG Theory
Participants: Technocrat13, Zaidaco, teucer, Shreyas Sampat, Rob MacDougall, jdagna, M. J. Young, inky, Bankuei, clehrich, Green, komradebob, Lollo, Tim Alexander.


10/10/2004 Technocrat13: [DitV] First session tomorrow morning
Hiya all. I've just gotten finished working out the basics of my first town for Dogs, and I'd love it if I could get any feedback before our first session…
In Actual Play
Participants: Technocrat13, lumpley, Meguey, humis.


10/3/2004 Technocrat13: Cthulhu conflicts with Dogs mechanisms.
Ok, so in my other topic here, I mentioned how much I love the Dogs conflict resolution system. What I've never mentioned to anyone at the Forge before is my…
In lumpley games
Participants: Technocrat13, Brand_Robins, stingray20166.


10/3/2004 Technocrat13: Are there others?
Ok, so the dice mechanism for Dogs is my new best friend in the world. The example in the book about the conflict between the initiate Dog and the coin…
In lumpley games
Participants: Technocrat13, Brand_Robins.


2/25/2004 Technocrat13: The Paperwork of Bullets
Greetings all, If I may steal some of your time and thoughts, I'd love a little inspiration here. What I'm looking for are suggestions for keeping track of ammunition in…
In Indie Game Design
Participants: Technocrat13, Jack Aidley, Valamir, Lxndr, Ron Edwards, Andrew Norris, Bankuei, Dev, Matt Wilson, Overdrive, Tim C Koppang, Hereward The Wake, Mike Holmes, talysman.


2/19/2004 Technocrat13: Magazine & Catalog
Ok, so in the past few weeks I've been hammering a set of mechanics for a 'new' game for my friends and I. Now, I really have no intention of…
In Publishing
Participants: Technocrat13.


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Subsequent Topics

11/16/2004 Technocrat13: [DitV] Shifting gears makes for a bumpy ride.
After weeks of persistant arm-twisting, I finally managed to get two players to join me in a test drive of Dogs in the Vineyard, and I think it's had a…
In Actual Play
Participants: Technocrat13, ScottM, lumpley, urbanpagan, rafial.


11/17/2004 Technocrat13: [DitV] Re-approaching Clement's Patch
So, now that I've managed to twist some arms and get my core group to try a little Dogs, they're hooked, and my once indefinately delayed Town, Clement's Patch is…
In Actual Play
Participants: Technocrat13.


12/16/2004 Technocrat13: [DitV] Looking for input on finishing this Town.
So, I started putting a town together for Dogs this afternoon. I had in mind two things; I'd like music to be at the heart of the problem, and I'd…
In lumpley games
Participants: Technocrat13, Blankshield, inky, jasonm, olleolleolle.


4/19/2005 Technocrat13: Hardcover Dogs
Hiya all, A while back I'd writen to Vincent via email and asked him about the possiblity of publishing Dogs in hardcover, and how much that might cost the consumer.…
In lumpley games
Participants: Technocrat13, Andrew Morris, TonyLB, Christopher Weeks, Bankuei, Wolfen, jasonm, lumpley, nikola, ironick, avram, hix, TickTock Man, Nev the Deranged, Ben Lehman.


4/26/2005 Technocrat13: [Dogs] Finally we prepare to play again
Well, way back in December I wrote up this little ditty of a town, but a bit of job training that took up all of January and a new job…
In lumpley games
Participants: Technocrat13, Simon Kamber, jasonm, TonyLB, Wolfen.


5/7/2005 Technocrat13: [DitV] Dry Canyon Crossing
Hiya fellow Dogs-addicts. At the last minute, two of my fellow players decided to call me on my bragging that Dogs was easy and quick to set up. We're getting…
In lumpley games
Participants: Technocrat13, TonyLB.


5/24/2005 Technocrat13: [FH8] A nearly functional Fantasy Heartbreaker
This is my eighth attempt at creating a fantasy heartbreaker. It's taken me that many attempts to figure out that I needed to determine the point of the game long…
In Indie Game Design
Participants: Technocrat13, xenopulse, Mike Holmes, MarkMeredith, ErrathofKosh.


5/30/2005 Technocrat13: [DitV] The pacifist was shot
Well, we revisited Silent River last night and had a blast. A few different issues with the game came up that I'd like to share with everyone. First, the good…
In Actual Play
Participants: Technocrat13, TonyLB, Sydney Freedberg, lumpley.


6/11/2005 Technocrat13: Setting and the SIS
As part of my own personal Fantasy Heartbreaker, I've been working on formalizing collaborative setting creation. I've had a few thoughts that I'd like to present here for discussion &…
In RPG Theory
Participants: Technocrat13, Jasper, Noon, Justin A Hamilton, Marco, xenopulse, Mike Holmes, contracycle.


6/14/2005 Technocrat13: [Origins] What's for sale?
There's a slightly aged thread below about who's going to be at Origins, but with the event just two weeks away, I'm curious as to what indie games I'll be…
In Conventions
Participants: Technocrat13, Thor Olavsrud, MatrixGamer.


6/14/2005 Technocrat13: I'll pay you to advertise your game at the cons.
So, my wife Lisa and I are actively planning our trips to GenCon and Origins this year. And we're contemplating what we wanna wear. We've pretty well settled on 'investing'…
In Conventions
Participants: Technocrat13, xenopulse, Andy Kitkowski, Andrew Morris, Ron Edwards, greyorm.


6/23/2005 Technocrat13: [Instant Publisher] Has anyone tried this site?
Hiya all. Feeling pretty good that I might actually get somewhere with FH8 led me to the fantasy that my next few games might actually be worthy of printing. Which…
In Publishing
Participants: Technocrat13, philreed, Andrew Morris, daMoose_Neo, Matt Gwinn.


7/4/2005 Technocrat13: [Indy GenCon '05] Too slow chicken marango!
Too slow for this cat! Okies. Lisa and I just got back from Origins and we're looking to jump right onto planning for GenCon. Apparenlty planning for one after the…
In Conventions
Participants: Technocrat13, Matt Gwinn, Allan, Thor Olavsrud, Paka, Smithy, Blankshield, Andrew Morris, Malcolm, Dave Panchyk, Mike Holmes, urbanpagan, Ron Edwards.


7/6/2005 Technocrat13: [Origins 2005] Pirates, Zombies, and Rats. What a weekend.
Lisa and I managed to squeeze the time and money to go to Origins for Wednesday thru Saturday. Unfortunately we had to drive back home on Sunday and missed out…
In Actual Play
Participants: Technocrat13, Marhault, Mike Holmes, abzu.


7/18/2005 Technocrat13: [FH8] Playtest PDF online
You can find it here. While I'll enjoy and appreciate any kind of feedback there are a couple specific things I'd like to hear back from anyone who reads it…
In Indie Game Design
Participants: Technocrat13, Jack Aidley, Ron Edwards, xenopulse, greyorm, BigElvis.


7/18/2005 Technocrat13: Hard Questions and Demons
I was reading Tony's Kettle Lake game and really got to thinking about how More Hard Choices tends to lead to More Entertaining Sessions.  I was also thinking of…
In lumpley games
Participants: Technocrat13, Wolfen, Warren, lumpley.


7/18/2005 Technocrat13: How I produced playtest hardcopies of FH8 with materials from around the house.
Ok, mostly with materials from around the house. Here's my list of materials and tools; My compy (my lappy to be exact) My crappy cheap-o HP printer where color replacement…
In Publishing
Participants: Technocrat13, MatrixGamer, Andrew Morris, John Harper, jasonm.


7/20/2005 Technocrat13: [FH8] Bronze Age Lizardfolk and the Gods of the Dream World.
I had a very specific idea in mind before we sat down for what the setting and conflicts would be like.  FH8, true to it's design, injected so much collaboration…
In Actual Play
Participants: Technocrat13, Sydney Freedberg, xenopulse, jasonm, Ron Edwards, Paideuma.


8/7/2005 Technocrat13: [FH8] Legends and Subterfuge
We finally got together for our second playtest version of FH8 tonight.  You can check out our first playtest thread here.  Lisa and I have been sick all week, but…
In Actual Play
Participants: Technocrat13, urbanpagan, jasonm, Paideuma.


8/13/2005 Technocrat13: [DitV] Five hours of fun tightly packed in five hours of play.
Tonight we played a quick pickup game of DitV with a virgin gamer.  Most of this post will likely be about her. Maura is in her mid thirties and has…
In Actual Play
Participants: Technocrat13, ScottM, jasonm.


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