The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=14647

From Day One


Previous Topics

3/13/2005 whytcrow: [DitV] Police procedurals
I was introduced to DitV by a friend today and rather liked it. We enforced justice (well, enforced that we were the only ones allowed to enforce justice), banished demons…
In lumpley games
Participants: whytcrow, Wolfen, Paka, TonyLB, Tobias, beingfrank.


3/13/2005 Melciber: [Visions of Gaslight] Fictional Materials
So I've stoped work on my table-top project(unsure if I ever mentioned it on these forums, I'm not exactly a regular) due to some writers block and began work on…
In Indie Game Design
Participants: Melciber, Zubon-do, Jeff Powers, darrick.


3/12/2005 Valamir: RAMSHEAD ANNOUNCEMENTS
1) ART CONTEST WINNER: With 40% of the 77 votes cast, John Harper's image wins the contest and the $50 prize. Thanks to all who voted. Special thanks to…
In Universalis
Participants: Valamir.


3/12/2005 dyjoots: Claiming question
Am I right in my understanding that in the first Page of a Scene, the only way to claim a side in a conflict is to either spend a Story…
In Muse of Fire Games
Participants: dyjoots, TonyLB.


3/12/2005 JMendes: [PtA] Heritage - Good fun, some problems, a call for help
Hey, all, :) So, yesterday was roleplayers meetup night here in Lisbon. We had arranged to finish up our previous session of Sorcerer afterwards, but one of the players didn't…
In Actual Play
Participants: JMendes, Chris Goodwin, ricmadeira, joshua neff.


3/12/2005 Zahtevnik: Wanted: Brutal Critiques and Playtesters
After years of working on two games we finally have the teasers for them up on our website. With that accomplished we're looking for honest opinions, brutal critiques and playtesters.…
In Connections
Participants: Zahtevnik, daMoose_Neo.


3/12/2005 Halzebier: [& Sword] Mining the Conan stories for bangs
Hi there! After reading "Sorcerer & Sword", I'm totally jazzed about the genre and have bought a collection of Robert E. Howard's original Conan stories, "The Coming of Conan the…
In Adept Press
Participants: Halzebier, matthijs, Ron Edwards, Paka, Valamir.


3/12/2005 xenopulse: [Legacy of Horutep] indie-informed freeform
I just finished running my first session, as GM, of my new freeform chat game set in Ancient Egypt (or rather, a more mystical and sinister Alternate Ancient Egypt). Now,…
In Actual Play
Participants: xenopulse, Ron Edwards.


3/12/2005 Domhnall: Immersive-Relevant Realism (essay)
I came across this site ~11 months ago and I posted this essay at that time: http://www.indie-rpgs.com/viewtopic.php?t=10632&highlight=. The conversation in the replying posts asked me the “why” regarding this structure…
In RPG Theory
Participants: Domhnall, Halzebier, Ben Lehman, John Burdick, LordSmerf, Marco, James Holloway, M. J. Young, NN.


3/12/2005 Nathan P.: University Game Design
So Vaxalon found this collection of lectures for Cornell's Game Design Initiative progam. It's focused on computer games, but the course description does read "Students with no game design experience…
In RPG Theory
Participants: Nathan P..


3/11/2005 ExternalStudiosLLC: [Dreamscape] Dissect this game
So I came up with this game system one day in the shower. I became fond of it, and called it Dreamscape. Before I knew what was happening, some people…
In Indie Game Design
Participants: ExternalStudiosLLC, xenopulse, zobmie, Simon Kamber, Sydney Freedberg.


3/11/2005 bacon_x: A free game industry newsletter - Would you support it?
Hello There, After viewing the thread about getting the word out about one's creations, I realized that there may be a way to gain free publicity for new and existing…
In Publishing
Participants: bacon_x, Ron Edwards, jdagna, axonrg, Polyman.


3/11/2005 John Harper: Dogs on the Desktop
I had a few spare hours at work the other day, so I put together a desktop image for DitV. You can grab it here: http://www.shootingiron.com/dogs/dogs_1280.jpg It's ironic that a…
In lumpley games
Participants: John Harper, Paka, jporrett, Andrew Morris, lumpley, apparition13, Karasu, demiurgeastaroth, Iskander, Technocrat13, Everspinner, Neal, dazzler96, Ben Lehman.


3/11/2005 daMoose_Neo: Prelaunch site - Comment & Crit 2.0
Okay, restarting from earlier :D http://www.neoproductions.net/div_site(2).png Here's the new version for those keeping tabs on it (Andrew and someone else, I feel really bad your name isn't springing to mind!).…
In Connections
Participants: daMoose_Neo, Andrew Morris.


3/11/2005 daMoose_Neo: [Imp Game] Playtest results and near final draft
Rules: Mischief & Mayhem Just had a rawkin playtest session (here), I mean we're talkin twenty minutes of non-stop laughter, which is what this game is all about! The nice…
In Indie Game Design
Participants: daMoose_Neo, Valamir.


3/11/2005 TonyLB: [Capes] Following the system
Chrysalis is the space-station at the end of time, from which our characters travel back into the past for our various reasons. Eric got totally on his "presenting adversity" game,…
In Actual Play
Participants: TonyLB, Sydney Freedberg.


3/11/2005 coxcomb: [DitV] Character creation
My group got together last night to play Dogs in the Vineyard for the first time. We took the whole session to make characters and get them through their accomplishments,…
In Actual Play
Participants: coxcomb, ScottM, Jason Newquist, ironick, Wolfen.


3/11/2005 Halzebier: [Hack Attack] Forum reconstruction
Hi there! I've posted a draft of a post which got lost in the attack to the mangled stump of the original thread. On reflection, that was probably a bad…
In Site Discussion
Participants: Halzebier, Ron Edwards.


3/11/2005 daMoose_Neo: [Imp Game] Imps vs the Big Blue Guy
Okay, so here I was, all excited about my latest run of the Imp Game and Forge goes down! So sucky :P BUT, I can share the insanity now :D…
In Actual Play
Participants: daMoose_Neo, Tobias.


3/11/2005 LordSmerf: Character death revisited (now with bricolage!)
I've been thinking about Chris Lehrich's stuff on bricolage and long term play, and a couple of comments on this post on Anyway really caught my attention. But I also…
In RPG Theory
Participants: LordSmerf, Marco, Kesher, Silmenume, contracycle, Brendan.


<< more previous topics

 

Subsequent Topics

3/13/2005 Roger Eberhart: Anyone from Long Beach or OC, California?
I've been itching to try DitV, but the group I play with now is lucky if we can get together once a month. I thought I'd try a long shot…
In lumpley games
Participants: Roger Eberhart, Brand_Robins, mataglap.


3/13/2005 hive_mind: Couple of Key questions
1. Can a character buy out their last Key, leaving them with none? 2. Are most people playing with a finite number of Keys in their games, or are they…
In CRN Games
Participants: hive_mind, James_Nostack, Clinton R. Nixon.


3/13/2005 JMendes: Several procedural questions
Ahey, :) Righty. We tried our hand at PtA last Friday, and I have several questions. Many of these are also in my Actual Play post, but I thought it…
In Dog Eared Designs
Participants: JMendes, Matt Wilson, Alan, ricmadeira, azrianni, Danny_K, John Harper.


3/13/2005 signoftheserpent: SF Space Monopoly
I want to create a SF setting where - like Dune - there is a monopoly on space travel. I want this concept because it opens a lot of interesting…
In Indie Game Design
Participants: signoftheserpent, Matt Wilson, Ben Lehman, Simon Kamber, Sydney Freedberg, Kedamono, Gaerik, gorckat, daMoose_Neo, Harlequin, Jeff Powers, TonyLB, Michael Brazier.


3/13/2005 Marco: The Nature of Premise
Jay says his game is Simulationist. He may be right about that. What I think though, is that in his description of the question of his duty-vs-friendship issue if there's…
In GNS Model Discussion
Participants: Marco.


3/13/2005 Tony Irwin: Robots & Rapiers download
I was just able to download R&R for free, is that what you intended? It looks outstanding! I love the blend of caligraphy style text and more "mechanical" text. Art's…
In Universalis
Participants: Tony Irwin, Valamir.


3/13/2005 eGuru: intersection and/or near-convergence of Premise-addressing?
Narr play and Sim play may result in play which is very much alike -- because the Exploration in each can push to similar outcomes, through like but different Creative…
In GNS Model Discussion
Participants: eGuru, Simon Kamber, JMendes, Ron Edwards, Gaerik.


3/14/2005 klapton: [Spearhead] Choosing tactics in combat
I'm designing an rpg around the idea of choosing tactics in combat, with the temporary name of Spearhead (until I find a better name). I would like to know your…
In Indie Game Design
Participants: klapton, FzGhouL, LordSmerf, Valamir, contracycle, Hereward The Wake, Simon Kamber.


3/14/2005 greyorm: ORX Are Here! Run!
Yep, you heard me right, ORX is finally here! Yes, really! I finished it. To satiate the appetites of the curious, I'll answer a few questions, such as: What happened…
In Connections
Participants: greyorm.


3/14/2005 John Kim: Lumpley's take on 3D Model
OK, I read a post on Vincent Baker's blog anyway: Simulationism, an Ordeal. He draws a diagram with three slices labeled "Thematic Play", "Competitive Play", and unlabeled. Then…
In GNS Model Discussion
Participants: John Kim, Marco, Emily Care, timfire, lumpley, Shreyas Sampat.


3/14/2005 Andrew Norris: [Actual Play] Sorcerer: The Tenure Game (game prep)
Hello all, Our first session of Sorcerer was last week. I explained the setting and Premise, talked a bit about Narrativist play, and we hashed out ideas for characters over…
In Adept Press
Participants: Andrew Norris, Ron Edwards, gorckat.


3/14/2005 beingfrank: [DitV] Playing Dogs in a Gamist Pawn stance
I’m unsure whether this will make Vincent cry or exclaim with joy. This is very long, but it's written to give an account of the interactions between the players in…
In Actual Play
Participants: beingfrank, TonyLB, immlass, Tobias, Bankuei, Ron Edwards, Simon Kamber, Harlequin, Wolfen, John Kim, matthijs, lumpley.


3/14/2005 StalkingBlue: HQ Midnight - New Bangs Thread
This is the sequel to this thread. We haven’t played out the Redgard map yet, but it looks like play may move around the region a bit over the next…
In HeroQuest
Participants: StalkingBlue, Mike Holmes, Andrew Norris.


3/14/2005 Kat Miller: "Let's play house" A Model For Simulationism
I posted this Last week but it became carnage for the hacker: I’ve been trying to better understand Simulationism. I’ve read the Essay but while I understood the words the…
In GNS Model Discussion
Participants: Kat Miller, Ron Edwards, Sydney Freedberg, eGuru, pete_darby, Bankuei, M. J. Young, contracycle.


3/14/2005 jrs: [Nine Worlds] Challenging a Primarch
Hi Matt, We have another question for you, and Ron neglected to bring the Nine Worlds Help Desk number with him to the gaming session. When an Archon challenges a…
In Chimera Creative
Participants: jrs, Ron Edwards, Matt Snyder.


3/14/2005 Ron Edwards: [Nine Worlds] "Trick" as a term
Hello, Back in Slow and careful rules and examples, this point of mine got lost in the discussion. Side point: "Trick" is a terrible term. The act it…
In Chimera Creative
Participants: Ron Edwards, Matt Snyder, 1of3.


3/14/2005 Simon Kamber: Help for new arrivals.
I started following the forge relatively recently. I've read quite a few of the essays, and I'd like to think that I've done just about everything that a new guy…
In Site Discussion
Participants: Simon Kamber, Bankuei, Michael S. Miller, M. J. Young, Domhnall.


3/14/2005 inthisstyle: [Actual Play] Picking Over the Bones
OK, I ran a Sorcerer demo this last weekend at Ubercon in New Jersey. This ran at 4:00 on Friday afternoon, so I was very pleased that I had a…
In Adept Press
Participants: inthisstyle, Ron Edwards.


3/14/2005 Sean: [tSoY] How do these three rules interact?
1. Only players can call for bringing down the pain. 2. In conflict resolution, you specify what happens if you win. 3. You can't permanently remove a 'special' GMC from…
In CRN Games
Participants: Sean, dyjoots, inthisstyle, Clinton R. Nixon, Rod Anderson.


3/14/2005 Kielan: Simulations in simulationist games
Hello Forge, This is my first post here, so apologies if I get your terminology wrong, or if someone has posted something like this in the past and you’ve all…
In Indie Game Design
Participants: Kielan, Mike Holmes.


more subsequent topics >>