Previous Topics 2/24/2005 xenopulse: [Power/Evil] Strategy-Gamist No-GM RPG Alright. So I've finally sat down and written up my Power/Evil rules. What is P/E? It's a pure Gamist game. It's all about the challenge. It has no GM. It… In Indie Game Design Participants: xenopulse, Jack Aidley, contracycle, komradebob, GaryTP.
2/24/2005 James_Nostack: [Paladin] Enlightenment setting thread In the Masonic Snipers thread, Joshua and I were beginning to thrash out a setting, but I didn't want to clog up Actual Play with stuff that, properly… In CRN Games Participants: James_Nostack, b_bankhead, Joshua Tompkins, xenopulse, Zubon-do.
2/23/2005 Dev: Report: Firefly LARP / Active Karma [i]See also: [url=http://www.indie-rpgs.com/viewtopic.php?t=13866&highlight=firefly+larp]Active Karma system[/url], [url=http://www.indie-rpgs.com/viewtopic.php?t=13762&highlight=firefly+larp]Firefly LARP concepts[/url][/i]
So, the Firefly LARP went well enough (and if you google for [url=http://www.google.com/search?q=firefly+larp]"firefly larp"[/url], my game comes up!). The problematic stuff going… In Actual Play Participants: Dev, Andrew Morris.
2/23/2005 coxcomb: [Musha Shugyo] Honor mechanics (For a high-level overview of Musha Shugyo, see this thread.)
An integral part of Musha Shugyo is the notion that characters can lose their honor. The struggle of the ronin… In Indie Game Design Participants: coxcomb, daMoose_Neo, JMendes, Stickman, Ron Edwards, timfire, Dauntless.
2/23/2005 lev_lafayette: Roll 3d6 .... What is this?!? D&D calls them "Abilities", GURPS, RuneQuest and the White Wolf System calls them "Attributes", whilst Rolemaster and the Hero System calls them "Characteristics".
Roll 3d6 six times and allocate in… In RPG Theory Participants: lev_lafayette, Valamir, Ron Edwards, Noon, komradebob, JMendes, M. J. Young, LordSmerf, Bankuei, xenopulse, Nathan P., John Kim.
2/23/2005 Matt Gwinn: Google Ad Words & PPC campaigns I was just wondering if anyone had tested the usefulness of the Pay per Click campaigns at Google and Overture?
If so, how has it worked out for your sales… In Publishing Participants: Matt Gwinn, Ben Lehman, Matt, daMoose_Neo, Paul Czege, Mernya, ffilz.
2/23/2005 StalkingBlue: Religion in Midnight (split) Below is some discussion on religion in Midnight that I'm reposting from the Midnight prep thread. My player Lucy doesn't want to go into that other thread to avoid spoilers,… In HeroQuest Participants: StalkingBlue, randomling, Mike Holmes, Bryan_T, Scripty, S'mon.
2/23/2005 coxcomb: [Musha Shugyo] Quick Overview This is a brief overview post intended to give context to future posts about my game, Musha Shugyo. There is no specific question associated with this post, but feel free… In Indie Game Design Participants: coxcomb.
2/23/2005 Shael Riley: [WOD 3.0] Borrowing Techniques from Sorceror Just about the best tabletop game I've ever played was a two-session campaign of Sorceror over this past summer. It worked amazingly well for our group for many, many reasons… In Actual Play Participants: Shael Riley, Mike Holmes.
2/23/2005 etherworld: Etherworld seeking professional cartographer for map (paid) Etherworld needs an excellent cartographer to create a full-color map of Orda, the world of Unearth. If interested please send a link to your personal webpage with samples or email… In Connections Participants: etherworld.
2/23/2005 Thor: Can players fill different roles in the same game? I set myself a challenge, recently, to update my first game. The game was called Tiny Spies and was a espionage variant on the Fantasy Trip. I was thinking about… In RPG Theory Participants: Thor, TonyLB, timfire, Ron Edwards, Valamir, M. J. Young.
2/23/2005 Marco: Address vs. Bricolage Okay, I've read the latest threads and I have tried to figure out if:
(a) they have changed my understanding of GNS Sim vs. GNS Nar
(b) they have changed… In GNS Model Discussion Participants: Marco, contracycle, Ron Edwards, JMendes, Ian Charvill, M. J. Young, Valamir, Caldis, Silmenume, Landon Darkwood.
2/23/2005 Matt Snyder: Chimera Creative at Gamicon -- INDIE PUBLISHERS READ TOO! I'll be attending Gamicon in Iowa City this weekend. There, I'll be selling Dust Devils and Nine Worlds, and running demos for both. My scheduled demo for Dust Devils is… In Conventions Participants: Matt Snyder, TonyLB, Bob Goat, Paul Czege, Michael S. Miller, M. J. Young, abzu, daMoose_Neo.
2/23/2005 T'oma: RPG (Community) Legal System Defence (Fund) This is by No Means how I planned on introducing myself to this group,
but I have a sense of (possibly paranoid) urgency that far outweighs my hesitation.
(This is… In Publishing Participants: T'oma, Ron Edwards, jerry, Sean, Bardsandsages.
2/23/2005 DulothS: Combat system, d20/%, decent? An old game design used for games previous; anime-style, DBZish combat.
Essentially, each unit has a single primary stat; 'Power'. Combat goes in order of either surprise, or highest power… In Indie Game Design Participants: DulothS, Ron Edwards.
2/23/2005 Dauntless: Method to scale from Simulationist mechanics to Narrativist? I was wondering if there was an elegant way to allow a character (and the game mechanics itself) to advance in such a way that at low "experience" levels, his… In RPG Theory Participants: Dauntless, J. Tuomas Harviainen, Paul Czege, Ron Edwards, Michael S. Miller, Thor, Valamir, xenopulse, timfire.
2/23/2005 Danny_K: Recruiting for a PTA game on RPG.net Matt, I hope you don't mind me posting this on your board -- feel free to delete it if you think it's inappropriate.
I've never had as much trouble getting… In Dog Eared Designs Participants: Danny_K.
2/23/2005 HOT: [Universalis] - HolmCon Game 2 (The traits, actions and whatnot of this game are in bold.)
Place: Matthijs' spacious mansion in Holmestrand.
Time: 2nd day of HolmCon: February 19th 2005 23:05
Frame: After a day… In Actual Play Participants: HOT, Mike Holmes.
2/23/2005 Jonathan Walton: If You're Looking for Overtime Work... ...you guys should all submit proposals to this project:
http://www.indie-rpgs.com/viewtopic.php?t=14444
Despite the fact that the thread number has four 4's and, by Chinese numerology, the book is thusly doomed to… In Push Editorial Board Participants: Jonathan Walton.
2/22/2005 StalkingBlue: One turtle puzzle solved About half a year ago I posted in this thread asking for advice regarding a player who was causing some grief in our group by playing turtle. Much interesting advice… In Actual Play Participants: StalkingBlue, Ron Edwards, Frank T, Noon.
<< more previous topics | | Subsequent Topics 2/24/2005 Der_Renegat: Why are bonuses weaker than ratings ?? At the moment im writing on a cyberpunk background for HQ, so im thinking a lot about how to do stuff.
Especially the whole weapon and armor category is something… In HeroQuest Participants: Der_Renegat, Mandacaru, Brand_Robins, Ron Edwards, Bryan_T, Gelasma, Lorenzo Rubbo-Ferraro, Eero Tuovinen, Mike Holmes.
2/24/2005 urizenhh: Design schematics Hi Folks!
Probably this can be found somwhere (at least I hope so), but my Search-Fu is weak. I just wanted to know if someone has tried to compile the… In RPG Theory Participants: urizenhh, timfire, M. J. Young.
2/24/2005 Jack Aidley: [Snowball(ish)] Nope, no heroes here. A few weeks back, in another break from the theoretically on-going campaign I've been running I pursuaded Dave to run a short one-off (we had been going to play Capes,… In Actual Play Participants: Jack Aidley, Mike Holmes.
2/24/2005 TracerFox: [SP: Freelancers] Designing Dice Mechanics I was wrestling with this rather late last night, and have come to the conclusion that I am not enough of a dice math guru to answer this on my… In Indie Game Design Participants: TracerFox, Tobias, Ron Edwards, Sydney Freedberg, groundhog, Wolfen, eef, xenopulse, giblfiz.
2/24/2005 HOT: Dogs - Our first game This isn't really an actual play, as I don't have all the details of the other characters and setting. It's more of an "first impressions" post. I hope Matthijs can… In lumpley games Participants: HOT, lumpley, matthijs, nikola, Roger Eberhart.
2/24/2005 Matt Wilson: prep questions So the game is tonight, and despite the fact that two players haven't given me much info about their characters, I'm prepping away.
And that means I probably need to… In CRN Games Participants: Matt Wilson, Roger Eberhart, Andy Kitkowski.
2/24/2005 contracycle: MMRPG & Smiling Gator This is a slightly odd post but is anyone here connected to a company called Smiling Gator in any capacity?
They appear to be planning to release a MMRPG in… In Connections Participants: contracycle.
2/24/2005 Matt-M-McElroy: Dogana and Ravanna I'm thinking about starting out my game on the island of Dogana, and specifically in the city of Ravanna...
So, anyone want to help me brainstorm some setting info for… In Bob Goat Press Participants: Matt-M-McElroy, Bob Goat.
2/24/2005 lumpley: Primetime Adventures: Epidemonology ep2 Here's the pilot episode's thread: Primetime Adventures: Epidemonology. The pilot episode was (retroactively) called "Hello, Hell."
Somehow I didn't manage to post about episode 1. I have half a writeup… In Actual Play Participants: lumpley, Ben Lehman, Emily Care, Matt Wilson, contracycle, Danny_K.
2/24/2005 Tymen: As Above, So Below: A Game of Angels (Warning: Very Long) Hey, I'm new here. Tymen is me. I've been working on this game for a few months now. I think I'm finally getting somewhere.
As Above, So Below
“Bless the… In Indie Game Design Participants: Tymen, Valamir, Uccisore.
2/24/2005 Tymen: As Above, So Below Playtest I ran my As Above, So Below play-test with Adam, James and Suzanne.
(I will post those later, under Indie Game Design.
First we chatted for a bit and then… In Actual Play Participants: Tymen.
2/24/2005 contracycle: Allan Kaprow and the Happening Game I have come across something I find quite extraordinary and would like to propose it here for discussion, because I am not really qualified to examine this properly. I think… In RPG Theory Participants: contracycle, groundhog, J. Tuomas Harviainen, Revontuli.
2/24/2005 Noon: Question about actual play Recently I aquired the playstation 2 game Mercenaries.
It's play is very much how we used to play certain RPGs years ago (Rifts, in particular) and is a quality I… In Site Discussion Participants: Noon, Mike Holmes.
2/25/2005 Jasper: [TotG: Distilled] Comments wanted on a text Howdy,
I'm working on a rewrite of Trials of the Grail, which I'm calling Distilled (for now). The original version's text was wordy and stuffy, and I'd like to rectify… In Publishing Participants: Jasper, Bardsandsages.
2/25/2005 Silmenume: [Middle Earth - home brew] - last week. Hey Everyone,
This is only my second foray into the Actual Play forum. Once again I am faced with the issue of how to proceed. I have read the sticky… In Actual Play Participants: Silmenume, Andrew Norris.
2/25/2005 Lorenzo Rubbo-Ferraro: converted for a conversion So, I finally own a copy of Heroquest, and each page I turn I can hear the resounding sound of six inch nails driving deep into the coffin that holds… In HeroQuest Participants: Lorenzo Rubbo-Ferraro, Peter Nordstrand, Bankuei, Mike Holmes, Eero Tuovinen, soviet.
2/25/2005 abies: Alternative donjon dice resolution I know that this subject was beaten to death already, but my mathematical self could not stop before I found something similar in result to normal d20 pool resolution, without… In CRN Games Participants: abies.
2/25/2005 Tobias: [schrodingers war] - playtest Prep Sydney, Andrew and I are prepping a SW playtest.
It's not completely done yet, but we're likely to arrive at the following Prep results (I will not be on for… In Actual Play Participants: Tobias.
2/25/2005 Gotetsu: Sticking it out there... Ok, I designed a rules-lite system a few years ago, called EGO-Endless Gaming Options, and have recently decided to flesh it out and make it fully playable. It's a universal… In Indie Game Design Participants: Gotetsu, GaryTP.
2/25/2005 Solamasa: Washing the blood off our hands I was struggling this morning with how best to memorialize the end of our Dogs in the Vineyard game. A memorial was surely justified, I reasoned, as last night's session… In lumpley games Participants: Solamasa, xenopulse, nikola, lumpley, ironick, LordSmerf, urbwar, Valamir, Bankuei, FruitSmack!.
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