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From Day One


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12/21/2004 GregS: Valherjar: The Over-due Lovechild
I just wanted to take a minute and thank everyone again for all their help over the last few months. As of yesterday afternoon Valherjar: The Chosen Slain officially hit…
In Publishing
Participants: GregS, greyorm, urbwar, Dev.


12/21/2004 jc_madden: Burning Wheel Online?
Where might I find and join a Burning Wheel game online? A forum game is best but PBEM would be okay too. I need to get my feet wet on…
In Burning Wheel
Participants: jc_madden, abzu, DaGreatJL.


12/21/2004 Bob Goat: Convention Games
Hey, So I will be running my very first scheduled convention game (4 hours) at Dreamation '05 and I'm a bit concerned. I've never run a Con game outside of…
In Actual Play
Participants: Bob Goat, inthisstyle.


12/21/2004 Bankuei: Initial investment
Hi folks, I'm not sure if there is an official term for this, so I'm just calling it "Initial Investment"*- basically how much effort folks need to undertake before actually…
In RPG Theory
Participants: Bankuei, jc_madden, Andrew Morris, komradebob, bcook1971, Ron Edwards, Keith Perhac, M. J. Young.


12/21/2004 Dev: A Firefly LARP in the making: What do they want?
(This fits better here, rather that in Game Design, due to the IP content and also because I'm talking more about expectations rather than mechanics here. Mechanics later!) I'm slated…
In RPG Theory
Participants: Dev, randomling, Sydney Freedberg, Black Iris Dancer, TonyLB.


12/21/2004 joshua neff: Art Deco Sorcerer on the big screen
When Ron first started the Art Deco Melodrama threads and described the look and feel of the setting, how did I picture it in my head? Pretty much exactly…
In Adept Press
Participants: joshua neff, Ron Edwards, Paka.


12/21/2004 Doyce: Albino Ratkin crunchy bits?
In the First impressions thread: I remember my impression to playtesting it. I got the albino ratkin magician (Whitey) and as I was polishing him up with Keys, I…
In CRN Games
Participants: Doyce, Lxndr, Bob Goat, Clinton R. Nixon.


12/21/2004 Mark Galeotti: [Mythic Russia] Sample Scenario
Comrades! I hope people know about the HQ-engine Mythic Russia game in development, and if they don't, they can learn more @ http://www.firebird-productions.com. I've posted a poll on the MR…
In HeroQuest
Participants: Mark Galeotti, Mike Holmes, Peter Nordstrand, Tim Ellis, Bryan_T.


12/21/2004 Negilent: [starwars quest] Prepping SW HQ
Having bounced some ideas around here, forgotten about them until pointed here, I rounded up some players and chargenned yesterday, so I figured I'd post it here: quote="In the One-sheet…
In HeroQuest
Participants: Negilent.


12/21/2004 sirogit: Shadows(Ya shouldn'tna'done that, he's jus'ta boy.)
So, unkowledgable to myself I had agreed to run another one-shot for Chris H and some of his friends, so I picked out Shadows, and played with: Chris M, Chris…
In Actual Play
Participants: sirogit, Lord_Steelhand, Noon.


12/21/2004 Noon: Design phase and run phase
I was PM'ing Vincent recently, and rambled on about something in regards to the A Design Checklist for FitM Conflict Resolution Rules You might want to skip down, as I…
In RPG Theory
Participants: Noon, TonyLB, lumpley, M. J. Young.


12/21/2004 Chris Goodwin: Episode prep
It has been mentioned that adventure prep is quick and easy. No one has yet mentioned this, but you can get dozens of episodes pre-prepared for you every week at…
In Dog Eared Designs
Participants: Chris Goodwin, Mike Holmes, Charles Warren, Joe Dizzy, Matt Wilson, Frank T.


12/21/2004 timfire: [Mountain Witch] Probability and Damage
I worked out some math for various dice probabilities for The Mountain Witch. You can check them out . Basic resolution is pretty predictable. What surprised me was damage. Currently,…
In Indie Game Design
Participants: timfire, daMoose_Neo.


12/21/2004 Alan: Example Campaign Links
Here's a compilation of PTA campaigns that have appeared in Actual Play to date (listed in reverse chronological order): Play Using Finalized Rules Veritas Mundi - Spirits and Black…
In Dog Eared Designs
Participants: Alan, Chris Goodwin, Matt Wilson, Bryant, Rob MacDougall.


12/21/2004 ethan_greer: Her first RPG experience? kill puppies for satan, awww yeah
so yeah, we played kill puppies for satan, and it didn't suck. here's what happened. oh, and just so we're clear, yes, this is going to be one of those…
In Actual Play
Participants: ethan_greer, isaackelley, lumpley.


12/21/2004 Paka: [Sorcerer] Blood Simple '05
I e-mailed 'em: The New Year's Eve Weekend on the evening of New Year's Day we could game. I could run Sorcerer, which is neat because it is capable of…
In Actual Play
Participants: Paka, RobNJ.


12/20/2004 Paka: Stepping Away from the United Party Mentality
I am about to run Blood Simple on New Year's Day, it looks like and we're in the preliminary e-mail stages, flirting with the game idea before any foreplay takes…
In Adept Press
Participants: Paka, Ron Edwards, greyorm.


12/20/2004 d3nial: A boardgame, 2 cardgames & an RPG in one box?
Here's an idea (maybe a crazy one) for a package game which includes components for 2 different card games, a boardgame and an RPG in one set with a single…
In Indie Game Design
Participants: d3nial, Kesher, contracycle.


12/20/2004 Doyce: Forge Wiki, Part 2 - Questions of Use
In the recent "Forge Wiki" thread, I mentioned that it was fine for folks to continue to use and grow RandomWiki along lines that interested them -- it's not like…
In Site Discussion
Participants: Doyce.


12/20/2004 azrianni: Review up
My review of PTA is up at http://www.rpg.net/reviews/archive/10/10903.phtml (on rpgnet).
In Dog Eared Designs
Participants: azrianni, WarrenET2, Andy Kitkowski, Matt Wilson.


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Subsequent Topics

12/22/2004 johnmarron: Mildly Amusing Dogs Synchronicity
When I first got my copy of Dogs I was happy to see a list of appropriate period names included. For some reason, innapropriate names are something that really bugs…
In lumpley games
Participants: johnmarron, jasonm, Leningrad.


12/22/2004 Hobbitboy: Too wierd?
Am I right in assuming that a character with the skill 'Close Combat (soggy noodles*)' is just as effective in fight as someone with the same amount of 'Close Combat…
In HeroQuest
Participants: Hobbitboy, Different Games, Peter Nordstrand, Mike Holmes, KingOfFarPoint, Snowden.


12/22/2004 ivan23: [Sorceror] First Time Prep: Big Sky -- The New Primitives
Hi, all ... picked up Sorceror from the FLGS on the strength of all the Actual Play and one-sheet prep posts. The missus subscribes to a lot of homesteading magazines,…
In Adept Press
Participants: ivan23, Mike Holmes, Ron Edwards, jc_madden, Snowden, Trevis Martin, Nev the Deranged.


12/22/2004 M. J. Young: Defining Game Mechanic
Over in Ramblings on the role of Mechanics in CA's (fishing), somewhere on the second page,My understanding is that a mechanic is a specific feature of system…
In RPG Theory
Participants: M. J. Young, lumpley.


12/23/2004 GregS: Help with Graphics
Greetings all, I'm having a rather unusual graphics issue and I'm hoping someone can help me figure out why. On my cover art (both on the book and on my…
In Publishing
Participants: GregS, greyorm, abzu, Chris Passeno.


12/23/2004 Negilent: [HQ: Star Wars] The Corrob Code
Fired up by the Episode Three Trailer my group went back to some old ideas I’d thrown around HQ forum. We had a prelim char-gen here on monday, finished it…
In Actual Play
Participants: Negilent, ScottM.


12/23/2004 StalkingBlue: The Hidden Sex Keyword? [split off from NPC demands]
[quote="Mike Holmes"]Excellent example bang, with the pregnant healer. Yep, that's classic. Consider that there's a hidden "Sex" Keyword on each character's sheet - we've been over this on the rules…
In HeroQuest
Participants: StalkingBlue, Doyce, Brand_Robins, Mike Holmes, Adrienne, Ron Edwards, randomling, jrs, Mark D. Eddy, James Holloway, Ian Cooper.


12/23/2004 Yokiboy: How do you sell Dogs to your players?
Or perhaps the subject should be, "Help me sell Dogs to my players!" They agree that the conflict resolution mechanics are sweet, but hate the setting. I knew it would…
In lumpley games
Participants: Yokiboy, jc_madden, Paka, Blankshield, nikola, Noon, Technocrat13, lumpley, Dev.


12/24/2004 Matt-M-McElroy: Polian Holidays
Hey folks, All this well wishing and rampant consumerism got me thinking... What are some of the major "holidays" in Polian? What historical or religious events do the people celebrate?…
In Bob Goat Press
Participants: Matt-M-McElroy, Bob Goat.


12/24/2004 Jeph: D&D: two new gamers in as many sessions.
So, I'm running this D&D game. It's... totally non-standard for me. For one thing, I can't really say that the group is my group. I only really know two of…
In Actual Play
Participants: Jeph, Dev, Jasper the Mimbo.


12/24/2004 Jasper the Mimbo: Gaming with dummies. (and we're all dummies)
My group does this thing, where we all call each other trying to figure out what we're going to do on a given day, figure out who's free, when and…
In Actual Play
Participants: Jasper the Mimbo, Ben Lehman, Noon, friartuck, Borogove, ejh, daMoose_Neo, Harlequin.


12/24/2004 James_Nostack: [TSoY] Resolution "scale"?
I don't know the proper RPG Theory Mumbo-Jumbo to ask this question efficiently, but here goes: You're playing some Conan the Barbarian rip-off. The storyguide throws a bunch of thugs…
In CRN Games
Participants: James_Nostack, rafial, Clinton R. Nixon.


12/24/2004 Jasper the Mimbo: DnD "the Forest of Dread" or "the Dummy game&
I will kill my computer. I spent an hour writing a play report and right before I posted it. Bam. Gone. I still don't know what happened, but I couldn't…
In Actual Play
Participants: Jasper the Mimbo.


12/24/2004 Lisa Padol: MLWM? -- on second thoughts, make that WGP
Time slipped by since the first MLWM playtest, and I looked at my calendar and realized that we only had one viable weekend day to try again. Beth was out…
In Actual Play
Participants: Lisa Padol, Eero Tuovinen, mneme, LordSmerf, Michael S. Miller, Noon.


12/25/2004 Peregrine: [Danse Macabre] PDF for feedback
Hi, It's been a while since I've posted much hereabouts. Anyway, I have finally put together a text only (i.e. no illustrations) complete pdf version of the medieval horror and…
In Indie Game Design
Participants: Peregrine, lyebaptism, Blake Hutchins, Jason E Leigh, Wolfen, Kesher, Wyrdwyre, Bill Masek, Abbot of Mirth.


12/26/2004 d3nial: Blackjack Mechanic Probabilities
Trying to figure the probabilities of a modified blackjack mechanic: Am I right in assuming that the average value of a single card drawn from a 52 card deck is:…
In RPG Theory
Participants: d3nial, NN, M. J. Young.


12/26/2004 Kesher: Which way are you rubbed by dramatic irony...
Just wondering what people think about dramatic irony in games. By this I mean the audience (players) having greater knowledge, up-front, about the immediate situation than the characters. My intuition…
In RPG Theory
Participants: Kesher, Alan, Lee Short, Noon, Snowden.


12/26/2004 jporrett: Fan Mail Question
My friend and I were tossing around ideas for a show the other week and came up with an idea for a show: http://ameagaru.blogspot.com/2004/12/pta.html It was mostly just so we…
In Dog Eared Designs
Participants: jporrett, Chris Goodwin, John Harper, Matt Wilson.


12/26/2004 Jason Petrasko: [The Tower of Ice] Gameplay?
Well I've got a possibly neat game concept and now I'm stuck somewhat on the 'envision gameplay' part. Here it is: It is late in the year when the…
In Indie Game Design
Participants: Jason Petrasko.


12/26/2004 JohnUghrin: Complications and Control
Okay, I'm trying to prevent my second game of Universalis from exploding and a question has come up that I don't know how to answer. I have looked through the…
In Universalis
Participants: JohnUghrin, Christopher Weeks, Valamir, Tony Irwin.


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