Previous Topics 5/25/2004 coxcomb: "Save vs. X": Gamist? So, my recent experience with d20 brought a number of things home to me about my personal play style. It also got me to wondering about the creative agendas of… In GNS Model Discussion Participants: coxcomb, Eero Tuovinen, Noon, Ron Edwards, Halzebier, iambenlehman, Sean, hanschristianandersen, M. J. Young.
5/24/2004 coxcomb: [DD3.5E] Dragon Must Die (light bulb comes on) Even though I dislike D&D, I played a game this weekend as part of a birthday party for a friend. One shot, pregenerated characters, how bad could it be, right?… In Actual Play Participants: coxcomb, John Harper, Zak Arntson, b_bankhead, cognizantchance, Ron Edwards, Sean, Jinx, Tav_Behemoth.
4/23/2004 coxcomb: [Gallant] Hubbub at the Royal Hole (play) This is a continuation of the character generation post for the latest test of my game, Gallant.
So we’re all done with characters and ready to go.
Part of the… In Actual Play Participants: coxcomb, Zak Arntson, jdagna, trechriron.
4/20/2004 coxcomb: [Gallant] Hubbub at the Royal Hole (chargen) We got together last Saturday to try a second run of my game, Gallant. I have yet to make any rule postings here, but Zak wrote an actual play entry… In Actual Play Participants: coxcomb, Zak Arntson, jdagna.
3/31/2004 coxcomb: Should character control hurt? I broke this off from Zak's Survey, as I don't want to inject my own query into his thread.
Here are some highlights to get us started:
Something that I… In RPG Theory Participants: coxcomb, Jasper, Alan, Technocrat13, Bankuei, John Kim, pete_darby, Ian Charvill, HMT, TonyLB, Garbanzo.
3/27/2004 coxcomb: What is system? I have committed a crime. It is a crime that I am certain is common among long-time role-players such as myself. I have judged games on a brief look at… In RPG Theory Participants: coxcomb, clehrich, Jack Spencer Jr, matthijs, Tomas HVM, Noon, Ron Edwards, WDFlores, John Kim, Umberhulk, M. J. Young, Ravien.
3/27/2004 coxcomb: [Trollbabe] A first adventure Yesterday my play group was missing the key player for our in-progress adventure, so I suggested we give Trollbabe a try. I had read through the rules, and was excited… In Actual Play Participants: coxcomb, Ron Edwards.
3/22/2004 coxcomb: Investment for GM in player-directed play So let's assume that a game has set up a large degree of player-control over play. What I'd like to discuss is how the GM operates in actual play.
Players… In RPG Theory Participants: coxcomb, Alan.
3/12/2004 coxcomb: Narrativism as spice After reading through the essays and doing many months worth of thinking, I am feeling like I have a fairly clear understanding of my own creative agenda.
Thing is, it's… In GNS Model Discussion Participants: coxcomb, Mike Holmes, Ron Edwards, John Kim.
3/3/2004 coxcomb: One book or two? My game, Gallant, is a cinematic swashbuckling game. It is intended to be flexible enough to handle pretty much any setting / character appropriate to the genre. I am also… In Publishing Participants: coxcomb, Matt, Dav, Alex Johnson, Matt Gwinn, Paul Czege.
2/25/2004 coxcomb: Brain hurts, help with math Hi All,
I have seen some math whiz types posting here before and I hope one of them can help me.
The basic idea is that you roll a number… In Indie Game Design Participants: coxcomb, Jack Aidley.
2/24/2004 coxcomb: Selling Prices I have been thinking about selling prices lately, particularly because I will be formulating my own later this year.
Abzu's topic about indie game finances brought this to my attention… In Publishing Participants: coxcomb, abzu, Valamir, Ron Edwards.
2/20/2004 coxcomb: Has anyone tried RepKover? RepCover is a binding for softcover books that enables the book to open and lay flat. It's kind of a halfway point between Perfect binding and case binding.
Has anyone… In Publishing Participants: coxcomb, Valamir.
2/20/2004 coxcomb: My dusty donjon: adventures in player-driven RPGs Tonight I played my first-ever session of Dust Devils. We had a good time, but I'm not sure we quite got it. I should mention that this game comes after… In Actual Play Participants: coxcomb, Valamir, Matt Snyder, Zak Arntson.
2/18/2004 coxcomb: [GenCon 2004] Demo advice Hi All,
It looks like good chances of my having a product to sell at GenCon this year, and I am thinking about going in on the Forge booth ($100… In Conventions Participants: coxcomb, Michael S. Miller, Valamir, AdAstraGames, jdagna.
2/4/2004 coxcomb: Setting, Metaplot, and Context I have noticed some disdain for setting-heavy games here at the forge, and have been wrestling with the topic for quite a while now myself. In this post, I would… In RPG Theory Participants: coxcomb, Rob Carriere, Technocrat13, Ron Edwards, M. J. Young, Doctor Xero, RDU Neil, Gordon C. Landis.
2/3/2004 coxcomb: Looking for folks in the Seattle Area Are there any Seattle-area dwellers who would be interested in getting together to (for lack of a better term) Forgify?
What I would like is a group to:
1.) Play… In Connections Participants: coxcomb, Scourge108.
2/2/2004 coxcomb: Conflict Resolution vs. Action Resolution First, I am sorry if this has already been beaten to death, I haven't spent too much time trolling through the posts.
I have read most of Ron's essays and… In RPG Theory Participants: coxcomb, Ron Edwards, Valamir, simon_hibbs, clehrich, John Kim, Noon, lumpley, Autocrat, Anthony, Matt Wilson, cruciel, Alan, contracycle, aplath, Paganini.
11/17/2002 coxcomb: Reaching customers Hi all, I'm new to the boards but have already found much inspiration on the site.
My question is deceptively simple:
What are the most effective ways of reaching customers… In Publishing Participants: coxcomb, Cynthia Celeste Miller, Pramas, Ron Edwards, Misguided Games.
<< more previous topics | | Subsequent Topics 2/10/2005 coxcomb: Indie game club in Seattle? In another thread, Luke said:
Talk to ... Wilhelm (rafael) about his game club in Seattle
I looked up rafael and it doesn't look like he even lives in Seattle.… In Connections Participants: coxcomb, Matt Wilson, jdagna, Kedamono.
2/10/2005 coxcomb: Help with dice statistics I know there are people on this forum who are gifted with advanced math skills. Any help is appreciated!
So the end result of every roll is 3d6, each die… In Indie Game Design Participants: coxcomb, Brendan, Eero Tuovinen, shaheddy, Walt Freitag, Grand_Commander13.
2/11/2005 coxcomb: Credibility of the rules as written Over on this thread we started getting into a discussion about the intrinsic credibility of the rules as written. That was veering off topic, so here's one dedicated to that… In RPG Theory Participants: coxcomb, Brendan, lumpley, Bankuei, matthijs, TonyLB, clehrich, Doctor Xero, Valamir, Ron Edwards, Vaxalon, Noon, bcook1971, ffilz, Marco, John Kim, M. J. Young.
2/13/2005 coxcomb: Does anyone ever have reliable stats about the "industr So I regularly read the news at Hero Games, and recently they announced that they are tightening belts for the future.
Among the usual reasons they cite the general downturn… In Publishing Participants: coxcomb, b_bankhead, Tav_Behemoth, Vaxalon, MisterPoppet, ffilz.
2/17/2005 coxcomb: When is a character finished? I played my first Capes game on Tuesday. I'll go into the session on a separate Actual Play thread, but I gots questions. Two have already been answered (when the… In Muse of Fire Games Participants: coxcomb, TonyLB, Vaxalon.
2/17/2005 coxcomb: Introducing new characters in play The rules say that players can bring additional characters into play at the beginning of the scene by paying a story token for each.
In the example of play, a… In Muse of Fire Games Participants: coxcomb, TonyLB.
2/18/2005 coxcomb: [Capes!] The first session So my first try of Capes! took place on Tuesday.
It was me and three other players:
* Lyle, who has many years of roleplaying experience under his belt
*… In Actual Play Participants: coxcomb, TonyLB, Miskatonic.
2/23/2005 coxcomb: [Musha Shugyo] Quick Overview This is a brief overview post intended to give context to future posts about my game, Musha Shugyo. There is no specific question associated with this post, but feel free… In Indie Game Design Participants: coxcomb.
2/23/2005 coxcomb: [Musha Shugyo] Honor mechanics (For a high-level overview of Musha Shugyo, see this thread.)
An integral part of Musha Shugyo is the notion that characters can lose their honor. The struggle of the ronin… In Indie Game Design Participants: coxcomb, daMoose_Neo, JMendes, Stickman, Ron Edwards, timfire, Dauntless.
2/25/2005 coxcomb: [Capes!] Artifact of power Our first session is written up here.
This time, Lyle was out sick.
Mike started off the session with a scene in the offices of Archer Robotics (the creators of… In Actual Play Participants: coxcomb, TonyLB.
3/2/2005 coxcomb: Dogs summary for the reading impaired? So I've convinced my group that playing a couple of sessions of Dogs will be a good thing in preparation for playtesting my own current project. I think (from reading… In lumpley games Participants: coxcomb, Dev, lumpley.
3/11/2005 coxcomb: [DitV] Character creation My group got together last night to play Dogs in the Vineyard for the first time. We took the whole session to make characters and get them through their accomplishments,… In Actual Play Participants: coxcomb, ScottM, Jason Newquist, ironick, Wolfen.
4/5/2005 coxcomb: Old, dead games you love Many games that had coolness are dead and gone (but often aavailable on e-Bay). Let's talk about some of the ones close to our hearts, and tell those who never… In Forge Birthday Forum Participants: coxcomb, Ben Lehman, xenopulse, Wolfen, timfire, Mike Holmes, Kesher, Anonymous, John Kim, Asrogoth.
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