Previous Topics 2/14/2005 Scrubilicous: [dreamers] Best Free/OGL systems? Hey all,
I've been dreaming up RPGs and die mechanics for years now, but recently I've been trying to actually write some of them up. I doubt I'll ever sell… In Indie Game Design Participants: Scrubilicous, TonyLB, Simon W.
2/14/2005 Jason Newquist: [Dogs] Has it happened yet? Well. I've been reading the Forge for a couple years now, on and off you know, and don't think I've ever bothered to post. Until now. Was over in Actual… In lumpley games Participants: Jason Newquist, Ron Edwards, Paka, nikola, Wolfen, Negilent, Vaxalon, lumpley, beingfrank, Jinx, Ben Lehman, Brand_Robins, timfire.
2/13/2005 Michael Bogue: Dark Tower in the Vineyard Greetings all!
I've been looking for a roleplaying system that would accurately reflect Stephen King's "Dark Tower" series - would DitV be an appropriate book to pick up?
I was… In lumpley games Participants: Michael Bogue, TonyLB, Christopher Weeks, lumpley, Valamir, Leningrad, Clinton R. Nixon, Paka, nikola.
2/13/2005 Ron Edwards: GenCon Booth 2005 - first laws Hey,
1. The booth will be an endcap, same size as 2003 and 2004.
2. The booth's purpose is short-term actual play as a form of sales and promotion. No… In Conventions Participants: Ron Edwards, timfire, Matt Wilson, abzu, Clinton R. Nixon, Andy Kitkowski, jrs, daMoose_Neo, Bob Goat, btrc, Mike Holmes.
2/13/2005 Vaxalon: Banthas in the Vineyard, Redux Rather than engage in thread necromancy, I started this new topic. The old topic is at:
Banthas in the Vineyard
What I'd like to do here, is assemble all of… In lumpley games Participants: Vaxalon, Clinton R. Nixon, Bankuei, Doug Ruff, lumpley, TonyLB, zach20, lupis42, avram, nikola.
2/13/2005 Selene Tan: [Song of Ethera] Fun Tokens System I just got my hands on Universalis, and it's great stuff. (Hats off to Ralph and Mike on that.) Anyway, it's given me an idea for a system for my… In Indie Game Design Participants: Selene Tan, TonyLB.
2/13/2005 Joe Dizzy: A few questions So, as I mentioned in my AP post, the second game I ran yesterday was an utter mess. Mostly due to two people who had very strong and very different… In Dog Eared Designs Participants: Joe Dizzy, pfischer, Matt Wilson, Frank T, Ron Edwards.
2/13/2005 coxcomb: Does anyone ever have reliable stats about the "industr So I regularly read the news at Hero Games, and recently they announced that they are tightening belts for the future.
Among the usual reasons they cite the general downturn… In Publishing Participants: coxcomb, b_bankhead, Tav_Behemoth, Vaxalon, MisterPoppet, ffilz.
2/13/2005 Andy Kitkowski: TSOY: Another Character Sheet I wanted a sheet where the basic abilities were listed (my players have a hard time with the loosely defined stuff, so it's a good stepping stone for them to… In CRN Games Participants: Andy Kitkowski.
2/13/2005 clehrich: Editing MSS What sort of editing is supposed to be happening here on the forum? Mostly content editing, or are we also supposed to be doing proofreading?
I vote for content and… In Push Editorial Board Participants: clehrich, Jonathan Walton.
2/13/2005 TonyLB: [Dulcimer Hall] How crazy is this? So I was playing Dogs in the Vineyard, and I absolutely love the Traits-as-experience system, for its foolproof nature. If you make a mistake and write in a trait that… In Indie Game Design Participants: TonyLB, Eero Tuovinen, Brendan, xenopulse.
2/12/2005 Joe Dizzy: [Primetime Adventures] Urlaubsreif! (Lost meets The Office) This is my first proper AP report so please bear with me. I ran two episodes of Primetime Adventure at our local con today. This is the first one, which… In Actual Play Participants: Joe Dizzy, Matt Wilson, ScottM.
2/12/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug's Possession Mechanic As we wrestled with mechanics a while back, people were thinking one place in an other non-random system to use dice might be to represent human free will. Doug Ruff… In Indie Game Design Participants: Sydney Freedberg, daMoose_Neo, Doug Ruff, Tobias, hix.
2/12/2005 Adrienne: [Actual play] Dark Border My goal for this session was to introduce a bunch of NPCs, have the PCs interact a bit with each other, and provide a hook at the end to get… In HeroQuest Participants: Adrienne, StalkingBlue, Bryan_T, CPXB, Mike Holmes, CCW.
2/12/2005 Lonoto: Dice System: Does it work? I, as you can probably guess, am attempting to design my own tabletop RPG. Some of my friends at school, after playing D&D with me for a while, asked me… In Indie Game Design Participants: Lonoto, Ron Edwards, coxcomb, John Burdick, Valamir, Garbanzo, Walt Freitag, FzGhouL.
2/12/2005 Wolfen: Conflict in RPGs I'm not totally sure this is the right place for this.. It's a sort of theoretical question, but I'm not exactly wanting to start a discussion, so much as pick… In RPG Theory Participants: Wolfen, TonyLB, Ron Edwards, kenjib.
2/12/2005 Vaxalon: What if they go back to a town? James and I want to know what you think of a conversation we had in #indierpgs tonight.
<James_Nostack> what if they go back to the same town later on?… In lumpley games Participants: Vaxalon, Eero Tuovinen, lumpley, Paka, immlass.
2/11/2005 Eero Tuovinen: Reading 9W So, Nine Worlds found it's way to my northern hermitage. I think I'll ask a question about the rules... but first I'll spout some nonesense.
First, let me say that… In Chimera Creative Participants: Eero Tuovinen, Matt Snyder.
2/11/2005 Bob Goat: Bad Dog Judd's Train Back East thread got me thinking. Would it be possible to play bad dogs (kinda like fallen angels)? I mean does that change the entire dynamic and make… In lumpley games Participants: Bob Goat, lumpley, TonyLB, Eero Tuovinen.
2/11/2005 Stickman: Non Character Characters Hi Tony,
I've been reading through the rules and preparing for our game. I thought I'd kick things off in style with a giant orbital laser causing chaos downtown. Taking… In Muse of Fire Games Participants: Stickman, TonyLB.
<< more previous topics | | Subsequent Topics 2/14/2005 Grover: Capes - Scenes and characters We played Capes today, and had a lot of fun - this game rocks :) This post is gonna just be record keeping (since I got tagged with record-keeper). I'll… In Actual Play Participants: Grover, TonyLB, Christopher Weeks, Sydney Freedberg, Miskatonic, Ron Edwards, Shane Street.
2/14/2005 Paka: Dogs in the Convention Hall & Post Game Chat I think I will be able to create characters and run 'em through a town in under 4 hours. I tried to test my theory this weekend when I ran… In lumpley games Participants: Paka, Wolfen, Negilent, Michael S. Miller, lumpley, nikola, Tim Alexander.
2/14/2005 Del: Web design for your game company Hey there,
I currently offer economical and professional web design services for promotion of any manner of media.
visit:
www.esprawl.com
for more details.
email ghoest_police@hotmail.com and get me working for… In Connections Participants: Del.
2/14/2005 Lonoto: [SPIRIT Theory] - Off to a good start? [Long] [Setting: Orbital Trade Facility. One of the character's (Tirpse) has entered the facility in search of a specific item that the characters need to deliver to an ally. The other… In Indie Game Design Participants: Lonoto, Eero Tuovinen, Walt Freitag.
2/14/2005 StalkingBlue: Gender themes in Well of Souls Elsewhere Chris Chinn (who wrote Well of Souls) and I started to discuss the gender power issues in the scenario. Chris said:
I think its interesting because I put up… In HeroQuest Participants: StalkingBlue, Bankuei, Bryan_T, Peter Nordstrand, Mike Holmes, Donald.
2/14/2005 jrs: [Nine Worlds] More on conflicts Matt,
I thought I understood conflicts in Nine Worlds, but after our last gaming session and after reviewing the recent topic, Reading 9W, initiated by Eero, I am no… In Chimera Creative Participants: jrs, Matt Snyder, Ron Edwards, Valamir, Eero Tuovinen.
2/14/2005 Valamir: The Problem With This Forum: Too much damn theory This is a semi rant about a trend in this forum that I find rather disturbing. The theory in here has gotten REALLY thick.
There was a time...or maybe its… In Site Discussion Participants: Valamir, Clinton R. Nixon, Matt Snyder, Bob Goat, TonyLB, Ron Edwards, Bankuei, Harlequin, LordSmerf, clehrich, quozl, John Burdick, Jonathan Walton, CPXB, Eero Tuovinen, M. J. Young, John Kim, Paul Czege.
2/14/2005 azrianni: 3 + 2 or 2 + 3 Starting work on a second PTA series, and working on a character, I realized that I'm apparently really biased in favor of Edges over Connections. The characters I make or… In Dog Eared Designs Participants: azrianni, Matt Wilson, immlass.
2/14/2005 Bret Gillan: [Sorcerer] New Roleplayer's First Session Hey there. I'm going to try and write up some of my notes and thoughts on my first game session for a new roleplayer, Sarah. Some prep work and fishing… In Actual Play Participants: Bret Gillan, GreatWolf, Rob MacDougall, Paka, Eero Tuovinen, Trevis Martin, James Holloway, jagardner, Ron Edwards.
2/14/2005 ReverendBayn: A Wushu Guide to Wushu Guides [i]Note: Though this is meant for people who are planning to publish games under Wushu Open, it is not a game design in and of itself. Therefore, I didn't want… In RPG Theory Participants: ReverendBayn, Dev, ejh.
2/14/2005 Bob Goat: A Conflict Resolution System Hey,
I have been floating this idea for a game for a while in my head and finally wrote it all down. I figured I would post it here and… In Indie Game Design Participants: Bob Goat, TonyLB.
2/14/2005 etheruk: [Prime Time Adventures] Mind Games Just completed the first session of PTA, deciding on the show. I had asked them to come up with pitches before they arrived but only half of them had managed… In Actual Play Participants: etheruk, ScottM, Matt Wilson, Nev the Deranged, John Harper, Frank T.
2/14/2005 Nathan P.: Playtesting: A How-To? I see a gap between "Here's the game I'm playtesting" over at the Design forum and "Here's how the playtest session went" over here that I think would be a… In Actual Play Participants: Nathan P., Bob Goat, Ron Edwards, Valamir, bcook1971, Green, jdagna, lev_lafayette.
2/14/2005 Doctor Xero: Sense of History As we analyze RPG theory and discuss and debate the current trends, I think it is helpful to remember that those past trends people sometimes merrily condemn had their reasons… In RPG Theory Participants: Doctor Xero, Sean.
2/14/2005 Clinton R. Nixon: [The Mountain Witch] Standing on Giants Long ago, in a magical place called Seattle, I ran a weekly one-shot that got so popular that tens of people would come and lots of us would run one-shots… In Actual Play Participants: Clinton R. Nixon, Ron Edwards, Bob Goat, timfire.
2/14/2005 Prince of Thieves: Sorcerer and Sword offer insight to "long forgotten wis Hiya everyone, I'm a new fan/GM of Sorcerer but I've been on the forge lurking in the Riddle of Steel section for a while. :)
I recently purchased Sorcerer +… In Adept Press Participants: Prince of Thieves, Ron Edwards.
2/14/2005 GregS: The GAMA Trade Show from a Freelancer's Perspective With GTS just around the corner I've been heavily weighing the idea of going as a Freelancer (as both a mechanics content and fiction writer). The problem is I'm totally… In Publishing Participants: GregS, philreed, Paul Czege, balrog21.
2/15/2005 Lee Short: Forum policy for Actual Play? Valamir's thread has pushed this to the forefront. I've seen some rough guidelines such as "your post must have a point" and "it shouldn't be just a travelogue of what… In Site Discussion Participants: Lee Short, Ron Edwards, Green.
2/15/2005 Lee Short: [SitF] Second Session in St Paul The game did not have an auspicious beginning. I hadn't slept well, Aaron had to beg off at the last minute because he had a sick baby, and the player… In Actual Play Participants: Lee Short, Clinton R. Nixon, Silmenume, clehrich.
2/15/2005 Vaxalon: Not understanding ceremony I'm not understanding the role of ceremony in Dogs.
Sorcerers, demons, the possessed, and the souls of the Faithful can’t ignore ceremony performed with authority. That means that when your… In lumpley games Participants: Vaxalon, inky, Brand_Robins, lumpley, TonyLB.
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