Previous Topics 2/1/2005 Mike Holmes: MGF and YGMV This thread follows from this one: http://www.indie-rpgs.com/viewtopic.php?p=150082
Peter points out that I may have read MGF incorrectly in creating my heresy #10. So I'd like to look at that more… In HeroQuest Participants: Mike Holmes, Bankuei, Peter Nordstrand, Scripty, KingOfFarPoint, ffilz, Donald.
2/1/2005 Vesirius: Put my system through the ringer! This is my first post here, and If anyone has a free moment, perhaps you'd be kind enough to let me know if my rpg system is lacking.
Let me… In Indie Game Design Participants: Vesirius, Selene Tan, Doug Ruff.
2/1/2005 Wolfen: [DitV] The Township of Canton Finally, after a motorcycle accident and a National Guard Drill weekend are done delaying, we got around to our Post-Apoc Dogs in the Vineyard game.
PC recap:
Brother Thaddeus "Dove"… In Actual Play Participants: Wolfen, Tim Alexander, TonyLB, lumpley, Ron Edwards, Piers Brown, Lxndr, Roger Eberhart, Simon Kamber, zach20.
2/1/2005 M. J. Young: On Story in CRPG Design I followed a link earlier today to an article in Slate entitled Oughtta Stay Out of Pictures: Why video games shouldn't be like the movies.. Clive Thompson was complaining… In RPG Theory Participants: M. J. Young, inky, Marco, shlo, contracycle, Wysardry, Noon, NN.
2/1/2005 soru: checklist If adapting a world to HQ, I'd go with a checklist something like this:
1. genre
The default genre for HQ is something like 'worldbuilding fantasy', which gives the default… In HeroQuest Participants: soru, Mike Holmes.
1/31/2005 abies: Polish translation of character sheet In some games I just stay with english character sheets for people, because it is too hard to switch mind constantly between two languages when reading books and looking at… In CRN Games Participants: abies, Ben Morgan.
1/31/2005 Christopher Davies: Stock Wanted By Independent RPG Distributor Twisted Chronicles is a new independent distributor of Role-Play Games, as well as distributing award winning games it also produces its own gaming line Gothic Society, we are currently looking… In Publishing Participants: Christopher Davies, Vaxalon, daMoose_Neo, Ron Edwards, smokewolf, jdagna, Del.
1/31/2005 Vaxalon: D20 not selling as well as original systems? [split] This topic is split from "D20 appendix in a non D20 book".
From what I hear, D20 books are selling less well than original systems (assuming publishers of the same… In Publishing Participants: Vaxalon, mearls, jdagna, Tav_Behemoth, Tzu-Theory.
1/31/2005 darrick: Empire of Satanis this plea will probably fall upon deaf ears, however, i have written dark fantasy influenced by H. P. Lovecraft and demonology... and i need feedback. if anyone could playtest this… In Connections Participants: darrick, Paul Czege.
1/31/2005 darrick: Cthulhu One the world's largest Cthulhu Mythos / Lovecraft convention in the midwest this spring!
link: http://www.darkmusicdomain.com/cthulhu.html
thanks, D In Conventions Participants: darrick, abzu, Ron Edwards.
1/31/2005 Jason Petrasko: [Delphian Tides] Clarified Mechanics There seemed to be quite a bit of confusion about the mechanics of Delphian Tides, both here and other places. I'm attempting to clean this all up with better examples,… In Indie Game Design Participants: Jason Petrasko, Spooky Fanboy.
1/31/2005 TonyLB: Capes is now on sale Specifically, at the site you can PayPal me $10 for the PDF copy, if you want.
You cannot (yet) go to Indie Press Revolution for the much better deal on… In Muse of Fire Games Participants: TonyLB, John Harper, Ben Lehman, inthisstyle, Andrew Morris, red dragon, efindel, Doug Ruff, Ron Edwards.
1/31/2005 lumpley: 10 Dogs, 6 Ronin and Assorted Bombastic Aristos Roleplaying is like sex, y'know? And I'm a hanging out getting to know each other, not on the first date kind of guy. So, yes, a gaming con, but I'm… In Actual Play Participants: lumpley, Paka, Eric Minton, RobNJ, nikola, Bob Goat, gains, timfire, Jared A. Sorensen, Clinton R. Nixon, TonyLB, Bankuei, Ron Edwards, Andrew Morris.
1/31/2005 Brendan: Intentional Vagueness (split) Split from Early role-playing.
Virtually all games have moved away from this model. Even Fantasy Heartbreakers tend to have 'more unified' mechanics. It's certainly more manageable for designers to create… In RPG Theory Participants: Brendan, TonyLB, timfire, ffilz, komradebob, Noon, Kesher, Ron Edwards, Sean.
1/31/2005 signoftheserpent: Whatever happened to Danger Patrol rpg the pulp SF game. I notice that the eponymous website got heartily hacked. :( In Publishing Participants: signoftheserpent, Matt Wilson.
1/31/2005 Bryan_T: "equipment" and ratings I've gone a few pages back in the archives without finding a discussion of this, but I admit I did not dig back beyond last Spring, so please excuse me… In HeroQuest Participants: Bryan_T, Mandacaru, Mark Galeotti, Eero Tuovinen, soru, Mike Holmes, KingOfFarPoint.
1/31/2005 S'mon: Race issues (split) [quote="Ron Edwards"]Regarding race in RPGs, I think it's best to consider them forms of social cliques in combination with class - usually corresponding to high school stereotypes. "Clan" in later… In HeroQuest Participants: S'mon, Ron Edwards, Mike Holmes, Bankuei, clehrich, soru.
1/31/2005 Michael S. Miller: [Dreamation 2005] After the Explosion As Samwise said, "Well, I'm back."
And the Indie RPG Explosion at Dreamation 2005 went really, really well. I want to thank everyone who came out and made the event… In Conventions Participants: Michael S. Miller, lumpley, TonyLB, RobNJ, inthisstyle, Paka, nikola, Andrew Morris, Dregg, Bill_White, Bob Goat, Mike Holmes, Helvetian, devilbunny, Tav_Behemoth.
1/31/2005 apparition13: TROS and GNS: NS? NG! A few months ago I started reading rpg forums and began running into references to TROS both here and elsewhere. There's alot of enthusiasm for the game, so I read… In The Riddle of Steel Participants: apparition13, Yokiboy, Ron Edwards.
1/31/2005 Paka: Dime-Store Katana's Yes, I know katana is a Japanese word and shouldn't be plural.
Dime-Store Katana's is a game about fucked up people who solve problems with violence because they are deluded… In Indie Game Design Participants: Paka, Ron Edwards, Paganini, Brendan, Doug Ruff, Vaxalon, Ben Morgan, anonymouse, sirogit, tj333.
<< more previous topics | | Subsequent Topics 2/1/2005 Andrew Morris: [InSpectres] Game session at Dreamation 2005 Well, I've just started recovering from Dreamation 2005, so I thought I'd write up some actual play posts about the games I played there, starting with InSpectres.
We had four… In Actual Play Participants: Andrew Morris, Ron Edwards, Michael S. Miller, Shawn De Arment.
2/1/2005 Michael S. Miller: [MLwM] The Destroyer of Dreams I ran MLwM in a midnight game at Dreamation. I didn't keep close track of the scenes, but there are bits that stand out in memory.
The Bad: I screwed… In Actual Play Participants: Michael S. Miller, Bob Goat, TonyLB, Andrew Morris, Paka, RobNJ, Paul Czege, nikola.
2/1/2005 Doyce: [Heroquest] Xian Quan, the Well of Souls, 2 Another session of the Ancient China version of Well of Souls. The wiki-pages on the whole thing are here: Heroquest.XianQuan
Eliang goes to sleep for the evening, exhausted from… In Actual Play Participants: Doyce.
2/1/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug Destroys the World [i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts… In Indie Game Design Participants: Sydney Freedberg, TonyLB, Valamir, gains, Doug Ruff, xenopulse, daMoose_Neo, Tobias, contracycle, Andrew Morris.
2/1/2005 apparition13: TROS & GNS: NS? NG! A few months ago I started reading rpg forums and began running into references to TROS both here and elsewhere. There's alot of enthusiasm for the game, so I read… In GNS Model Discussion Participants: apparition13, Ben Lehman, Yokiboy, Matt Wilson, Wolfen, Silmenume, timfire, Marco, Noon, contracycle, Alan, kenjib.
2/1/2005 Ben Lehman: Bye, all! After some hard thought, I think I'm going to mothball this forum in favor of having a publically available playtest document and using Actual Play, Indie RPG Design, and my… In Polaris Playtest Forum Participants: Ben Lehman, xiombarg.
2/1/2005 etherworld: Looking for some feedback (Unearth preview) Hello,
I recently posted a PDF preview for my upcoming gameworld Unearth: The Dark Future and would love some feedback.
Please head over to http://www.etherworld.com/ and download the free preview.… In Publishing Participants: etherworld, GregS, Space Cowboy, Tav_Behemoth.
2/1/2005 Green: reconciling different CAs within a group There has been a lot of talk at the Forge about how the system influences playing. As a result, a lot of the discussion of roleplaying has centered on roleplaying… In GNS Model Discussion Participants: Green, Bankuei, Marco, Paul Czege.
2/1/2005 Ben Lehman: [Polaris] Conflict still sucks Boy, it's been a while since I've started my own thread in this forum. *cracks knuckles*
My game, Polaris is still in heavy development. Playtesting has revealed some snags in… In Indie Game Design Participants: Ben Lehman, Jonathan Walton, Harlequin, Eero Tuovinen.
2/1/2005 timfire: [Conspiracy of Shadows] Frozen Hell Here goes another Dreamation Actual Play report. I got to play Conspiracy of Shadows with my road-trip buddy and author of the game, Keith Senkowski (aka Bob Goat). The demo… In Actual Play Participants: timfire, Bob Goat, gains, Ron Edwards.
2/1/2005 Bryan_T: Scenarios presented in modular format for greater utility This is a presentation of some ideas I had to maximize scenario utility. I start with some background, but if you want to get right to the ideas part, jump… In RPG Theory Participants: Bryan_T, NN, M. J. Young, Mike Holmes, Donald, John Burdick.
2/2/2005 quozl: Using Cards as Coins I had an idea that I haven't tried out yet but I'd thought I'd run it by all of you first.
Instead of coins, each player gets a deck of… In Universalis Participants: quozl, Christopher Weeks, Valamir.
2/2/2005 erik buchanan: Capes This is my first post, so please excuse any deviations from protocall. I'm not even sure if I can do a spell check on this forum, so hang on. I… In Actual Play Participants: erik buchanan, TonyLB, Doug Ruff.
2/2/2005 TonyLB: [DexCon 2005] Indie Gaming Explosion 2 DexCon is, as I understand it, Dreamations big brother. Same hotel, same spectacular Double Exposure staff, same Sugarfest and Chocolate Heaven. Wednesday, July 13 - Sunday, July 17.
There is… In Conventions Participants: TonyLB, Dregg, Michael S. Miller, inthisstyle, Bob Goat, Paka, Tav_Behemoth, RobNJ, Nathan.
2/2/2005 Paka: Sorcerer Con Games Michael put this idea in my head.
I am sorry that I didn't get a chance to play Sorcerer at the Dreamation, just to see how it feels to be… In Adept Press Participants: Paka, Ron Edwards.
2/2/2005 Paka: 7 Sins [b]Inspirations[/b]: Se7en, Hellblazer, more?
[b]Humanity[/b] is the ability to lead a life in control of sin, rather than allowing them to control you and define who you are.
[b]Humanity gain[/b]… In Adept Press Participants: Paka, RobNJ, Bob Goat, Ron Edwards.
2/2/2005 John Kim: How to design System for pre-determined Theme? OK,
So the recent talk on GNS has got me thinking about pre-determined Theme. So now I'm pondering about how to design a system to support playing to a pre-determined… In RPG Theory Participants: John Kim, timfire, komradebob, Marco, Alan.
2/2/2005 Bret Gillan: [Sorcerer] Introducing a New Player My girlfriend Sarah is interested in checking out roleplaying games. She's a long-time writer who dabbled in some collaborative writing that sounds very much to me to be a roleplaying… In Adept Press Participants: Bret Gillan, Paka, Eero Tuovinen, Ron Edwards.
2/2/2005 Vaxalon: Loser roleplaying Dimestore Katanas
Kill Puppies for Satan
I'm sure there's others...
Am I the only one that feels a little... squicked by this?
I mean, if playing heroes invokes our aspirations… In RPG Theory Participants: Vaxalon, TonyLB, jrs, Jason Petrasko, lumpley, Roger, pete_darby, Paka, Ron Edwards, Christopher Kubasik, inthisstyle, Bankuei, bcook1971, clehrich, Paganini, Marco.
2/2/2005 Kilor Di: [Terrae Novae] Dice systems I'm currently trying to use a diceless system for magical/futuristic war based RPG. While this is interesting, it does provide a few problems. I'm thinking about changing it to an… In Indie Game Design Participants: Kilor Di, gains.
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