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12/8/2004 Inner Circle Inc: Feasability of Forums in Alpha Testing
We haven't been posting on these forums lately, and for that I deeply appologize, though in brighter news, we've been hard at work on Strife and have finaly finished formatting…
In Indie Game Design
Participants: Inner Circle Inc, TonyLB.


10/7/2004 Inner Circle Inc: Alpha Tester Positions Open Now
After four months of work, Strife: Pride's Fall is ready to undergo the first of many play tests, and play tests require players. We have a limited number of spots…
In Connections
Participants: Inner Circle Inc, 16CBH, Ron Edwards.


9/29/2004 Inner Circle Inc: [Strife]Walking the line
In American society today, and most of the world, there are certain things that aren't supposed to be messed with, religion being one of those. The situation we're in, is…
In Indie Game Design
Participants: Inner Circle Inc, Andrew Martin.


9/16/2004 Inner Circle Inc: How much is too much for a character sheet?
A simple question with no complex theory needed: At which point does a character sheet contain too much or too little? In my experience, there are two extremities that one…
In RPG Theory
Participants: Inner Circle Inc, John Kim, Vaxalon, ErrathofKosh, John Uckele, Dr. Velocity, ScottM, Ben Morgan, Doctor Xero, ffilz, eef, Noon, M. J. Young, Lisa Padol, Adorame.


9/11/2004 Inner Circle Inc: Death and Dying
After contemplating Strife’s combat system, as well as discussing the benefit and disadvantages of said combat system, I’ve come up with the following models of character injury and death, note,…
In RPG Theory
Participants: Inner Circle Inc, Ron Edwards, Doug Ruff, Lathan, Erling Rognli, mindwanders, timfire, Doctor Xero.


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