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From Day One


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2/23/2005 T'oma: RPG (Community) Legal System Defence (Fund)
This is by No Means how I planned on introducing myself to this group, but I have a sense of (possibly paranoid) urgency that far outweighs my hesitation. (This is…
In Publishing
Participants: T'oma, Ron Edwards, jerry, Sean, Bardsandsages.


2/23/2005 DulothS: Combat system, d20/%, decent?
An old game design used for games previous; anime-style, DBZish combat. Essentially, each unit has a single primary stat; 'Power'. Combat goes in order of either surprise, or highest power…
In Indie Game Design
Participants: DulothS, Ron Edwards.


2/23/2005 Dauntless: Method to scale from Simulationist mechanics to Narrativist?
I was wondering if there was an elegant way to allow a character (and the game mechanics itself) to advance in such a way that at low "experience" levels, his…
In RPG Theory
Participants: Dauntless, J. Tuomas Harviainen, Paul Czege, Ron Edwards, Michael S. Miller, Thor, Valamir, xenopulse, timfire.


2/23/2005 Danny_K: Recruiting for a PTA game on RPG.net
Matt, I hope you don't mind me posting this on your board -- feel free to delete it if you think it's inappropriate. I've never had as much trouble getting…
In Dog Eared Designs
Participants: Danny_K.


2/23/2005 HOT: [Universalis] - HolmCon Game 2
(The traits, actions and whatnot of this game are in bold.) Place: Matthijs' spacious mansion in Holmestrand. Time: 2nd day of HolmCon: February 19th 2005 23:05 Frame: After a day…
In Actual Play
Participants: HOT, Mike Holmes.


2/23/2005 Jonathan Walton: If You're Looking for Overtime Work...
...you guys should all submit proposals to this project: http://www.indie-rpgs.com/viewtopic.php?t=14444 Despite the fact that the thread number has four 4's and, by Chinese numerology, the book is thusly doomed to…
In Push Editorial Board
Participants: Jonathan Walton.


2/22/2005 StalkingBlue: One turtle puzzle solved
About half a year ago I posted in this thread asking for advice regarding a player who was causing some grief in our group by playing turtle. Much interesting advice…
In Actual Play
Participants: StalkingBlue, Ron Edwards, Frank T, Noon.


2/22/2005 Jere: More Experienced Characters
I'm currently working on a HeroQuest adaptation I'm calling tantaene animis caelestibus irae. This will be a game of Fantasy of History and Occult Fantasy that is best described…
In HeroQuest
Participants: Jere, Bankuei, Brand_Robins, LordSmerf, Tom B, Christopher Weeks, Mike Holmes, CCW.


2/22/2005 Gaerik: GM-lite / GM-less Games
I'm not at all sure that this is the place to post this message but it concerns wanting to actually play, so I'll put it here. Ron can feel free…
In RPG Theory
Participants: Gaerik, TonyLB, M. J. Young, daMoose_Neo, CPXB, JusticeZero, Andrew Morris.


2/22/2005 chris_moore: Urge - actual play
My friends Jason, Kelli and I played Urge last weekend, and we had a blast! Jason played the Urge-infested character, a Juggernaut/Protector with a vaguely Native-American mystical origin for his…
In CRN Games
Participants: chris_moore, Clinton R. Nixon, Ron Edwards.


2/22/2005 Bret Gillan: [Capes] Metahuman Detectives
The night before last I got together two other players to try out Capes so I could give it a test run and see if I wanted to run it…
In Actual Play
Participants: Bret Gillan, Andrew Morris, TonyLB, Stickman.


2/22/2005 Frank T: BARBAREN!--The ultimate Macho RPG (very, very long)
Hi, so I am really posting my game at The Forge. It took quite some effort to create an English write-up of my concept. I've tried to be brief, hoping…
In Indie Game Design
Participants: Frank T, xenopulse, Sydney Freedberg, contracycle, Ron Edwards, Sean, jrs, Valamir, Nicolas Crost, Spooky Fanboy.


2/22/2005 Simon W: The Great Dreamscape Name Debate
Okay, last year I wrote Dreamscape as part of the 24-hour RPG challenge. Since then, I have invested a lot of time and money into producing a pdf for sale.…
In Publishing
Participants: Simon W, Ron Edwards, daMoose_Neo, Andrew Morris, jdagna, quozl, ffilz, GregS, Andy Kitkowski, timfire, T'oma, etherworld, Valamir, GMSkarka.


2/22/2005 Jonathan Walton: Bonus Feature: Creators' Commentary
I was thinking about Emily's article and Eero's and how it would be cool to actually get the discussion of them started in the journal itself, beginning to make connections…
In Push Editorial Board
Participants: Jonathan Walton, Eero Tuovinen, LordSmerf, Shreyas Sampat.


2/22/2005 Stickman: Three way action
Sniggering aside, any ideas how this might work? 'Goal - Capture Harrier' White 3, Red 2 Spear, a hero has claimed white. Harrier, unsurprisingly has claimed red. Player A (first…
In Muse of Fire Games
Participants: Stickman, TonyLB, Vaxalon.


2/22/2005 Stickman: [Capes] Angels and Demons
So after frothing at the mouth about Capes for the last month or so, I ran our first session at the weekend. We had five players, all with a lot…
In Actual Play
Participants: Stickman, Jack Aidley, TonyLB.


2/22/2005 bneuensc: Call for Papers
Please circulate this CFP to those who might be interested in it. CALL FOR PAPERS Ben Aldred and Bryn Neuenschwander are soliciting papers for an academic volume on role-playing games.…
In RPG Theory
Participants: bneuensc, Victor Gijsbers, Vaxalon.


2/22/2005 James_Nostack: [Paladin Xe] Masonic Snipers
(this is crossposted from the Indie Netgaming Yahoo Group) We're going with a secret order of Gnostic heretics operating under the shadow of the Church and the Monarchy during the…
In Actual Play
Participants: James_Nostack, Joshua Tompkins, Roger, LordSmerf, Bob McNamee.


2/22/2005 smokewolf: Looking to collaborate with map/tile publisher
I am looking to partner with a tile/map publisher for a new product I am coming out with. What I am looking for: Two story, Victorian style house Modern, though,…
In Publishing
Participants: smokewolf.


2/22/2005 Dauntless: Setting: Best way to create anarchy on Earth?
I've been trying to decide how to create a scenario for my game background which devestates the world to a degree that it doesn't make it slide into barbarism, but…
In RPG Theory
Participants: Dauntless, komradebob, TonyLB, kenjib, Ron Edwards, ADGBoss, daMoose_Neo, M. J. Young, Bifi, zephyr_cirrus, Vaxalon, ScottM, lev_lafayette, John Kim, contracycle, Mike Holmes, Dantai, Shieldage.


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Subsequent Topics

2/23/2005 Marco: Address vs. Bricolage
Okay, I've read the latest threads and I have tried to figure out if: (a) they have changed my understanding of GNS Sim vs. GNS Nar (b) they have changed…
In GNS Model Discussion
Participants: Marco, contracycle, Ron Edwards, JMendes, Ian Charvill, M. J. Young, Valamir, Caldis, Silmenume, Landon Darkwood.


2/23/2005 Thor: Can players fill different roles in the same game?
I set myself a challenge, recently, to update my first game. The game was called Tiny Spies and was a espionage variant on the Fantasy Trip. I was thinking about…
In RPG Theory
Participants: Thor, TonyLB, timfire, Ron Edwards, Valamir, M. J. Young.


2/23/2005 etherworld: Etherworld seeking professional cartographer for map (paid)
Etherworld needs an excellent cartographer to create a full-color map of Orda, the world of Unearth. If interested please send a link to your personal webpage with samples or email…
In Connections
Participants: etherworld.


2/23/2005 Shael Riley: [WOD 3.0] Borrowing Techniques from Sorceror
Just about the best tabletop game I've ever played was a two-session campaign of Sorceror over this past summer. It worked amazingly well for our group for many, many reasons…
In Actual Play
Participants: Shael Riley, Mike Holmes.


2/23/2005 coxcomb: [Musha Shugyo] Quick Overview
This is a brief overview post intended to give context to future posts about my game, Musha Shugyo. There is no specific question associated with this post, but feel free…
In Indie Game Design
Participants: coxcomb.


2/23/2005 StalkingBlue: Religion in Midnight (split)
Below is some discussion on religion in Midnight that I'm reposting from the Midnight prep thread. My player Lucy doesn't want to go into that other thread to avoid spoilers,…
In HeroQuest
Participants: StalkingBlue, randomling, Mike Holmes, Bryan_T, Scripty, S'mon.


2/23/2005 Matt Gwinn: Google Ad Words & PPC campaigns
I was just wondering if anyone had tested the usefulness of the Pay per Click campaigns at Google and Overture? If so, how has it worked out for your sales…
In Publishing
Participants: Matt Gwinn, Ben Lehman, Matt, daMoose_Neo, Paul Czege, Mernya, ffilz.


2/23/2005 lev_lafayette: Roll 3d6 .... What is this?!?
D&D calls them "Abilities", GURPS, RuneQuest and the White Wolf System calls them "Attributes", whilst Rolemaster and the Hero System calls them "Characteristics". Roll 3d6 six times and allocate in…
In RPG Theory
Participants: lev_lafayette, Valamir, Ron Edwards, Noon, komradebob, JMendes, M. J. Young, LordSmerf, Bankuei, xenopulse, Nathan P., John Kim.


2/23/2005 coxcomb: [Musha Shugyo] Honor mechanics
(For a high-level overview of Musha Shugyo, see this thread.) An integral part of Musha Shugyo is the notion that characters can lose their honor. The struggle of the ronin…
In Indie Game Design
Participants: coxcomb, daMoose_Neo, JMendes, Stickman, Ron Edwards, timfire, Dauntless.


2/23/2005 Dev: Report: Firefly LARP / Active Karma
[i]See also: [url=http://www.indie-rpgs.com/viewtopic.php?t=13866&highlight=firefly+larp]Active Karma system[/url], [url=http://www.indie-rpgs.com/viewtopic.php?t=13762&highlight=firefly+larp]Firefly LARP concepts[/url][/i] So, the Firefly LARP went well enough (and if you google for [url=http://www.google.com/search?q=firefly+larp]"firefly larp"[/url], my game comes up!). The problematic stuff going…
In Actual Play
Participants: Dev, Andrew Morris.


2/24/2005 James_Nostack: [Paladin] Enlightenment setting thread
In the Masonic Snipers thread, Joshua and I were beginning to thrash out a setting, but I didn't want to clog up Actual Play with stuff that, properly…
In CRN Games
Participants: James_Nostack, b_bankhead, Joshua Tompkins, xenopulse, Zubon-do.


2/24/2005 xenopulse: [Power/Evil] Strategy-Gamist No-GM RPG
Alright. So I've finally sat down and written up my Power/Evil rules. What is P/E? It's a pure Gamist game. It's all about the challenge. It has no GM. It…
In Indie Game Design
Participants: xenopulse, Jack Aidley, contracycle, komradebob, GaryTP.


2/24/2005 Shreyas Sampat: Forward Thinking Technique: Convergent Evolution: Mridangam
The linked post is my first draft for that "Iron Chef" idea we have been batting around for Issue 2. I need to, like, assemble the necessary attributions for this,…
In Push Editorial Board
Participants: Shreyas Sampat, Jonathan Walton.


2/24/2005 Der_Renegat: Why are bonuses weaker than ratings ??
At the moment im writing on a cyberpunk background for HQ, so im thinking a lot about how to do stuff. Especially the whole weapon and armor category is something…
In HeroQuest
Participants: Der_Renegat, Mandacaru, Brand_Robins, Ron Edwards, Bryan_T, Gelasma, Lorenzo Rubbo-Ferraro, Eero Tuovinen, Mike Holmes.


2/24/2005 urizenhh: Design schematics
Hi Folks! Probably this can be found somwhere (at least I hope so), but my Search-Fu is weak. I just wanted to know if someone has tried to compile the…
In RPG Theory
Participants: urizenhh, timfire, M. J. Young.


2/24/2005 Jack Aidley: [Snowball(ish)] Nope, no heroes here.
A few weeks back, in another break from the theoretically on-going campaign I've been running I pursuaded Dave to run a short one-off (we had been going to play Capes,…
In Actual Play
Participants: Jack Aidley, Mike Holmes.


2/24/2005 TracerFox: [SP: Freelancers] Designing Dice Mechanics
I was wrestling with this rather late last night, and have come to the conclusion that I am not enough of a dice math guru to answer this on my…
In Indie Game Design
Participants: TracerFox, Tobias, Ron Edwards, Sydney Freedberg, groundhog, Wolfen, eef, xenopulse, giblfiz.


2/24/2005 HOT: Dogs - Our first game
This isn't really an actual play, as I don't have all the details of the other characters and setting. It's more of an "first impressions" post. I hope Matthijs can…
In lumpley games
Participants: HOT, lumpley, matthijs, nikola, Roger Eberhart.


2/24/2005 Matt Wilson: prep questions
So the game is tonight, and despite the fact that two players haven't given me much info about their characters, I'm prepping away. And that means I probably need to…
In CRN Games
Participants: Matt Wilson, Roger Eberhart, Andy Kitkowski.


2/24/2005 contracycle: MMRPG & Smiling Gator
This is a slightly odd post but is anyone here connected to a company called Smiling Gator in any capacity? They appear to be planning to release a MMRPG in…
In Connections
Participants: contracycle.


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