The Forge Reference Project: Browse Threads

 

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From Day One


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11/30/2004 timfire: [Mountain Witch] Demo'ing for never-before RPG'ers
This last wekend I twice had the chance of demo'ing The Mountain Witch for never-before role-players. The first time was with my Father. I needed to practice my demo, so…
In Actual Play
Participants: timfire, Jasper.


11/29/2004 timfire: [Seventh Seal] GNS Frustration
This last weekend I had a chance to demo the game The Seventh Seal by Creative Illusions at the Chicago Gaming Conclave. The game is pretty much a WOD/Whitewolf heartbreaker.…
In Actual Play
Participants: timfire, Ron Edwards, Matt Wilson, Noon.


11/22/2004 timfire: Binary Narrativism (relates to CRPG's)
[url=http://www.indie-rpgs.com/viewtopic.php?p=143314#143314]Somewhere else[/url], Mike Holmes said this: [quote="Mike Holmes"]If, on the other hand, you want to go with a real narrativism based [[i]computer[/i]] design, then we're talking about getting into an…
In GNS Model Discussion
Participants: timfire, Matt Wilson, Mike Holmes, Adam Dray, Noon, Walt Freitag, contracycle, clehrich, epweissengruber, M. J. Young, Selene Tan.


11/21/2004 timfire: [Mountain Witch] Ai-Uchi (Mutual Kill)
In MW, as it stands right now, there's an option under Partial Success called "Win-Lose". With a Win-Lose, both parties gain a Regular Success. The idea behind this was basically…
In Indie Game Design
Participants: timfire, Ron Edwards, humis.


10/28/2004 timfire: [Mountain Witch] Help w/ Promotional Take-Away
Hi y'all, Clinton has graciously offered to demo MW for me at GenCon SoCal. But in addition to the demo, I was hoping to provide some sort of promotional piece…
In Publishing
Participants: timfire, daMoose_Neo, Andy Kitkowski, GregS, Roy, Ed Cha, greedo1379.


10/27/2004 timfire: Repeating yourself?
Hi y'all, One of the things I'm trying to do with MW is edit/layout the text in such a way that all relevent information on a given topic is present…
In Publishing
Participants: timfire, TonyLB, inthisstyle, Jasper, Jack Aidley, Ben Lehman, daMoose_Neo, jdagna.


9/30/2004 timfire: Design equals... Play?
[quote="Jonathon (ErrathofKosh)"]Players design characters, GM's design settings and situations; those are considered play, so why wouldn't the game designer designing system be play?[/quote] I think this is a good topic…
In RPG Theory
Participants: timfire, TonyLB, DannyK, Ron Edwards, greyorm, Walt Freitag, bcook1971, John Kim, Vaxalon, Wormwood, clehrich, ErrathofKosh, M. J. Young, ffilz, John Kirk, Caldis.


9/29/2004 timfire: [Design Theory] Decision-Points?
This is an idea that I've had before, but wasn't able to articulate very well. But now I think I can articulate it better. I'm calling this a 'decision-point' in…
In RPG Theory
Participants: timfire, Michael S. Miller.


9/21/2004 timfire: [Mountain Witch] The Witch + Anti-Trust?
[[i]**You can find the playtest version of MW [url=http://www.timfire.com/MountainWitch.html]here.[/url]**[/i]] Lately I've been doing a little thinking about how I might be able to give the Witch in MW a little…
In Indie Game Design
Participants: timfire, LordSmerf, Paul Czege, ErrathofKosh.


9/14/2004 timfire: [Lab] Setting Premise?
I'm taking Paul up his invitation to discuss experimental play. I'm intrigued by the idea of Setting-Premise, but I'm not sure where to begin. How 'bout the obvious: Paul, are…
In Half Meme Press
Participants: timfire, Ron Edwards, Paul Czege, matthijs, Ben Lehman, Mike Holmes.


7/29/2004 timfire: [Mountain Witch] IRC playtest, 1st scene
For the last month or so I've been trying to run a playtest of the Mountain Witch over IRC with the indie-netgaming folks. Scheduling keeps being an issue, so sessions…
In Actual Play
Participants: timfire.


7/15/2004 timfire: Mechanical issues w/ Donjon?
[url=http://www.indie-rpgs.com/viewtopic.php?p=128247#128247]Somewhere else,[/url] Mike Holmes said: [quote="Mike Holmes"]there are some mechanical problems in Dunjon. Many of which Clinton has addressed on his forum.[/quote] As I'm new to Donjon (I own the…
In CRN Games
Participants: timfire, Mike Holmes, JamesSterrett, aplath, tk421, Dev.


7/14/2004 timfire: Freedom where you want it
Over in the Narrativism & Force thread, I thought Henri made an insightful comment that seemed to get largely ignored. I think the answer is that the definition of Force…
In RPG Theory
Participants: timfire, Mike Holmes, Doctor Xero, M. J. Young, Noon, Marco, MR. Analytical, Jaik, beingfrank, Tomas HVM.


7/3/2004 timfire: Consensus vs. Individual Spheres of Influence
I apologize in advance, as my thoughts on this aren't very organized, but I've been thinking about it alot lately. I've been thinking about games that are developed by some…
In RPG Theory
Participants: timfire, Shreyas Sampat.


6/11/2004 timfire: Why isn't Gam & Nar compatible?
Reading the "Experimental Validation: GNS Congruence" thread got me thinking about trying to make Gam & Nar work together, or more specifcally, why its so hard to get them to…
In GNS Model Discussion
Participants: timfire.


5/31/2004 timfire: lumpley's design theory
[url=http://www.indie-rpgs.com/viewtopic.php?t=11256&postdays=0&postorder=asc&start=0]In another thread,[/url] lumpley said: [quote="lumpley"]I've got a theory. There's Setting, System, Character, Situation and Color, right? I think that you can start a game as soon as you've nailed…
In RPG Theory
Participants: timfire, Jack Spencer Jr, sirogit, Jeph, ethan_greer, Bankuei, lumpley, M. J. Young, pete_darby, quozl, John Kim, teucer, Henri, Blankshield.


5/31/2004 timfire: [Mountain Witch] What should Influencing be based on?
For those of you unfamiliar with "The Mountain Witch," my game uses a "Trust" mechanic involves spending points for one of three purposes: 1) aiding another character's rolls 2) Narrating…
In Indie Game Design
Participants: timfire, ethan_greer, redivider.


5/31/2004 timfire: One Player, Many GM's...
Back in the Forge Birthday Forum, Ben Lehman brought up this idea for an rpg, in the "Tell me about... your unfinished game ideas" thread: Prophet -- A single-player…
In RPG Theory
Participants: timfire, anonymouse.


5/22/2004 timfire: [Mountain Witch] New Revision Out!
[url=http://www.geocities.com/timfire2/MountainWitch.html] I've finally posted my revision of 'The Mountain Witch."[/url] I intend to submit this revision for the IGC publication, so I would greatly appreciate y'all mentioning any last minute…
In Indie Game Design
Participants: timfire, Ron Edwards.


5/4/2004 timfire: Post-ICG Results thread!
[url=http://www.indie-rpgs.com/viewtopic.php?t=11060]The ICG results are in![/url] Congrats to Bill White, Hans Christian Andersen, Dev, and especially Jack Aidley. I'm going to have to go back and reread those entries now. Thanks…
In Site Discussion
Participants: timfire, Zak Arntson, Ron Edwards.


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Subsequent Topics

12/21/2004 timfire: [Mountain Witch] Probability and Damage
I worked out some math for various dice probabilities for The Mountain Witch. You can check them out . Basic resolution is pretty predictable. What surprised me was damage. Currently,…
In Indie Game Design
Participants: timfire, daMoose_Neo.


1/3/2005 timfire: [Mountain Witch] Back cover text
What does everyone think of this text for the back cover of The Mountain Witch? I've had a hard time distilling the general premise of the game down to a…
In Publishing
Participants: timfire, jdagna, Bob Goat, Paul Czege, inthisstyle, Eero Tuovinen, Rorimack, daMoose_Neo, GregS, Andrew Morris.


2/1/2005 timfire: [Conspiracy of Shadows] Frozen Hell
Here goes another Dreamation Actual Play report. I got to play Conspiracy of Shadows with my road-trip buddy and author of the game, Keith Senkowski (aka Bob Goat). The demo…
In Actual Play
Participants: timfire, Bob Goat, gains, Ron Edwards.


2/9/2005 timfire: [Wanted] timfire publishing seeks artist
Hi, Due to unfortunate circumstances, my artist for The Mountain Witch can no longer continue working on the project. So, I need to find someone who can do the interior…
In Connections
Participants: timfire, Chris Passeno, Matt-M-McElroy, Rorimack.


3/15/2005 timfire: Search function not working right...
Hi, To whom it may concern (namely Clinton), when I do I a search, I get results, but when I try clicking on the link, it tells me the page…
In Site Discussion
Participants: timfire.


4/7/2005 timfire: This is getting out of hand...
OK, maybe its just me, but everyone and their mother is abreivating their game titles now. I know I do it, but it annoys me sometimes 'cause I can't keep…
In Forge Birthday Forum
Participants: timfire, TonyLB, Jason L Blair, greyorm, Domhnall, Paganini, Andrew Morris, Emily Care, joshua neff, Ben Lehman, inthisstyle, Meguey.


4/12/2005 timfire: Color Art and Paper Quality
Alright folks, so I've decided to upgrade the interior art for The Mountain Witch to full color. (Yah!) Should I upgrade the paper thickness as well? I've been assuming 60#…
In Publishing
Participants: timfire, abzu, Andy Kitkowski, nikola.


5/26/2005 timfire: Emotional Engagement
Hi y'all, In the Indie forum, apparition13 asked how he can generate an emotional reponse from the players. This was my response: How do I set things up so that,…
In RPG Theory
Participants: timfire, Brendan, Matt Wilson, GB Steve, pasoliati, Michael S. Miller, Valamir.


6/29/2005 timfire: Lodging for GenCon
Hi everyone, I know there was some talk earlier, but I still need to get my lodging worked out for GenCon. I would preferably like to keep things cheap, so…
In Conventions
Participants: timfire, Clinton R. Nixon, Gaerik, Andrew Morris, Bob Goat, Smithy, LordSmerf.


7/4/2005 timfire: Equipment as character component.
Over in the thread, this sentiment was repeated a couple of times: Equipment, which is external can be easily lost, and only begs to bear a label saying:…
In RPG Theory
Participants: timfire, Matt Wilson, Noon, Vaxalon, Andrew Morris, Ron Edwards, Artanis, TonyLB, Wolfen, Nogusielkt, Mike Holmes, PlotDevice.


7/30/2005 timfire: [GenCon] How many demos should I plan for?
I'll probably print up charsheets to use for my Mountain Witch demos, so I will need to know how many demos I should plan for. What would be a safe…
In Conventions
Participants: timfire, Matt Gwinn, Ron Edwards.


8/2/2005 timfire: The samurai have plotted, and now are ready to strike!
Hi  everyone, I've alluded to this couple of times, but I thought I would make an official announcement. At long last I have finished The Mountain Witch! The book is…
In Publishing
Participants: timfire, Paka, pfischer, Yokiboy.


8/8/2005 timfire: Why can't we change the theme?
As in, the look of the forum? Just wondering.
In Site Discussion
Participants: timfire, Clinton R. Nixon, Ron Edwards, Shreyas Sampat, Paganini.


8/13/2005 timfire: Resources on world/setting building
I'm in the research phase of a new project. I would like to research world/setting building. I would preferably like sources that discuss world-building in play, but in lieu of…
In RPG Theory
Participants: timfire, Adam Dray, Jasper, Paganini, M. J. Young.


8/23/2005 timfire: [GenCon '06] More space?
[url=http://www.indie-rpgs.com/forum/index.php?topic=16477.0]Ron asked[/url] to that this discussion be given it's own thread, so here it is. To my admittedly-first-time-to-GenCon eyes, space seemed to be a major issue at the booth this…
In Conventions
Participants: timfire, Nathan, abzu.


8/26/2005 timfire: [In a Land Called...] Console RPGs done timfire's way
Hi everyone, This is my new project, that I'm tenatively calling "In a Land Called...": www.timfire.com/ialc.pdf The general set-up is that some evil plot threatens to---literally---destroy the world, and only…
In Indie Game Design
Participants: timfire, Eero Tuovinen, Graham Walmsley, Bankuei, Filip Luszczyk, Shreyas Sampat, David Bapst, Artanis, WRPIgeek, daMoose_Neo, sirogit, MisterPoppet.


8/28/2005 timfire: Rewarded for winning---backwards?
Over in Indie Design I posted my ideas for a new project. One of my main ideas for the game is this---When you win a conflict, you win the stakes,…
In RPG Theory
Participants: timfire, matthijs, Filip Luszczyk, Marco, Troy_Costisick, TonyLB, Noon, Ron Edwards, Halzebier, John Harper, Shreyas Sampat, contracycle, Bankuei, Joshua BishopRoby, ewilen, Negilent.


8/29/2005 timfire: [Mountain Witch] Playing with my non-gamer friends
So yesterday I got to do something I've been looking forward to for a while, I got to play The Mountain Witch with some of my non-gamer friends. I had…
In Actual Play
Participants: timfire, jasonm, Ron Edwards.


9/13/2005 timfire: [In a Land Called] Now with Flow Chart!
Hi y'all, A couple days ago, I was sitting really bored in the middle of my computer Assembly language class, when I was reminded of Gareth (contracycle) saying how he…
In Indie Game Design
Participants: timfire, David Bapst, Eric Bennett, Yeleth, MisterPoppet.


10/10/2005 timfire: [DitV] Mechanical Issue with Initiation
I have a feeling this has been discussed already, so a link to an old post is fine. In our recent chargen session, both myself and another player, Tod, found…
In lumpley games
Participants: timfire, Frank T, Vaxalon, lumpley.


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