Previous Topics 2/11/2005 Paka: The Train Back East The train winds through the hills and into the plains, until the desert lands of the Faithful are a distant memory, a white line on the horizon that is eaten… In lumpley games Participants: Paka, nikola, TonyLB.
2/11/2005 contracycle: AMA/NLT Here's another micro-mechanic for discussion. Its a Fortune device but with a kinda blurring of gamble and crunch.
AMA/NLT stands for "As Much As" and "No Lower Than" and is… In RPG Theory Participants: contracycle, LordSmerf, Nathan P., Valamir, lumpley, Marco.
2/11/2005 Sydney Freedberg: Incentive Systems and Wanting to Lose Yes, yes, yes, in D&D you kill things and take their stuff, and as a result you get better at killing things and taking their stuff. Not what we're talking… In RPG Theory Participants: Sydney Freedberg, TonyLB, coxcomb, Brendan, Ron Edwards, Noon, Marco, Troy_Costisick, Doug Ruff, Mark Woodhouse, John Burdick, LordSmerf, Artanis, John Kirk.
2/10/2005 coxcomb: Help with dice statistics I know there are people on this forum who are gifted with advanced math skills. Any help is appreciated!
So the end result of every roll is 3d6, each die… In Indie Game Design Participants: coxcomb, Brendan, Eero Tuovinen, shaheddy, Walt Freitag, Grand_Commander13.
2/10/2005 Doctor Xero: Player Responsibility This was inspired by a post in another thread http://www.indie-rpgs.com/viewtopic.php?t=14118&start=45
Let's say that a player is playing "The Teen Horror Movie Game" and it has this mechanic as a hard… In RPG Theory Participants: Doctor Xero, timfire, Marco, contracycle, LordSmerf, clehrich, CPXB, Mike Holmes, Kedamono, Vaxalon, M. J. Young, Noon, ffilz, xiombarg.
2/10/2005 Roger Eberhart: [MLwM] Swampy Joe gets blamed for everything Despite only two players showing up, we still had fun. If we were playing a canned adventure, which is what I've generally done in the past (for shame), the session… In Actual Play Participants: Roger Eberhart, Valamir, Michael S. Miller, Cleo, Victor Gijsbers, Ron Edwards, Paka.
2/10/2005 coxcomb: Indie game club in Seattle? In another thread, Luke said:
Talk to ... Wilhelm (rafael) about his game club in Seattle
I looked up rafael and it doesn't look like he even lives in Seattle.… In Connections Participants: coxcomb, Matt Wilson, jdagna, Kedamono.
2/10/2005 Paul's Girl: GenCon Indy 2005 booth specifications Hi everyone,
I know we talked alot about what the booth would be like this year, and I would like to start the conversation (if it hasn't been already and… In Conventions Participants: Paul's Girl, LordSmerf.
2/10/2005 TonyLB: [Dulcimer Hall] Grafting two mechanics? For my next design, I'm looking to create a game where two different activities have important rules support.
It will have an explicit system for letting players create facts, theories,… In Indie Game Design Participants: TonyLB, LordSmerf.
2/10/2005 TonyLB: [Capes] Wanting to win So, I had an increasinglg familiar experience in our first Capes session last night, and would like advice about how to make it more familiar still.
Everyone was agreed that… In Actual Play Participants: TonyLB, Vaxalon, coxcomb, inthisstyle, Sydney Freedberg, TheCzech, Ron Edwards, LordSmerf.
2/10/2005 Der_Renegat: Social+Cultural Keywords for the Cyberpunkera This is my try for cyberpunkera keywords:
Cyberpunkera keyword:
citizen of
drive
general education
know
media influenced
read and write
(school education)
use (inter) net
use… In HeroQuest Participants: Der_Renegat, Bryan_T.
2/10/2005 Der_Renegat: A Gloranthafree Wizard I tried to make up a variant of the wizard that follows a more traditional rpg-magicuser without the religious aspects of glorantha.
This wizard works mainly with spells or spell-like… In HeroQuest Participants: Der_Renegat, Mike Holmes, soru.
2/10/2005 tzunder: Gwenthia Gwenthia is a shared fantasy world being built under a CC licence. To view the material generated so far look at ftp://www.basicroleplaying.org.uk, to discuss and input join the Tavern BBS… In Connections Participants: tzunder.
2/10/2005 tzunder: [TSOY] Damage and weapons Ok, I have just read TSOY and I want to run it and I also want ti suggest some revisions for a new 0.91 version for the website.
1: Damage… In CRN Games Participants: tzunder, First Age, sirogit, Clinton R. Nixon, timfire, Ron Edwards.
2/10/2005 Vaxalon: [Dogs] Okay, Jews? 1> Tree of Life. HUGE symbolism for Jewish mysticism a.k.a. kabalah.
2> Coats. The connection with Joseph is clear, at least to me.
3> Symbols on the cover - these… In lumpley games Participants: Vaxalon, lumpley, nikola, Brand_Robins.
2/10/2005 matthijs: Defining the Nordic Style In Limits of acceptable "Theory", Eero Tuovinen mentions some differences between role-playing cultures. In particular, there's mention of the elusive Nordic style.
I'm interested in definitions of this style. I'm… In RPG Theory Participants: matthijs, J. Tuomas Harviainen, humis.
2/10/2005 pete_darby: DitV Plot generator? http://motleyvision.blogspot.com/2005/02/idea-first-lines-for-mormon-fiction.html
My Favourites:
2. Elder Thatcher's companion strongly believed in the 'baptize 'em all -- let the branch president sort 'em out' school of missionary work.
5. It took 12… In lumpley games Participants: pete_darby.
2/10/2005 Lee Short: [Lego of the Gods] First Draft I've posted a first draft of Lego of the Gods in pdf, on this page. There's also an HTML version there. This is my Setting-building game, which is actually more… In Indie Game Design Participants: Lee Short, Mike Holmes, MikeSands, sepinor, Mark Woodhouse.
2/10/2005 abzu: Convention Edge Manifesto While preparing for the 2005 convention season over the last week -- registering games, and coordinating with other designers/publishers-- I was struck by a thought:
Many of my gamer friends… In Conventions Participants: abzu, Paka, TonyLB, Michael S. Miller, Ron Edwards, Mike Holmes.
2/10/2005 Karasu: [Black Powder] A Rough Draft Black Powder is the idea for a setting I've been sitting on for a quite some time that I've finally decided to actually publish as a game. Although I've been… In Indie Game Design Participants: Karasu, greedo1379, daMoose_Neo, ReverendBayn, Valamir, Dev.
<< more previous topics | | Subsequent Topics 2/11/2005 Jonathan Walton: [Draft] Arthouse Wuxia (Take 2) I'm going to post sections as I get done revising them. Thoughts and suggestions are most welcome (somehow, my footnotes have turned into lowercase roman numerals?).
-----
Arthouse Wuxia
Jonathan… In Push Editorial Board Participants: Jonathan Walton, Eero Tuovinen.
2/11/2005 Bob Goat: Bobgoat.com Gets a Facelift I'm always tinkering with stuff. It's in my nature. So I redesigned the bobgoat.com site to make it easier for me to make updates and such. Feel free to drop… In Bob Goat Press Participants: Bob Goat, pfischer, Paul Czege.
2/11/2005 Bob Goat: Poster Printing So I want to print up this bad ass poster I worked up, but dunno where to get this done. I was thinking something with grommits so that it can… In Publishing Participants: Bob Goat, timfire, Paul Czege, jdagna, Thor.
2/11/2005 Solamasa: How Dogs made me reform my wicked ways I've always been a maniac for character back-story. A real maniac. I'm one of those types GMs complain about: I'm the guy who writes page after page of purple prose.… In lumpley games Participants: Solamasa, lumpley, Bankuei.
2/11/2005 coxcomb: Credibility of the rules as written Over on this thread we started getting into a discussion about the intrinsic credibility of the rules as written. That was veering off topic, so here's one dedicated to that… In RPG Theory Participants: coxcomb, Brendan, lumpley, Bankuei, matthijs, TonyLB, clehrich, Doctor Xero, Valamir, Ron Edwards, Vaxalon, Noon, bcook1971, ffilz, Marco, John Kim, M. J. Young.
2/11/2005 jbskaggs: Fantasy E-xine looking for small adventure modules HI Im an editor for a small fantasy/horror ezine. I was wondering if any one here has written mini- or small adventure modules for open gaming licenses (such as D20,etc)… In Publishing Participants: jbskaggs.
2/11/2005 Stickman: Non Character Characters Hi Tony,
I've been reading through the rules and preparing for our game. I thought I'd kick things off in style with a giant orbital laser causing chaos downtown. Taking… In Muse of Fire Games Participants: Stickman, TonyLB.
2/11/2005 Bob Goat: Bad Dog Judd's Train Back East thread got me thinking. Would it be possible to play bad dogs (kinda like fallen angels)? I mean does that change the entire dynamic and make… In lumpley games Participants: Bob Goat, lumpley, TonyLB, Eero Tuovinen.
2/11/2005 Eero Tuovinen: Reading 9W So, Nine Worlds found it's way to my northern hermitage. I think I'll ask a question about the rules... but first I'll spout some nonesense.
First, let me say that… In Chimera Creative Participants: Eero Tuovinen, Matt Snyder.
2/12/2005 Vaxalon: What if they go back to a town? James and I want to know what you think of a conversation we had in #indierpgs tonight.
<James_Nostack> what if they go back to the same town later on?… In lumpley games Participants: Vaxalon, Eero Tuovinen, lumpley, Paka, immlass.
2/12/2005 Wolfen: Conflict in RPGs I'm not totally sure this is the right place for this.. It's a sort of theoretical question, but I'm not exactly wanting to start a discussion, so much as pick… In RPG Theory Participants: Wolfen, TonyLB, Ron Edwards, kenjib.
2/12/2005 Lonoto: Dice System: Does it work? I, as you can probably guess, am attempting to design my own tabletop RPG. Some of my friends at school, after playing D&D with me for a while, asked me… In Indie Game Design Participants: Lonoto, Ron Edwards, coxcomb, John Burdick, Valamir, Garbanzo, Walt Freitag, FzGhouL.
2/12/2005 Adrienne: [Actual play] Dark Border My goal for this session was to introduce a bunch of NPCs, have the PCs interact a bit with each other, and provide a hook at the end to get… In HeroQuest Participants: Adrienne, StalkingBlue, Bryan_T, CPXB, Mike Holmes, CCW.
2/12/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug's Possession Mechanic As we wrestled with mechanics a while back, people were thinking one place in an other non-random system to use dice might be to represent human free will. Doug Ruff… In Indie Game Design Participants: Sydney Freedberg, daMoose_Neo, Doug Ruff, Tobias, hix.
2/12/2005 Joe Dizzy: [Primetime Adventures] Urlaubsreif! (Lost meets The Office) This is my first proper AP report so please bear with me. I ran two episodes of Primetime Adventure at our local con today. This is the first one, which… In Actual Play Participants: Joe Dizzy, Matt Wilson, ScottM.
2/13/2005 TonyLB: [Dulcimer Hall] How crazy is this? So I was playing Dogs in the Vineyard, and I absolutely love the Traits-as-experience system, for its foolproof nature. If you make a mistake and write in a trait that… In Indie Game Design Participants: TonyLB, Eero Tuovinen, Brendan, xenopulse.
2/13/2005 clehrich: Editing MSS What sort of editing is supposed to be happening here on the forum? Mostly content editing, or are we also supposed to be doing proofreading?
I vote for content and… In Push Editorial Board Participants: clehrich, Jonathan Walton.
2/13/2005 Andy Kitkowski: TSOY: Another Character Sheet I wanted a sheet where the basic abilities were listed (my players have a hard time with the loosely defined stuff, so it's a good stepping stone for them to… In CRN Games Participants: Andy Kitkowski.
2/13/2005 coxcomb: Does anyone ever have reliable stats about the "industr So I regularly read the news at Hero Games, and recently they announced that they are tightening belts for the future.
Among the usual reasons they cite the general downturn… In Publishing Participants: coxcomb, b_bankhead, Tav_Behemoth, Vaxalon, MisterPoppet, ffilz.
2/13/2005 Joe Dizzy: A few questions So, as I mentioned in my AP post, the second game I ran yesterday was an utter mess. Mostly due to two people who had very strong and very different… In Dog Eared Designs Participants: Joe Dizzy, pfischer, Matt Wilson, Frank T, Ron Edwards.
more subsequent topics >> |