Previous Topics 1/31/2005 TonyLB: Capes is now on sale Specifically, at the site you can PayPal me $10 for the PDF copy, if you want.
You cannot (yet) go to Indie Press Revolution for the much better deal on… In Muse of Fire Games Participants: TonyLB, John Harper, Ben Lehman, inthisstyle, Andrew Morris, red dragon, efindel, Doug Ruff, Ron Edwards.
1/31/2005 lumpley: 10 Dogs, 6 Ronin and Assorted Bombastic Aristos Roleplaying is like sex, y'know? And I'm a hanging out getting to know each other, not on the first date kind of guy. So, yes, a gaming con, but I'm… In Actual Play Participants: lumpley, Paka, Eric Minton, RobNJ, nikola, Bob Goat, gains, timfire, Jared A. Sorensen, Clinton R. Nixon, TonyLB, Bankuei, Ron Edwards, Andrew Morris.
1/31/2005 Brendan: Intentional Vagueness (split) Split from Early role-playing.
Virtually all games have moved away from this model. Even Fantasy Heartbreakers tend to have 'more unified' mechanics. It's certainly more manageable for designers to create… In RPG Theory Participants: Brendan, TonyLB, timfire, ffilz, komradebob, Noon, Kesher, Ron Edwards, Sean.
1/31/2005 signoftheserpent: Whatever happened to Danger Patrol rpg the pulp SF game. I notice that the eponymous website got heartily hacked. :( In Publishing Participants: signoftheserpent, Matt Wilson.
1/31/2005 Bryan_T: "equipment" and ratings I've gone a few pages back in the archives without finding a discussion of this, but I admit I did not dig back beyond last Spring, so please excuse me… In HeroQuest Participants: Bryan_T, Mandacaru, Mark Galeotti, Eero Tuovinen, soru, Mike Holmes, KingOfFarPoint.
1/31/2005 S'mon: Race issues (split) [quote="Ron Edwards"]Regarding race in RPGs, I think it's best to consider them forms of social cliques in combination with class - usually corresponding to high school stereotypes. "Clan" in later… In HeroQuest Participants: S'mon, Ron Edwards, Mike Holmes, Bankuei, clehrich, soru.
1/31/2005 Michael S. Miller: [Dreamation 2005] After the Explosion As Samwise said, "Well, I'm back."
And the Indie RPG Explosion at Dreamation 2005 went really, really well. I want to thank everyone who came out and made the event… In Conventions Participants: Michael S. Miller, lumpley, TonyLB, RobNJ, inthisstyle, Paka, nikola, Andrew Morris, Dregg, Bill_White, Bob Goat, Mike Holmes, Helvetian, devilbunny, Tav_Behemoth.
1/31/2005 apparition13: TROS and GNS: NS? NG! A few months ago I started reading rpg forums and began running into references to TROS both here and elsewhere. There's alot of enthusiasm for the game, so I read… In The Riddle of Steel Participants: apparition13, Yokiboy, Ron Edwards.
1/31/2005 Paka: Dime-Store Katana's Yes, I know katana is a Japanese word and shouldn't be plural.
Dime-Store Katana's is a game about fucked up people who solve problems with violence because they are deluded… In Indie Game Design Participants: Paka, Ron Edwards, Paganini, Brendan, Doug Ruff, Vaxalon, Ben Morgan, anonymouse, sirogit, tj333.
1/31/2005 ffilz: [Cold Iron] Another Tekumel session We had our third session yesterday. Having been reminded that an event writeup isn't as useful as comments on the actual play, I'll try and deal more with actual play… In Actual Play Participants: ffilz, Tim Alexander, Sean, Ron Edwards, Valamir, drozdal.
1/31/2005 Marco: Nar play with Sim Rules [quote="M. J. Young"]Marco, I want to thank you for sticking with us here through a lot of arguments about the various agenda. I think your contributions have often assisted me… In GNS Model Discussion Participants: Marco, Sean, Ron Edwards.
1/31/2005 Selene Tan: [Song of Ethera] Managing input to the SIS I've been plugging away at Song of Ethera (see Core Mechanics and Preliminary Notes), and there's one problem I've run into that I'm not sure how to resolve.
The resolution… In Indie Game Design Participants: Selene Tan, ffilz.
1/30/2005 Jasper: Group-centric Fantasy So I'm finally getting 'round to the "make your own fantasy heart-breaker" project (though I don't think the results of such projects can really be heart-breakers per se) and I'd… In Indie Game Design Participants: Jasper, jerry, John Burdick, Ron Edwards.
1/30/2005 Brand_Robins: Breaking a Player In a short Dogs game I ran last night (I will do a full Actual Play write up at some point, I promise) there came a juncture at which one… In lumpley games Participants: Brand_Robins, Yokiboy, Jason L Blair, lumpley, Wolfen, nikola, Negilent, Mike Holmes.
1/30/2005 Cold Black Wind: [Aenichine] Premise and Introduction Hello Gentlemen,
I have written a premise for my RPG for those who wish to view this. I have not done a fully written summary of the System, but my… In Indie Game Design Participants: Cold Black Wind, Uccisore, xenopulse, anonymouse.
1/30/2005 Marco: Storytelling, GM-Control, and Drift In the Deception Thread Chris said this:
If you ditch story and play WoD games Sim, you'll be happy. And the self-deception comes in if you tell yourself that… In RPG Theory Participants: Marco, John Kim, clehrich, M. J. Young, contracycle, Storn, Silmenume, Walt Freitag, Mark Woodhouse, Ian Charvill, Doctor Xero.
1/30/2005 Silmenume: An effort to un-gum the Discussion. Hey Everyone,
Since everything is all gummed up right now on in the other thread, I thought I would pose this question from over here. There are several underlying assumptions… In GNS Model Discussion Participants: Silmenume, Caldis, Marco, clehrich, Ron Edwards, M. J. Young, ffilz, groundhog.
1/30/2005 clehrich: [CoC] Ruminations on Fear Quite a number of years ago, I ran a brief CoC campaign. It never finished up, I forget why, but one session sticks clearly in my head. It raises some… In Actual Play Participants: clehrich, Silmenume, bcook1971, inky, Artanis, Marco, GB Steve.
1/30/2005 Silmenume: Defintion usage and drift - Rant I’m not sure I understand this deference to the original coiners of useful terms.
Right now the debate of an “idea” has been ground to a halt because of this… In Site Discussion Participants: Silmenume, clehrich, contracycle, CPXB.
1/30/2005 J. Campbell: d20 Appendix in a non-d20 Game Let's say you're picking up a game book which uses an original system. It's well written, it has a lot of perks, but in the back of the book is… In Publishing Participants: J. Campbell, ffilz, M. J. Young, Noon, jdagna, daMoose_Neo, clehrich, Tav_Behemoth, Valamir, Veritas Games, Scrubilicous, groundhog, Bardsandsages.
<< more previous topics | | Subsequent Topics 1/31/2005 darrick: Cthulhu One the world's largest Cthulhu Mythos / Lovecraft convention in the midwest this spring!
link: http://www.darkmusicdomain.com/cthulhu.html
thanks, D In Conventions Participants: darrick, abzu, Ron Edwards.
1/31/2005 darrick: Empire of Satanis this plea will probably fall upon deaf ears, however, i have written dark fantasy influenced by H. P. Lovecraft and demonology... and i need feedback. if anyone could playtest this… In Connections Participants: darrick, Paul Czege.
1/31/2005 Vaxalon: D20 not selling as well as original systems? [split] This topic is split from "D20 appendix in a non D20 book".
From what I hear, D20 books are selling less well than original systems (assuming publishers of the same… In Publishing Participants: Vaxalon, mearls, jdagna, Tav_Behemoth, Tzu-Theory.
1/31/2005 Christopher Davies: Stock Wanted By Independent RPG Distributor Twisted Chronicles is a new independent distributor of Role-Play Games, as well as distributing award winning games it also produces its own gaming line Gothic Society, we are currently looking… In Publishing Participants: Christopher Davies, Vaxalon, daMoose_Neo, Ron Edwards, smokewolf, jdagna, Del.
1/31/2005 abies: Polish translation of character sheet In some games I just stay with english character sheets for people, because it is too hard to switch mind constantly between two languages when reading books and looking at… In CRN Games Participants: abies, Ben Morgan.
2/1/2005 soru: checklist If adapting a world to HQ, I'd go with a checklist something like this:
1. genre
The default genre for HQ is something like 'worldbuilding fantasy', which gives the default… In HeroQuest Participants: soru, Mike Holmes.
2/1/2005 M. J. Young: On Story in CRPG Design I followed a link earlier today to an article in Slate entitled Oughtta Stay Out of Pictures: Why video games shouldn't be like the movies.. Clive Thompson was complaining… In RPG Theory Participants: M. J. Young, inky, Marco, shlo, contracycle, Wysardry, Noon, NN.
2/1/2005 Wolfen: [DitV] The Township of Canton Finally, after a motorcycle accident and a National Guard Drill weekend are done delaying, we got around to our Post-Apoc Dogs in the Vineyard game.
PC recap:
Brother Thaddeus "Dove"… In Actual Play Participants: Wolfen, Tim Alexander, TonyLB, lumpley, Ron Edwards, Piers Brown, Lxndr, Roger Eberhart, Simon Kamber, zach20.
2/1/2005 Vesirius: Put my system through the ringer! This is my first post here, and If anyone has a free moment, perhaps you'd be kind enough to let me know if my rpg system is lacking.
Let me… In Indie Game Design Participants: Vesirius, Selene Tan, Doug Ruff.
2/1/2005 Mike Holmes: MGF and YGMV This thread follows from this one: http://www.indie-rpgs.com/viewtopic.php?p=150082
Peter points out that I may have read MGF incorrectly in creating my heresy #10. So I'd like to look at that more… In HeroQuest Participants: Mike Holmes, Bankuei, Peter Nordstrand, Scripty, KingOfFarPoint, ffilz, Donald.
2/1/2005 StalkingBlue: [Actual Play] Midnight - A Dornish Cown 2 The first session of this scenario is discussed here: http://www.indie-rpgs.com/viewtopic.php?t=14027 and my prep for this session here: http://www.indie-rpgs.com/viewtopic.php?t=14098 .
In summary, last night’s session rocked. Here's what happened:
----
(Credits… In HeroQuest Participants: StalkingBlue, randomling, Mike Holmes, Bryan_T, Ian Cooper.
2/1/2005 Andrew Morris: [InSpectres] Game session at Dreamation 2005 Well, I've just started recovering from Dreamation 2005, so I thought I'd write up some actual play posts about the games I played there, starting with InSpectres.
We had four… In Actual Play Participants: Andrew Morris, Ron Edwards, Michael S. Miller, Shawn De Arment.
2/1/2005 Michael S. Miller: [MLwM] The Destroyer of Dreams I ran MLwM in a midnight game at Dreamation. I didn't keep close track of the scenes, but there are bits that stand out in memory.
The Bad: I screwed… In Actual Play Participants: Michael S. Miller, Bob Goat, TonyLB, Andrew Morris, Paka, RobNJ, Paul Czege, nikola.
2/1/2005 Doyce: [Heroquest] Xian Quan, the Well of Souls, 2 Another session of the Ancient China version of Well of Souls. The wiki-pages on the whole thing are here: Heroquest.XianQuan
Eliang goes to sleep for the evening, exhausted from… In Actual Play Participants: Doyce.
2/1/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug Destroys the World [i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts… In Indie Game Design Participants: Sydney Freedberg, TonyLB, Valamir, gains, Doug Ruff, xenopulse, daMoose_Neo, Tobias, contracycle, Andrew Morris.
2/1/2005 apparition13: TROS & GNS: NS? NG! A few months ago I started reading rpg forums and began running into references to TROS both here and elsewhere. There's alot of enthusiasm for the game, so I read… In GNS Model Discussion Participants: apparition13, Ben Lehman, Yokiboy, Matt Wilson, Wolfen, Silmenume, timfire, Marco, Noon, contracycle, Alan, kenjib.
2/1/2005 Ben Lehman: Bye, all! After some hard thought, I think I'm going to mothball this forum in favor of having a publically available playtest document and using Actual Play, Indie RPG Design, and my… In Polaris Playtest Forum Participants: Ben Lehman, xiombarg.
2/1/2005 etherworld: Looking for some feedback (Unearth preview) Hello,
I recently posted a PDF preview for my upcoming gameworld Unearth: The Dark Future and would love some feedback.
Please head over to http://www.etherworld.com/ and download the free preview.… In Publishing Participants: etherworld, GregS, Space Cowboy, Tav_Behemoth.
2/1/2005 Green: reconciling different CAs within a group There has been a lot of talk at the Forge about how the system influences playing. As a result, a lot of the discussion of roleplaying has centered on roleplaying… In GNS Model Discussion Participants: Green, Bankuei, Marco, Paul Czege.
2/1/2005 Ben Lehman: [Polaris] Conflict still sucks Boy, it's been a while since I've started my own thread in this forum. *cracks knuckles*
My game, Polaris is still in heavy development. Playtesting has revealed some snags in… In Indie Game Design Participants: Ben Lehman, Jonathan Walton, Harlequin, Eero Tuovinen.
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