The Forge Reference Project: Browse Threads

 

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From Day One


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2/7/2005 tzunder: Open source methods (split)
A man after my own heart! I uninstalled Microosoft Office a fortnight (14 days) ago and have been flying OO alone ever since! For our Gwenthia project we have been…
In Publishing
Participants: tzunder, Ron Edwards, Clinton R. Nixon.


2/7/2005 Paul Czege: the rpgmp3.com "Christmas Special"
Sometimes when I get an email requesting a postage quote for My Life with Master to an international address, I inquire how the person heard about the game. And most…
In Half Meme Press
Participants: Paul Czege, Roger Eberhart, GB Steve.


2/7/2005 Stickman: Wow :)
Thanks for the great game Tony, I'm busy pouring through the rules and getting ready to get started on the learning curve :) I spotted a couple of potential errors…
In Muse of Fire Games
Participants: Stickman, TonyLB.


2/7/2005 thurak: Ascendancy; Thoughts and questions
Greetings, I'm gearing up to begin development on my own campaign setting, which will use the TSOY game mechanics. I've been looking at ascendancy, and I wonder, since the game…
In CRN Games
Participants: thurak, timfire, Clinton R. Nixon, Bankuei.


2/7/2005 Jonathan Walton: Bizarre Distribution/Promo Scheme: Contributor Copies
So we've already had one inquiry about whether we're doing a print run of PUSH, and I was recalling Chris or Eero saying that they'd much rather have a half-dozen…
In Push Editorial Board
Participants: Jonathan Walton, Eero Tuovinen.


2/7/2005 Selene Tan: [InSpectres] First try at Narrativism
InSpectres -- first try at Narrativism I've been wanting to try Narrativism for a while, and after some reading at the Forge decided that InSpectres was probably the best game…
In Actual Play
Participants: Selene Tan, Ron Edwards, Valamir, jburneko, Michael S. Miller, Jared A. Sorensen, GreatWolf, hix, clehrich, Mike Holmes.


2/7/2005 matthijs: A theory journal?
This is one of those "wouldn't it be cool if..." posts. Over in Diaspora: How I learned 2 stop worrying & love the Forge, Chris Lehrich mentioned journals. Does anyone…
In RPG Theory
Participants: matthijs, Jonathan Walton, Brendan.


2/7/2005 John Kim: Buffy and the Mirror Universe
OK, So I thought I'd talk about the Buffy the Vampire Slayer RPG campaign that I've been running/playing in for a while. So I originally was a player in "Season…
In Actual Play
Participants: John Kim, Ron Edwards, Tim Alexander.


2/7/2005 Hoobaju: Setting Time Line
I'm currently working on the copy for my game. The setting is a dark futuristic / cyberpunk / insert cliche here world. I realize I'll need to bring the reader…
In Indie Game Design
Participants: Hoobaju, clehrich, Brendan, gains.


2/7/2005 xenopulse: [torn] Conflict Resolution
I've been working hard on writing up the first draft of the rules for torn. The Channeling mechanics are mostly set as they were before, but I've come up with…
In Indie Game Design
Participants: xenopulse.


2/7/2005 Piers Brown: [Draft] PUSHing Otherkind
So I'm not even sure if you want this, but read my caveats in the Pre-Planning thread and take a look. -------------------------- PUSHing Mechanics: All for One: a game of…
In Push Editorial Board
Participants: Piers Brown, clehrich, Eero Tuovinen, Ben Lehman, Jonathan Walton.


2/7/2005 tj333: Going for all its worth: Mechanics
I am currently working on an anime-based game. One of the main things that I have noticed is the inspirational materials (Yu Yu Hakusho, DragonBall(Z), Slayers, Naruto, and others) the…
In Indie Game Design
Participants: tj333, clehrich, timfire, FzGhouL, daMoose_Neo, John Burdick.


2/7/2005 TonyLB: [DitV] Dry Gulch Branch
Having gotten a serious good-roleplaying high from Dogs at Dreamation, I gathered together some friends in my gaming group to start the buzz going locally. Those who managed to attend…
In Actual Play
Participants: TonyLB, Sydney Freedberg, TheCzech, lumpley.


2/6/2005 Victor Gijsbers: [Otherkind] Questions and Ideas
I'm planning to start a short campaign of Otherkind beginning next thursday. Both the theme and the dice-allocation mechanic really appeal to me, and I look forward to seeing this…
In lumpley games
Participants: Victor Gijsbers, Bankuei, Ron Edwards, lumpley, Paganini, Valamir, xiombarg.


2/6/2005 thurak: Needing some help with the TSOY mechanics
Hello everyone, I'm not sure if this is the proper forum for this discussion, so if I've placed it in the wrong place, please forgive me. I've been reading through…
In Indie Game Design
Participants: thurak, Clinton R. Nixon.


2/6/2005 John Kim: Draft: Immersive Story Methods for Tabletop Play
Hi, So unfortunately PUSH dropped off my radar months ago, and I lost track. However, I am interested in contributing again and I'll try to keep up on the forum.…
In Push Editorial Board
Participants: John Kim, LordSmerf, Eero Tuovinen, Jonathan Walton.


2/6/2005 bcook1971: [Burning Wheel] 2005 Late Winter Campaign: I of IV
I had a great time tonight, launching my big, fat BW campaign. The group has really come along in their interest and understanding of the system. They still complain about…
In Actual Play
Participants: bcook1971, abzu, ZazielsRephaim, Ingenious, Negilent, Jaycenn.


2/6/2005 Paka: The After-School Program: What Happened? Cats & Githyank
In the end the kids who got together and played their own version of D&D never came and gamed with me when I announced that my project was a role-playing…
In Actual Play
Participants: Paka, Vaxalon, Noon.


2/6/2005 Lee Short: [Lego of the Gods] World-building game
I've written a takeoff on Shadows in the Fog that is a world-building game. I'd love to get comments on the rough draft. Right now I don't have a web…
In Connections
Participants: Lee Short, clehrich.


2/5/2005 Uccisore: [Martial Arts Horror Game] Equipment Systems, anyone?
So, I come to my least favorite part of game design. Can anyone here share some of the ways they've handled character starting equipment, as well as equipment gained through…
In Indie Game Design
Participants: Uccisore, ffilz, ironick, FzGhouL, Brendan, Jared A. Sorensen, Vesirius, inky, Noon, gains.


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Subsequent Topics

2/7/2005 ShaneNINE: Banish the ignorance, please
Someone who know what they're talking about, please, please, banish the ignorance over at this this thread about dice pools vs. linear models on the Hârn Forum. Sorry if this…
In RPG Theory
Participants: ShaneNINE, Bankuei, Walt Freitag, Eero Tuovinen, Ron Edwards, Noon, John Kim, Paganini, NN, M. J. Young, clehrich, inky.


2/7/2005 LordSmerf: [Outline] Limiting yourself: why constraint is necessary...
"Limiting yourself: why constraint is necessary for fun roleplaying." Intoduction -Fictional Actual Play w/o Constraint -Define constraint, utilize lines on the road illustration Sources of constraint -Social contract (all Constraint…
In Push Editorial Board
Participants: LordSmerf, Eero Tuovinen.


2/7/2005 GregS: My Lulu.com Report (One Monkey's Experience)
So I've been promising a report on my Lulu.com experience for weeks but, due to some initial irregularities, I wanted to get a second copy in my grubby little paws…
In Publishing
Participants: GregS, Bob Goat, greedo1379, komejo, Space Cowboy, Del, Scrubilicous.


2/7/2005 Wormwood: Techniques of the Meta-SIS
This is a branch from this thread, focusing on developing our understanding of mystification in techniques. I believe this is of interest to understanding the shared space of mystifications, which…
In RPG Theory
Participants: Wormwood.


2/7/2005 Wormwood: Culture and Mystification
This is a branch from this thread. This thread is intended to discuss the relationship between culture (and as a default assumption American culture) and the mystification that occurs within…
In RPG Theory
Participants: Wormwood.


2/7/2005 Bankuei: PM issues
Hi Clinton, 2 or 3 times now I've sent a PM and had most of it evaporate into the ether. Both the recipient copy and the Sent Box version are…
In Site Discussion
Participants: Bankuei, Clinton R. Nixon.


2/7/2005 Charles Warren: [Primetime Adventures] Ghost Town
My gaming group is gearing up to try out Primetime Adventures. Very excited about this. We've been pitching ideas for a TV series by email and we've come up with…
In Actual Play
Participants: Charles Warren, Matt Wilson, Bret Gillan.


2/7/2005 Noon: Narrativism as design process (split)
Over here in Early roleplaying and the interpretation of scripture I put out the idea that making rules is satisfying in a narrativist way. I thought I'd write up a…
In RPG Theory
Participants: Noon, Brendan, Mike Holmes, Marco, contracycle.


2/7/2005 Space Cowboy: Feedback on Wild Sphere's game mechanic?
Hey all, How’s it going? I hope that everything is well with you. Wild Sphere, an original RPG I’m working on, keeps trucking forward. We’ve kicked off another round of…
In Indie Game Design
Participants: Space Cowboy, Shreyas Sampat.


2/8/2005 abzu: 05.05.05 -- you shall come and burn!
Ok, I'm inviting you all to a party at my place. Yes, you. 5 is the number of the Wheel. 555 is a holy number. 05.05.05 is a cosmic event…
In Burning Wheel
Participants: abzu, Eero Tuovinen, xenopulse, Gary N. Mengle.


2/8/2005 John Kim: Conflict Resolution and the Zeppo Effect
So a question came up on the 20x20 Room which I thought was interesting. Rob mentioned in his post you can see the Comedy is Easy, PTA is Hard.…
In RPG Theory
Participants: John Kim, Nicolas Crost, Rob MacDougall.


2/8/2005 Paganini: Theory Without Jargon - Help for the Desparate - Number 1
Theory Without Jargon - Help for the Desperate - Number 1 Version 0 (Draft) The Forge is a place where people talk a lot about the theory of role-playing…
In RPG Theory
Participants: Paganini, clehrich, CPXB, J. Tuomas Harviainen, xenopulse, Andrew Morris, Emily Care, sophist, LordSmerf, Wolfen, Eero Tuovinen, John Kim, komradebob, timfire, greedo1379, Marco, Valamir, NOS.


2/8/2005 droog: [HQ] Forge education
I don't quite know where the best place is to post this, but since it concerns actual play, I'm putting it here. It concerns a long-running Gloranthan game and the…
In Actual Play
Participants: droog, Ron Edwards, Mike Holmes, gorckat.


2/8/2005 Clinton R. Nixon: [DitV] A Chinese Ghost Story
[b]Notes[/b] This post builds on the two previous play sessions of [i]Dogs in the Vineyard[/i] that I have run with my group, [url=http://www.indie-rpgs.com/viewtopic.php?t=13881&highlight=]Wisdom's Ghost[/url] and [url=http://www.indie-rpgs.com/viewtopic.php?t=13991&highlight=]Whores and flapjacks[/url]. Brief key…
In Actual Play
Participants: Clinton R. Nixon, Bankuei, Tim Alexander, lumpley, Nyarly, catzmiyow, Frank T.


2/8/2005 anonymouse: TSOY: dungeon crawling?
Clinton, Since TSOY was originally designed as a heartbreaker, I was curious if you've run it through ye olde dungeon crawlin' and what it looked like in play.
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Paka, James_Nostack.


2/8/2005 Clinton R. Nixon: Paladin 2e: A peek behind the design
In Paladin 2e, I'm changing character creation a lot. One of the big differences is I'm genericizing the attributes and putting a lot more into skill type things. Characters will…
In CRN Games
Participants: Clinton R. Nixon, gains, Paganini, James_Nostack, Wolfen, Bankuei, Tony Irwin.


2/8/2005 sirogit: "Pumpkin-Fantasy"
I wanted to comment on this term: I find it ncrediblyi usefull as a description for both the atomsphere I'm most intereasted in and typically use as an non-roleplaying author(Outside…
In CRN Games
Participants: sirogit, Clinton R. Nixon.


2/8/2005 contracycle: naval speculation
I'm raising this thread somewhat tentatively as an invitation to discuss abstract movement and combat systems for naval actions. I would hope the discusison would be fruitful because addressing such…
In RPG Theory
Participants: contracycle, Nathan P., komradebob, lumpley, Valamir, MikeSands, Piers Brown, Jules Morley, Ben Lehman, greedo1379.


2/8/2005 FruitSmack!: Breaking Dogs - Opinions Needed [MY PLAYERS STAY OUT!]
If you are Anna, Kit, Nick or Mr. Drew, stay out or Ill go upside your head. ;) (I also posted this on another forum, but Im looking for lots…
In lumpley games
Participants: FruitSmack!, TonyLB, gains, lumpley.


2/8/2005 Paganini: Theory Without Jargon - Help for the Desparate - Number 2
(As you can see, the reason I've been enthusiasticaly participating in some of these recent threads is that they pertain directly to what I've been writing. Let's hear it for…
In RPG Theory
Participants: Paganini, J. Tuomas Harviainen, Doctor Xero, clehrich, CPXB, greedo1379, kenjib, Wolfen.


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