The Forge Reference Project: Browse Threads

 

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From Day One


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2/9/2005 coxcomb: Question about inspirations
First, let me say that I read through Capes yesterday and it rocked my world! The whole thing is chock full-o-goodness. My only question so far has to do with…
In Muse of Fire Games
Participants: coxcomb, TonyLB, Jonas Karlsson, Vaxalon.


2/8/2005 Peter Nordstrand: [HeroQuest]A Hero's Dilemma: Session 1
First session of my new HeroQuest campaign is over. I'll bring up a few points. The Players Johan was in my Well of Souls game, my Sorcerer game and has…
In Actual Play
Participants: Peter Nordstrand, Bankuei, Mandacaru, Ron Edwards.


2/8/2005 lev_lafayette: Three cheers to imaginative gamist players!
In the thread Early roleplaying and the interpretation of scripture, I just made the comparison between simulation priests, narrative wizards and gamist mystics. The basic point was that the…
In GNS Model Discussion
Participants: lev_lafayette, Bankuei, komradebob, S'mon, Ron Edwards.


2/8/2005 Bryan_T: List of 10 versus 100 words?
I'm curious as to the reasons that people prefer either the list or 100 words methods of character generation for HQ. I was a pretty firm adherent of the 100…
In HeroQuest
Participants: Bryan_T, lev_lafayette, Adrienne, Brand_Robins, Mandacaru, KingOfFarPoint, Different Games, Mark Galeotti, Bankuei, nellist, Mike Holmes, Lamorak33, Gelasma.


2/8/2005 JamesM: Sound effects for Movie Making
I highly recommend www.sounddogs.com . No suggestions for improvement. I think the site is great.I discovered the site due a google search for sound effects. Several came up and sounddogs.com…
In Actual Play
Participants: JamesM, Jake Norwood, Bankuei.


2/8/2005 inthisstyle: Very Impressed
Tony, I just finished reading over Capes last week and I've been meaning to send you a note. Here it is: in my estimation Capes is the best-written RPG I…
In Muse of Fire Games
Participants: inthisstyle, efindel, TonyLB, pigames, Bret Gillan.


2/8/2005 Paganini: Theory Without Jargon - Help for the Desparate - Number 2
(As you can see, the reason I've been enthusiasticaly participating in some of these recent threads is that they pertain directly to what I've been writing. Let's hear it for…
In RPG Theory
Participants: Paganini, J. Tuomas Harviainen, Doctor Xero, clehrich, CPXB, greedo1379, kenjib, Wolfen.


2/8/2005 FruitSmack!: Breaking Dogs - Opinions Needed [MY PLAYERS STAY OUT!]
If you are Anna, Kit, Nick or Mr. Drew, stay out or Ill go upside your head. ;) (I also posted this on another forum, but Im looking for lots…
In lumpley games
Participants: FruitSmack!, TonyLB, gains, lumpley.


2/8/2005 contracycle: naval speculation
I'm raising this thread somewhat tentatively as an invitation to discuss abstract movement and combat systems for naval actions. I would hope the discusison would be fruitful because addressing such…
In RPG Theory
Participants: contracycle, Nathan P., komradebob, lumpley, Valamir, MikeSands, Piers Brown, Jules Morley, Ben Lehman, greedo1379.


2/8/2005 sirogit: "Pumpkin-Fantasy"
I wanted to comment on this term: I find it ncrediblyi usefull as a description for both the atomsphere I'm most intereasted in and typically use as an non-roleplaying author(Outside…
In CRN Games
Participants: sirogit, Clinton R. Nixon.


2/8/2005 Clinton R. Nixon: Paladin 2e: A peek behind the design
In Paladin 2e, I'm changing character creation a lot. One of the big differences is I'm genericizing the attributes and putting a lot more into skill type things. Characters will…
In CRN Games
Participants: Clinton R. Nixon, gains, Paganini, James_Nostack, Wolfen, Bankuei, Tony Irwin.


2/8/2005 anonymouse: TSOY: dungeon crawling?
Clinton, Since TSOY was originally designed as a heartbreaker, I was curious if you've run it through ye olde dungeon crawlin' and what it looked like in play.
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Paka, James_Nostack.


2/8/2005 Clinton R. Nixon: [DitV] A Chinese Ghost Story
[b]Notes[/b] This post builds on the two previous play sessions of [i]Dogs in the Vineyard[/i] that I have run with my group, [url=http://www.indie-rpgs.com/viewtopic.php?t=13881&highlight=]Wisdom's Ghost[/url] and [url=http://www.indie-rpgs.com/viewtopic.php?t=13991&highlight=]Whores and flapjacks[/url]. Brief key…
In Actual Play
Participants: Clinton R. Nixon, Bankuei, Tim Alexander, lumpley, Nyarly, catzmiyow, Frank T.


2/8/2005 droog: [HQ] Forge education
I don't quite know where the best place is to post this, but since it concerns actual play, I'm putting it here. It concerns a long-running Gloranthan game and the…
In Actual Play
Participants: droog, Ron Edwards, Mike Holmes, gorckat.


2/8/2005 Paganini: Theory Without Jargon - Help for the Desparate - Number 1
Theory Without Jargon - Help for the Desperate - Number 1 Version 0 (Draft) The Forge is a place where people talk a lot about the theory of role-playing…
In RPG Theory
Participants: Paganini, clehrich, CPXB, J. Tuomas Harviainen, xenopulse, Andrew Morris, Emily Care, sophist, LordSmerf, Wolfen, Eero Tuovinen, John Kim, komradebob, timfire, greedo1379, Marco, Valamir, NOS.


2/8/2005 John Kim: Conflict Resolution and the Zeppo Effect
So a question came up on the 20x20 Room which I thought was interesting. Rob mentioned in his post you can see the Comedy is Easy, PTA is Hard.…
In RPG Theory
Participants: John Kim, Nicolas Crost, Rob MacDougall.


2/8/2005 abzu: 05.05.05 -- you shall come and burn!
Ok, I'm inviting you all to a party at my place. Yes, you. 5 is the number of the Wheel. 555 is a holy number. 05.05.05 is a cosmic event…
In Burning Wheel
Participants: abzu, Eero Tuovinen, xenopulse, Gary N. Mengle.


2/7/2005 Space Cowboy: Feedback on Wild Sphere's game mechanic?
Hey all, How’s it going? I hope that everything is well with you. Wild Sphere, an original RPG I’m working on, keeps trucking forward. We’ve kicked off another round of…
In Indie Game Design
Participants: Space Cowboy, Shreyas Sampat.


2/7/2005 Noon: Narrativism as design process (split)
Over here in Early roleplaying and the interpretation of scripture I put out the idea that making rules is satisfying in a narrativist way. I thought I'd write up a…
In RPG Theory
Participants: Noon, Brendan, Mike Holmes, Marco, contracycle.


2/7/2005 Charles Warren: [Primetime Adventures] Ghost Town
My gaming group is gearing up to try out Primetime Adventures. Very excited about this. We've been pitching ideas for a TV series by email and we've come up with…
In Actual Play
Participants: Charles Warren, Matt Wilson, Bret Gillan.


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Subsequent Topics

2/9/2005 sirogit: "The Raddest RPG ever."
The premise: Its both the raddest RPG ever and the RPG that most of the free-world is playing and doesn't know it yet. Its about being cybernetic monkey freakjobs partly,…
In Indie Game Design
Participants: sirogit, Vesirius.


2/9/2005 abzu: Forge Essen?
So Dro, Thor and I are thinking about hitting Essen this year. Anyone been to Essen? Anyone exhibited at Essen? Also, if we do go, would anyone be interested in…
In Conventions
Participants: abzu, Tobias, Eero Tuovinen, Matt, Tav_Behemoth, jenskot, Frank T.


2/9/2005 Green: Mythophany
What follows is the gist of the game I'm now calling Mythophany. It is an overhaul of a game I had been working on called Kathanaksaya. To those familiar with…
In Indie Game Design
Participants: Green, Mike Holmes, matthijs, Brendan, J. Tuomas Harviainen, John Wick.


2/9/2005 Vesirius: Resources to find Playtesters
I'm about to start playtesting a game that I've designed here in Sacramento, CA. Does anyone know of a good website or list that can help me find players? The…
In Connections
Participants: Vesirius, jdagna, Matt-M-McElroy.


2/9/2005 Joe Dizzy: [InSpectres] Explain it to me, please
Hello everybody, I've read a few AP threads on InSpectres and the comments made by Ron Edwards and Jared Sorensen have shown me that I *really* don't get this game.…
In GNS Model Discussion
Participants: Joe Dizzy, Paganini, Bankuei, Jared A. Sorensen, Ron Edwards.


2/9/2005 timfire: [Wanted] timfire publishing seeks artist
Hi, Due to unfortunate circumstances, my artist for The Mountain Witch can no longer continue working on the project. So, I need to find someone who can do the interior…
In Connections
Participants: timfire, Chris Passeno, Matt-M-McElroy, Rorimack.


2/9/2005 xenopulse: Freeform Roleplaying
From the thread on “Nar Play with Sim Rules:” An interesting thing about this is that while making the rules lighter can facilitate better Nar and Gam play relative to…
In RPG Theory
Participants: xenopulse, Sean, Emily Care, Noon, Wolfen.


2/9/2005 Michael S. Miller: [With Great Power...] From a Certain Point of View
My wife gave me a gift. She ran With Great Power... for me. That's right, I got to play my own game as a player. The reason I call it…
In Actual Play
Participants: Michael S. Miller, Paul Czege, timfire, inthisstyle, Ron Edwards, TonyLB, Kat Miller, daMoose_Neo.


2/9/2005 Roger Eberhart: [DitV] Question regarding disarms
If someone gets disarmed, does the new owner get to roll the dice for the weapon? What if the original owner had already rolled for that weapon?
In lumpley games
Participants: Roger Eberhart, lumpley.


2/9/2005 Clinton R. Nixon: Interview with Clinton R. Nixon
I got interviewed over at Primeval Press. If you're interested it's at: http://www.primevalpress.com/articles/interviews/nixon.html Feel free to discuss here.
In CRN Games
Participants: Clinton R. Nixon, GaryTP, Bob Goat, Matt Snyder, Bankuei, sirogit, Jonathan Walton, Mike Holmes.


2/9/2005 John Kim: Mechanics, Contribution, and Doug the Dice Guy
[quote="clehrich"]But mechanics carry baggage: they have particular places in complex systems which we have (as you put it) preloaded into the game, and furhermore they have strong ascribed values and…
In RPG Theory
Participants: John Kim, Sean, xenopulse, Valamir, LordSmerf, Marco, Paganini, M. J. Young, Simon Kamber, contracycle, Ian Charvill, sophist, ffilz, daMoose_Neo, clehrich, John Kirk, Erick Wujcik, timfire, Caldis.


2/10/2005 Leningrad: [DitV] Town Building Patterns
I'd always seen conflict in the game as the element that would bring out the personality of the players. It's the part that lays bare all our prejudices (through our…
In lumpley games
Participants: Leningrad, Lxndr, Christopher Weeks.


2/10/2005 Karasu: [Black Powder] A Rough Draft
Black Powder is the idea for a setting I've been sitting on for a quite some time that I've finally decided to actually publish as a game. Although I've been…
In Indie Game Design
Participants: Karasu, greedo1379, daMoose_Neo, ReverendBayn, Valamir, Dev.


2/10/2005 abzu: Convention Edge Manifesto
While preparing for the 2005 convention season over the last week -- registering games, and coordinating with other designers/publishers-- I was struck by a thought: Many of my gamer friends…
In Conventions
Participants: abzu, Paka, TonyLB, Michael S. Miller, Ron Edwards, Mike Holmes.


2/10/2005 Lee Short: [Lego of the Gods] First Draft
I've posted a first draft of Lego of the Gods in pdf, on this page. There's also an HTML version there. This is my Setting-building game, which is actually more…
In Indie Game Design
Participants: Lee Short, Mike Holmes, MikeSands, sepinor, Mark Woodhouse.


2/10/2005 pete_darby: DitV Plot generator?
http://motleyvision.blogspot.com/2005/02/idea-first-lines-for-mormon-fiction.html My Favourites: 2. Elder Thatcher's companion strongly believed in the 'baptize 'em all -- let the branch president sort 'em out' school of missionary work. 5. It took 12…
In lumpley games
Participants: pete_darby.


2/10/2005 matthijs: Defining the Nordic Style
In Limits of acceptable "Theory", Eero Tuovinen mentions some differences between role-playing cultures. In particular, there's mention of the elusive Nordic style. I'm interested in definitions of this style. I'm…
In RPG Theory
Participants: matthijs, J. Tuomas Harviainen, humis.


2/10/2005 Vaxalon: [Dogs] Okay, Jews?
1> Tree of Life. HUGE symbolism for Jewish mysticism a.k.a. kabalah. 2> Coats. The connection with Joseph is clear, at least to me. 3> Symbols on the cover - these…
In lumpley games
Participants: Vaxalon, lumpley, nikola, Brand_Robins.


2/10/2005 tzunder: [TSOY] Damage and weapons
Ok, I have just read TSOY and I want to run it and I also want ti suggest some revisions for a new 0.91 version for the website. 1: Damage…
In CRN Games
Participants: tzunder, First Age, sirogit, Clinton R. Nixon, timfire, Ron Edwards.


2/10/2005 tzunder: Gwenthia
Gwenthia is a shared fantasy world being built under a CC licence. To view the material generated so far look at ftp://www.basicroleplaying.org.uk, to discuss and input join the Tavern BBS…
In Connections
Participants: tzunder.


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